WorldSystem/target/classes/settings.yml

62 lines
1.5 KiB
YAML

# Center will be at the spawn or the worldspawn
worldborder:
# If WorldSystem should change the worldborder
should_change: true
# Default size
normal: 500
# Here you can define your own ranks, as many as you want
# The permission node will be the key and the value the size
ranks:
# For example, with the permission ws.big you will get a worldborder with the size 1000
ws.big: 1000
ws.bigger: 1500
# Set a specialized center which is not the spawn
center:
as_spawn: true
# Should the worldborder move with the home set by the owner
as_home: false
x: 0
y: 20
z: 0
difficulty: EASY
# Commands that should be executed on /ws get when it is ready
# Placeholders: %player: Name of player, %world: Name of world, %uuid: UUID of player
commands_on_get:
#- tell %player You have got a world
#- tell %player You are now on %world
# All Gamerules in 1.12
# Not supported gamerules will be ignored
#
# If you need help, look at
# https://minecraft.gamepedia.com/Commands/gamerule
announceAdvancements: true
commandBlockOutput: false
disableElytraMovementCheck: false
doDaylightCycle: true
doEntityDrops: true
doFireTick: true
doLimitedCrafting: false
doMobLoot: true
doMobSpawning: true
doTileDrops: true
doWeatherCycle: false
gameLoopFunction: false
keepInventory: true
logAdminCommands: true
maxCommandChainLength: 65536
maxEntityCramming: 24
mobGriefing: true
naturalRegeneration: true
randomTickSpeed: 3
reducedDebugInfo: false
sendCommandFeedback: true
showDeathMessages: true
spawnRadius: 10
spectatorsGenerateChunks: true