Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
7f251e0 Updated Upstream (Paper)
EMC Changes:
ef2f460b Updated Paper
Closes#257
Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.
Option for custom locale has come! You can put a locale.json file in your server folder to change it.
We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.
We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.
Thanks for using Yatopia as your production server software.
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
7d45836 Updated Upstream (Paper)
EMC Changes:
dc2ae4f5 Update getFishingHook patch name
9795f9eb Updated Paper
Origami Changes:
b2e2341 Fix ProtocolLib issues on Java 15
Purpur Changes:
54fdd69 Fix fish being too fast
14420cf Updated Upstream (Paper)
4beb3d1 Typo
e8bb90c Add night vision when riding ridables
723706d Infinite fuel furnace
Use Chunk.getAsSlices instead to save some cpu time.
getEntitySlices needs to be kept like that to ensure some plugins working properly, otherwise we'd have server owners crying
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
cff9ec0 Updated Upstream (Paper)
c3d5d24 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
5df4a4f Reset the minimum ticket level for delaying unloads (#196)
Origami Changes:
23fe2d3 Remove unnecessary map patch. Fixed in Paper
faef256 Remove unused stream removal change
3f68c85 Update Paper
Purpur Changes:
1720664 Updated Upstream (Tuinity)
6b2b137 Updated Upstream (Paper)
afed247 Updated Upstream (Paper)
a8a4826 Updated Upstream (Paper)
ca4c502 Updated Upstream (Paper)
686ac09 Updated Upstream (Paper)
49dc495 Allow infinite and mending enchantments together
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
988e550 Updated Upstream (Paper)
Purpur Changes:
ea7a301 Fix lag
424607f Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
84aecdb Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
de1983b Updated Upstream (Paper)
EMC Changes:
1499c3fb Un-Merge PlayerInteractEntity and PlayerInteractAtEntity
17184238 Updated Paper
d0715d42 Updated Paper
Purpur Changes:
32b7926 Fix#77 and credit correct author
42d9e8f Updated Upstream (Paper)
5026a31 Controllable minecarts fall damage option and slow down in air fix
d9c0631 Updated Upstream (Paper)
d40fd41 Fix broken /time command
d652384 Updated Upstream (Paper)
86a0769 Configurable daylight cycle
Every recipe (of every recipe type) is now cached in an ArrayList, which will makes accessing all available recipes a ton faster.
This speeds up player joining by ~223843 ns (0.2 ms) since all recipes have already been cached and the stream that would have normally created a Set of all recipes has now been replaced. An ArrayList was chosen for its fast size() method, which makes serialization in PacketPlayOutRecipeUpdate as fast as possible.
- Removed async entity tracking, as this is not a good implementation and has caused issues numerous times
- Removed "0037-Load-also-the-chunk-that-you-re-teleporting-to" as it does not fix the core problem
- Removed "0048-Fix-villager-dupe" as it was deemed unnecessary
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
82e5dfb Updated Upstream (Paper)
Origami Changes:
7e2a3f6 Update Paper
Purpur Changes:
5cc7709 Make mobs avoid stonecutter blocks
129484a Stonecutter damage
8295d22 Updated Upstream (Paper)
d23a158 Infinity bow settings
5c0a270 Make infinite lava number of required sources configurable
ef17322 Update readme
70e2ec0 Cleanup codebase
81ca45c Flying squids! Oh my!
Fixes bad performance out of the box for production.
Apparently there's another issue which is thinkering our minds up, it is that after certain amount of time the gc just can't keep up. We're investigating into this, but until it is fixed - this is gonna be a stable build
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.
On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.
This drops rainforest's async advancements patch, which was very unsafe, and replaces it with our own optimization patch, which isn't async, but it is enough to lower the pressure upon join.
* Async entity tracking
This is very basic, and I plan to commit the full entity tracker optimizations in the near future.
* Fix compatibility with Citizens
This also simplifies the patch quite a bit
* Make the patch much more safer
* Current progress
Maybe most of those \"ensureMain\" calls are unnecessary, but it has to be tested.
the only problems now are that entities are teleporting instead of normally moving
* Fix entities "teleporting"
* Fixup some of the diff
* Add some notes
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
We had some old, faulty stream replacements in place before, which caused a lot of tick lag compared to just using Mojang's streams in vanilla.
Removing these stream replacements lowered average tick from 12ms w/ 1 player online to 3.5ms with 3 players online.
References and benchmarks:
Performance impact in ms: https://imgur.com/a/yuZs5Il
MSPT comparison: https://imgur.com/a/X4hqZ2P
Old, faulty stream replacement flow: https://imgur.com/a/meSXmaJ
Mojang's vanilla streams flow: https://imgur.com/a/9Yf6yQc
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d41103d Updated Upstream (Paper)
Purpur Changes:
4984bb7 Updated Upstream (Paper)
a16a79c Updated Upstream (Paper)
bd83a6b Add predicate to recipe's ExactChoice ingredient (missing NMS side)
d469979 Rebuild patches
802a659 Persistent TileEntity Lore & DisplayName