Create SelectBlocksGUI that allows to select single Material that is block from GUI.

This commit is contained in:
BONNe 2019-01-20 11:54:40 +02:00
parent 3d5dbca422
commit dadf907efb
1 changed files with 277 additions and 0 deletions

View File

@ -0,0 +1,277 @@
package world.bentobox.challenges.panel.util;
import org.apache.commons.lang.WordUtils;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.function.BiConsumer;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
/**
* This class contains all necessary things that allows to select single block from all ingame blocks. Selected
* block will be returned via BiConsumer.
*/
public class SelectBlocksGUI
{
public SelectBlocksGUI(User user, BiConsumer<Boolean, Material> consumer)
{
this(user, Collections.emptySet(), consumer);
}
public SelectBlocksGUI(User user, Set<Material> excludedMaterial, BiConsumer<Boolean, Material> consumer)
{
this.consumer = consumer;
this.user = user;
// Current GUI cannot display air blocks. It crashes with null-pointer
excludedMaterial.add(Material.AIR);
excludedMaterial.add(Material.CAVE_AIR);
excludedMaterial.add(Material.VOID_AIR);
// Piston head and moving piston is not necessary. useless.
excludedMaterial.add(Material.PISTON_HEAD);
excludedMaterial.add(Material.MOVING_PISTON);
// Barrier cannot be accessible to user.
excludedMaterial.add(Material.BARRIER);
this.elements = new ArrayList<>();
for (Material material : Material.values())
{
if (material.isBlock() && !material.isLegacy() && !excludedMaterial.contains(material))
{
this.elements.add(material);
}
}
this.build(0);
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
public void build(int pageIndex)
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
name(this.user.getTranslation("challenges.gui.admin.select-block"));
final int MAX_ELEMENTS = 21;
final int correctPage;
if (pageIndex < 0)
{
correctPage = this.elements.size() / MAX_ELEMENTS;
}
else if (pageIndex > (this.elements.size() / MAX_ELEMENTS))
{
correctPage = 0;
}
else
{
correctPage = pageIndex;
}
int entitiesIndex = MAX_ELEMENTS * correctPage;
// I want first row to be only for navigation and return button.
int index = 9;
while (entitiesIndex < ((correctPage + 1) * MAX_ELEMENTS) &&
entitiesIndex < this.elements.size())
{
if (!panelBuilder.slotOccupied(index))
{
panelBuilder.item(index, this.createMaterialButton(this.elements.get(entitiesIndex++)));
}
index++;
}
// Add navigation Buttons
panelBuilder.item(3,
new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler( (panel, user1, clickType, slot) -> {
this.build(correctPage - 1);
return true;
}).build());
panelBuilder.item(4,
new PanelItemBuilder().
icon(Material.OAK_DOOR).
name(this.user.getTranslation("challenges.gui.buttons.return")).
clickHandler( (panel, user1, clickType, slot) -> {
this.consumer.accept(false, null);
return true;
}).build());
panelBuilder.item(5,
new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler( (panel, user1, clickType, slot) -> {
this.build(correctPage + 1);
return true;
}).build());
panelBuilder.build();
}
/**
* This method creates PanelItem that represents given material.
* Some materials is not displayable in Inventory GUI, so they are replaced with "placeholder" items.
* @param material Material which icon must be created.
* @return PanelItem that represents given material.
*/
private PanelItem createMaterialButton(Material material)
{
PanelItemBuilder builder = new PanelItemBuilder().
name(WordUtils.capitalize(material.name().toLowerCase().replace("_", " ")));
// Process items that cannot be item-stacks.
if (material.name().contains("_WALL"))
{
// Materials that is attached to wall cannot be showed in GUI. But they should be in list.
builder.icon(Material.getMaterial(material.name().replace("WALL_", "")));
builder.glow(true);
}
else if (material.name().startsWith("POTTED_"))
{
// Materials Potted elements cannot be in inventory.
builder.icon(Material.getMaterial(material.name().replace("POTTED_", "")));
builder.glow(true);
}
else if (material.name().startsWith("POTTED_"))
{
// Materials Potted elements cannot be in inventory.
builder.icon(Material.getMaterial(material.name().replace("POTTED_", "")));
builder.glow(true);
}
else if (material.equals(Material.MELON_STEM) || material.equals(Material.ATTACHED_MELON_STEM))
{
builder.icon(Material.MELON_SEEDS);
builder.glow(true);
}
else if (material.equals(Material.PUMPKIN_STEM) || material.equals(Material.ATTACHED_PUMPKIN_STEM))
{
builder.icon(Material.PUMPKIN_SEEDS);
builder.glow(true);
}
else if (material.equals(Material.TALL_SEAGRASS))
{
builder.icon(Material.SEAGRASS);
builder.glow(true);
}
else if (material.equals(Material.CARROTS))
{
builder.icon(Material.CARROT);
builder.glow(true);
}
else if (material.equals(Material.BEETROOTS))
{
builder.icon(Material.BEETROOT);
builder.glow(true);
}
else if (material.equals(Material.POTATOES))
{
builder.icon(Material.POTATO);
builder.glow(true);
}
else if (material.equals(Material.COCOA))
{
builder.icon(Material.COCOA_BEANS);
builder.glow(true);
}
else if (material.equals(Material.KELP_PLANT))
{
builder.icon(Material.KELP);
builder.glow(true);
}
else if (material.equals(Material.REDSTONE_WIRE))
{
builder.icon(Material.REDSTONE);
builder.glow(true);
}
else if (material.equals(Material.TRIPWIRE))
{
builder.icon(Material.STRING);
builder.glow(true);
}
else if (material.equals(Material.FROSTED_ICE))
{
builder.icon(Material.ICE);
builder.glow(true);
}
else if (material.equals(Material.END_PORTAL) || material.equals(Material.END_GATEWAY) || material.equals(Material.NETHER_PORTAL))
{
builder.icon(Material.PAPER);
builder.glow(true);
}
else if (material.equals(Material.BUBBLE_COLUMN) || material.equals(Material.WATER))
{
builder.icon(Material.WATER_BUCKET);
builder.glow(true);
}
else if (material.equals(Material.LAVA))
{
builder.icon(Material.LAVA_BUCKET);
builder.glow(true);
}
else if (material.equals(Material.FIRE))
{
builder.icon(Material.FIRE_CHARGE);
builder.glow(true);
}
else
{
builder.icon(material);
builder.glow(false);
}
builder.clickHandler((panel, user1, clickType, slot) -> {
this.consumer.accept(true, material);
return true;
});
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* List with elements that will be displayed in current GUI.
*/
private List<Material> elements;
/**
* This variable stores consumer.
*/
private BiConsumer<Boolean, Material> consumer;
/**
* User who runs GUI.
*/
private User user;
}