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https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-24 11:36:53 +01:00
Fix issue when players could complete ISLAND type challenges near island border and complete, if outside border are required blocks.
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parent
337defb452
commit
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@ -5,18 +5,21 @@ package world.bentobox.challenges.tasks;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.bukkit.util.BoundingBox;
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import java.util.*;
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import java.util.stream.Collectors;
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import world.bentobox.bentobox.api.localization.TextVariables;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.challenges.ChallengesAddon;
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import world.bentobox.challenges.ChallengesManager;
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@ -693,69 +696,112 @@ public class TryToComplete
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*/
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private ChallengeResult checkSurrounding()
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{
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ChallengeResult result;
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Location playerLocation = this.user.getLocation();
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if (!this.addon.getIslands().userIsOnIsland(this.user.getWorld(), this.user))
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// Init location in player position.
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BoundingBox boundingBox = new BoundingBox(playerLocation.getBlockX(),
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playerLocation.getBlockY(),
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playerLocation.getBlockZ(),
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playerLocation.getBlockX(),
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playerLocation.getBlockY(),
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playerLocation.getBlockZ());
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// Expand position with search radius.
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boundingBox.expand(this.challenge.getSearchRadius());
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if (ChallengesAddon.CHALLENGES_WORLD_PROTECTION.isSetForWorld(this.world))
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{
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// Player is not on island
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this.user.sendMessage("challenges.errors.not-on-island");
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result = EMPTY_RESULT;
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// Players should not be able to complete challenge if they stay near island with required blocks.
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Island island = this.addon.getIslands().getIsland(this.world, this.user);
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if (boundingBox.getMinX() < island.getMinX())
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{
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boundingBox.expand(BlockFace.EAST, Math.abs(island.getMinX() - boundingBox.getMinX()));
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}
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if (boundingBox.getMinZ() < island.getMinZ())
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{
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boundingBox.expand(BlockFace.NORTH, Math.abs(island.getMinZ() - boundingBox.getMinZ()));
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}
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int range = island.getRange();
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int islandMaxX = island.getMinX() + range * 2;
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int islandMaxZ = island.getMinZ() + range * 2;
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if (boundingBox.getMaxX() > islandMaxX)
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{
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boundingBox.expand(BlockFace.WEST, Math.abs(boundingBox.getMaxX() - islandMaxX));
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}
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if (boundingBox.getMaxZ() > islandMaxZ)
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{
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boundingBox.expand(BlockFace.SOUTH, Math.abs(boundingBox.getMaxZ() - islandMaxZ));
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}
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}
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else
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ChallengeResult result = this.searchForEntities(this.challenge.getRequiredEntities(), boundingBox);
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if (result.meetsRequirements && !this.challenge.getRequiredBlocks().isEmpty())
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{
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// Check for items or entities in the area
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result = this.searchForEntities(this.challenge.getRequiredEntities(), this.challenge.getSearchRadius());
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if (result.meetsRequirements && !this.challenge.getRequiredBlocks().isEmpty())
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{
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// Search for items only if entities found
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result = this.searchForBlocks(this.challenge.getRequiredBlocks(), this.challenge.getSearchRadius());
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}
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if (result.meetsRequirements &&
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this.challenge.isRemoveEntities() &&
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!this.challenge.getRequiredEntities().isEmpty())
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{
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this.removeEntities();
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}
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if (result.meetsRequirements &&
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this.challenge.isRemoveBlocks() &&
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!this.challenge.getRequiredBlocks().isEmpty())
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{
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this.removeBlocks();
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}
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// Check if challenge is repeated.
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result.setRepeat(this.manager.isChallengeComplete(this.user, this.world, this.challenge));
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// Search for items only if entities found
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result = this.searchForBlocks(this.challenge.getRequiredBlocks(), boundingBox);
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}
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if (result.meetsRequirements &&
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this.challenge.isRemoveEntities() &&
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!this.challenge.getRequiredEntities().isEmpty())
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{
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this.removeEntities(boundingBox);
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}
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if (result.meetsRequirements &&
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this.challenge.isRemoveBlocks() &&
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!this.challenge.getRequiredBlocks().isEmpty())
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{
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this.removeBlocks(boundingBox);
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}
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// Check if challenge is repeated.
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result.setRepeat(this.manager.isChallengeComplete(this.user, this.world, this.challenge));
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return result;
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}
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/**
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* This method search required blocks in given radius from user position.
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* This method search required blocks in given challenge boundingBox.
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* @param map RequiredBlock Map.
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* @param searchRadius Search distance
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* @param boundingBox Bounding box of island challenge
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* @return ChallengeResult
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*/
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private ChallengeResult searchForBlocks(Map<Material, Integer> map, int searchRadius)
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private ChallengeResult searchForBlocks(Map<Material, Integer> map, BoundingBox boundingBox)
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{
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Map<Material, Integer> blocks = new EnumMap<>(map);
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for (int x = -searchRadius; x <= searchRadius; x++)
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if (blocks.isEmpty())
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{
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for (int y = -searchRadius; y <= searchRadius; y++)
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return new ChallengeResult().setMeetsRequirements();
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}
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for (int x = (int) boundingBox.getMinX(); x <= boundingBox.getMaxX(); x++)
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{
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for (int y = (int) boundingBox.getMinY(); y <= boundingBox.getMaxY(); y++)
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{
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for (int z = -searchRadius; z <= searchRadius; z++)
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for (int z = (int) boundingBox.getMinZ(); z <= boundingBox.getMaxZ(); z++)
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{
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Material mat = this.user.getWorld().getBlockAt(this.user.getLocation().add(new Vector(x, y, z))).getType();
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Material mat = this.user.getWorld().getBlockAt(x, y, z).getType();
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// Remove one
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blocks.computeIfPresent(mat, (b, amount) -> amount - 1);
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// Remove any that have an amount of 0
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blocks.entrySet().removeIf(en -> en.getValue() <= 0);
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if (blocks.isEmpty())
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{
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// Return as soon as it s empty as no point to search more.
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return new ChallengeResult().setMeetsRequirements();
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}
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}
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}
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}
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@ -765,7 +811,7 @@ public class TryToComplete
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return new ChallengeResult().setMeetsRequirements();
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}
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this.user.sendMessage("challenges.errors.not-close-enough", "[number]", String.valueOf(searchRadius));
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this.user.sendMessage("challenges.errors.not-close-enough", "[number]", String.valueOf(this.challenge.getSearchRadius()));
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blocks.forEach((k, v) -> user.sendMessage("challenges.errors.you-still-need",
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"[amount]", String.valueOf(v),
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@ -776,19 +822,30 @@ public class TryToComplete
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/**
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* This method search required entities in given radius from user position.
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* This method search required entities in given radius from user position and entity is inside boundingBox.
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* @param map RequiredEntities Map.
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* @param searchRadius Search distance
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* @param boundingBox Bounding box of island challenge
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* @return ChallengeResult
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*/
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private ChallengeResult searchForEntities(Map<EntityType, Integer> map, int searchRadius)
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private ChallengeResult searchForEntities(Map<EntityType, Integer> map, BoundingBox boundingBox)
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{
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Map<EntityType, Integer> entities = map.isEmpty() ? new EnumMap<>(EntityType.class) : new EnumMap<>(map);
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if (entities.isEmpty())
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{
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return new ChallengeResult().setMeetsRequirements();
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}
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int searchRadius = this.challenge.getSearchRadius();
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this.user.getPlayer().getNearbyEntities(searchRadius, searchRadius, searchRadius).forEach(entity -> {
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// Look through all the nearby Entities, filtering by type
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entities.computeIfPresent(entity.getType(), (reqEntity, amount) -> amount - 1);
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entities.entrySet().removeIf(e -> e.getValue() == 0);
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// Check if entity is inside challenge bounding box
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if (boundingBox.contains(entity.getBoundingBox()))
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{
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// Look through all the nearby Entities, filtering by type
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entities.computeIfPresent(entity.getType(), (reqEntity, amount) -> amount - 1);
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entities.entrySet().removeIf(e -> e.getValue() == 0);
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}
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});
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if (entities.isEmpty())
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@ -806,19 +863,19 @@ public class TryToComplete
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/**
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* This method removes required block and set air instead of it.
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* @param boundingBox Bounding box of island challenge
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*/
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private void removeBlocks()
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private void removeBlocks(BoundingBox boundingBox)
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{
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Map<Material, Integer> blocks = new EnumMap<>(this.challenge.getRequiredBlocks());
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int searchRadius = this.challenge.getSearchRadius();
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for (int x = -searchRadius; x <= searchRadius; x++)
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for (int x = (int) boundingBox.getMinX(); x <= boundingBox.getMaxX(); x++)
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{
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for (int y = -searchRadius; y <= searchRadius; y++)
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for (int y = (int) boundingBox.getMinY(); y <= boundingBox.getMaxY(); y++)
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{
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for (int z = -searchRadius; z <= searchRadius; z++)
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for (int z = (int) boundingBox.getMinZ(); z <= boundingBox.getMaxZ(); z++)
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{
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Block block = this.user.getWorld().getBlockAt(this.user.getLocation().add(new Vector(x, y, z)));
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Block block = this.user.getWorld().getBlockAt(new Location(this.user.getWorld(), x, y, z));
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if (blocks.containsKey(block.getType()))
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{
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@ -835,8 +892,9 @@ public class TryToComplete
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/**
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* This method removes required entities.
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* @param boundingBox Bounding box of island challenge
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*/
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private void removeEntities()
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private void removeEntities(BoundingBox boundingBox)
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{
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Map<EntityType, Integer> entities = this.challenge.getRequiredEntities().isEmpty() ?
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new EnumMap<>(EntityType.class) : new EnumMap<>(this.challenge.getRequiredEntities());
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@ -846,7 +904,7 @@ public class TryToComplete
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this.user.getPlayer().getNearbyEntities(searchRadius, searchRadius, searchRadius).forEach(entity -> {
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// Look through all the nearby Entities, filtering by type
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if (entities.containsKey(entity.getType()))
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if (entities.containsKey(entity.getType()) && boundingBox.contains(entity.getBoundingBox()))
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{
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entities.computeIfPresent(entity.getType(), (reqEntity, amount) -> amount - 1);
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entities.entrySet().removeIf(e -> e.getValue() == 0);
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