mirror of
https://github.com/EngineHub/WorldGuard.git
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318 lines
14 KiB
Plaintext
318 lines
14 KiB
Plaintext
5.3:
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- Added new config options and flags to better handle explosions of all types
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- Added config options and flags for snow, ice, mushroom spread, grass spread,
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and leaf decay
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- Added min and max health flags to clamp the values for the existing healing
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flags
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- Added hunger flags similar to the existing healing flags
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- Added an option to disable the use of the move event. This can boost
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performance on large servers but will disable the greeting/farewell
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and entry/exit flags
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- Added flag to prevent pistons (including those that are outside the
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region, but would affect blocks inside the region)
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- Added a /wg flushstates [player] command to free players stuck in a
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region that was exit-deny but no longer exists or the flag was removed
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- Added a config option to disable xp orb dropping
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- Added config option to disable redstone wire obsidian generators
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- Added a vehicle-destroy flag
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- Added enderman protection config and flag
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- Allowed and blocked command flags will now fall back to the global region
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- The worldguard.region.flag.own/member permissions are now
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worldguard.region.flag.regions.own/member! Please change your permissions
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accordingly.
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- Made //stack respect max stack sizes unless the player has the
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worldguard.stack.illegitimate permission
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- Setting invincibility flag to deny will override god mode unless the player
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has worldguard.god.override-regions
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- The sleep flag will now prevent beds in the nether from
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exploding if set to deny
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- Existing regions can no longer be accidentally overwritten.
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Use /region redefine to move an existing region.
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- The info command will now sort players alphabetically
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- Priming TNT by punching it with flint and steal should throw a blacklist
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event (consistent with old Minecraft versions)
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- The /stoplag command will now remove xp orbs
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- Permissions system will use per-world permissions if the provider supports it
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- Players in vehicles are now subject to entry/exit and greeting/farewell flags
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- Fixed interact blacklist event not logging correctly
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- Fixed heal flag taking effect half a block northeast of the region
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- Fixed a infinite sign dropping bug
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- Fixed players being able to douse fire by punching it in regions they
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couldn't build it
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- Fixed players being able to eat protected cake
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- Fence gate usage can be blocked with the use flag
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- Fixed chests being unprotected when they should be in 1.8
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- Fixed weather config settings not applying when a world was loaded
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- Fixed explosion handling in certain cases
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- Fixed arrows working in non-pvp zones
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- Fixed buckets working on the border of protected regions in certain cases
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Contributions thanks to:
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wizjany, zml2008, imjake9, Droolio, epuidokas,
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EduardBaer, TomyLobo, and halvors
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5.2.2:
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- Changed configuration saving so empty lists will be added to
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the configuration files.
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5.2.1:
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- Add region bounds to /region info
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- Added the ability to add owners/members to the global region for
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handling guest groups. Now if there's owners or members on the global
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region, then those that are not on the list cannot build.
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- Fixed some flag algorithm issues.
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- API: Fixed DefaultDomain.size() not counting players.
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- API: Undeprecated ApplicableRegionSet.allows(StateFlag).
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5.2:
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- Gave the ability to use color colors and macros in greeting
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and farewell messages.
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- Added disable-ice-melting, disable-snow-formation, disable-mushroom-spread,
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disable-snow-melting, disable-ice-formation.
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- Added paintings to blacklist support.
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- Added default.disable-health-regain.
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- Added auto-invincible-permission setting, which lets you use the permission
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'worldguard.auto-invincible' to become invincible on join automatically.
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- Flames won't appear if you are /god'ed now.
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- Added blocked-cmds region flag to block commands.
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- Added allowed-cmds region flag to whitelist commands.
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- Added entry region flag to block entry. Use entry-group to determine who
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this affects.
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- Added exit region flag to block exit. Use exit-group to determine who
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this affects.
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- Made negative healing possible via the healing flag.
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- Changed the configuration header messages to be more helpful to new users.
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- Added a warning about modifying region files by hand.
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- Improved the API for plugin developers.
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5.1:
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- A lot of changes.
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4.0-alpha1:
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- This release is only to fix WorldGuard for Bukkit. Ignore the 4.0
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label. Just move along. Nothing to see.
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3.2.2:
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- Changed disable-water-damage to disable-drowning-damage.
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- Fixed suffocation disable option.
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- Fixed fire spread blocking.
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- stopfire and allowfire now work in server console, just like in hMod.
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3.2.1:
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- Updated for recent Bukkit ItemStack change.
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3.2:
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- Added regions.default.pvp to control default PvP setting.
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- Updated WorldGuard for the newer builds of Bukkit.
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- Fixed creeper explosion blocking.
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- Added redstone support to sponges, removed classic water.
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- Fixed item durability disable for hoes.
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3.1.2:
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- Increased the priority of WorldGuard's event handling.
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3.1.1:
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- Fixed creeper and chest flag conflicting.
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3.1:
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- Added ability to disable chest protection. New configuration setting
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(regions.build.chest-access) and new chest flag.
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- Possibly fixed projectile blocking in no-PvP zones.
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- Added /regionmembership permission that lets people only change
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the owners and members of regions they own.
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3.0b2:
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- Fixed issue where built-in permissions were not (re)loaded.
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- Fixed /god not working for others.
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3.0b1:
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- Added parent-child relationships to regions.
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- Added global build flag.
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- Improved flag support.
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- Fixed no-PvP zone messages being sent to the wrong person.
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- Fixed commands so that they work in a recent version of Bukkit.
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- Fixed NullPointerException in explode hook.
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2.3.1:
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- Fixed various cast exceptions with the blacklist loggers.
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- Added checks for unchecked exceptions when resolving permissions.
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- Fixed the item durability disable setting changing the damage value on
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an empty hand.
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2.3:
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- /god now works very well.
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- Item (TNT, flint and steel, etc.) blocking should now work.
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- The TNT blocking configuration variable should now work.
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- Re-added /heal (not sure where that went), added /slay.
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- Implemented contact damage disable toggle.
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- Made all player damage disabling configuration parameters work.
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- Fixed teleport-on-suffocation setting.
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- Added /locate <name>, /locate <x> <y> <z>, and /locate that lets you
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program/change your compass bearing to point to a player's position
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(not yet live), a position, or back to spawn.
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- Fixed CSVDatabase spitting an error if the owners list was empty.
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2.2:
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- Now supports GroupUsers.
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- Added support for blocking creeper explosions.
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- Fixed a bug where a player's groups were not being loaded correctly,
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causing the blacklist group ignore option to not work.
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2.1.1:
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- Fixed fire spread disable preventing flint and steel too.
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- Fixed NullPointerException related to the player item event.
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- Made setup simpler.
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2.1:
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- Improved Bukkit support.
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2.0beta3:
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- Fixed NullPointerException inside the ignite hook.
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2.0beta2:
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- Fixed a NullPointerException in the damage hook.
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2.0beta1:
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- Added area protection. Use /region or /rg to define regions.
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1.8.1
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- Fixed NullPointerException.
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1.8
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- Updated for Minecraft beta.
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- Blacklist hooks have CHANGED. The new hooks are work better. on-create has
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been replaced with on-place (for block placement) and on-use
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(for item usage, light buckets and lighters). The old on-use is now
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on-right-click although it currently does nothing.
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- Added coordinates to blacklist file logger.
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- Added suffocation damage prevention.
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1.7.1
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- Updated for v0.2.8.
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1.7
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- Updated for v0.2.6_02 and hMod b129.
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- Added option to prevent water from damaging particular blocks
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(Redstone wire, Minecart tracks, etc.). See disable-water-damage-blocks.
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- /reload WorldGuard should now reload WorldGuard's configuration.
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- Added wg-invincible and wg-amphibious groups that let you give certain
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players invincibility or underwater breathing.
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- Added the ability to disable fall, water, lava, and/or fire damage.
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- Water/lava bucket blocking should now be more reliable.
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- Added /stack (alias /;) commands to stack items in your inventory into
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piles up to 64 items in size. Even unstackable items like signs can be
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stacked.
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- /god mode should now let you gain health.
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- /god mode should now work more reliably.
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- Caught an error message for when the configuration file does not exist.
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1.6
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- Added spawn protection that prevents damage when a player spawns.
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- Added login protection that prevents damage when a player joins.
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- Added /god. /god can be used on others, provided that the /godother
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permission is set for the command's user.
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1.5.1
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- Removed the 'java.lang.NoSuchMethodError: Item.setDamage(I)V' error
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generated.
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1.5
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- Removed the block lag fix.
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- WorldGuard now conditionally loads features so you can use any up-to-date
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build of hMod and the unsupported features won't break the entire
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plugin. When WG loads, check the server console for a report of
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features that are not supported by your version of hMod.
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- Changed some configuration defaults:
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disable-lava-fire=true
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simulate-sponge=true
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item-durability=false
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1.4.1
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- Fixed issue with the block lag fix dropping item stacks of 0 quantity.
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1.4
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- New on-acquire hook. This does both a total inventory check on inventory
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change and item pick up denial. The item pick up denial is largely
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thanks to Dinnerbone for fulfilling my request to add a particular hook.
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- Item durability can now be toggled with item-durability. Thanks to
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Dinnerbone for figuring this out while filfilling my request. The
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default setting is to fix item durability.
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- New no-physics-gravel and no-physics-sand options allow you to
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prevent gravel and sand from falling.
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- New allow-portal-anywhere option allows you to create portal blocks
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anywhere.
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1.3
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- UPGRADE WARNING: If you are using database logging, you must add a
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NULL 'comment' VARCHAR field to the table. The line of SQL that you
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can run for MySQL can be found in blacklist_table.sql.
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- Improved plugin compatibility with the block lag fix. For maximum
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compatibility, you must now list WorldGuard as the first plugin in
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server.properties and you cannot reload or enable the plugin
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while the server is up. This is for bad plugins that unnecessarily
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use the "critical" priority for its hooks like the LWC. Most plugins
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don't do that though, so this won't apply for most people.
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- Fixed signs being blank if they were denied via the blacklist.
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- Added on-break event to the blacklist.
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- Added comments and messages. Comments are only for your own use and they
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are printed with the log and notify actions of the blacklist. The
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message replaces the message that is shown the user and it is optional.
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- The blacklist notification messages are now more compact and are
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light grey instead of light purple.
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- The notify, log, and tell actions will now trigger every time for the
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on-break, on-create, on-drop events rather than wait 3 seconds between
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events for the same item or block for a player.
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1.2
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- /stopfire and /allowfire disable and enable fire spreading globally.
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- Block lag fix slightly improved in accuracy for item drops.
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- Sponge updated to remove water when the sponge block is set. Sponge radius
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can now be controlled using the 'sponge-radius' parameter and the
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default is now set to simulate Classic.
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- Updated for a newer build of "b126," meaning that lava spread control
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now works well!
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- A new summary of the status of some core protections is now printed
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on start. Disable this with 'summary-on-start'.
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- Blacklist system has been overhauled. Check README.txt for changed
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configuration settings!
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- The blacklist's method of preventing notification repeats is now better,
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instead waiting 3 seconds before notifying again (before it didn't
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notify again at all unless the user started using another blocked
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action).
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- To give users the ability to receive notifications, the command to give
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permission to has been changed to /worldguardnotify, although the
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old one (that was never mentioned anywhere) still works.
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- Water and lava buckets are now psuedo-blocked using an unreliable
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method that risks the stability of your server (no other plugin
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does it better though). Use it as your own risk.
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- Added on item drop and on item use (i.e. chest) events.
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- Chests, signs, and furnaces can now be blocked better with the
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blacklist system.
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- The event names in the blacklist configuration have changed but the old
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event names should still work. The new names should make "more sense."
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- A new "ban" action has been added to the blacklist.
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- Action messages have been improved, now longer saying "destroyed"
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for everything.
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- Logging to file has been completely changed, allowing you to use
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the date and time and the player's username in the log filename. It
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no longer rotates log files based on size, however.
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- Logging to database is now supported.
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- Tools can now be destroyed on drop to alleviate the durability cheat.
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You can do this with either with the blacklist or with the
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'item-drop-blacklist' configuration option. The configuration option
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prints more friendly messages than the 'tell' action of blacklists.
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1.1.2
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- Block lag fix: Snow and glass should no longer drop items.
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- Block lag fix: Block object now reset after hook call.
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1.1.1
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- Fixed redstone wire dropping wood blocks with the block lag fix.
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- The block lag fix now consults other plugins so that ALL protection
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mechanisms and plugins should work.
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1.1
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- Added block lag fix.
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1.0
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- Initial release. |