mirror of
https://github.com/BentoBoxWorld/Level.git
synced 2024-11-13 06:07:26 +01:00
Adds new config options. Prevents queue stuffing.
Players without cooldowns will not be able to stuff the level queue with calculation requests. Only one island level calculation at a time. Watch dog timeout on calculations added. Default 5 minutes. Config option to not use island zeroing.
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49e56b515a
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000463e10c
@ -147,17 +147,20 @@ public class IslandLevelCalculator {
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private final Results results;
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private long duration;
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private final boolean zeroIsland;
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/**
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* Constructor to get the level for an island
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* @param addon - Level addon
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* @param island - the island to scan
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* @param r - completable result that will be completed when the calculation is complete
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* @param zeroIsland - true if the calculation is due to an island zeroing
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*/
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public IslandLevelCalculator(Level addon, Island island, CompletableFuture<Results> r) {
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public IslandLevelCalculator(Level addon, Island island, CompletableFuture<Results> r, boolean zeroIsland) {
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this.addon = addon;
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this.island = island;
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this.r = r;
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this.zeroIsland = zeroIsland;
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results = new Results();
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duration = System.currentTimeMillis();
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chunksToCheck = getChunksToScan(island);
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@ -536,4 +539,11 @@ public class IslandLevelCalculator {
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addon.getPipeliner().setTime(System.currentTimeMillis() - duration);
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// All done.
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}
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/**
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* @return the zeroIsland
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*/
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boolean isNotZeroIsland() {
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return !zeroIsland;
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}
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}
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@ -1,8 +1,8 @@
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package world.bentobox.level.calculators;
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import java.util.HashSet;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Queue;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -12,6 +12,7 @@ import org.bukkit.scheduler.BukkitTask;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.level.Level;
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import world.bentobox.level.calculators.Results.Result;
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/**
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* A pipeliner that will process one island at a time
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@ -22,7 +23,7 @@ public class Pipeliner {
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private static final int START_DURATION = 10; // 10 seconds
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private final Queue<IslandLevelCalculator> toProcessQueue;
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private final Set<IslandLevelCalculator> inProcessQueue;
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private final Map<IslandLevelCalculator, Long> inProcessQueue;
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private final BukkitTask task;
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private final Level addon;
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private long time;
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@ -34,7 +35,7 @@ public class Pipeliner {
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public Pipeliner(Level addon) {
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this.addon = addon;
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toProcessQueue = new ConcurrentLinkedQueue<>();
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inProcessQueue = new HashSet<>();
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inProcessQueue = new HashMap<>();
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// Loop continuously - check every tick if there is an island to scan
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task = Bukkit.getScheduler().runTaskTimer(BentoBox.getInstance(), () -> {
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if (!BentoBox.getInstance().isEnabled()) {
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@ -47,7 +48,7 @@ public class Pipeliner {
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IslandLevelCalculator iD = toProcessQueue.poll();
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// Ignore deleted or unonwed islands
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if (!iD.getIsland().isDeleted() && !iD.getIsland().isUnowned()) {
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inProcessQueue.add(iD);
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inProcessQueue.put(iD, System.currentTimeMillis());
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// Start the scanning of a island with the first chunk
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scanChunk(iD);
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}
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@ -82,6 +83,17 @@ public class Pipeliner {
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if (!Bukkit.isPrimaryThread()) {
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addon.getPlugin().logError("scanChunk not on Primary Thread!");
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}
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// Timeout check
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if (System.currentTimeMillis() - inProcessQueue.get(iD) > addon.getSettings().getCalculationTimeout() * 60000) {
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// Done
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inProcessQueue.remove(iD);
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iD.getR().complete(new Results(Result.TIMEOUT));
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addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + iD.getIsland());
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if (!iD.isNotZeroIsland()) {
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addon.logError("Island level was being zeroed.");
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}
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return;
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}
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if (Boolean.TRUE.equals(r) || task.isCancelled()) {
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// scanNextChunk returns true if there are more chunks to scan
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scanChunk(iD);
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@ -96,18 +108,33 @@ public class Pipeliner {
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/**
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* Adds an island to the scanning queue
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* @param island - the island to scan
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*
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* Adds an island to the scanning queue but only if the island is not already in the queue
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* @param island - the island to scan
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* @return CompletableFuture of the results. Results will be null if the island is already in the queue
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*/
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public CompletableFuture<Results> addIsland(Island island) {
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// Check if queue already contains island and it's not an island zero calculation
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if (inProcessQueue.keySet().parallelStream().filter(IslandLevelCalculator::isNotZeroIsland)
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.map(IslandLevelCalculator::getIsland).anyMatch(island::equals)
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|| toProcessQueue.parallelStream().filter(IslandLevelCalculator::isNotZeroIsland)
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.map(IslandLevelCalculator::getIsland).anyMatch(island::equals)) {
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return CompletableFuture.completedFuture(new Results(Result.IN_PROGRESS));
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}
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return addToQueue(island, false);
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}
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/**
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* Adds an island to the scanning queue
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* @param island - the island to scan
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* @return CompletableFuture of the results
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*/
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public CompletableFuture<Results> zeroIsland(Island island) {
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return addToQueue(island, true);
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}
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private CompletableFuture<Results> addToQueue(Island island, boolean zeroing) {
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CompletableFuture<Results> r = new CompletableFuture<>();
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// Check if queue already contains island
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/*
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if (processQueue.parallelStream().map(IslandLevelCalculator::getIsland).anyMatch(island::equals)) {
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return CompletableFuture.completedFuture(null);
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}*/
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toProcessQueue.add(new IslandLevelCalculator(addon, island, r));
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toProcessQueue.add(new IslandLevelCalculator(addon, island, r, zeroing));
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count++;
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return r;
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}
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@ -136,8 +163,10 @@ public class Pipeliner {
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addon.log("Stopping Level queue");
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task.cancel();
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this.inProcessQueue.clear();
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this.toProcessQueue.clear();
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this.toProcessQueue.clear();
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}
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}
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@ -10,6 +10,20 @@ import com.google.common.collect.HashMultiset;
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import com.google.common.collect.Multiset;
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public class Results {
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public enum Result {
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/**
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* A level calc is already in progress
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*/
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IN_PROGRESS,
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/**
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* Results will be available
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*/
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AVAILABLE,
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/**
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* Result if calculation timed out
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*/
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TIMEOUT
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}
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List<String> report;
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final Multiset<Material> mdCount = HashMultiset.create();
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final Multiset<Material> uwCount = HashMultiset.create();
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@ -22,7 +36,15 @@ public class Results {
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AtomicInteger deathHandicap = new AtomicInteger(0);
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AtomicLong pointsToNextLevel = new AtomicLong(0);
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AtomicLong initialLevel = new AtomicLong(0);
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final Result state;
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public Results(Result state) {
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this.state = state;
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}
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public Results() {
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this.state = Result.AVAILABLE;
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}
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/**
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* @return the deathHandicap
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*/
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@ -101,5 +123,11 @@ public class Results {
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public Multiset<Material> getUwCount() {
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return uwCount;
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}
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/**
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* @return the state
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*/
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public Result getState() {
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return state;
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}
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}
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@ -10,6 +10,7 @@ import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.level.Level;
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import world.bentobox.level.calculators.Results;
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import world.bentobox.level.calculators.Results.Result;
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public class IslandLevelCommand extends CompositeCommand {
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@ -88,6 +89,13 @@ public class IslandLevelCommand extends CompositeCommand {
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long oldLevel = addon.getManager().getIslandLevel(getWorld(), playerUUID);
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addon.getManager().calculateLevel(playerUUID, island).thenAccept(results -> {
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if (results == null) return; // island was deleted or become unowned
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if (results.getState().equals(Result.IN_PROGRESS)) {
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user.sendMessage("island.level.in-progress");
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return;
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} else if (results.getState().equals(Result.TIMEOUT)) {
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user.sendMessage("island.level.time-out");
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return;
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}
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showResult(user, playerUUID, island, oldLevel, results);
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});
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return true;
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@ -18,13 +18,30 @@ public class ConfigSettings implements ConfigObject {
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@ConfigComment("Level will NOT hook into these game mode addons.")
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@ConfigEntry(path = "disabled-game-modes")
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private List<String> gameModes = Collections.emptyList();
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@ConfigComment("")
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@ConfigComment("Number of concurrent island calculations")
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@ConfigComment("If your CPU can handle it, you can run parallel island calcs if there are more than one in the queue")
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@ConfigEntry(path = "concurrent-island-calcs")
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private int concurrentIslandCalcs = 1;
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@ConfigComment("")
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@ConfigComment("Island level calculation timeout in minutes.")
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@ConfigComment("If an island takes longer that this time to calculate, then the calculation will abort.")
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@ConfigComment("Generally, calculation should only take a few seconds, so if this ever triggers then something is not right.")
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@ConfigEntry(path = "calculation-timeout")
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private int calculationTimeout = 5;
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@ConfigComment("")
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@ConfigComment("Zero island levels on new island or island reset")
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@ConfigComment("If true, Level will calculate the starter island's level and remove it from any future level calculations.")
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@ConfigComment("If false, the player's starter island and will count towards their level.")
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@ConfigComment("This will reduce CPU if it isn't used.")
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@ConfigEntry(path = "zero-new-island-levels")
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private boolean zeroNewIslandLevels = true;
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@ConfigComment("")
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@ConfigComment("Calculate island level on login")
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@ConfigComment("This silently calculates the player's island level when they login")
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@ -316,8 +333,35 @@ public class ConfigSettings implements ConfigObject {
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}
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/**
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* @return the zeroNewIslandLevels
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*/
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public boolean isZeroNewIslandLevels() {
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return zeroNewIslandLevels;
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}
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/**
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* @param zeroNewIslandLevels the zeroNewIslandLevels to set
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*/
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public void setZeroNewIslandLevels(boolean zeroNewIslandLevels) {
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this.zeroNewIslandLevels = zeroNewIslandLevels;
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}
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/**
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* @return the calculationTimeout
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*/
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public int getCalculationTimeout() {
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return calculationTimeout;
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}
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/**
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* @param calculationTimeout the calculationTimeout to set
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*/
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public void setCalculationTimeout(int calculationTimeout) {
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this.calculationTimeout = calculationTimeout;
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}
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}
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@ -39,20 +39,22 @@ public class IslandActivitiesListeners implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandCreatedEvent e) {
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zeroIsland(e.getIsland());
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if (addon.getSettings().isZeroNewIslandLevels()) {
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zeroIsland(e.getIsland());
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandResettedEvent e) {
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zeroIsland(e.getIsland());
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if (addon.getSettings().isZeroNewIslandLevels()) {
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zeroIsland(e.getIsland());
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}
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}
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private void zeroIsland(final Island island) {
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// Clear the island setting
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if (island.getOwner() != null && island.getWorld() != null) {
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addon.getPipeliner().addIsland(island).thenAccept(results ->
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addon.getPipeliner().zeroIsland(island).thenAccept(results ->
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addon.getManager().setInitialIslandLevel(island, results.getLevel()));
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}
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}
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@ -775,6 +775,11 @@ blocks:
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ZOMBIE_HEAD: 1
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ZOMBIE_WALL_HEAD: 1
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worlds:
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caveblock-world:
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STONE: 0
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GRANITE: 0
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ANDESITE: 0
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DIORITE: 0
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acidisland_world:
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SAND: 0
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SANDSTONE: 0
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@ -9,6 +9,17 @@ disabled-game-modes:
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# Number of concurrent island calculations
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# If your CPU can handle it, you can run parallel island calcs if there are more than one in the queue
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concurrent-island-calcs: 1
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#
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# Island level calculation timeout in minutes.
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# If an island takes longer that this time to calculate, then the calculation will abort.
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# Generally, calculation should only take a few seconds, so if this ever triggers then something is not right.
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calculation-timeout: 5
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#
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# Zero island levels on new island or island reset
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# If true, Level will calculate the starter island's level and remove it from any future level calculations.
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# If this is false, the player's starter island and will count towards their level.
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# This will reduce CPU if it isn't used.
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zero-new-island-levels: true
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#
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# Calculate island level on login
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# This silently calculates the player's island level when they login
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@ -35,6 +35,8 @@ island:
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required-points-to-next-level: "&a [points] points required until the next level"
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deaths: "&c([number] deaths)"
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cooldown: "&c You must wait &b[time] &c seconds until you can do that again"
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in-progress: "&6 Island level calculation is in progress..."
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time-out: "&c The level calculation took too long. Please try again later."
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top:
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description: "show the Top Ten"
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