🛡️ Protect your Minecraft server and lets players claim areas
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2011-01-17 02:55:18 -08:00
src Added some priority support. 2011-01-17 02:31:32 -08:00
tests/com/sk89q/worldguard Added area protection code borrowed from WorldEdit. While the framework is currently quite flexible, the implementation still needs work. 2011-01-08 02:04:21 -08:00
blacklist_table.sql Added comments and messages. Made the blacklist notification messages more compact and a different color. 2010-11-20 11:47:32 -08:00
blacklist.txt Made WorldGuard write default configuration files, more friendly. Removed hMod configuration files. 2011-01-17 00:05:35 -08:00
build.xml Allowed placing WorldEdit.jar as a dependency in WorldGuard/. 2011-01-17 02:53:13 -08:00
CHANGELOG.txt Updated CHANGELOG.txt for 2.1.1. 2011-01-17 02:55:18 -08:00
config.yml Made /reload WorldGuard work for everyone by default. 2011-01-17 00:13:27 -08:00
LICENSE.txt Initial commit. 2010-11-14 00:55:01 -08:00
plugin.yml Progress. 2011-01-15 16:33:21 -08:00
README.txt Fixed typo in README.txt. 2011-01-17 00:23:17 -08:00

WorldGuard
Copyright (c) 2010, 2011 sk89q <http://www.sk89q.com>
Licensed under the GNU Lesser General Public License v3

Installation
------------

Bukkit:

** Make sure you first install the WorldEdit plugin. **

  1. Create a "plugins" folder inside your server folder.

  2. Copy WorldGuard.jar into "plugins".
  
  3. Restart your server.

Default configuration files will be created in plugins/WorldGuard/
when WorldGuard is first started. Be sure to edit them and use
/reload WorldGuard until you are satisfied (remember to remove the
/reload permission from everyone when you are done).

Thanks
------

While I would like to thank everyone for their support, I would like to
say thanks to the following individuals for their direct
contributions to WorldGuard:

- Sturmeh, for contributing the original durability workaround
- Meaglin, for changing the on flow hook at my request
- Dinnerbone, for implementing the on item pick up hook at my request,
    and also for figuring out the durability bug in the process