Yatopia/patches/server/0033-Optimize-player-loops-around-weather.patch
2020-08-09 21:35:16 +03:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Sun, 9 Aug 2020 21:33:37 +0300
Subject: [PATCH] Optimize player loops around weather
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 988ce5aab920e0660098941e4bc89f0128cef23d..2eb59319360592145172a1cfd2395bb548c3b780 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -823,12 +823,17 @@ public class WorldServer extends World implements GeneratorAccessSeed {
this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
}
// */
- for (int idx = 0; idx < this.players.size(); ++idx) {
- if (this.players.get(idx).world == this) {
- this.players.get(idx).tickWeather();
+ // Yatopia start
+ for (EntityPlayer player : players) {
+ if (player.world == this) {
+ player.tickWeather();
+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
+ // Origami end
}
}
+ /* // Yatopia start - moved up
if (flag != this.isRaining()) {
// Only send weather packets to those affected
for (int idx = 0; idx < this.players.size(); ++idx) {
@@ -842,6 +847,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
this.players.get(idx).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
}
}
+ */ // Yatopia end
// CraftBukkit end
if (this.everyoneSleeping) {