addon-challenges/src/main/resources/locales/en-US.yml

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61 KiB
YAML
Executable File

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# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
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meta:
authors:
- BONNe
challenges:
commands:
admin:
main:
parameters: ''
description: 'Main admin command. Opens GUI.'
reload:
description: "Reload challenges from the database"
parameters: ''
show:
description: 'Prints all challenges in the chat which exist in this world.'
parameters: ''
complete:
description: 'Complete a challenge for a player.'
parameters: '<player> <challenge_id>'
reset:
description: 'Reset a challenge for a player. If "challenge_id" is set to "all", then it will reset all challenges.'
parameters: '<player> <challenge_id>'
migrate:
description: 'Migrate current game world challenges data to 0.8.0 storage format.'
parameters: ''
user:
main:
description: 'Open Challenges GUI.'
parameters: ''
complete:
description: 'Complete challenge.'
parameters: '<challenge_id> [count]'
gui:
titles:
# The title for the Main GUI
player-gui: "&0&l Challenges Menu"
# The title for the Main GUI
gamemode-gui: "&0&l Select GameMode"
# The title for the Multiple Completion GUI
multiple-gui: "&0&l How many times?"
# GUI titles below is visible just for Admins.
admin-gui: "&0&l Challenges Admin Menu"
edit-challenge: "&0&l Edit [challenge]"
edit-level: "&0&l Edit [level]"
settings: "&0&l Settings"
choose-challenge: "&0&l Choose Challenge"
choose-level: "&0&l Choose Level"
choose-player: "&0&l Choose Player"
library: "&0&l Library"
manage-blocks: "&0&l Manage Blocks"
manage-entities: "&0&l Manage Entities"
type-selector: "&0&l Challenge Type Selector"
item-selector: "&0&l Item Selector"
block-selector: "&0&l Block Selector"
entity-selector: "&0&l Entity Selector"
challenge-selector: "&0&l Challenge Selector"
statistic-selector: "&0&l Statistic Selector"
environment-selector: "&0&l Environment Selector"
buttons:
# Button in the Challenges GUI that allows to select free challenges.
free-challenges:
name: "&f&l Free Challenges"
description: |-
&7 Displays a list of
&7 free challenges
# Button that is used to return to previous GUI or exit it completely.
return:
name: "&f&l Return"
description: |-
&7 Return to previous menu
&7 or exit GUI
# Button that is used in multi-page GUIs which allows to return to previous page.
previous:
name: "&f&l Previous Page"
description: |-
&7 Switch to &e [number] &7 page
# Button that is used in multi-page GUIs which allows to go to next page.
next:
name: "&f&l Next Page"
description: |-
&7 Switch to &e [number] &7 page
# Button that allows to reduce number
reduce:
name: "&f&l Reduce"
description: |-
&7 Reduce by &e [number]
# Button that allows to increase number
increase:
name: "&f&l Increase"
description: |-
&7 Increase by &e [number]
# Button that displays and allows completing challenge
accept:
name: "&f&l Complete"
description: |-
&7 Complete challenge &e [number]
&7 time(-s)
# Button that allows to quit the current gui.
quit:
name: "&f&l Quit"
description: |-
&7 Exit from the GUI.
# All following buttons are mainly for Admin GUI.
complete_user_challenges:
name: "&f&l Complete User Challenge(-s)"
description: |-
&7 Allows to choose user and
&7 complete challenge(-s) for
&7 him
reset_user_challenges:
name: "&f&l Reset User Challenges"
description: |-
&7 Allows to choose user and
&7 reset his challenges
add_challenge:
name: "&f&l Create Challenge"
description: |-
&7 Starts a process for
&7 creating a new challenge.
add_level:
name: "&f&l Create Level"
description: |-
&7 Starts a process for
&7 creating a new level.
edit_challenge:
name: "&f&l Edit Challenge"
description: |-
&7 Allows to choose and edit
&7 a challenge.
edit_level:
name: "&f&l Edit Level"
description: |-
&7 Allows to choose and edit
&7 a level.
delete_challenge:
name: "&f&l Delete Challenge"
description: |-
&7 Allows to choose and delete
&7 a challenge.
delete_level:
name: "&f&l Delete Level"
description: |-
&7 Allows to choose and delete
&7 a level.
edit_settings:
name: "&f&l Settings"
description: |-
&7 Allows to view and edit
&7 an addon settings.
complete_wipe:
name: "&f&l Complete Wipe"
description: |-
&7 Completely clears challenges
&7 addon database, including
&7 user data.
challenge_wipe:
name: "&f&l Challenge Wipe"
description: |-
&7 Completely clears challenges
&7 and levels from database.
user_wipe:
name: "&f&l User Wipe"
description: |-
&7 Completely clears user
&7 data from database.
library:
name: "&f&l Library"
description: |-
&7 Opens a public
&7 challenges library.
import_database:
name: "&f&l Import Database"
description: |-
&7 Allows to import exported
&7 challenges database.
import_template:
name: "&f&l Import Template"
description: |-
&7 Allows to import template
&7 file with challenges.
export_challenges:
name: "&f&l Export Challenges"
description: |-
&7 Allows to export database
&7 to a local file.
properties:
name: "&f&l Properties"
description: |-
&7 View all main properties.
requirements:
name: "&f&l Requirements"
description: |-
&7 View requirements properties.
rewards:
name: "&f&l Rewards"
description: |-
&7 View rewards properties.
deployed:
name: "&f&l Deployment"
description: |-
&7 Toggle if challenge is
&7 deployed and users can
&7 complete it.
enabled: "&2 Enabled"
disabled: "&c Disabled"
name:
name: "&f&l Name"
description: |-
&7 Allows to change
&7 the display name.
value: "&7 Currently: &r [name]"
remove_on_complete:
name: "&f&l Hide After Completion"
description: |-
&7 Toggle if challenge should
&7 hidden from player after
&7 it is completed.
enabled: "&2 Enabled"
disabled: "&c Disabled"
description:
name: "&f&l Description"
description: |-
&7 The specific description
&7 for the challenge. The color
&7 codes must be applied to it.
value: "&7 Current description:"
environment:
name: "&f&l Dimension"
description: |-
&7 Allows to limit in which
&7 dimension the challenge
&7 can be completed.
enabled: "&2"
disabled: "&c"
order:
name: "&f&l Order"
description: |-
&7 Allows to change order of
&7 objects.
&7 Objects with equal numbers
&7 will be ordered by their
&7 unique id names.
value: "&7 Current order: &e [number]"
icon:
name: "&f&l Icon"
description: |-
&7 Allows to change icon
&7 for this challenge.
locked_icon:
name: "&f&l Locked Icon"
description: |-
&7 Allows to change locked
&7 level icon.
required_permissions:
name: "&f&l Required Permissions"
description: |-
&7 Allows to change required
&7 permissions for this
&7 challenge to be completable.
title: "&7 Permissions: "
permission: " &8 - [permission]"
none: "&7 Permissions are not set."
remove_entities:
name: "&f&l Remove Entities"
description: |-
&7 Allows to toggle if
&7 required entities will
&7 be removed from world
&7 after completing the
&7 challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
required_entities:
name: "&f&l Required Entities"
description: |-
&7 Allows to change required
&7 entities for this
&7 challenge to be completable.
title: "&7 Entities: "
list: " &8 - [number] x [entity]"
none: "&7 Entities are not added."
remove_blocks:
name: "&f&l Remove Blocks"
description: |-
&7 Allows to toggle if
&7 required blocks will
&7 be removed from world
&7 after completing the
&7 challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
required_blocks:
name: "&f&l Required Blocks"
description: |-
&7 Allows to change required
&7 blocks for this
&7 challenge to be completable.
title: "&7 Blocks: "
list: " &8 - [number] x [block]"
none: "&7 Blocks are not added."
search_radius:
name: "&f&l Search Radius"
description: |-
&7 Allows to change the radius
&7 around player from which
&7 blocks and/or entities are
&7 detected.
value: "&7 Current distance: &e [number]"
remove_items:
name: "&f&l Remove Items"
description: |-
&7 Allows to toggle if
&7 required items will
&7 be removed from inventory
&7 after completing the
&7 challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
required_items:
name: "&f&l Required Items"
description: |-
&7 Allows to change required
&7 items for this
&7 challenge to be completable.
title: "&7 Items: "
list: " &8 - [number] x [item]"
none: "&7 Items are not added."
add_ignored_meta:
name: "&f&l Add Ignore Metadata"
description: |-
&7 Allows to add which
&7 items should ignore
&7 any meta-data that
&7 is assigned to them.
title: "&7 Items: "
list: " &8 - [number] x [item]"
none: "&7 Items are not added."
remove_ignored_meta:
name: "&f&l Remove Ignore Metadata"
description: |-
&7 Allows to remove which
&7 items should ignore
&7 any meta-data that
&7 is assigned to them.
remove_experience:
name: "&f&l Remove Experience"
description: |-
&7 Allows to toggle if
&7 required experience will
&7 be removed from player
&7 after completing the
&7 challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
required_experience:
name: "&f&l Required Experience"
description: |-
&7 Allows to change the
&7 required experience for
&7 the player.
value: "&7 Current experience: &e [number]"
required_level:
name: "&f&l Required Island Level"
description: |-
&7 Allows to change the
&7 required island level
&7 for the challenge.
value: "&7 Current level: &e [number]"
remove_money:
name: "&f&l Remove Money"
description: |-
&7 Allows to toggle if
&7 required money will
&7 be removed from player
&7 account after completing
&7 the challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
required_money:
name: "&f&l Required Money"
description: |-
&7 Allows to change the
&7 required money on player
&7 account for the challenge.
value: "&7 Current value: &e [number]"
statistic:
name: "&f&l Statistic"
description: |-
&7 Allows to change the
&7 statistic type that is
&7 checked in this challenge.
value: "&7 Current value: &e [statistic]"
statistic_amount:
name: "&f&l Target Value"
description: |-
&7 Allows to change the
&7 statistic target value
&7 that must be met.
value: "&7 Current value: &e [number]"
remove_statistic:
name: "&f&l Reduce Statistic"
description: |-
&7 Allows to toggle if
&7 statistic value will
&7 be reduced after completing
&7 the challenge.
enabled: "&2 Enabled"
disabled: "&c Disabled"
statistic_blocks:
name: "&f&l Target Block"
description: |-
&7 Allows to change the
&7 statistic target block.
value: "&7 Current block: &e [block]"
statistic_items:
name: "&f&l Target Item"
description: |-
&7 Allows to change the
&7 statistic target item.
value: "&7 Current item: &e [item]"
statistic_entities:
name: "&f&l Target Entity"
description: |-
&7 Allows to change the
&7 statistic target entity.
value: "&7 Current entity: &e [entity]"
reward_text:
name: "&f&l Reward Text"
description: |-
&7 The specific reward text.
&7 The color codes must be
&7 applied to it.
value: "&7 Current text:"
repeat_reward_text:
name: "&f&l Repeat Reward Text"
description: |-
&7 The specific repeat reward text
&7 for the challenge. The color
&7 codes must be applied to it.
value: "&7 Current text:"
reward_items:
name: "&f&l Reward Items"
description: |-
&7 Allows to change reward
&7 items.
title: "&7 Items: "
list: " &8 - [number] x [item]"
none: "&7 Items are not added."
repeat_reward_items:
name: "&f&l Repeat Reward Items"
description: |-
&7 Allows to change repeat
&7 reward items for this
&7 challenge.
title: "&7 Items: "
list: " &8 - [number] x [item]"
none: "&7 Items are not added."
reward_experience:
name: "&f&l Reward Experience"
description: |-
&7 Allows to change the
&7 reward experience for
&7 the player.
value: "&7 Reward experience: &e [number]"
repeat_reward_experience:
name: "&f&l Repeat Reward Experience"
description: |-
&7 Allows to change the
&7 repeat reward experience
&7 for the player.
value: "&7 Reward experience: &e [number]"
reward_money:
name: "&f&l Reward Money"
description: |-
&7 Allows to change the
&7 reward money.
value: "&7 Current value: &e [number]"
repeat_reward_money:
name: "&f&l Repeat Reward Money"
description: |-
&7 Allows to change the
&7 repeat reward money
&7 for the challenge.
value: "&7 Current value: &e [number]"
reward_commands:
name: "&f&l Reward Commands"
description: |-
&7 The specific reward commands.
&8 Tip:
&8 The command does not requires
&8 writing first `/` as it will
&8 be applied automatically.
&8 By default commands will be
&8 executed by server. However
&8 adding `[SELF]` at the start
&8 will allow command to be
&8 executed by player. It also
&8 supports one placeholder
&8 `[player]` that will be
&8 replaced with a player name
&8 who completed challenge.
value: "&7 Current commands:"
repeat_reward_commands:
name: "&f&l Repeat Reward Commands"
description: |-
&7 The specific repeat reward
&7 commands for the challenge.
&8 Tip:
&8 The command does not requires
&8 writing first `/` as it will
&8 be applied automatically.
&8 By default commands will be
&8 executed by server. However
&8 adding `[SELF]` at the start
&8 will allow command to be
&8 executed by player. It also
&8 supports one placeholder
&8 `[player]` that will be
&8 replaced with a player name
&8 who completed challenge.
value: "&7 Current commands:"
repeatable:
name: "&f&l Repeatable"
description: |-
&7 Allows to toggle if
&7 the challenge is
&7 repeatable.
enabled: "&2 Enabled"
disabled: "&c Disabled"
repeat_count:
name: "&f&l Repeat Count"
description: |-
&7 Allows to change the
&7 number of repeats
&7 for the challenge.
value: "&7 Current value: &e [number]"
cool_down:
name: "&f&l Cool Down"
description: |-
&7 Allows to change the
&7 cool down seconds that
&7 must be waited between
&7 repeatable challenge
&7 completions.
value: "&7 Current value: &e [time]"
challenges:
name: "&f&l Challenges"
description: |-
&7 View challenges assigned
&7 to the level.
waiver_amount:
name: "&f&l Waiver Amount"
description: |-
&7 Allows to set a number
&7 of challenges that can
&7 be left uncompleted for
&7 unlocking next level.
value: "&7 Current value: &e [number]"
add_challenges:
name: "&f&l Add Challenge(-s)"
description: |-
&7 Allows to select and
&7 adds challenges to the
&7 level.
remove_challenges:
name: "&f&l Remove Challenge(-s)"
description: |-
&7 Allows to select and
&7 remove challenges to the
&7 level.
reset_on_new:
name: "&f&l Reset On New"
description: |-
&7 Allows to toggle if
&7 challenges should be
&7 reset when user leaves
&7 island or creates a new
&7 island.
enabled: "&2 Enabled"
disabled: "&c Disabled"
broadcast:
name: "&f&l Broadcast"
description: |-
&7 Broadcasts challenge and
&7 level first time completion
&7 to everyone.
enabled: "&2 Enabled"
disabled: "&c Disabled"
remove_completed:
name: "&f&l Hide Completed"
description: |-
&7 Hides compleated challenges
&7 from the menu.
enabled: "&2 Enabled"
disabled: "&c Disabled"
glow_completed:
name: "&f&l Glow Completed"
description: |-
&7 Adds enchantment glow
&7 to the completed challenges.
enabled: "&2 Enabled"
disabled: "&c Disabled"
store_history:
name: "&f&l Store History"
description: |-
&7 Stores internal history
&7 when each challenge is
&7 completed.
&7 Currently viewable only
&7 in the database.
enabled: "&2 Enabled"
disabled: "&c Disabled"
data_per_island:
name: "&f&l Store Per Island"
description: |-
&7 Stores the completed
&7 challenges per island.
&7 Progress will be shared
&7 with all players in team.
enabled: "&2 Enabled"
disabled: "&c Disabled"
show_title:
name: "&f&l Show Title"
description: |-
&7 Shows title when a
&7 challenge or level
&7 is completed.
enabled: "&2 Enabled"
disabled: "&c Disabled"
gamemode_gui:
name: "&f&l GameMode Selection GUI"
description: |-
&7 Enables single GUI that
&7 is available via /challenges
&7 command.
&c Requires server restart.
enabled: "&2 Enabled"
disabled: "&c Disabled"
locked_level_icon:
name: "&f&l Default Locked Level Icon"
description: |-
&7 Default icon for all locked
&7 levels. Each level can change
&7 this icon.
purge_history:
name: "&f&l History Lifetime"
description: |-
&7 Number of days how long
&7 history data is stored
&7 in user data.
&7 0 means that data will
&7 not be removed.
value: "&7 Current value: &e [number]"
title_showtime:
name: "&f&l Title Showtime"
description: |-
&7 Number of ticks that title
&7 will be showed to the player.
value: "&7 Current value: &e [number]"
active_world_list:
name: "&f&l Show Only Active World"
description: |-
&7 If GameMode Selection GUI
&7 is enabled, this can switch
&7 if GUI shows GameMode selection
&7 or challenges for current world.
&c Requires server restart.
enabled: "&2 Enabled"
disabled: "&c Disabled"
visibility_mode:
name: "&f&l Visibility Mode"
description: |-
&7 Visibility Mode for
&7 challenges that are
&7 hiddend.
enabled: "&2"
disabled: "&c"
visible: "Show visible challenges"
hidden: "Show all challenges"
toggleable: "Allow toggling"
include_undeployed:
name: "&f&l Include Undeployed Challenges"
description: |-
&7 Indicates if undeployed
&7 challenges should be
&7 counted towards level
&7 completion.
enabled: "&2 Enabled"
disabled: "&c Disabled"
download:
name: "&f&l Download Libraries"
description: |-
&7 Manually update available
&7 challenges libraries.
enabled: "&2 With cache clear"
disabled: "&c Without cache clear"
player:
name: "&f&l [name]"
description: |-
&7 Island Owner: [owner]
members: "&7 Island Members:"
member: "&8 - [name]"
no-island: |-
&c Player does not have
&c an island.
player_list:
name: "&f&l Choose User List"
description: |-
&7 Choose which user list
&7 should be showed.
enabled: "&2"
disabled: "&c"
online: "Online Players"
with_island: "Players With Islands"
in_world: "Players In World"
add_block:
name: "&f&l Add Block"
description: |-
&7 Allows to add a new
&7 block to the list.
remove_block:
name: "&f&l Remove Block"
description: |-
&7 Allows to remove
&7 selected blocks
&7 from lists.
title: "&7 Selected Materials:"
material: "&8 - [material]"
material:
name: "&f&l [material]"
description: |-
&7 Material ID: [id]
selected: "&2 Selected"
add_entity:
name: "&f&l Add Entity"
description: |-
&7 Allows to add a new
&7 entity to the list.
switch_entity:
name: "&f&l Switch Eggs"
description: |-
&7 Allows to switch from
&7 eggs to the mob heads.
remove_entity:
name: "&f&l Remove Entity"
description: |-
&7 Allows to remove
&7 selected entities
&7 from lists.
title: "&7 Selected Entities:"
entity: "&8 - [entity]"
entity:
name: "&f&l [entity]"
description: |-
&7 Entity ID: [id]
selected: "&2 Selected"
inventory_type:
name: "&f&l Inventory Type"
description: |-
&7 Challenge that checks
&7 items in player inventory
island_type:
name: "&f&l Island Type"
description: |-
&7 Challenge that checks
&7 blocks or entities around
&7 player.
other_type:
name: "&f&l Other Type"
description: |-
&7 Challenge that uses
&7 plugins or addons things,
&7 like level and money.
statistic_type:
name: "&f&l Statistic Type"
description: |-
&7 Challenge that checks
&7 player statistic data.
save:
name: "&f&l Save"
description: |-
&7 Saves changes and
&7 returns.
cancel:
name: "&f&l Cancel"
description: |-
&7 Discards changes and
&7 returns.
accept_selected:
name: "&f&l Accept Selected"
description: |-
&7 Returns selected elements
&7 and opens previous GUI.
title: "&7 Selected: "
element: "&8 - [element]"
statistic_element:
name: "&f&l [statistic]"
description: "[description]"
environment_element:
name: "&f&l [environment]"
description: "[description]"
search:
name: "&f&l Search"
description: |-
&7 Allows to search an
&7 element with input
&7 text value.
search: "&b Value: [value]"
tips:
click-to-select: "&e Click &7 to select."
click-to-choose: "&e Click &7 to choose."
click-to-complete: "&e Click &7 to complete."
right-click-multiple-open: "&e Right Click &7 to chose completion count."
shift-left-click-to-complete-all: "&e Shift Click &7 to complete all."
left-click-to-accept: "&e Left Click &7 to complete."
right-click-to-write: "&e Right Click &7 to write."
click-to-reduce: "&e Click &7 to reduce."
click-to-increase: "&e Click &7 to increase."
click-to-return: "&e Click &7 to return."
click-to-quit: "&e Click &7 to quit."
click-to-wipe: "&e Click &7 to wipe."
left-click-to-wipe: "&e Left Click &7 to wipe."
right-click-to-switch: "&e Right Click &7 to switch."
click-to-open: "&e Click &7 to open."
click-to-export: "&e Click &7 to export."
click-to-create: "&e Click &7 to create."
left-click-to-open: "&e Left Click &7 to open."
right-click-to-reset-all: "&e Right Click &7 to wipe all."
click-to-toggle: "&e Click &7 to toggle."
click-to-change: "&e Click &7 to change."
shift-click-to-reset: "&e Shift Click &7 to reset."
click-to-add: "&e Click &7 to add."
click-to-remove: "&e Click &7 to remove."
left-click-to-cycle: "&e Left Click &7 to cycle down."
right-click-to-cycle: "&e Right Click &7 to cycle up."
click-to-edit: "&e Click &7 to edit."
left-click-to-download: "&e Left Click &7 to download."
right-click-to-toggle: "&e Right Click &7 to toggle."
click-to-install: "&e Click &7 to install."
click-to-reset-all: "&e Click &7 to reset all."
right-click-to-select: "&e Right Click &7 to select."
right-click-to-deselect: "&e Right Click &7 to deselect."
left-click-to-choose: "&e Left Click &7 to choose."
click-to-cancel: "&e Click &7 to cancel."
click-to-save: "&e Click &7 to save."
click-to-deselect: "&e Click &7 to deselect."
click-on-item: |-
&e Click &7 on item in
&7 your inventory.
left-click-to-edit: "&e Left Click &7 to edit."
right-click-to-clear: "&e Right Click &7 to clear."
click-to-previous: "&e Click &7 to view previous page."
click-to-next: "&e Click &7 to view next page."
descriptions:
# This part generates description text for challenges object in all GUI's.
challenge:
# The main part that generates description text.
# [description] comes from challenge.description
lore: |-
[description]
[status]
[cooldown]
[requirements]
[rewards]
# Contains a text generated inside [status] lore
status:
# Status message for completed unrepeatable challenge
completed: "&2&l Completed"
# Status message that contains number of completions for unlimited repeatable challenge
completed-times: "&2 Completed &7&l [number] &r&2 time(-s)"
# Status message that contains number of completions from max available for repeatable challenge
completed-times-of: "&2 Completed &7&l [number] &r&2 out of &7&l [max] &r&2 times"
# Status message that indicates that max completion count reached for repeatable challenge
completed-times-reached: "&2&l Completed all &7 [max] &2 times"
# Contains a text generated inside [cooldown] lore
cooldown:
lore: |-
[timeout]
[wait-time]
# Text message that shows challenges timeout.
timeout: "&7&l Cool down: &r&7 [time]"
# Text message that shows challenges wait time if it is larger than 0.
wait-time: "&c&l Available after: &r&c [time]"
# Text message that replaces days if number > 1
in-days: "[number] d "
# Text message that replaces hours if number > 1
in-hours: "[number] h "
# Text message that replaces minutes if number > 1
in-minutes: "[number] min "
# Text message that replaces seconds if number > 1
in-seconds: "[number] s"
# Contains a text generated inside [requirements] lore
requirements:
lore: |-
[environment]
[type-requirement]
[permissions]
# Message that will replace [environment] placeholder if there is just a single environment.
environment-single: "&7 Limited to [environment]"
# Message that will replace [environment] placeholder if there are multiple environments.
environment-title: "&7 Limited to: "
# Message that will be added after environment-title-multiple.
environment-list: " &7 - &e [environment]"
# Message that will replace [permissions] placeholder if there is just a single permission.
permission-single: "&c Requires [permissions] permission"
# Message that will replace [permissions] placeholder if there are multiple permissions.
permissions-title: "&c Requires permissions: "
# Message that will be added after permissions-title-multiple.
permissions-list: " &c - [permission]"
# Message that will generate for island type requirements and replace [type-requirements]
island:
lore: |-
[blocks]
[entities]
[search-radius]
[warning-block]
[warning-entity]
# Title that will be used if there are defined blocks in island challenge
blocks-title: "&7&l Required Blocks:"
# Listing of blocks that are required on the island.
block-value: " &7 - &e [material]"
blocks-value: " &7 - &e [number] x [material]"
# Title that will be used if there are defined entities in island challenge
entities-title: "&7&l Required Entities:"
# Listing of entities that are required on the island.
entity-value: " &7 - &e [entity]"
entities-value: " &7 - &e [number] x [entity]"
# Search radius for the blocks/entities
search-radius: "&7 Not further than &e [number] &7 meters"
# Waning about block/entity removing
warning-block: "&e Blocks will be &c removed"
warning-entity: "&e Entities will be &c removed"
# Message that will generate for inventory type requirements and replace [type-requirements]
inventory:
lore: |-
[items]
[warning]
# Title that will be used if there are list of items for challenge
item-title: "&7&l Required Items:"
# Listing of an item that are required multiple times.
item-value: " &7 - &e [item]"
items-value: " &7 - &e [number] x [item]"
# Warning that items will be removed
warning: "&e Item(-s) will be &c removed"
# Message that will generate for other type requirements and replace [type-requirements]
other:
lore: |-
[experience]
[experience-warning]
[money]
[money-warning]
[level]
# Text for required experience
experience: "&7&l Required Experience: &r&e [number]"
# Warning that experience will be reduced
experience-warning: "&e Experience will be &c removed"
# Text for required money
money: "&7&l Required money: &r&e [number]"
# Warning that money will be reduced
money-warning: "&e Money will be &c removed"
# Text for required island level
level: "&7&l Required island level: &r&e [number]"
# Message that will generate for statistic type requirements and replace [type-requirements]
statistic:
lore: |-
[statistic]
[warning]
# Type of statistic for multiple target counter. Target may be entity or material/block
multiple-target: "&7&l [statistic]: &r&e [number] x [target]"
# Type of statistic for single target. Target may be entity or material/block
single-target: "&7&l [statistic]: &r&e [target]"
# Type of statistic without entity/block target
statistic: "&7&l [statistic] &r&e [number]"
# Warning that statistic will be removed
warning: "&e Statistic data will be &c reduced"
# Contains a text generated inside [rewards] lore
rewards:
# [text] comes from challenge.rewardText and challenge.repeatRewardText
lore: |-
&7&l Rewards:
[text]
[items]
[experience]
[money]
[commands]
# Title that will be used if there are list of items for rewards
item-title: "&7 Items:"
# Listing of an item that are rewards multiple times.
item-value: " &7 - &e [item]"
items-value: " &7 - &e [number] x [item]"
# Text for reward experience
experience: "&7 Experience: &r&e [number]"
# Text for reward money
money: "&7 Money: &r&e [number]"
# Title for commands listing:
commands-title: "&7 Commands:"
# Command listing element
command: " &7 - &e [command]"
# This part generates description text for levels object in all GUI's.
level:
lore: |-
[text]
[status]
[waiver]
[rewards]
# Status is either challengeLevel.unlockMessage or current status of the level
status:
# Status message for completed unrepeatable challenge
completed: "&2&l Completed"
# Status message that contains number of completed challenges from all challenges
completed-challenges-of: |-
&2 Completed &7&l [number] &r&2 out of
&7&l [max] &r&2 challenges.
# Status message for locked level
locked: "&c&l Locked"
# Status message for locked level that will show missing challenge count.
missing-challenges: |-
&7 [number] more challenges must be
&7 completed to unlock this level.
# Contains a text for waiver amount to unlock next level
waiver: |-
&7&l [number] challenge(-s) &r&7 can be
&7 skipped to unlock next level.
# Contains a text generated inside [rewards] lore
rewards:
# [text] comes from challengeLevel.rewardText
lore: |-
&7&l Rewards:
[text]
[items]
[experience]
[money]
[commands]
# Title that will be used if there are list of items for rewards
item-title: "&7 Items:"
# Listing of an item that are rewards single time.
item-value: " &7 - &e [item]"
items-value: " &7 - &e [number] x [item]"
# Text for reward experience
experience: "&7 Experience: &r&e [number]"
# Text for reward money
money: "&7 Money: &r&e [number]"
# Title for commands listing:
commands-title: "&7 Commands:"
# Command listing element
command: " &7 - &e [command]"
# This part generates description for the Library Entry
library:
author: '&7 by &e [author]'
version: '&7 Made with Challenges &e [version]'
lang: '&7 Language: &e [lang]'
gamemode: '&7 Primary for &e [gamemode]'
conversations:
# Prefix for messages that are send from server.
prefix: "&l&6 [BentoBox]: &r"
# List of strings that are valid for confirming input. (separated with ,)
confirm-string: "true, on, yes, confirm, y, valid, correct"
# List of strings that are valid for denying input. (separated with ,)
deny-string: "false, off, no, deny, n, invalid, incorrect"
# String that allows to cancel conversation. (can be only one)
cancel-string: "cancel"
# List of strings that allows to exit conversation. (separated with ,)
exit-string: "cancel, exit, quit"
# Message that is send to user when conversation is cancelled.
cancelled: "&c Conversation cancelled!"
# Message that appears when admin clicks on number editing button.
input-number: "&e Please enter a number in chat."
# Message that appears when admin clicks on seconds editing button.
input-seconds: "&e Please enter a seconds in chat."
# Error message that is showed if user input a value that is not a number.
numeric-only: "&c The given [value] is not a number!"
# Error message that is showed if user input a number that is smaller or larger that allowed.
not-valid-value: "&c The given number [value] is not valid. It must be larger than [min] and smaller than [max]!"
# Message that confirms user data removing.
user-data-removed: "&a All user data for [gamemode] is cleared from the database."
# Message that asks confirmation for user data removing.
confirm-user-data-deletion: "&e Please confirm that you want to clear user database for [gamemode]."
# Message that confirms user data removing.
challenge-data-removed: "&a All challenges data for [gamemode] is cleared from the database."
# Message that asks confirmation for user data removing.
confirm-challenge-data-deletion: "&e Please confirm that you want to clear challenges database for [gamemode]."
# Message that confirms user data removing.
all-data-removed: "&a All addon data for [gamemode] is cleared from the database."
# Message that asks confirmation for user data removing.
confirm-all-data-deletion: "&e Please confirm that you want to clear addon data for [gamemode]."
# Message that asks user to write a name
write-name: "&e Please write a name in the chat."
# Message that confirms new object creation.
new-object-created: "&a New object for [gamemode] is created."
# Error message that sends that object cannot be created with a given name
object-already-exists: "&c Object &7 [id] &c already exists. Choose different name."
# Error message that sends information that challenge cannot be deployed.
invalid-challenge: "&c Challenge [challenge] contains invalid data. It cannot be deployed!"
# Message that confirms name changing
name-changed: "&a Success, the name was updated."
# Message that appears after clicking
write-description: "&e Please enter a new description in chat and 'quit' on a line by itself to finish."
# Message that appears after successful description change.
description-changed: "&a Success, the description was updated."
# Message that appears when admin clicks on permission editing button.
write-permissions: "&e Please enter the required permissions, one per line in chat, and 'quit' on a line by itself to finish."
# Message that appears after successful permission updating.
permissions-changed: "&a Success, challenge permissions were updated."
# Message that appears after clicking
write-reward-text: "&e Please enter a new reward text in chat and 'quit' on a line by itself to finish."
# Message that appears after successful reward-text change.
reward-text-changed: "&a Success, the reward text was updated."
# Message that appears after clicking
write-repeat-reward-text: "&e Please enter a new repeat reward text in chat and 'quit' on a line by itself to finish."
# Message that appears after successful repeat-reward-text change.
repeat-reward-text-changed: "&a Success, the repeat reward text was updated."
# Message that appears after clicking
write-reward-commands: "&e Please enter a new reward command per line in chat and 'quit' on a line by itself to finish."
# Message that appears after successful commands-text change.
reward-commands-changed: "&a Success, the reward commands was updated."
# Message that appears after clicking
write-repeat-reward-commands: "&e Please enter a new repeat reward command per line in chat and 'quit' on a line by itself to finish."
# Message that appears after successful repeat-commands-text change.
repeat-reward-commands-changed: "&a Success, the repeat reward commands was updated."
# Message that confirms user data removing.
challenge-removed: "&a Challenges [challenge] for [gamemode] is removed from the database."
# Message that asks confirmation for user data removing.
confirm-challenge-deletion: "&e Please confirm that you want to remove [challenge] for [gamemode] from database."
# Message that confirms user data removing.
level-removed: "&a Level [level] for [gamemode] is removed from the database."
# Message that asks confirmation for user data removing.
confirm-level-deletion: "&e Please confirm that you want to remove [level] for [gamemode] from database."
# Message that appears when user clicks on library installation.
start-downloading: "&a Starting to download and import Challenges Library."
# Message that appears when writing multiline text.
written-text: "&a Input Text:"
# Message that appears after importing library data into database.
confirm-data-replacement: "&e Please confirm that you want to replace your current challenges with new one."
# Message that appears after successful data importing
new-challenges-imported: "&a Success, new Challenges for [gamemode] were imported."
# Message that appears after admin clicks on database exporting button.
exported-file-name: "&e Please enter a file name for the exported database file. (write 'cancel' to exit)"
# Message that appears after successful database exporting to file.
database-export-completed: "&a Success, the database export for [world] is completed. File [file] generated."
# Message that appears if input file name is already taken.
file-name-exist: "&c File with name '[id]' exists. Cannot overwrite."
# Message that asks for search value input.
write-search: "&e Please write a search value. (write 'cancel' to exit)"
# Message that appears after updating search value.
search-updated: "&a Search value updated."
titles:
# Title and subtitle may contain variables in [] that will be replaced with a proper message from the challenge object.
# [friendlyName] will be replaced with challenge friendly name.
# [level] will be replaced with level friendly name.
# [rewardText] will be replaced with the challenge reward text.
challenge-title: 'Successfully completed'
challenge-subtitle: '[friendlyName]'
# Title and subtitle may contain variables in [] that will be replaced with a proper message from the level object.
# [friendlyName] will be replaced with level friendly name.
# [rewardText] will be replaced with the level reward text.
level-title: 'Successfully completed'
level-subtitle: '[friendlyName]'
messages:
completed: '&2 You completed challenge [name] for [player]!'
already-completed: '&2 This challenge was already completed!'
reset: '&2 You reset challenge [name] for [player]!'
reset-all: '&2 All [player] challenges were reset!'
not-completed: '&2 This challenge is not completed yet!'
migrate-start: '&2 Start migrating challenges addon data.'
migrate-end: '&2 Challenges addon data updated to new format.'
migrate-not: '&2 All data is valid.'
start-downloading: '&5 Starting to download and import Challenges Library.'
you-completed-challenge: '&2 You completed the [value] &r &2 challenge!'
you-repeated-challenge: '&2 You repeated the [value] &r &2 challenge!'
you-repeated-challenge-multiple: '&2 You repeated the [value] &r &2 challenge [count] times!'
you-completed-level: '&2 You completed the [value] &r &2 level!'
name-has-completed-challenge: '&5 [name] has completed the [value] &r &5 challenge!'
name-has-completed-level: '&5 [name] has completed the [value] &r &5 level!'
load-skipping: '"[value]" already exists - skipping'
load-overwriting: 'Overwriting "[value]"'
load-add: 'Adding new object: [value]'
errors:
no-name: '&c Missing challenge name'
unknown-challenge: '&c Unknown challenge'
not-valid-integer: |-
&c Given integer "[value]" is not valid!
Value should be between [min] and [max].
not-deployed: '&c Challenge is not deployed!'
not-on-island: '&c You must be on your island to do that!'
challenge-level-not-available: '&c You have not unlocked the required level to complete this challenge.'
not-repeatable: '&c This challenge is not repeatable!'
wrong-environment: '&c You are in the wrong environment!'
not-enough-items: '&c You do not have enough [items] to complete this challenge!'
not-close-enough: '&c You must be standing within [number] blocks of all required items.'
you-still-need: '&c You still need [amount] x [item]'
missing-addon: '&c Cannot complete challenge: Required addon or plugin is missing.'
incorrect: '&c Cannot complete challenge: Requirements are incorrect.'
not-enough-money: '&c It is necessary to have [value] on your account to complete the challenge.'
not-enough-experience: '&c It is necessary to have [value] EXP to complete this challenge.'
island-level: '&c Your island must be level [number] or greater to complete this challenge!'
no-load: '&c Error: Could not load [file]. Error [message]'
load-error: '&c Error: Cannot load [value].'
no-rank: "&c You do not have rank that is high enough to do that."
cannot-remove-items: '&c Some items cannot be removed from your inventory!'
exist-challenges-or-levels: '&c Challenges already exist in your world. Cannot proceed!'
no-challenges: '&c Challenges are not implemented in this world yet!'
no-challenges-admin: '&c Challenges are not implemented in this world yet! Use &5 /[command] &c to add them!'
missing-arguments: '&c Command is missing arguments.'
no-multiple-permission: "&c You do not have permission to complete this challenge multiple times at once."
invalid-level: "&c Level [level] contains invalid data. It will not be loaded from database!"
invalid-challenge: "&c Challenge [challenge] contains invalid data. It will not be loaded from database!"
no-library-entries: "&c Cannot find any library entries. Nothing to show."
not-hooked: "&c Challenges Addon could not find any GameMode."
timeout: "&c This challenge requires to wait [timeout] between completions. You must wait [wait-time] till complete it again."
requirement-not-met: "&c This challenge requires [statistic] to have [number]. You have only [value]. "
requirement-not-met-entity: "&c This challenge requires [statistic] [entity] to have [number]. You have only [value]. "
requirement-not-met-material: "&c This challenge requires [statistic] [material] to have [number]. You have only [value]. "
# # Showcase for manual material translation
# materials:
# # Names should be lowercase.
# cobblestone: "Cobblestone"
# # Also supports descriptions.
# stone:
# name: "Stone"
# description: ""
# item-stacks:
# # Non-specific item meta translations.
# # TYPE is the item type
# # META is a content of item meta.
# generic: "[type] [meta]"
# # Non-specific meta translations. Will replace [meta]
# meta:
# upgraded: "Upgraded"
# extended: "Extended"
# potion-meta: "&e [type] [upgraded] [extended]"
# # Be aware, enchants are always listed below item in separate line.
# enchant-meta: " &7 - &e [type] [level]"
# skull-meta: ": &e [player-name]"
# book-meta: "&e [title] [author]"
# # Custom Enchantment Translation.
# enchant:
# menting: "Mending"
# unbreaking: "Unbreaking"
# # Custom Potion Translation.
# potion-type:
# water_breathing: "Water Breathing"
# # You can also create specific item translations
# # Like translate all potions.
# potion:
# # This will overwrite generic translation.
# name: "[type] [upgraded] [extended]"
# # Type is either specific translation or potion effect.
# uncraftable: "Uncraftable"
# water: "Water"
# mundane: "Mundane"
# thick: "Thick"
# awkward: "Awkward"
# night_vision: "Potion of Night Vision"
# invisibility: "Potion of Invisibility"
# jump: "Potion of Leaping"
# fire_resistance: "Potion of Fire Resistance"
# speed: "Potion of Swiftness"
# slowness: "Potion of Slowness"
# water_breathing: "Potion of Water Breathing"
# instant_heal: "Potion of Healing"
# instant_damage: "Potion of Harming"
# poison: "Potion of Poison"
# regen: "Potion of Regeneration"
# strength: "Potion of Strength"
# weakness: "Potion of Weakness"
# luck: "Potion of Luck"
# turtle_master: "Potion of Turtle Master"
# slow_falling: "Potion of Slow Falling"
# stone_shovel:
# # This will mean that only stone shovels will not show
# # meta information.
# name: "[type]"
#
# # Showcase how to support multi-linguistic challenges
# challenges:
# # Database ID name.
# example_challenge_id:
# name: "&2 Translated Name"
# description: |-
# &7 Translated Custom
# &7 description
# reward-text: |-
# &7 Translated Reward
# &7 text
# repeat-reward-text: |-
# &7 Translated Repeat
# &7 Reward text
# levels:
# # Database ID name.
# example_level_id:
# name: "&2 Translated Name"
# description: |-
# &7 Translated Custom
# &7 description
# reward-text: |-
# &7 Translated Reward
# &7 text
protection:
flags:
CHALLENGES_ISLAND_PROTECTION:
description: "&5 &o Toggle who can\n&5 &o complete challenges"
name: "Challenges protection"
CHALLENGES_WORLD_PROTECTION:
description: "&5 &o Enable/disable\n&5 &o requirement for players to\n&5 &o be on their island to\n&5 &o complete a challenge."
name: "Challenges Island limitation"
hint: "No challenges outside island"
version: 12