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🛡️ Protect your Minecraft server and lets players claim areas
ec9712f30e
ProtectedPolygonRegion returns points in an order such that you could play "connect the dots" and end up with the correct polygon. ProtectedCuboidRegion returns them in an order such that playing connect the dots gives you a Z shape. This breaks the intersectsEdges() function in ProtectedRegion when comparing cuboids. This commit causes ProtectedCuboidRegion::getPoints() to return them in an order consistent with ProtectedPolygonRegion, which makes intersectsEdges() work correctly. |
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contrib | ||
src | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CHANGELOG.txt | ||
CONTRIBUTING.md | ||
LICENSE.txt | ||
pom.xml | ||
README.html | ||
README.md |
WorldGuard is a toolbox of various functions, useful for multiplayer servers, that lets you:
- Protect your server from a number of problems.
- Block fire spread, lava spread, endermen, and more.
- Flag areas as "no PVP" or "no TNT."
- Assign ownership to areas so only selected individuals can build.
- Use a number of useful commands.
WorldGuard is open source and is available under the GNU General Public License v3.
Compiling
The project is written for Java 6 and our build process makes use of Maven. Detailed compilation information can be found on the wiki.
Dependencies are automatically handled by Maven.
Contributing
We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU General Public License v3.
Please read CONTRIBUTING.md for important guidelines to follow.
We recommend following our mailing list, especially if you have some big ideas that you want to implement.
Links
- Mailing list
- IRC channel (#sk89q on irc.esper.net)
- Issue tracker
- Continuous integration
- End-user documentation