mirror of
https://github.com/EngineHub/WorldGuard.git
synced 2024-11-24 03:25:24 +01:00
🛡️ Protect your Minecraft server and lets players claim areas
src | ||
CHANGELOG.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
manifest.mf | ||
README.txt | ||
worldguard-blacklist.txt |
WorldGuard Copyright (c) 2010 sk89q <http://www.sk89q.com> Licensed under the GNU Lesser General Public License v3 Introduction ------------ WorldGuard has a number of features, any of which you can choose to use or not: - Enforce only one session for a player on a server (can't login twice). - Block creeper explosions. - Block TNT explosions. - Block lighters from setting fires. - Block all fires. - Allow fire but prevent it from burning certain blocks. - Prevent lava from starting fires. - Restrict lava spreading to only some block types. - Simulate classic-esque water by letting water infinitely expand in area (only if there is a block underneath). - Simulate the sponge. - Block the use, destruction and/or placement of some items or block types. - Notify admins when a certain block type or item is used, destroyed, or place. - Log the use, destruction, and/or placement of some blocks/items. - Kick for the use, destruction, and/or placement of some blocks. hMod is required as WorldGuard is a plugin for hMod. Configuration ------------- A "worldguard.properties" will be created the first the time that you load WorldGuard on your server. You can either restart your server or use /reloadplugin WorldGuard to reload the configuraton file after editing it. - classic-water (def. false) Toggle use of classic water. Be foreward that your world may be flooded if you are not careful. If you have WorldEdit, you can use //drain in such an event, although that will drain the entire pool as well. This classic-esque water will only spread infinitely over ground, but if there are air blocks underneath, the water will not spread (preventing waterfalls from becoming tsunamis). - simulate-sponge (def. false) Toggle simulation of the sponge from Classic. It blocks water from flowing near the sponge. - sponge-radius (def. 3) The radius of the sponge's effect. The default is that of Classic, creating a 5x5x5 cuboid free of water. Increasing the number will increase server load exponentially, although 3-5 has fairly low impact. - enforce-single-session (def. true) Enforce single sessions. If the player is already found to be on the server when s/he logs in, the other player will be kicked with an informative message. The inventory will have been saved before the new session starts. - block-tnt (def. false) Block TNT explosions. TNT will still explode client-side but the blocks will be "restored" in a few seconds afterwards. - block-lighter (def. false) Block flint and steel fires. Those with access to the commands /uselighter or /lighter can bypass this. /uselighter is not a real command; it is only used for permissions. - block-creepers (def. false) Block creeper explosions. They will not explode client-side. - disable-lava-fire (def. false) Prevent lava from starting fires. - allowed-lava-spread-blocks (no default) List of block names/IDs to allow lava to spread to. Leave blank to disable this feature. - disable-all-fire-spread (def. false) Disable all fire from spreading. - disallowed-fire-spread-blocks (no default) List of block names/IDs to prevent fire from spreading to. Leave blank to disable this feature. Enabling disable-all-fire-spread will override this function. - item-drop-blacklist (no default) List of block names/IDs to destroy on drop. This can alleviate the durability cheat that allows you to drop your tools to fix their durability. You can also enforce this with the blacklist but this is an easier way to do it (this way also prints a more friendly message than if you used the 'tell' action of the blacklist). - block-lag-fix (def. false) Attempts to fix block lag. - log-console (def. true) For blacklist log actions, print to console. - log-file (def. false) For blacklist log actions, log to file. - log-file-path (def. "worldguard/logs/%Y-%m-%d.log") Log blacklist events to file. You can use these patterns in the path: %Y the year (YYYY) %m the month (MM) %d the day (DD) %W the week of the year (00-52) %H 24-hour time (HH) %h 12-hour time (HH) %i the minute (mm) %s the second (ss) %u the user's name %% translates to a single percent sign "%" The files are not automatically rotated if they get large so you should perhaps put a week in the filename at least. Escape backslashes with another backslash, like so: C:\path\to\log.txt -> C:\\path\\to\\log.txt - log-file-open-files (def. 10) The number of log files to keep open at once. Unless you use dynamic patterns in the path, the value of this variable won't matter. However, if, for example, you use a player's username in the filename and you have many users who cause logged events to occur, files would have to be opened for each user and this parameter would matter. - log-database (def. false) Log blacklist events to database. - log-database-dsn (def. "jdbc:mysql://localhost:3306/minecraft") Connection string. A string to use for MySQL would be: jdbc:mysql://localhost:3306/minecraft The "minecraft" part at the end is the database name. Escape colons with a backslash, like so: jdbc:mysql://localhost:3306/minecraft -> jdbc\:mysql\://localhost\:3306/minecraft - log-database-user (def. "root") Database username. - log-database-pass (def. "") Database password. - log-database-table (def. "blacklist_events") Database table to use. Blacklists ---------- Edit the included worldguard-blacklist.txt file and follow the instructions inside.