Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
7f251e0 Updated Upstream (Paper)
EMC Changes:
ef2f460b Updated Paper
Closes#257
Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.
Option for custom locale has come! You can put a locale.json file in your server folder to change it.
We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.
We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.
Thanks for using Yatopia as your production server software.
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Use Chunk.getAsSlices instead to save some cpu time.
getEntitySlices needs to be kept like that to ensure some plugins working properly, otherwise we'd have server owners crying
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
cff9ec0 Updated Upstream (Paper)
c3d5d24 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
5df4a4f Reset the minimum ticket level for delaying unloads (#196)
Origami Changes:
23fe2d3 Remove unnecessary map patch. Fixed in Paper
faef256 Remove unused stream removal change
3f68c85 Update Paper
Purpur Changes:
1720664 Updated Upstream (Tuinity)
6b2b137 Updated Upstream (Paper)
afed247 Updated Upstream (Paper)
a8a4826 Updated Upstream (Paper)
ca4c502 Updated Upstream (Paper)
686ac09 Updated Upstream (Paper)
49dc495 Allow infinite and mending enchantments together
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
988e550 Updated Upstream (Paper)
Purpur Changes:
ea7a301 Fix lag
424607f Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
84aecdb Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
de1983b Updated Upstream (Paper)
EMC Changes:
1499c3fb Un-Merge PlayerInteractEntity and PlayerInteractAtEntity
17184238 Updated Paper
d0715d42 Updated Paper
Purpur Changes:
32b7926 Fix#77 and credit correct author
42d9e8f Updated Upstream (Paper)
5026a31 Controllable minecarts fall damage option and slow down in air fix
d9c0631 Updated Upstream (Paper)
d40fd41 Fix broken /time command
d652384 Updated Upstream (Paper)
86a0769 Configurable daylight cycle
Every recipe (of every recipe type) is now cached in an ArrayList, which will makes accessing all available recipes a ton faster.
This speeds up player joining by ~223843 ns (0.2 ms) since all recipes have already been cached and the stream that would have normally created a Set of all recipes has now been replaced. An ArrayList was chosen for its fast size() method, which makes serialization in PacketPlayOutRecipeUpdate as fast as possible.
- Removed async entity tracking, as this is not a good implementation and has caused issues numerous times
- Removed "0037-Load-also-the-chunk-that-you-re-teleporting-to" as it does not fix the core problem
- Removed "0048-Fix-villager-dupe" as it was deemed unnecessary
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
82e5dfb Updated Upstream (Paper)
Origami Changes:
7e2a3f6 Update Paper
Purpur Changes:
5cc7709 Make mobs avoid stonecutter blocks
129484a Stonecutter damage
8295d22 Updated Upstream (Paper)
d23a158 Infinity bow settings
5c0a270 Make infinite lava number of required sources configurable
ef17322 Update readme
70e2ec0 Cleanup codebase
81ca45c Flying squids! Oh my!
Fixes bad performance out of the box for production.
Apparently there's another issue which is thinkering our minds up, it is that after certain amount of time the gc just can't keep up. We're investigating into this, but until it is fixed - this is gonna be a stable build
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.
On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.
This drops rainforest's async advancements patch, which was very unsafe, and replaces it with our own optimization patch, which isn't async, but it is enough to lower the pressure upon join.
* Async entity tracking
This is very basic, and I plan to commit the full entity tracker optimizations in the near future.
* Fix compatibility with Citizens
This also simplifies the patch quite a bit
* Make the patch much more safer
* Current progress
Maybe most of those \"ensureMain\" calls are unnecessary, but it has to be tested.
the only problems now are that entities are teleporting instead of normally moving
* Fix entities "teleporting"
* Fixup some of the diff
* Add some notes
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
We had some old, faulty stream replacements in place before, which caused a lot of tick lag compared to just using Mojang's streams in vanilla.
Removing these stream replacements lowered average tick from 12ms w/ 1 player online to 3.5ms with 3 players online.
References and benchmarks:
Performance impact in ms: https://imgur.com/a/yuZs5Il
MSPT comparison: https://imgur.com/a/X4hqZ2P
Old, faulty stream replacement flow: https://imgur.com/a/meSXmaJ
Mojang's vanilla streams flow: https://imgur.com/a/9Yf6yQc
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d41103d Updated Upstream (Paper)
Purpur Changes:
4984bb7 Updated Upstream (Paper)
a16a79c Updated Upstream (Paper)
bd83a6b Add predicate to recipe's ExactChoice ingredient (missing NMS side)
d469979 Rebuild patches
802a659 Persistent TileEntity Lore & DisplayName
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1d73f6c Updated Upstream (Paper)
EMC Changes:
81f5e1fa Updated Paper
faf92d5c Updated Paper
7e1e4bad Update patch name to reflect what actually is being changed
019ceb9f Update patch name for fishing hook api
647b2063 Separate out a patch for using getType in the ItemStack isSimilar method
38734f9b Updated Paper
ac260ccd Update to 1.16.3
4977edff Updated Paper
Purpur Changes:
debedee Add predicate to recipe's ExactChoice ingredient
2459033 Rebuild patches
17d8ee8 Add option to disable zombies pathfinding to villagers only when lagging
1e25c2f Fix typo/error in a purpur world setting
da9953a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8ba1bab Updated Upstream (Paper)
This was causing hoppers to only attempt to suck in items every second. Needless to say, this broke vanilla hopper behavior.
I'll be bringing some better hopper optimizations in the near future.
Fixes#226
All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
ac6b72e Updated Upstream (Paper)
Origami Changes:
b69a015 Fix pre spawn event shouldAbortSpawn not working correctly for golems
Purpur Changes:
8dfb30b Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8d982c4 Updated Upstream (Paper)
2c7bad9 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
88a2c88 Revert usage of region manager
08581cf More validation
* Use faster block collision check for entity suffocation check
Improves the speed of checks by ~3,000ns per entity on average.
* Add alternative constructor for suffocation check
This fixes entities falling through non-full blocks, such as slabs or hoppers.
* add patches.md
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Fixes an issue with limits being ignored with per player spawning
Fixes an issue where you would be respawned south no matter the rotation of your spawn point.
Additionally, removed Producer#fillList(Producer, List) from the collisions patch and moved it
where it is first used. That's a misc maintainability change, but we have to be consistent!
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
fb292c1 Updated Upstream (Paper)
Purpur Changes:
bb5c8a7 Updated Upstream (Paper)
0c230d7 Updated Upstream (Tuinity)
Rainforest Changes:
cebeea1 Updated Upstream (Paper)
there was a mistake, looks like got unnoticed between ns and ms, but if any1 wants to get the value with seconds or even minutes then it wont rly work out.
* add perlin noise mixin
most likely broke because I didn't include something but we will see broke
* work
* more work
* working now
* update patches.md
* Cut Noise gen almost in half in most cases
* minor licence fix
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
4a99f3e Updated Upstream (Paper)
f5d537e Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
7936e2b Make async usage of IteratorSafeOrderedReferenceSet less dangerous
Purpur Changes:
2cce22a Updated Upstream (Paper & Tuinity)
8d407a9 Despawn rate for llama spit
Previously the whitelist command was adding players 1 by 1. This caused massive overload
when you were adding multiple players due to the fact it saves every time a player was
added.
These changes aim to reduce that load whenever you are using the /whitelist command.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
be68938 Hey git, may I know what happened here?
1cac0a2 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
1e695f4 Make sure inlined getChunkAt has inlined logic for loaded chunks
cd22b8a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
76777f0 Updated Upstream (Paper)
6465aba Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ba4dbb6 Do not allow ticket level changes while unloading playerchunks
e0e7144 Aggressive state checking in region manager
Purpur Changes:
0743d38 PaperPR - Add hex color code support for console logging
081f5a7 Oopsie, lets fix these snowballs :3
4895a88 Improve output of plugins command
3424c40 Minor changes to projectile despawn rate patch
9d49a31 Updated Upstream (Paper)
09e0103 add snowball to despawn rate config
Rainforest Changes:
5a187d6 Update to 1.16.3.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d39cda0 Updated Upstream (Paper)
Origami Changes:
6c89f23 Update Paper
Purpur Changes:
242deee Merge pull request #63 from jmanpenilla/patch-1
700b42f Update README.md
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
c9cfdba Updated Upstream (Paper)
Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix#56Fix#50 - Ridable baby and tameable settings
8ec6f6f Fix#46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
5994cb0 Updated Upstream (Paper)
7dfe18c Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ef4e59a Optimise tab complete
Purpur Changes:
8726ad9 Updated Upstream (Paper)
Fixes#152
There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla".
See the description of the new patch for more information.
See issue #176
This fixes the "it gets more serious". However, the problem is still being present.
it looks like it is purely random which hopper is going to suck in the item.
whatever weirdness is still present with hoppers and sorting systems, if its not mojang
then its paper's optimizations, which we're not removing.