🛡️ Protect your Minecraft server and lets players claim areas
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wizjany 789405d116 Ignore session reset if player doesn't move a block.
So technically we do this block check in Session#testMoveTo, but the
/wg flushstates command can force a session re-initialization even if
the player hasn't moved a full block yet.
The amount of logic going on between the event call and the point where
we test that force boolean is rather lengthy though, so ignoring it for
the time being may be worth it.
TL;DR: Don't want WG in timings for PlayerMoveEvent needlessly.
2020-01-07 17:24:43 -05:00
buildSrc Add spawn-protection overlap check when defining regions. 2019-12-19 15:42:34 -05:00
config/checkstyle Fixed failed checkstyle gradle task 2020-01-01 13:53:01 -05:00
gradle/wrapper Migrate gradle to kotlin dsl. 2019-07-29 23:25:13 -04:00
worldguard-bukkit Ignore session reset if player doesn't move a block. 2020-01-07 17:24:43 -05:00
worldguard-core Add spawn-protection overlap check when defining regions. 2019-12-19 15:42:34 -05:00
worldguard-libs Relocate squirrelid in source, fix flyway shading. 2019-07-30 09:44:19 -04:00
.gitattributes Fixed matching with blocks vs items 2018-08-13 22:20:26 +10:00
.gitignore Fix gitignore (#406) 2019-05-09 22:41:36 +10:00
.travis.yml Maybe fix travis. 2019-07-18 14:54:13 -04:00
build.gradle.kts Migrate gradle to kotlin dsl. 2019-07-29 23:25:13 -04:00
CHANGELOG.md Changelog for 7.0.2. 2020-01-05 22:35:05 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md (#399) 2019-04-07 23:12:13 +10:00
gradle.properties Bump to snapshot. This will likely become 7.1 soon anyway. 2020-01-05 22:43:00 -05:00
gradlew Fixed execute bit on gradlew 2019-06-08 15:54:50 -04:00
gradlew.bat Gradle 5 2018-12-02 21:40:46 +10:00
HEADER.txt Migrate gradle to kotlin dsl. 2019-07-29 23:25:13 -04:00
LICENSE.txt Fixed matching with blocks vs items 2018-08-13 22:20:26 +10:00
README.md Update docs links to point to enginehub. 2019-08-06 21:50:05 -04:00
settings.gradle.kts Fix poms, remove bukkit lib project since it's currently unused. 2019-07-29 23:41:38 -04:00
worldguard-logo.png Add logo to source, remove outdated notes. 2019-04-26 15:06:47 -04:00

WorldGuard

WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.

  • Block creeper and wither block damage, falling damage, etc.;
  • Disable fire spread, lava fire spread, ice formation, Endermen picking up blocks, etc.;
  • Blacklist certain items and blocks so they can't be used;
  • Warn moderators when certain items and blocks are used;
  • Protect areas of your world so only certain people can build in them;
  • Set areas where PVP, TNT, mob damage, and other features are disabled;
  • Protect your server from various 'exploits' like magical obsidian creation machines;
  • Disable, or enable, various Minecraft features, like sponges from classic;
  • Add useful commands like an immediate "STOP ALL FIRE SPREAD" command.
  • Enable only features you want! Everything is off by default.

WorldGuard is open source and is available under the GNU Lesser General Public License v3.

Currently, Bukkit is required to use WorldGuard. You can get a release copy of WorldGuard from the BukkitDev site.

Compiling

The project is written for Java 8 and our build process makes use of Gradle.

Dependencies are automatically handled by Gradle.

Contributing

We happily accept contributions, especially through pull requests on GitHub.

Please read CONTRIBUTING.md for important guidelines to follow.

Submissions must be licensed under the GNU Lesser General Public License v3.