Previously the whitelist command was adding players 1 by 1. This caused massive overload
when you were adding multiple players due to the fact it saves every time a player was
added.
These changes aim to reduce that load whenever you are using the /whitelist command.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
be68938 Hey git, may I know what happened here?
1cac0a2 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
1e695f4 Make sure inlined getChunkAt has inlined logic for loaded chunks
cd22b8a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
76777f0 Updated Upstream (Paper)
6465aba Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ba4dbb6 Do not allow ticket level changes while unloading playerchunks
e0e7144 Aggressive state checking in region manager
Purpur Changes:
0743d38 PaperPR - Add hex color code support for console logging
081f5a7 Oopsie, lets fix these snowballs :3
4895a88 Improve output of plugins command
3424c40 Minor changes to projectile despawn rate patch
9d49a31 Updated Upstream (Paper)
09e0103 add snowball to despawn rate config
Rainforest Changes:
5a187d6 Update to 1.16.3.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d39cda0 Updated Upstream (Paper)
Origami Changes:
6c89f23 Update Paper
Purpur Changes:
242deee Merge pull request #63 from jmanpenilla/patch-1
700b42f Update README.md
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
c9cfdba Updated Upstream (Paper)
Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix#56Fix#50 - Ridable baby and tameable settings
8ec6f6f Fix#46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
5994cb0 Updated Upstream (Paper)
7dfe18c Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ef4e59a Optimise tab complete
Purpur Changes:
8726ad9 Updated Upstream (Paper)
Fixes#152
There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla".
See the description of the new patch for more information.
See issue #176
This fixes the "it gets more serious". However, the problem is still being present.
it looks like it is purely random which hopper is going to suck in the item.
whatever weirdness is still present with hoppers and sorting systems, if its not mojang
then its paper's optimizations, which we're not removing.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1c05858 Updated Upstream (Paper)