Commit Graph

667 Commits

Author SHA1 Message Date
Ivan Pekov
25423541d6
Updated Upstream and Sidestream(s) (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
8ba1bab Updated Upstream (Paper)
2020-10-02 14:23:32 +03:00
Ivan Pekov
e7043ccbff
Replace ArrayList and LinkedList usage in our code with GlueList
Some stuff wouldn't be _that_ heavy with this change.
Is not a very big deal, but it provides extra performance.
2020-10-02 14:05:15 +03:00
Mykyta Komarn
f18a93c223 Remove EMC hopper optimization
This was causing hoppers to only attempt to suck in items every second. Needless to say, this broke vanilla hopper behavior.

I'll be bringing some better hopper optimizations in the near future.
2020-10-01 18:24:51 -07:00
Ivan Pekov
e14836e8ea
Drop lithium noise patches & voronoi
Fixes #226

All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
2020-10-01 19:51:56 +03:00
budgidiere
576ab42b68
Heavily optimize recipe lookups in CraftingManager
Author is @nkomarn .
2020-10-01 17:52:27 +03:00
Ivan Pekov
5b37c44801
Updated Upstream and Sidestream(s) (Tuinity/Origami/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
ac6b72e Updated Upstream (Paper)

Origami Changes:
b69a015 Fix pre spawn event shouldAbortSpawn not working correctly for golems

Purpur Changes:
8dfb30b Updated Upstream (Paper & Tuinity)
2020-10-01 14:30:11 +03:00
Ivan Pekov
2b10346ecf
Keep compatibility with ProtocolLib
Closes #225
2020-10-01 14:13:08 +03:00
Mykyta Komarn
0b9ce71ab6 Use FastUtil maps for fuel cache 2020-09-30 18:12:52 -07:00
Mykyta Komarn
78611f3653 Add GlueList
This is the fastest List implementation I could find. We will be using this heavily.
2020-09-30 18:06:10 -07:00
budgidiere
06ddd02263
Fix some Licencing stuff 2020-09-30 17:15:20 -05:00
budgidiere
320c8d8bf8
Update 0054-lithium-NoiseChunkGeneratorMixin.patch 2020-09-30 14:00:48 -05:00
budgidiere
7e465bead3
change height (#223) 2020-09-30 13:40:22 -05:00
budgidiere
221df32839
[ci-skip] use new logo 2020-09-30 13:35:46 -05:00
budgidiere
fd80ca40f3
[ci-skip] add logo 2020-09-30 13:35:09 -05:00
budgidiere
611b6ca461
Update PATCHES.md 2020-09-30 11:20:15 -05:00
budgidiere
2385dcb2b1
Update 0064-Configurable-flight-checks.patch 2020-09-30 11:19:16 -05:00
Ivan Pekov
db58abea26
Add nspt command
Also add configurable flight checks, and removed a unused method in BlockPosition
2020-09-30 18:35:35 +03:00
Ivan Pekov
239a43721f
Hey Ivan, why did u forgot to check for .rej files?
This manouver is gonna cost us 50 years.
2020-09-30 16:41:33 +03:00
Ivan Pekov
ef03360a82
Updated Upstream and Sidestream(s) (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
8d982c4 Updated Upstream (Paper)
2c7bad9 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
88a2c88 Revert usage of region manager
08581cf More validation
2020-09-30 16:32:49 +03:00
budgidiere
e657ed2051
Update and rename 0060-Tic-Tacs-Threading-Fix.patch to 0060-tic-tacs-Threading-Fix.patch 2020-09-29 22:46:48 -05:00
budgidiere
81b19e0698
Update LICENSE.md 2020-09-29 22:46:09 -05:00
budgidiere
5fb0a9723d
Update README.md 2020-09-29 22:45:14 -05:00
budgidiere
9047fcc9d4
Dev/fast suffocation check (#222)
* Use faster block collision check for entity suffocation check

Improves the speed of checks by ~3,000ns per entity on average.

* Add alternative constructor for suffocation check

This fixes entities falling through non-full blocks, such as slabs or hoppers.

* add patches.md

Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
2020-09-29 20:47:34 -05:00
budgidiere
3e6b1799a2
Fixes #202 (#220) (#221)
Co-authored-by: Mykyta <nkomarn@hotmail.com>
2020-09-29 16:54:47 -05:00
budgidiere
5b1f445951
Fix IndexOutOfBoundsException when sending too many changes
Authored-by: Ivan Pekov <ivan@mrivanplays.com>
2020-09-29 20:47:32 +03:00
budgidiere
42a9cb768c
your local dumbass is at it again 2020-09-29 12:06:40 -05:00
budgidiere
de86732248
Update build.yml 2020-09-29 12:04:45 -05:00
Ivan Pekov
930a869426
Do not limit the VoxelShape only to its AABB
Thanks leaf for taking my eyes onto it.
Additionally removed the sorting of Producer#fillList . Was causing unnecessary load
2020-09-29 13:36:29 +03:00
budgidiere
0faeed74aa
Dev/thread (#214)
* Add tic-tacs threading fix

* fix diff and credits
2020-09-28 16:31:36 -05:00
Ivan Pekov
e37628ad1e
Some small patches
Fixes an issue with limits being ignored with per player spawning
Fixes an issue where you would be respawned south no matter the rotation of your spawn point.

Additionally, removed Producer#fillList(Producer, List) from the collisions patch and moved it
where it is first used. That's a misc maintainability change, but we have to be consistent!
2020-09-28 16:33:03 +03:00
Alejandro-Sosa
88dc76b64a
#213: Fix typo in README.md
my ocd arrhghghg i had to fix

Per request: removed a misleading line
2020-09-28 16:11:05 +03:00
Ivan Pekov
eb92b9e18c
Updated Upstream and Sidestream(s) (Tuinity/Purpur/Rainforest)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
fb292c1 Updated Upstream (Paper)

Purpur Changes:
bb5c8a7 Updated Upstream (Paper)
0c230d7 Updated Upstream (Tuinity)

Rainforest Changes:
cebeea1 Updated Upstream (Paper)
2020-09-28 15:56:51 +03:00
Ivan Pekov
435f17de1c
Entities fall through Hoppers, Slabs and Stairs
Fixes #212
Additionally lowered the ram allocated and changed the work directory for the intellij run config.
2020-09-28 15:07:07 +03:00
budgidiere
083fea00f3
add timings to issue report 2020-09-27 17:19:59 -05:00
Bud Gidiere
255f36d32b
Add IntelliJ IDEA runnable 2020-09-27 17:08:32 -05:00
Bud Gidiere
6c04ab54c4
Add StructureLocateEvent 2020-09-27 14:36:48 -05:00
Ivan Pekov
3348208059
Better formatTo method
there was a mistake, looks like got unnoticed between ns and ms, but if any1 wants to get the value with seconds or even minutes then it wont rly work out.
2020-09-27 20:43:40 +03:00
Ivan Pekov
c4a1166224
Add more permanent getLastTick time API
Also fix bad plugins that touch NMS not working
2020-09-27 19:05:16 +03:00
Bud Gidiere
a5753ad102
Minimize DIff 2020-09-27 09:14:14 -05:00
budgidiere
6e35639c48
add voronoi (#210)
* add voronoi

* fix
2020-09-26 22:18:58 -05:00
budgidiere
b9b4ee7beb
Properly credit supercoder79 2020-09-26 14:51:26 -05:00
budgidiere
7437da54c6
add perlin noise mixin (#209)
* add perlin noise mixin

most likely broke because I didn't include something but we will see broke

* work

* more work

* working now

* update patches.md

* Cut Noise gen almost in half in most cases

* minor licence fix
2020-09-26 14:44:40 -05:00
Ivan Pekov
728f20832b
Maven being maven for the 696969696969696969696969th time 2020-09-23 22:23:14 +03:00
Ivan Pekov
4c7a91845b
Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
4a99f3e Updated Upstream (Paper)
f5d537e Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
7936e2b Make async usage of IteratorSafeOrderedReferenceSet less dangerous

Purpur Changes:
2cce22a Updated Upstream (Paper & Tuinity)
8d407a9 Despawn rate for llama spit
2020-09-23 18:38:34 +03:00
Ivan Pekov
1af2160432
Im blind pls dont blame me kthx 2020-09-22 21:29:12 +03:00
Ivan Pekov
6d289f2412
Fix watchdog termination hanging indefinitely 2020-09-22 21:25:46 +03:00
Ivan Pekov
56cfcf9e99
Properly handle PlayerAttackEntityEvent
smaller diff and also fixes an issue the entity has been put on fire but no other damage dealt
2020-09-22 15:21:04 +03:00
Ivan Pekov
69d69784a7
PlayerAttackEntityEvent 2020-09-22 13:15:06 +03:00
Ivan Pekov
609364922c
Improve Producer#fillList
now it sorts if all the values in the list are comparables and avoids values which are null
or contain in the list already.
2020-09-22 11:19:02 +03:00
Ivan Pekov
322c7c08e1
Optimize whitelist command for multiple additions / removals
Previously the whitelist command was adding players 1 by 1. This caused massive overload
when you were adding multiple players due to the fact it saves every time a player was
added.

These changes aim to reduce that load whenever you are using the /whitelist command.
2020-09-22 10:17:38 +03:00