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Add GUI that allows to edit required blocks.
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package world.bentobox.challenges.panel.admin;
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import org.apache.commons.lang.WordUtils;
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import org.bukkit.Material;
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import org.bukkit.World;
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import java.util.*;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.ChallengesAddon;
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import world.bentobox.challenges.panel.CommonGUI;
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import world.bentobox.challenges.panel.util.NumberGUI;
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import world.bentobox.challenges.panel.util.SelectBlocksGUI;
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import world.bentobox.challenges.utils.GuiUtils;
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/**
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* This class allows to edit material that are in required material map.
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*/
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public class ManageBlocksGUI extends CommonGUI
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{
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public ManageBlocksGUI(ChallengesAddon addon,
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World world,
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User user,
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Map<Material, Integer> materialMap,
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String topLabel,
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String permissionPrefix,
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CommonGUI parentGUI)
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{
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super(addon, world, user, topLabel, permissionPrefix, parentGUI);
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this.materialMap = materialMap;
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this.materialList = new ArrayList<>(this.materialMap.keySet());
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// Sort materials by their ordinal value.
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this.materialList.sort(Comparator.comparing(Enum::ordinal));
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this.selectedMaterials = new HashSet<>();
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}
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// ---------------------------------------------------------------------
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// Section: Methods
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// ---------------------------------------------------------------------
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/**
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* This method builds all necessary elements in GUI panel.
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*/
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@Override
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public void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
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name(this.user.getTranslation("challenges.gui.admin.manage-blocks"));
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// Create nice border.
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GuiUtils.fillBorder(panelBuilder);
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panelBuilder.item(3, this.createButton(Button.ADD));
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panelBuilder.item(5, this.createButton(Button.REMOVE));
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final int MAX_ELEMENTS = 21;
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if (this.pageIndex < 0)
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{
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this.pageIndex = this.materialList.size() / MAX_ELEMENTS;
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}
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else if (this.pageIndex > (this.materialList.size() / MAX_ELEMENTS))
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{
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this.pageIndex = 0;
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}
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int entitiesIndex = MAX_ELEMENTS * this.pageIndex;
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// I want first row to be only for navigation and return button.
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int index = 10;
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while (entitiesIndex < ((this.pageIndex + 1) * MAX_ELEMENTS) &&
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entitiesIndex < this.materialList.size())
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{
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if (!panelBuilder.slotOccupied(index))
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{
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panelBuilder.item(index, this.createElementButton(this.materialList.get(entitiesIndex++)));
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}
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index++;
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}
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// Navigation buttons only if necessary
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if (this.materialList.size() > MAX_ELEMENTS)
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{
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panelBuilder.item(18, this.getButton(CommonButtons.PREVIOUS));
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panelBuilder.item(26, this.getButton(CommonButtons.NEXT));
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}
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// Add return button.
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panelBuilder.item(44, this.returnButton);
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panelBuilder.build();
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}
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/**
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* This method creates PanelItem button of requested type.
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* @param button Button which must be created.
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* @return new PanelItem with requested functionality.
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*/
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private PanelItem createButton(Button button)
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{
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PanelItemBuilder builder = new PanelItemBuilder();
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switch (button)
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{
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case ADD:
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builder.name(this.user.getTranslation("challenges.gui.button.add"));
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builder.icon(Material.BUCKET);
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builder.clickHandler((panel, user1, clickType, slot) -> {
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new SelectBlocksGUI(this.user, new HashSet<>(this.materialList), (status, material) -> {
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if (status)
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{
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this.materialMap.put(material, 1);
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this.materialList.add(material);
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}
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this.build();
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});
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return true;
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});
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break;
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case REMOVE:
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builder.name(this.user.getTranslation("challenges.gui.button.remove-selected"));
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builder.icon(Material.LAVA_BUCKET);
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builder.clickHandler((panel, user1, clickType, slot) -> {
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this.materialMap.keySet().removeAll(this.selectedMaterials);
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this.materialList.removeAll(this.selectedMaterials);
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this.build();
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return true;
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});
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break;
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}
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return builder.build();
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}
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/**
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* This method creates button for given material.
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* @param material material which button must be created.
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* @return new Button for material.
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*/
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private PanelItem createElementButton(Material material)
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{
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return new PanelItemBuilder().
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name(WordUtils.capitalize(material.name().toLowerCase().replace("_", " "))).
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icon(GuiUtils.getMaterialItem(material, this.materialMap.get(material))).
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clickHandler((panel, user1, clickType, slot) -> {
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// On right click change which entities are selected for deletion.
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if (clickType.isRightClick())
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{
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if (!this.selectedMaterials.add(material))
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{
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// Remove material if it is already selected
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this.selectedMaterials.remove(material);
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}
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this.build();
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}
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else
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{
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new NumberGUI(this.user, this.materialMap.get(material), 1, (status, value) -> {
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if (status)
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{
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// Update value only when something changes.
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this.materialMap.put(material, value);
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}
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this.build();
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});
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}
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return true;
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}).
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glow(this.selectedMaterials.contains(material)).
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build();
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}
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// ---------------------------------------------------------------------
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// Section: Enums
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// ---------------------------------------------------------------------
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/**
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* Functional buttons in current GUI.
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*/
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private enum Button
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{
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ADD,
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REMOVE
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* Contains selected materials.
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*/
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private Set<Material> selectedMaterials;
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/**
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* List of materials to avoid order issues.
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*/
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private List<Material> materialList;
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/**
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* List of required materials.
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*/
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private Map<Material, Integer> materialMap;
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}
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