🛡️ Protect your Minecraft server and lets players claim areas
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Wyatt Childers c95f52a303 Allow set flags to be manipulate via keywords
This adds support for updating an existing region, so that
if you have a long list of items in a set flag, such as
`deny-spawn` you can add or remove items, rather than overwrite.

Example:
```
/rg flag test deny-spawn add creeper
/rg flag test deny-spawn remove zombie
```
2020-01-14 22:56:04 -05:00
buildSrc Add spawn-protection overlap check when defining regions. 2019-12-19 15:42:34 -05:00
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gradle/wrapper Migrate gradle to kotlin dsl. 2019-07-29 23:25:13 -04:00
worldguard-bukkit Check water/lava placement from dispensers on edge of region. 2020-01-03 23:11:56 -05:00
worldguard-core Allow set flags to be manipulate via keywords 2020-01-14 22:56:04 -05:00
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WorldGuard

WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.

  • Block creeper and wither block damage, falling damage, etc.;
  • Disable fire spread, lava fire spread, ice formation, Endermen picking up blocks, etc.;
  • Blacklist certain items and blocks so they can't be used;
  • Warn moderators when certain items and blocks are used;
  • Protect areas of your world so only certain people can build in them;
  • Set areas where PVP, TNT, mob damage, and other features are disabled;
  • Protect your server from various 'exploits' like magical obsidian creation machines;
  • Disable, or enable, various Minecraft features, like sponges from classic;
  • Add useful commands like an immediate "STOP ALL FIRE SPREAD" command.
  • Enable only features you want! Everything is off by default.

WorldGuard is open source and is available under the GNU Lesser General Public License v3.

Currently, Bukkit is required to use WorldGuard. You can get a release copy of WorldGuard from the BukkitDev site.

Compiling

The project is written for Java 8 and our build process makes use of Gradle.

Dependencies are automatically handled by Gradle.

Contributing

We happily accept contributions, especially through pull requests on GitHub.

Please read CONTRIBUTING.md for important guidelines to follow.

Submissions must be licensed under the GNU Lesser General Public License v3.