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ApacheZy 2021-03-01 14:24:49 +08:00
parent 7ea0eda066
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1 changed files with 122 additions and 113 deletions

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@ -79,8 +79,8 @@ challenges:
lore-edit: '&3&l编辑描述'
type-select: "&3&l选择挑战类型"
challenges: '&6&l挑战'
game-modes: '&6&l选择游戏模式'
challenges: '&3&l挑战'
game-modes: '&3&l选择游戏模式'
multiple-complete: '&6&l多少次'
buttons:
@ -101,26 +101,26 @@ challenges:
challenges: '&f&l挑战'
deployment: '&f&l部署'
icon: '&f&l图标'
locked-icon: '&f&l图标'
locked-icon: '&f&l未解锁图标'
description: '&f&l描述'
order: '&f&l顺序'
environment: '&f&l环境'
remove-on-complete: '&c&l完成后删除'
remove-on-complete: '&7&l完成后删除'
name: '&f&l友好名称'
required-entities: '&f&l需要的实体'
remove-entities: '&c&l消灭实体'
required-blocks: '&f&l需要的方块'
remove-blocks: '&c&l拿掉方块'
search-radius: '&f&l探测范围'
required-permissions: '&f&l必有的权限'
required-permissions: '&f&l权限'
required-items: '&f&l需要的物品'
remove-items: '&c&l删除物品'
required-experience: '&f&l需要的经验'
required-experience: '&f&l经验'
remove-experience: '&f&l扣除经验'
required-level: '&f&l需要的岛屿等级'
required-money: '&f&l需要的游戏币'
required-level: '&f&l岛屿等级'
required-money: '&f&l游戏币'
remove-money: '&f&l扣除游戏币'
reward-text: '&f&l奖励消息'
reward-text: '&f&l反馈消息'
reward-items: '&f&l奖励物品'
reward-experience: '&f&l奖励经验'
reward-money: '&f&l奖励游戏币'
@ -135,7 +135,7 @@ challenges:
waiver-amount: '&f&l豁免挑战数'
add-challenge: '&f&l添加挑战'
remove-challenge: '&f&l删除挑战'
reset-on-new: '&f&l创建新岛时重置'
reset-on-new: '&f&l重玩时重置'
broadcast: '&f&l完成后广播消息'
remove-completed: '&f&l完成后删除'
glow: '&f&l完成后发光'
@ -151,7 +151,7 @@ challenges:
save: '&f&l保存'
cancel: '&f&l取消'
input: '&f&l键盘输入'
value: '&f&l'
value: '&f&l结果'
set: '&f&l='
increase: '&f&l+'
reduce: '&f&l-'
@ -159,8 +159,8 @@ challenges:
clear: '&f&l清除'
remove-empty: '&f&l删除空行'
number: '[number]'
level-lore: '&f&l等级描述'
challenge-lore: '&f&l挑战描述'
level-lore: '&f&l等级描述元素'
challenge-lore: '&f&l挑战描述元素'
gui-view-mode: '&f&l显示所有游戏模式'
gui-mode: '&f&l单一挑战式面板'
history-store: '&f&l挑战历史'
@ -198,7 +198,7 @@ challenges:
set: '&f&l设置模式。|&7单击数字将值直接设置为所选数值。'
increase: '&f&l累加模式。|&7单击数字将当前值加上所选数值。'
reduce: '&f&l递减模式。|&7点击数字将当前值减去所选数值。'
multiply: '&f&l累乘模式。|&7&l单击数字将当前值乘以所选数。'
multiply: '&f&l累乘模式。|&7&l单击数字将当前值乘以所选数。'
import: |-
&7导入 ASkyblock(旧版空岛插件) 的挑战。
&f右键点击 启用/禁用 覆盖模式。
@ -221,132 +221,141 @@ challenges:
delete-level: '&7删除某个挑战等级。'
settings: '&7修改挑战组件配置。'
properties: '&7修改该挑战的常规属性。'
requirements: '&7设完成该挑战的必要条件。'
rewards: '&7设完成该挑战后获得的奖励。'
requirements: '&7设置要完成该挑战的必要条件。'
rewards: '&7设完成该挑战后获得的奖励。'
challenges: '&7管理该等级的所有挑战(增加/删除)。'
deployment: '&7允许玩家查看和完成该挑战。'
icon-challenge: '&c该挑战将显示在玩家挑战面板中的图标。'
icon-level: '&7该挑战等级将显示在玩家挑战面板中的图标。'
locked-icon: '&7该挑战等级未解锁时在玩家面板中显示的图标。'
description: '&7编辑描述。'
icon-challenge: '&7设置该挑战将显示在|&7挑战面板中的图标。'
icon-level: '&7设置该挑战等级将显示在|&7挑战面板中的图标。'
locked-icon: '&7设置该挑战等级未解锁时|&7在面板中显示的图标。'
description: '&7修改挑战描述文本。'
order: '&7修改顺序号。|&7顺序号越大显示在面板中的位置越靠后。'
environment: '&7更改要完成该挑战应所处的环境。'
remove-on-complete: '&7玩家完成挑战后,挑战面板中将不再显示该挑战。'
name-challenge: '&7更改该挑战在面板中的显示名称。'
name-level: '&7更改该挑战等级在面板中的显示名称。'
environment: '&7设置要完成该挑战应所处的环境。'
remove-on-complete: '&7设置玩家完成挑战后,挑战面板|&7中是否不再显示该挑战。'
name-challenge: '&7设置该挑战在面板中的显示名称。'
name-level: '&7设置该挑战等级在面板中的显示名称。'
required-entities: |-
&7添加/修改/删除
&7完成该挑战应在指定范围内探测到的实体。
&7完成该挑战应在指定范围内探测到的实体。
&6所需实体
remove-entities: '&7当玩家完成挑战后,删除(杀死)所需实体。'
remove-entities: '&7设置当玩家完成挑战后,是否删除(杀死)所需实体。'
required-blocks: |-
&7添加/修改/删除
&7完成该挑战应在指定范围内探测到的方块。
&7完成该挑战应在指定范围内探测到的方块。
&6所需方块
remove-blocks: '&7当玩家完成挑战后,删除(替换成空气)所需方块。'
remove-blocks: '&7设置当玩家完成挑战后,是否删除(替换成空气)所需方块。'
search-radius: "&7玩家所在位置周围的半径|&7将在其范围内探测所需的实体和方块。"
required-permissions: |-
&7设定玩家完成任务必须具的权限。
&7设置玩家要完成挑战必须具有的权限。
&6所需权限
required-items: |-
&7设定玩家完成任务背包中必须有的物品。
&7设置玩家要完成挑战背包中必须有的物品。
&6所需物品
remove-items: '&7当玩家完成挑战后,将从背包中删除所需物品。'
required-experience: '&7设定用户完成挑战所需要的经验值。'
remove-experience: '&7当用户完成挑战后,所需经验值将被扣减。'
remove-items: '&7设置当玩家完成挑战后,是否|&7从背包中删除所需物品。'
required-experience: '&7设置玩家要完成挑战所需要的经验值。'
remove-experience: '&7设置玩家完成挑战后,是否扣除所需经验值。'
required-level: |-
&7设完成此挑战所需的岛屿等级。
&c&l- &c需要安装 Level 组件。'
&7设置要完成此挑战所需的岛屿等级。
&c需要安装 Level 组件。
required-money: |-
Define the required money in player"s account.
&c Requires Vault and an Economy plugin.'
&7设置要完成此挑战所需的游戏币数量。
&c需要安装 Vault 和兼容的经济插件。
remove-money: |-
Remove required money from player"s account.
&c Requires Vault and an Economy plugin.'
reward-text: 'Change message that will be sent to player after challenges completion.'
&7完成挑战后是否扣除玩家所需数量的游戏币。
&c需要安装 Vault 和兼容的经济插件。
reward-text: '&7设置玩家完成挑战后发送给玩家的聊天消息。'
reward-items: |-
Change first time completion reward items.
Items:
reward-experience: 'Change first time completion reward experience.'
&7设置首次完成挑战获得的物品奖励。
&a奖励物品
reward-experience: '&7设置首次完成挑战后获得的经验值奖励。'
reward-money: |-
Change first time completion reward money.
&c Requires Vault and Economy plugin.
&7设置首次完成挑战获得的游戏币奖励。
&c需要安装 Vault 和兼容的经济插件。
reward-commands: |-
Define reward commands that will be called after first time completion.
***Adding "[SELF]" at the start means that command will be run by player, e.g. "/kill"
***String "[player]" will be replaced with player name, e.g. "/kill [player]" will be transformed to "/kill BONNe1704"
Commands:
repeatable: 'Define if challenge is repeatable or not.'
repeat-count: 'Define maximal repeat count. If the value is set 0, there are no limitations.'
repeat-reward-text: 'Change message that will be sent to the player after challenge repeated completion.'
&7设置首次完成挑战后将执行的命令。
&3无需在命令行首加斜杠 “/”。
&3命令行首加 “[SELF]” 将由玩家执行。
&3例如 “&f[SELF] heal&3”。
&3文字 “[player]” 将替换为玩家名称。
&3例如 “&fkill [player]&3”。
&a奖励命令
repeatable: '&7设置该挑战是否可重复完成。'
repeat-count: '&7设置最大完成次数设置为 0 表示不限次数。'
repeat-reward-text: '&7设置重复完成挑战后发送给玩家的聊天消息。'
repeat-reward-items: |-
Change repeated completion reward items.
Items:
repeat-reward-experience: 'Change repeated completion reward experience.'
&7设置重复完成挑战获得的物品奖励。
&a奖励物品
repeat-reward-experience: '&7设置重复完成挑战后获得的经验值奖励。'
repeat-reward-money: |-
Change repeated completion reward money.
&c Requires Vault and an Economy plugin.
&7设置重复完成挑战获得的游戏币奖励。
&c需要安装 Vault 和兼容的经济插件。
repeat-reward-commands: |-
Define reward commands that will be executed after challenge repeated completion.
***Adding "[SELF]" at the start means that command will be run by player, e.g. "/kill"
***String "[player]" will be replaced with player name, e.g. "/kill [player]" will be transformed to "/kill BONNe1704"
Commands:
waiver-amount: 'Set the amount of challenges a player can leave out to unlock the next level.'
reward-text-level: 'Change the message that will be sent to the player after completing all challenges in a level.'
add-challenge: 'Add an existing challenge to the current level.'
remove-challenge: 'Remove a challenge from the current level.'
reset-on-new: 'Enables/Disables resets of all challenges for a player if they restart, leave or get kicked from an island.'
broadcast: 'Enables/Disables the broadcast about the first time challenge completion to all online players.'
remove-completed: 'Enables/Disables hiding challenges that are completed and cannot be repeated.'
glow: 'Enables/Disables the glowing effect for completed challenges.'
free-at-top: 'Change free challenges location. True means that challenges will be first, otherwise they will be last.'
line-length: 'Modify the maximum line length in lore box. Will not affect stored objects.'
toggle-user-list: 'Switch to different player list.'
mode-online: 'Players which are currently online.'
mode-in-world: 'Players in a GameMode world.'
mode-with-island: 'Players that have an island in a GameMode world.'
selected: 'Selected'
&7设置首次完成挑战后将执行的命令。
&3无需在命令行首加斜杠 “/”。
&3命令行首加 “[SELF]” 将由玩家执行。
&3例如 “&f[SELF] heal&3”。
&3文字 “[player]” 将替换为玩家名称。
&3例如 “&fkill [player]&3”。
&a奖励命令
waiver-amount: '&7设置玩家解锁下一级需要|&7完成当前等级的数量。'
reward-text-level: '&7完成当前等级所有挑战后发送给玩家的聊天消息。'
add-challenge: '&7将现有挑战添加到当前挑战等级。'
remove-challenge: '&7从当前挑战等级中移除挑战。'
reset-on-new: '&7当玩家重置、离开或被踢出岛屿时|&7是否重置他的所有挑战。'
broadcast: '&7设置玩家首次完成挑战后是否向所有在线玩家发送广播。'
remove-completed: '&7设置完成挑战后是否从面板中隐藏且无法重复。'
glow: '&7设置'
free-at-top: '&7设置是否将独立挑战放在面板前排。'
line-length: '&7设置面板图标描述行显示的最大长度。|&7这个设定只影响显示效果不会修改存储数据。'
toggle-user-list: '&7按所选模式过滤玩家。'
mode-online: '当前所有在线玩家。'
mode-in-world: '当前游戏模式中的玩家。'
mode-with-island: '在当前游戏模式中有归属岛屿的玩家。'
selected: '&5已选定'
remove-selected: |-
Remove selected elements.
Select elements with the right mouse button.
show-eggs: 'Switch entity view between Egg mode or Head mode.'
level-lore: 'Modify which level description elements should be visible.'
challenge-lore: 'Modify which challenge description elements should be visible.'
gui-view-mode: "Set if /challenges GUI should show GameModes or challenges in player's world."
history-store: 'Enable/disable challenges history storage.'
&7删除所有选定的内容。
&7右键单击来选定内容。
show-eggs: '&7切换使用&3生成蛋&7或&3带纹理的玩家头&7来显示实体。'
level-lore: '&7设置挑战等级描述中哪些元素是可见的。'
challenge-lore: '&7设置挑战描述中哪些元素是可见的。'
gui-view-mode: "&7设置玩家通过命令打开的面板是适用于|&7当前世界还是适用于整个游戏模式的。"
history-store: '&7设置是存储挑战历史记录。'
history-lifespan: |-
Modify how many days history data should be stored.
0 means forever.
&7设置历史记录数据可以保存的天数。
&7设置为 0 将永久保存.
island-store: |-
Enable/disable challenges data storing per island. This means that challenges will be the same for the whole team if this is enabled.
&c Will NOT convert data on click. PROGRESS WILL BE LOST.'
&7设置是否按岛屿为单位来存储数据。
&7如果启用此选项则整个岛屿所有
&7成员的挑战将是相同的。
&c点击切换时不会立即转换数据。
default-locked-icon: |-
Change default locked level icon.
This option can be overwritten by each level.'
&7设置未解锁的挑战等级默认图标.
&7为挑战等级单独设定未解锁图标可以覆盖此设置。
gui-mode: |-
Enable/disable single challenges GUI.
&2 Requires a server restart.'
visibility-mode: 'Show/hide undeployed challenges.'
&7设置是否可以用单独的命令打开挑战面板。
&7例如使用 &f/challenges &7打开面板。
&c&l需要重启服务器。
visibility-mode: '&7选择未部署的挑战可见模式。'
click-to-edit: '&4 Click here to edit input.'
edit-text-line: '&6 Edit text message!'
add-text-line: '&6 Add new text message!'
input-mode: 'Switch between chat and anvil input modes.'
title-enable: 'Enable/disable the title message that will be shown to player"s when they complete a challenge.'
title-showtime: 'Modify how long title messages will be visible to the player.'
default-import: 'Import default challenges.'
default-export: 'Export existing challenges to defaults.json file.'
complete-wipe: 'Completely clear all challenges addon databases. Includes player data!'
click-to-edit: '&4点击此处编辑输入。'
edit-text-line: '&6编辑文本消息!'
add-text-line: '&6增加新的文本消息!'
input-mode: '&7选择是在聊天中还是铁砧上输入文本。'
title-enable: '&7设置是否在完成挑战后向玩家发送标题消息。'
title-showtime: '&7设置标题消息显示时长。'
default-import: '&7导入默认挑战。'
default-export: '&7将现有挑战导出到 defaults.json 文件。'
complete-wipe: '&c彻底清空所有挑战组件数据库|&c包括玩家数据'
challenge-wipe: 'Completely clear challenges and their level databases!'
players-wipe: 'Completely clear player database!'
challenge-wipe: '&c彻底清空挑战和挑战等级数据库|&c清空后玩家不能再进行任何挑战。'
players-wipe: '&c彻底清空玩家数据库|&c清空后所有玩家的挑战进度将丢失。'
library: 'Open GUI that shows all available public Challenges Libraries.'
library: '&c从网络上下载共享挑战库。'
library-author: 'by &e [author]'
library-version: '&9 Made in Challenges [version]'
library-lang: '&a Language: [lang]'
library-gamemode: '&a Primary for [gamemode]'
library-author: '&7由 &e[author] &7创作。'
library-version: '&9兼容 Challenges [version]'
library-lang: '&7语言 [lang]'
library-gamemode: '&a适用于 [gamemode]'
download: |-
Manually update available challenges libraries.
@ -429,9 +438,9 @@ challenges:
Reward commands.
List of commands that will be rewarded defined in challengeLevel.rewardCommands
current-value: |-
&6 Current value: [value].
enabled: 'Active'
disabled: 'Disabled'
&6当前值: &r [value]
enabled: '&a已开启'
disabled: '&c已关闭'
type:
island: '&a require blocks or mobs around player'
inventory: '&a require items in the player"s inventory'
@ -550,8 +559,8 @@ challenges:
start-downloading: '&5 Starting to download and import Challenges Library.'
you-completed-challenge: '&2 You completed the [value] &r &2 challenge!'
you-repeated-challenge: '&2 You repeated the [value] &r &2 challenge!'
you-repeated-challenge-multiple: '&2 You repeated the [value] &r &2 challenge [count] times!'
you-repeated-challenge: '&2 你再次完成了 [value] &r &2 challenge!'
you-repeated-challenge-multiple: '&2 You 再次完成了 the [value] &r &2 challenge [count] times!'
you-completed-level: '&2 You completed the [value] &r &2 level!'
name-has-completed-challenge: '&5 [name] has completed the [value] &r &5 challenge!'
name-has-completed-level: '&5 [name] has completed the [value] &r &5 level!'