🛡️ Protect your Minecraft server and lets players claim areas
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zml2008 a7d198893e Revert "Added allow-flight boolean flag for regions"
This conflicted with plugins maually setting a player's allow flight setting
This reverts commit 16ce56c1ad.
2012-03-31 07:53:42 -07:00
src Revert "Added allow-flight boolean flag for regions" 2012-03-31 07:53:42 -07:00
.gitattributes Added a .gitattributes file 2012-01-03 14:47:46 +01:00
.gitignore Added some OSX filesystem dust to gitignore and fixed pom.xml comment 2011-11-30 19:01:05 -08:00
blacklist_table.sql configuration is now per-world, updated permissions, made commands compatible with console where possible, /region flag now checks correctly for permissions, & some fixes 2011-02-25 16:50:28 +01:00
CHANGELOG.txt Revert "Added allow-flight boolean flag for regions" 2012-03-31 07:53:42 -07:00
LICENSE.txt Re-added priority tree region manager implementation. Add and removal operations are not yet optimized. 2011-02-12 16:09:21 -08:00
pom.xml Changed source and target java version to 1.6 and set the WE dependency to 5.3-SNAPSHOT. 2012-03-12 08:04:08 +01:00
README.html Updated README.html. 2011-06-26 16:48:51 -07:00
README.md Alright, here's a surprise. Everything is now on Maven. 2011-05-03 02:04:55 -07:00
region_storage_update_20110325.sql Fixed regions with same name in different worlds not behaving correctly 2012-03-27 17:18:39 -07:00
region_storage.sql Fixed regions with same name in different worlds not behaving correctly 2012-03-27 17:18:39 -07:00

WorldGuard

WorldGuard protects your Minecraft server. As Minecraft's oldest surviving world protection mod, you know you're in safe hands.

Compiling

You need to have Maven installed (http://maven.apache.org). Once installed, simply run:

mvn clean install

Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".

Contributing

We happily accept contributions. The best way to do this is to fork WorldGuard on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldGuard if everything works out.

By submitting code, you agree to place to license your code under the GNU General Public License v3.