Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d41103d Updated Upstream (Paper)
Purpur Changes:
4984bb7 Updated Upstream (Paper)
a16a79c Updated Upstream (Paper)
bd83a6b Add predicate to recipe's ExactChoice ingredient (missing NMS side)
d469979 Rebuild patches
802a659 Persistent TileEntity Lore & DisplayName
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1d73f6c Updated Upstream (Paper)
EMC Changes:
81f5e1fa Updated Paper
faf92d5c Updated Paper
7e1e4bad Update patch name to reflect what actually is being changed
019ceb9f Update patch name for fishing hook api
647b2063 Separate out a patch for using getType in the ItemStack isSimilar method
38734f9b Updated Paper
ac260ccd Update to 1.16.3
4977edff Updated Paper
Purpur Changes:
debedee Add predicate to recipe's ExactChoice ingredient
2459033 Rebuild patches
17d8ee8 Add option to disable zombies pathfinding to villagers only when lagging
1e25c2f Fix typo/error in a purpur world setting
da9953a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8ba1bab Updated Upstream (Paper)
This was causing hoppers to only attempt to suck in items every second. Needless to say, this broke vanilla hopper behavior.
I'll be bringing some better hopper optimizations in the near future.
Fixes#226
All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
ac6b72e Updated Upstream (Paper)
Origami Changes:
b69a015 Fix pre spawn event shouldAbortSpawn not working correctly for golems
Purpur Changes:
8dfb30b Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8d982c4 Updated Upstream (Paper)
2c7bad9 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
88a2c88 Revert usage of region manager
08581cf More validation
* Use faster block collision check for entity suffocation check
Improves the speed of checks by ~3,000ns per entity on average.
* Add alternative constructor for suffocation check
This fixes entities falling through non-full blocks, such as slabs or hoppers.
* add patches.md
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Fixes an issue with limits being ignored with per player spawning
Fixes an issue where you would be respawned south no matter the rotation of your spawn point.
Additionally, removed Producer#fillList(Producer, List) from the collisions patch and moved it
where it is first used. That's a misc maintainability change, but we have to be consistent!
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
fb292c1 Updated Upstream (Paper)
Purpur Changes:
bb5c8a7 Updated Upstream (Paper)
0c230d7 Updated Upstream (Tuinity)
Rainforest Changes:
cebeea1 Updated Upstream (Paper)
there was a mistake, looks like got unnoticed between ns and ms, but if any1 wants to get the value with seconds or even minutes then it wont rly work out.
* add perlin noise mixin
most likely broke because I didn't include something but we will see broke
* work
* more work
* working now
* update patches.md
* Cut Noise gen almost in half in most cases
* minor licence fix
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
4a99f3e Updated Upstream (Paper)
f5d537e Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
7936e2b Make async usage of IteratorSafeOrderedReferenceSet less dangerous
Purpur Changes:
2cce22a Updated Upstream (Paper & Tuinity)
8d407a9 Despawn rate for llama spit
Previously the whitelist command was adding players 1 by 1. This caused massive overload
when you were adding multiple players due to the fact it saves every time a player was
added.
These changes aim to reduce that load whenever you are using the /whitelist command.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
be68938 Hey git, may I know what happened here?
1cac0a2 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
1e695f4 Make sure inlined getChunkAt has inlined logic for loaded chunks
cd22b8a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
76777f0 Updated Upstream (Paper)
6465aba Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ba4dbb6 Do not allow ticket level changes while unloading playerchunks
e0e7144 Aggressive state checking in region manager
Purpur Changes:
0743d38 PaperPR - Add hex color code support for console logging
081f5a7 Oopsie, lets fix these snowballs :3
4895a88 Improve output of plugins command
3424c40 Minor changes to projectile despawn rate patch
9d49a31 Updated Upstream (Paper)
09e0103 add snowball to despawn rate config
Rainforest Changes:
5a187d6 Update to 1.16.3.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d39cda0 Updated Upstream (Paper)
Origami Changes:
6c89f23 Update Paper
Purpur Changes:
242deee Merge pull request #63 from jmanpenilla/patch-1
700b42f Update README.md
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
c9cfdba Updated Upstream (Paper)
Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix#56Fix#50 - Ridable baby and tameable settings
8ec6f6f Fix#46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
5994cb0 Updated Upstream (Paper)
7dfe18c Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ef4e59a Optimise tab complete
Purpur Changes:
8726ad9 Updated Upstream (Paper)
Fixes#152
There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla".
See the description of the new patch for more information.
See issue #176
This fixes the "it gets more serious". However, the problem is still being present.
it looks like it is purely random which hopper is going to suck in the item.
whatever weirdness is still present with hoppers and sorting systems, if its not mojang
then its paper's optimizations, which we're not removing.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1c05858 Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
483289c Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e36359e Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
0b86de3 Fix several issues with Regions not recalculating correctly
36b43ee Automatically defrag IteratorSafeOrderedReferenceSet on element remove
Purpur Changes:
36672d6 remove unnecessary copying of BlockPosition
88ae09d fix the raid cooldown so that players can't just loop through the farm until the cooldown is over
de30a3e Updated Upstream (Paper & Tuinity)
Added codemc stuff
Added ProxyForwardDataEvent
Changed version fetcher cache time to 72000 ms
Improved fix of tuinity's portal crash. Should help with #190
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e59b60b Updated Upstream (Paper)
09f62a7 Rebuild patches
b041d11 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
4468be2 Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
a218f5d Updated Upstream (Paper)
We went thru a bunch of effort for this fix, but its finally been patched.
In the meantime I ported jellysquid's latest changes to entity collisions which also work completely fine.
Thanks to Simon ( @smonnnn ) who is also going to be the co-author of this commit cuz he was the one to properly implement the problematic patch .
These changes should lower your mspt.
Fixes#165Fixes#178
Co-authored-by: Simon L <slooij1@gmail.com>
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes#148
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.
EntityClassGroup now checks for the proper overriden methods in the entities.
We can always revert this commit if something doesn't work, but my testing shows that
it works properly. We still don't know how much of a benefit this would have, but we
hope that it would lower the mspt.
This is now for sure going to fix hoppers entirely, except speeds which we should see in other patch.
Apparently caching the inventory doesn't work for composters as they're constantly updating their block state.
The code now makes it so that we only cache if the block is NOT a composter.
This is also fixing a bug with offline mode servers and proxies for vanilla commands. Read the new patch's patch notes to see what I'm talking about.
For some reason it was checking if the inventory is NOT an IWorldInventory, but IWorldInventory is implemented by furnaces, shulkers and
brewing stands. This commit is fixing that which will also get ported in 1.16.1
Also added Pathfinder timings in order to see if we need to improve pathfinding.
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
I got all the purpur patches mentioned in #37 and ported them by also adding the squids EAR immunity patch.
Ported also 2 useful patches from Rainforest.
Unfortunately this is 1.16.2 only and thus 1.16.1 would only receive:
- from purpur: the MC-4 fix and the squid EAR immunity.
- from rainforest: all patches that have been ported.
Closes#37
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.
Biome conversion did nothing so it gets completely nuked.
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
* Patch cleanup
This is more like a maintenance commit rather than a one that adds functionallity.
Server owners can skip updating to this, although it is recommended as I implemented a version checker.
* Fix wrong predicate import
* More useless diff removed
* Per world entity (type) collisions & some cleanup
* Unnuke RainforestConfig
* Forgot the API
* fix and remove code clean up for now
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
* Port aikar's villager optimizations from 1.15.2
* Add to PATCHES.md
* Oopsie, sometimes I don't look where im typing
* Attempt at fixing villagers can't get professions
* Why is this if(true), should've been if(false)
* Nuke stream