2020-09-26 21:44:40 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-09-30 21:00:48 +02:00
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From: JellySquid <jellysquid+atwork@protonmail.com>
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2020-09-26 21:44:40 +02:00
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Date: Sat, 26 Sep 2020 14:25:07 -0500
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Subject: [PATCH] lithium NoiseChunkGeneratorMixin
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2020-09-30 21:00:48 +02:00
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Original code by SuperCoder79, licensed under LGPLv3
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2020-09-26 21:44:40 +02:00
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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2020-09-27 18:05:16 +02:00
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index 119804e5c12aca3f4fbfeaf424f46152f43b3941..e9862fe294cdde305778ec6fd33005e00db57a73 100644
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2020-09-26 21:44:40 +02:00
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--- a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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+++ b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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2020-09-27 16:14:14 +02:00
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@@ -112,6 +112,97 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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2020-09-26 21:44:40 +02:00
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return this.w == i && ((GeneratorSettingBase) this.h.get()).a(resourcekey);
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}
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+ private static double sampleOctave(NoiseGeneratorPerlin sampler, double x, double y, double z, double scaledVerticalScale, double scaledY, double frequency) {
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+ return sampler.sample(x, y, z, scaledVerticalScale, scaledY) / frequency;
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+ }
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2020-09-27 16:14:14 +02:00
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+
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2020-09-26 21:44:40 +02:00
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+ private double sampleNoise(int x, int y, int z, double horizontalScale, double verticalScale, double horizontalStretch, double verticalStretch) { return a(x, y, z, horizontalScale, verticalScale, horizontalStretch, verticalStretch); } // Yatopia - OBFHELPER
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+ private double a(int x, int y, int z, double horizontalScale, double verticalScale, double horizontalStretch, double verticalStretch) {
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+ // To generate it's terrain, Minecraft uses two different perlin noises.
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+ // It interpolates these two noises to create the final sample at a position.
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+ // However, the interpolation noise is not all that good and spends most of it's time at > 1 or < 0, rendering
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+ // one of the noises completely unnecessary in the process.
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+ // By taking advantage of that, we can reduce the sampling needed per block through the interpolation noise.
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+
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+ // This controls both the frequency and amplitude of the noise.
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+ double frequency = 1.0;
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+ double interpolationValue = 0.0;
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+
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+ // Calculate interpolation data to decide what noise to sample.
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+ for (int octave = 0; octave < 8; octave++) {
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+ double scaledVerticalScale = verticalStretch * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+
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+ interpolationValue += sampleOctave(this.s.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalStretch * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalStretch * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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2020-09-27 16:14:14 +02:00
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+
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2020-09-26 21:44:40 +02:00
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+ double clampedInterpolation = (interpolationValue / 10.0 + 1.0) / 2.0;
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+
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+ if (clampedInterpolation >= 1) {
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+ // Sample only upper noise, as the lower noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = verticalScale * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+
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+ noise += sampleOctave(this.r.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalScale * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalScale * frequency), scaledVerticalScale, scaledY, frequency);
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2020-09-27 16:14:14 +02:00
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+
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2020-09-26 21:44:40 +02:00
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+ frequency /= 2.0;
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+ }
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+
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+ return noise / 512.0;
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+ } else if (clampedInterpolation <= 0) {
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+ // Sample only lower noise, as the upper noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = verticalScale * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+ noise += sampleOctave(this.q.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalScale * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalScale * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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2020-09-27 16:14:14 +02:00
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+ }
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+
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+ return noise / 512.0;
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+ } else {
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+ // [VanillaCopy] SurfaceChunkGenerator#sampleNoise
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+ // Sample both and interpolate, as in vanilla.
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+
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+ frequency = 1.0;
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+ double lowerNoise = 0.0;
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+ double upperNoise = 0.0;
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2020-09-27 16:14:14 +02:00
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+
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2020-09-26 21:44:40 +02:00
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+ for (int octave = 0; octave < 16; octave++) {
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+ // Pre calculate these values to share them
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+ double scaledVerticalScale = verticalScale * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+ double xVal = NoiseGeneratorOctaves.a(x * horizontalScale * frequency);
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+ double yVal = NoiseGeneratorOctaves.a(scaledY);
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+ double zVal = NoiseGeneratorOctaves.a(z * horizontalScale * frequency);
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+
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+ upperNoise += sampleOctave(this.r.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
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+ lowerNoise += sampleOctave(this.q.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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2020-09-27 16:14:14 +02:00
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+ }
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+
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2020-09-26 21:44:40 +02:00
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+ // Vanilla behavior, return interpolated noise
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+ return MathHelper.b(clampedInterpolation, lowerNoise / 512.0, upperNoise / 512.0);
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2020-09-27 16:14:14 +02:00
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+ }
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+ }
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+ /* //Yatopa Start - Replace Logic
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private double a(int i, int j, int k, double d0, double d1, double d2, double d3) {
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double d4 = 0.0D;
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double d5 = 0.0D;
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@@ -148,7 +239,7 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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2020-09-26 21:44:40 +02:00
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}
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2020-09-27 16:14:14 +02:00
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return MathHelper.b(d4 / 512.0D, d5 / 512.0D, (d6 / 10.0D + 1.0D) / 2.0D);
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- }
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+ }*/ //Yatopia End
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private double[] b(int i, int j) {
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double[] adouble = new double[this.o + 1];
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