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155 lines
5.8 KiB
Plaintext
155 lines
5.8 KiB
Plaintext
WorldGuard
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Copyright (c) 2010 sk89q <http://www.sk89q.com>
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Licensed under the GNU Lesser General Public License v3
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Introduction
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------------
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WorldGuard has a number of features, any of which you can choose to
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use or not:
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- Enforce only one session for a player on a server (can't login twice).
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- Block creeper explosions.
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- Block TNT explosions.
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- Block lighters from setting fires.
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- Block all fires.
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- Allow fire but prevent it from burning certain blocks.
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- Prevent lava from starting fires.
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- Restrict lava spreading to only some block types.
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- Simulate classic-esque water by letting water infinitely expand in
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area (only if there is a block underneath).
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- Simulate the sponge.
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- Block the use, destruction and/or placement of some items or block types.
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- Notify admins when a certain block type or item is used, destroyed,
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or place.
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- Log the use, destruction, and/or placement of some blocks/items.
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- Kick for the use, destruction, and/or placement of some blocks.
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hMod is required as WorldGuard is a plugin for hMod.
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Configuration
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-------------
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A "worldguard.properties" will be created the first the time that you load
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WorldGuard on your server. You can either restart your server or use
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/reloadplugin WorldGuard to reload the configuraton file after editing it.
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- classic-water (def. false)
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Toggle use of classic water. Be foreward that your world may be
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flooded if you are not careful. If you have WorldEdit, you can use
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//drain in such an event, although that will drain the entire pool
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as well. This classic-esque water will only spread infinitely over
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ground, but if there are air blocks underneath, the water will not
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spread (preventing waterfalls from becoming tsunamis).
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- simulate-sponge (def. false)
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Toggle simulation of the sponge from Classic. It blocks water from
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flowing near the sponge.
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- sponge-radius (def. 3)
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The radius of the sponge's effect. The default is that of Classic,
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creating a 5x5x5 cuboid free of water. Increasing the number will
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increase server load exponentially, although 3-5 has fairly low impact.
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- enforce-single-session (def. true)
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Enforce single sessions. If the player is already found to be on
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the server when s/he logs in, the other player will be kicked with
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an informative message. The inventory will have been saved before
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the new session starts.
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- block-tnt (def. false)
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Block TNT explosions. TNT will still explode client-side but the blocks
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will be "restored" in a few seconds afterwards.
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- block-lighter (def. false)
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Block flint and steel fires. Those with access to the commands
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/uselighter or /lighter can bypass this. /uselighter is not a real
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command; it is only used for permissions.
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- block-creepers (def. false)
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Block creeper explosions. They will not explode client-side.
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- disable-lava-fire (def. false)
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Prevent lava from starting fires.
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- allowed-lava-spread-blocks (no default)
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List of block names/IDs to allow lava to spread to. Leave blank
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to disable this feature.
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- disable-all-fire-spread (def. false)
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Disable all fire from spreading.
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- disallowed-fire-spread-blocks (no default)
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List of block names/IDs to prevent fire from spreading to. Leave blank
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to disable this feature. Enabling disable-all-fire-spread will
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override this function.
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- item-drop-blacklist (no default)
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List of block names/IDs to destroy on drop. This can alleviate the
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durability cheat that allows you to drop your tools to fix their
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durability. You can also enforce this with the blacklist but
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this is an easier way to do it (this way also prints a more
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friendly message than if you used the 'tell' action of the blacklist).
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- block-lag-fix (def. false)
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Attempts to fix block lag.
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- log-console (def. true)
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For blacklist log actions, print to console.
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- log-file (def. false)
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For blacklist log actions, log to file.
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- log-file-path (def. "worldguard/logs/%Y-%m-%d.log")
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Log blacklist events to file. You can use these patterns in the path:
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%Y the year (YYYY)
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%m the month (MM)
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%d the day (DD)
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%W the week of the year (00-52)
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%H 24-hour time (HH)
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%h 12-hour time (HH)
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%i the minute (mm)
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%s the second (ss)
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%u the user's name
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%% translates to a single percent sign "%"
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The files are not automatically rotated if they get large so you should
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perhaps put a week in the filename at least.
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Escape backslashes with another backslash, like so:
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C:\path\to\log.txt -> C:\\path\\to\\log.txt
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- log-file-open-files (def. 10)
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The number of log files to keep open at once. Unless you use dynamic
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patterns in the path, the value of this variable won't matter. However,
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if, for example, you use a player's username in the filename and you
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have many users who cause logged events to occur, files would have
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to be opened for each user and this parameter would matter.
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- log-database (def. false)
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Log blacklist events to database.
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- log-database-dsn (def. "jdbc:mysql://localhost:3306/minecraft")
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Connection string. A string to use for MySQL would be:
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jdbc:mysql://localhost:3306/minecraft
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The "minecraft" part at the end is the database name.
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Escape colons with a backslash, like so:
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jdbc:mysql://localhost:3306/minecraft
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->
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jdbc\:mysql\://localhost\:3306/minecraft
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- log-database-user (def. "root")
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Database username.
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- log-database-pass (def. "")
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Database password.
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- log-database-table (def. "blacklist_events")
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Database table to use.
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Blacklists
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----------
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Edit the included worldguard-blacklist.txt file and follow the
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instructions inside.
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