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https://github.com/BentoBoxWorld/Challenges.git
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Create new class GuiUtils that contains methods, that is frequently used and can be static.
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@ -8,7 +8,6 @@ import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.ChallengesAddon;
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import world.bentobox.challenges.ChallengesAddon;
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@ -234,65 +233,6 @@ public abstract class CommonGUI
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}
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}
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/**
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* This method creates border of black panes around given panel with 5 rows.
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* @param panelBuilder PanelBuilder which must be filled with border blocks.
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*/
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protected void fillBorder(PanelBuilder panelBuilder)
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{
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this.fillBorder(panelBuilder, 5, Material.BLACK_STAINED_GLASS_PANE);
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}
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/**
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* This method sets black stained glass pane around Panel with given row count.
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* @param panelBuilder object that builds Panel.
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* @param rowCount in Panel.
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*/
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protected void fillBorder(PanelBuilder panelBuilder, int rowCount)
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{
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this.fillBorder(panelBuilder, rowCount, Material.BLACK_STAINED_GLASS_PANE);
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}
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/**
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* This method sets blocks with given Material around Panel with 5 rows.
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* @param panelBuilder object that builds Panel.
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* @param material that will be around Panel.
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*/
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protected void fillBorder(PanelBuilder panelBuilder, Material material)
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{
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this.fillBorder(panelBuilder, 5, material);
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}
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/**
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* This method sets blocks with given Material around Panel with given row count.
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* @param panelBuilder object that builds Panel.
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* @param rowCount in Panel.
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* @param material that will be around Panel.
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*/
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protected void fillBorder(PanelBuilder panelBuilder, int rowCount, Material material)
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{
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// Only for useful filling.
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if (rowCount < 3)
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{
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return;
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}
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for (int i = 0; i < 9 * rowCount; i++)
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{
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// First (i < 9) and last (i > 35) rows must be filled
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// First column (i % 9 == 0) and last column (i % 9 == 8) also must be filled.
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if (i < 9 || i > 9 * (rowCount - 1) || i % 9 == 0 || i % 9 == 8)
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{
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panelBuilder.item(i, new PanelItemBuilder().name("&2").icon(material).build());
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}
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}
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}
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/**
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/**
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* This method sets new value to ValueObject variable.
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* This method sets new value to ValueObject variable.
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* @param value new Value of valueObject.
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* @param value new Value of valueObject.
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@ -16,7 +16,7 @@ import world.bentobox.challenges.ChallengesAddon;
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import world.bentobox.challenges.panel.CommonGUI;
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import world.bentobox.challenges.panel.CommonGUI;
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import world.bentobox.challenges.panel.util.NumberGUI;
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import world.bentobox.challenges.panel.util.NumberGUI;
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import world.bentobox.challenges.panel.util.SelectEntityGUI;
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import world.bentobox.challenges.panel.util.SelectEntityGUI;
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import world.bentobox.challenges.utils.HeadLib;
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import world.bentobox.challenges.utils.GuiUtils;
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/**
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/**
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@ -57,7 +57,7 @@ public class ManageEntitiesGUI extends CommonGUI
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name(this.user.getTranslation("challenges.gui.admin.edit-entities"));
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name(this.user.getTranslation("challenges.gui.admin.edit-entities"));
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// create border
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// create border
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this.fillBorder(panelBuilder);
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GuiUtils.fillBorder(panelBuilder);
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panelBuilder.item(3, this.createButton(Button.ADD));
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panelBuilder.item(3, this.createButton(Button.ADD));
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panelBuilder.item(5, this.createButton(Button.REMOVE));
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panelBuilder.item(5, this.createButton(Button.REMOVE));
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@ -158,7 +158,9 @@ public class ManageEntitiesGUI extends CommonGUI
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{
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{
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return new PanelItemBuilder().
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return new PanelItemBuilder().
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name(WordUtils.capitalize(entity.name().toLowerCase().replace("_", " "))).
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name(WordUtils.capitalize(entity.name().toLowerCase().replace("_", " "))).
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icon(this.asEggs ? this.getEntityEgg(entity) : this.getEntityHead(entity)).
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icon(this.asEggs ?
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GuiUtils.getEntityEgg(entity, this.requiredEntities.get(entity)) :
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GuiUtils.getEntityHead(entity, this.requiredEntities.get(entity))).
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clickHandler((panel, user1, clickType, slot) -> {
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clickHandler((panel, user1, clickType, slot) -> {
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// On right click change which entities are selected for deletion.
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// On right click change which entities are selected for deletion.
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if (clickType.isRightClick())
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if (clickType.isRightClick())
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@ -190,115 +192,6 @@ public class ManageEntitiesGUI extends CommonGUI
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}
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}
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/**
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* This method transforms entity into egg or block that corresponds given entity. If entity egg is not
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* found, then it is replaced by block that represents entity or barrier block.
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* @param entity Entity which egg must be returned.
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* @return ItemStack that may be egg for given entity.
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*/
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private ItemStack getEntityEgg(EntityType entity)
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{
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ItemStack itemStack;
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switch (entity)
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{
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case PIG_ZOMBIE:
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itemStack = new ItemStack(Material.ZOMBIE_PIGMAN_SPAWN_EGG);
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break;
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case ENDER_DRAGON:
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itemStack = new ItemStack(Material.DRAGON_EGG);
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break;
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case WITHER:
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itemStack = new ItemStack(Material.SOUL_SAND);
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break;
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case PLAYER:
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itemStack = new ItemStack(Material.PLAYER_HEAD);
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break;
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case MUSHROOM_COW:
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itemStack = new ItemStack(Material.MOOSHROOM_SPAWN_EGG);
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break;
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case SNOWMAN:
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itemStack = new ItemStack(Material.CARVED_PUMPKIN);
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break;
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case IRON_GOLEM:
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itemStack = new ItemStack(Material.IRON_BLOCK);
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break;
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case ARMOR_STAND:
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itemStack = new ItemStack(Material.ARMOR_STAND);
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break;
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default:
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Material material = Material.getMaterial(entity.name() + "_SPAWN_EGG");
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if (material == null)
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{
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itemStack = new ItemStack(Material.BARRIER);
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}
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else
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{
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itemStack = new ItemStack(material);
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}
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break;
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}
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itemStack.setAmount(this.requiredEntities.get(entity));
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return itemStack;
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}
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/**
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* This method transforms entity into player head with skin that corresponds given entity. If entity head
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* is not found, then it is replaced by barrier block.
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* @param entity Entity which head must be returned.
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* @return ItemStack that may be head for given entity.
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*/
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private ItemStack getEntityHead(EntityType entity)
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{
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ItemStack itemStack;
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switch (entity)
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{
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case PLAYER:
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itemStack = new ItemStack(Material.PLAYER_HEAD);
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break;
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case WITHER_SKELETON:
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itemStack = new ItemStack(Material.WITHER_SKELETON_SKULL);
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break;
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case ARMOR_STAND:
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itemStack = new ItemStack(Material.ARMOR_STAND);
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break;
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case SKELETON:
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itemStack = new ItemStack(Material.SKELETON_SKULL);
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break;
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case GIANT:
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case ZOMBIE:
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itemStack = new ItemStack(Material.ZOMBIE_HEAD);
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break;
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case CREEPER:
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itemStack = new ItemStack(Material.CREEPER_HEAD);
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break;
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case ENDER_DRAGON:
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itemStack = new ItemStack(Material.DRAGON_HEAD);
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break;
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default:
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HeadLib head = HeadLib.getHead(entity.name());
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if (head == null)
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{
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itemStack = new ItemStack(Material.BARRIER);
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}
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else
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{
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itemStack = head.toItemStack(this.requiredEntities.get(entity));
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}
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break;
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}
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return itemStack;
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}
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Section: Enums
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// Section: Enums
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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222
src/main/java/world/bentobox/challenges/utils/GuiUtils.java
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222
src/main/java/world/bentobox/challenges/utils/GuiUtils.java
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@ -0,0 +1,222 @@
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package world.bentobox.challenges.utils;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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/**
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* This class contains static methods that is used through multiple GUIs.
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*/
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public class GuiUtils
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{
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// ---------------------------------------------------------------------
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// Section: Border around GUIs
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// ---------------------------------------------------------------------
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/**
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* This method creates border of black panes around given panel with 5 rows.
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* @param panelBuilder PanelBuilder which must be filled with border blocks.
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*/
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public static void fillBorder(PanelBuilder panelBuilder)
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{
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GuiUtils.fillBorder(panelBuilder, 5, Material.BLACK_STAINED_GLASS_PANE);
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}
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/**
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* This method sets black stained glass pane around Panel with given row count.
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* @param panelBuilder object that builds Panel.
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* @param rowCount in Panel.
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*/
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public static void fillBorder(PanelBuilder panelBuilder, int rowCount)
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{
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GuiUtils.fillBorder(panelBuilder, rowCount, Material.BLACK_STAINED_GLASS_PANE);
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}
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/**
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* This method sets blocks with given Material around Panel with 5 rows.
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* @param panelBuilder object that builds Panel.
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* @param material that will be around Panel.
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*/
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public static void fillBorder(PanelBuilder panelBuilder, Material material)
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{
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GuiUtils.fillBorder(panelBuilder, 5, material);
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}
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/**
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* This method sets blocks with given Material around Panel with given row count.
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* @param panelBuilder object that builds Panel.
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* @param rowCount in Panel.
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* @param material that will be around Panel.
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*/
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public static void fillBorder(PanelBuilder panelBuilder, int rowCount, Material material)
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{
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// Only for useful filling.
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if (rowCount < 3)
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{
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return;
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}
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for (int i = 0; i < 9 * rowCount; i++)
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{
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// First (i < 9) and last (i > 35) rows must be filled
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// First column (i % 9 == 0) and last column (i % 9 == 8) also must be filled.
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if (i < 9 || i > 9 * (rowCount - 1) || i % 9 == 0 || i % 9 == 8)
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{
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panelBuilder.item(i, new PanelItemBuilder().name("&2").icon(material).build());
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}
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}
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}
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// ---------------------------------------------------------------------
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// Section: Entities Visualization Block
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// ---------------------------------------------------------------------
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/**
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* This method transforms entity into egg or block that corresponds given entity.
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* If entity egg is not found, then it is replaced by block that represents entity or
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* barrier block.
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* @param entity Entity which egg must be returned.
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* @return ItemStack that may be egg for given entity.
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*/
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public static ItemStack getEntityEgg(EntityType entity)
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{
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return GuiUtils.getEntityEgg(entity, 1);
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}
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/**
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* This method transforms entity into egg or block that corresponds given entity.
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* If entity egg is not found, then it is replaced by block that represents entity or
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* barrier block.
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* @param entity Entity which egg must be returned.
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* @param amount Amount of ItemStack elements.
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* @return ItemStack that may be egg for given entity.
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*/
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public static ItemStack getEntityEgg(EntityType entity, int amount)
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{
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ItemStack itemStack;
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switch (entity)
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{
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case PIG_ZOMBIE:
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itemStack = new ItemStack(Material.ZOMBIE_PIGMAN_SPAWN_EGG);
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break;
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case ENDER_DRAGON:
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itemStack = new ItemStack(Material.DRAGON_EGG);
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break;
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case WITHER:
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itemStack = new ItemStack(Material.SOUL_SAND);
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break;
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case PLAYER:
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itemStack = new ItemStack(Material.PLAYER_HEAD);
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break;
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case MUSHROOM_COW:
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itemStack = new ItemStack(Material.MOOSHROOM_SPAWN_EGG);
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break;
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case SNOWMAN:
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itemStack = new ItemStack(Material.CARVED_PUMPKIN);
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break;
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case IRON_GOLEM:
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itemStack = new ItemStack(Material.IRON_BLOCK);
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break;
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case ARMOR_STAND:
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itemStack = new ItemStack(Material.ARMOR_STAND);
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break;
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default:
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Material material = Material.getMaterial(entity.name() + "_SPAWN_EGG");
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if (material == null)
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{
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itemStack = new ItemStack(Material.BARRIER);
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}
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else
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{
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itemStack = new ItemStack(material);
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}
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break;
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}
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itemStack.setAmount(amount);
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return itemStack;
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}
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/**
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* This method transforms entity into player head with skin that corresponds given
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* entity. If entity head is not found, then it is replaced by barrier block.
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* @param entity Entity which head must be returned.
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* @return ItemStack that may be head for given entity.
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*/
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public static ItemStack getEntityHead(EntityType entity)
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{
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return GuiUtils.getEntityHead(entity, 1);
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}
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/**
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* This method transforms entity into player head with skin that corresponds given
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* entity. If entity head is not found, then it is replaced by barrier block.
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||||||
|
* @param entity Entity which head must be returned.
|
||||||
|
* @param amount Amount of ItemStack elements.
|
||||||
|
* @return ItemStack that may be head for given entity.
|
||||||
|
*/
|
||||||
|
public static ItemStack getEntityHead(EntityType entity, int amount)
|
||||||
|
{
|
||||||
|
ItemStack itemStack;
|
||||||
|
|
||||||
|
switch (entity)
|
||||||
|
{
|
||||||
|
case PLAYER:
|
||||||
|
itemStack = new ItemStack(Material.PLAYER_HEAD);
|
||||||
|
break;
|
||||||
|
case WITHER_SKELETON:
|
||||||
|
itemStack = new ItemStack(Material.WITHER_SKELETON_SKULL);
|
||||||
|
break;
|
||||||
|
case ARMOR_STAND:
|
||||||
|
itemStack = new ItemStack(Material.ARMOR_STAND);
|
||||||
|
break;
|
||||||
|
case SKELETON:
|
||||||
|
itemStack = new ItemStack(Material.SKELETON_SKULL);
|
||||||
|
break;
|
||||||
|
case GIANT:
|
||||||
|
case ZOMBIE:
|
||||||
|
itemStack = new ItemStack(Material.ZOMBIE_HEAD);
|
||||||
|
break;
|
||||||
|
case CREEPER:
|
||||||
|
itemStack = new ItemStack(Material.CREEPER_HEAD);
|
||||||
|
break;
|
||||||
|
case ENDER_DRAGON:
|
||||||
|
itemStack = new ItemStack(Material.DRAGON_HEAD);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
HeadLib head = HeadLib.getHead(entity.name());
|
||||||
|
|
||||||
|
if (head == null)
|
||||||
|
{
|
||||||
|
itemStack = new ItemStack(Material.BARRIER);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
itemStack = head.toItemStack();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
itemStack.setAmount(amount);
|
||||||
|
|
||||||
|
return itemStack;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user