Merge branch 'develop' into add-total-points

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tastybento 2023-01-16 14:51:50 -08:00 committed by GitHub
commit 34af2dff65
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15 changed files with 590 additions and 78 deletions

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@ -14,10 +14,10 @@ jobs:
- uses: actions/checkout@v2
with:
fetch-depth: 0 # Shallow clones should be disabled for a better relevancy of analysis
- name: Set up JDK 16
- name: Set up JDK 17
uses: actions/setup-java@v1
with:
java-version: 16
java-version: 17
- name: Cache SonarCloud packages
uses: actions/cache@v1
with:

24
pom.xml
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@ -54,12 +54,16 @@
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
<java.version>16</java.version>
<java.version>17</java.version>
<!-- Non-minecraft related dependencies -->
<powermock.version>2.0.9</powermock.version>
<!-- More visible way how to change dependency versions -->
<spigot.version>1.16.5-R0.1-SNAPSHOT</spigot.version>
<spigot.version>1.19.2-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>1.20.0</bentobox.version>
<!-- Warps addon version -->
<warps.version>1.12.0</warps.version>
<!-- Visit addon version -->
<visit.version>1.4.0</visit.version>
<!-- Panel Utils version -->
<panelutils.version>1.1.0</panelutils.version>
<!-- Revision variable removes warning about dynamic version -->
@ -67,7 +71,7 @@
<!-- Do not change unless you want different name for local builds. -->
<build.number>-LOCAL</build.number>
<!-- This allows to change between versions. -->
<build.version>2.9.1</build.version>
<build.version>2.10.0</build.version>
<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
<sonar.organization>bentobox-world</sonar.organization>
<sonar.host.url>https://sonarcloud.io</sonar.host.url>
@ -185,6 +189,18 @@
<version>${bentobox.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>world.bentobox</groupId>
<artifactId>warps</artifactId>
<version>${warps.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>world.bentobox</groupId>
<artifactId>visit</artifactId>
<version>${visit.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>lv.id.bonne</groupId>
<artifactId>panelutils</artifactId>
@ -209,7 +225,7 @@
<dependency>
<groupId>com.github.DeadSilenceIV</groupId>
<artifactId>AdvancedChestsAPI</artifactId>
<version>1.8</version>
<version>2.9-BETA</version>
<scope>provided</scope>
</dependency>
<dependency>

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@ -13,8 +13,6 @@ import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin;
import org.eclipse.jdt.annotation.NonNull;
import org.eclipse.jdt.annotation.Nullable;
@ -22,9 +20,9 @@ import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.configuration.Config;
import world.bentobox.bentobox.api.events.BentoBoxReadyEvent;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.RanksManager;
import world.bentobox.bentobox.util.Util;
import world.bentobox.level.calculators.Pipeliner;
import world.bentobox.level.commands.AdminLevelCommand;
@ -39,16 +37,20 @@ import world.bentobox.level.config.ConfigSettings;
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.objects.IslandLevels;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.objects.TopTenData;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
import world.bentobox.warps.Warp;
/**
* @author tastybento
*
*/
public class Level extends Addon implements Listener {
public class Level extends Addon {
// The 10 in top ten
public static final int TEN = 10;
@ -64,6 +66,17 @@ public class Level extends Addon implements Listener {
private boolean roseStackersEnabled;
private final List<GameModeAddon> registeredGameModes = new ArrayList<>();
/**
* Local variable that stores if warpHook is present.
*/
private Warp warpHook;
/**
* Local variable that stores if visitHook is present.
*/
private VisitAddon visitHook;
@Override
public void onLoad() {
// Save the default config from config.yml
@ -99,7 +112,8 @@ public class Level extends Addon implements Listener {
// Register listeners
this.registerListener(new IslandActivitiesListeners(this));
this.registerListener(new JoinLeaveListener(this));
this.registerListener(this);
this.registerListener(new MigrationListener(this));
// Register commands for GameModes
registeredGameModes.clear();
getPlugin().getAddonsManager().getGameModeAddons().stream()
@ -126,10 +140,10 @@ public class Level extends Addon implements Listener {
advChestEnabled = advChest != null;
if (advChestEnabled) {
// Check version
if (compareVersions(advChest.getDescription().getVersion(), "14.2") > 0) {
if (compareVersions(advChest.getDescription().getVersion(), "23.0") > 0) {
log("Hooked into AdvancedChests.");
} else {
logError("Could not hook into AdvancedChests " + advChest.getDescription().getVersion() + " - requires version 14.3 or later");
logError("Could not hook into AdvancedChests " + advChest.getDescription().getVersion() + " - requires version 23.0 or later");
advChestEnabled = false;
}
}
@ -140,6 +154,45 @@ public class Level extends Addon implements Listener {
}
}
@Override
public void allLoaded()
{
super.allLoaded();
if (this.isEnabled())
{
this.hookExtensions();
}
}
/**
* This method tries to hook into addons and plugins
*/
private void hookExtensions()
{
// Try to find Visit addon and if it does not exist, display a warning
this.getAddonByName("Visit").ifPresentOrElse(addon ->
{
this.visitHook = (VisitAddon) addon;
this.log("Level Addon hooked into Visit addon.");
}, () ->
{
this.visitHook = null;
});
// Try to find Warps addon and if it does not exist, display a warning
this.getAddonByName("Warps").ifPresentOrElse(addon ->
{
this.warpHook = (Warp) addon;
this.log("Level Addon hooked into Warps addon.");
}, () ->
{
this.warpHook = null;
});
}
/**
* Compares versions
* @param version1
@ -165,39 +218,6 @@ public class Level extends Addon implements Listener {
return comparisonResult;
}
@EventHandler
public void onBentoBoxReady(BentoBoxReadyEvent e) {
// Perform upgrade check
manager.migrate();
// Load TopTens
manager.loadTopTens();
/*
* DEBUG code to generate fake islands and then try to level them all.
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
for (int i = 0; i < 1000; i++) {
try {
NewIsland.builder().addon(gm).player(User.getInstance(UUID.randomUUID())).name("default").reason(Reason.CREATE).noPaste().build();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
// Queue all islands DEBUG
getIslands().getIslands().stream().filter(Island::isOwned).forEach(is -> {
this.getManager().calculateLevel(is.getOwner(), is).thenAccept(r ->
log("Result for island calc " + r.getLevel() + " at " + is.getCenter()));
});
}, 60L);*/
}
private void registerPlaceholders(GameModeAddon gm) {
if (getPlugin().getPlaceholdersManager() == null) return;
// Island Level
@ -217,6 +237,9 @@ public class Level extends Addon implements Listener {
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
user -> getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level_max",
user -> String.valueOf(getManager().getIslandMaxLevel(gm.getOverWorld(), user.getUniqueId())));
// Visited Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
@ -272,6 +295,7 @@ public class Level extends Addon implements Listener {
if (island != null) {
// Sort members by rank
return island.getMembers().entrySet().stream()
.filter(e -> e.getValue() >= RanksManager.MEMBER_RANK)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue()))
.map(Map.Entry::getKey)
.map(getPlayers()::getName)
@ -515,4 +539,23 @@ public class Level extends Addon implements Listener {
return roseStackersEnabled;
}
/**
* Method Level#getVisitHook returns the visitHook of this object.
*
* @return {@code Visit} of this object, {@code null} otherwise.
*/
public VisitAddon getVisitHook()
{
return this.visitHook;
}
/**
* Method Level#getWarpHook returns the warpHook of this object.
*
* @return {@code Warp} of this object, {@code null} otherwise.
*/
public Warp getWarpHook()
{
return this.warpHook;
}
}

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@ -35,7 +35,6 @@ import world.bentobox.level.objects.TopTenData;
public class LevelsManager {
private static final String INTOPTEN = "intopten";
private static final TreeMap<BigInteger, String> LEVELS;
private static final int[] SLOTS = new int[] {4, 12, 14, 19, 20, 21, 22, 23, 24, 25};
private static final BigInteger THOUSAND = BigInteger.valueOf(1000);
static {
LEVELS = new TreeMap<>();
@ -45,7 +44,7 @@ public class LevelsManager {
LEVELS.put(THOUSAND.pow(3), "G");
LEVELS.put(THOUSAND.pow(4), "T");
}
private Level addon;
private final Level addon;
// Database handler for level data
private final Database<IslandLevels> handler;
@ -233,6 +232,19 @@ public class LevelsManager {
return island == null ? 0L : getLevelsData(island).getLevel();
}
/**
* Get the maximum level ever given to this island
* @param world - world where the island is
* @param targetPlayer - target player UUID
* @return Max level of the player's island or zero if player is unknown or UUID is null
*/
public long getIslandMaxLevel(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null) return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getMaxLevel();
}
/**
* Returns a formatted string of the target player's island level
* @param world - world where the island is
@ -342,7 +354,7 @@ public class LevelsManager {
/**
* Loads all the top tens from the database
*/
void loadTopTens() {
public void loadTopTens() {
topTenLists.clear();
Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
addon.log("Generating rankings");

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@ -135,6 +135,9 @@ public class IslandLevelCalculator {
case "tan":
x = Math.tan(Math.toRadians(x));
break;
case "log":
x = Math.log(x);
break;
default:
throw new RuntimeException("Unknown function: " + func);
}
@ -425,11 +428,11 @@ public class IslandLevelCalculator {
for (BlockState bs : chunk.getTileEntities()) {
if (bs instanceof Container) {
if (addon.isAdvChestEnabled()) {
AdvancedChest aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null) {
AdvancedChest<?,?> aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null && aChest.getChestType().getName().equals("NORMAL")) {
aChest.getPages().stream().map(ChestPage::getItems).forEach(c -> {
for (ItemStack i : c) {
countItemStack(i);
for (Object i : c) {
countItemStack((ItemStack)i);
}
});
continue;

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@ -90,7 +90,7 @@ public class ConfigSettings implements ConfigObject {
@ConfigComment("Island level calculation formula")
@ConfigComment("blocks - the sum total of all block values, less any death penalty")
@ConfigComment("level_cost - in a linear equation, the value of one level")
@ConfigComment("This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer")
@ConfigComment("This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer")
@ConfigComment("for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)")
@ConfigEntry(path = "level-calc")
private String levelCalc = "blocks / level_cost";

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@ -0,0 +1,61 @@
//
// Created by BONNe
// Copyright - 2022
//
package world.bentobox.level.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import world.bentobox.bentobox.api.events.BentoBoxReadyEvent;
import world.bentobox.level.Level;
/**
* This listener checks when BentoBox is ready and then tries to migrate Levels addon database, if it is required.
*/
public class MigrationListener implements Listener
{
public MigrationListener(Level addon)
{
this.addon = addon;
}
@EventHandler
public void onBentoBoxReady(BentoBoxReadyEvent e) {
// Perform upgrade check
this.addon.getManager().migrate();
// Load TopTens
this.addon.getManager().loadTopTens();
/*
* DEBUG code to generate fake islands and then try to level them all.
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
for (int i = 0; i < 1000; i++) {
try {
NewIsland.builder().addon(gm).player(User.getInstance(UUID.randomUUID())).name("default").reason(Reason.CREATE).noPaste().build();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
// Queue all islands DEBUG
getIslands().getIslands().stream().filter(Island::isOwned).forEach(is -> {
this.getManager().calculateLevel(is.getOwner(), is).thenAccept(r ->
log("Result for island calc " + r.getLevel() + " at " + is.getCenter()));
});
}, 60L);*/
}
private final Level addon;
}

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@ -43,6 +43,11 @@ public class IslandLevels implements DataObject {
*/
@Expose
private long pointsToNextLevel;
/**
* The maximum level this island has ever had
*/
@Expose
private long maxLevel;
/**
* Total points
@ -100,6 +105,10 @@ public class IslandLevels implements DataObject {
*/
public void setLevel(long level) {
this.level = level;
// Track maximum level
if (level > this.maxLevel) {
maxLevel = level;
}
}
/**
@ -142,6 +151,13 @@ public class IslandLevels implements DataObject {
*/
public void setTotalPoints(long totalPoints) {
this.totalPoints = totalPoints;
/**
* Get the maximum level ever set using {@link #setLevel(long)}
* @return the maxLevel
*/
public long getMaxLevel() {
return maxLevel;
}
/**

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@ -13,6 +13,7 @@ import java.io.File;
import java.util.*;
import java.util.stream.Collectors;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.TemplatedPanel;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
@ -185,22 +186,66 @@ public class TopLevelPanel
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
activeActions.removeIf(action ->
"VIEW".equalsIgnoreCase(action.actionType()) && island.getOwner() == null &&
island.getMemberSet(RanksManager.MEMBER_RANK).
contains(this.user.getUniqueId()));
{
switch (action.actionType().toUpperCase())
{
case "WARP" -> {
return island.getOwner() == null ||
this.addon.getWarpHook() == null ||
!this.addon.getWarpHook().getWarpSignsManager().hasWarp(this.world, island.getOwner());
}
case "VISIT" -> {
return island.getOwner() == null ||
this.addon.getVisitHook() == null ||
!this.addon.getVisitHook().getAddonManager().preprocessTeleportation(this.user, island);
}
case "VIEW" -> {
return island.getOwner() == null ||
!island.getMemberSet(RanksManager.MEMBER_RANK).contains(this.user.getUniqueId());
}
default -> {
return false;
}
}
});
// Add Click handler
builder.clickHandler((panel, user, clickType, i) ->
{
for (ItemTemplateRecord.ActionRecords action : activeActions)
{
if ((clickType == action.clickType() || action.clickType() == ClickType.UNKNOWN) &&
"VIEW".equalsIgnoreCase(action.actionType()))
if (clickType == action.clickType() || action.clickType() == ClickType.UNKNOWN)
{
this.user.closeInventory();
// Open Detailed GUI.
switch (action.actionType().toUpperCase())
{
case "WARP" -> {
this.user.closeInventory();
this.addon.getWarpHook().getWarpSignsManager().warpPlayer(this.world, this.user, island.getOwner());
}
case "VISIT" -> {
// The command call implementation solves necessity to check for all visits options,
// like cool down, confirmation and preprocess in single go. Would it be better to write
// all logic here?
DetailsPanel.openPanel(this.addon, this.world, this.user);
this.addon.getPlugin().getIWM().getAddon(this.world).
flatMap(GameModeAddon::getPlayerCommand).ifPresent(command ->
{
String mainCommand =
this.addon.getVisitHook().getSettings().getPlayerMainCommand();
if (!mainCommand.isBlank())
{
this.user.closeInventory();
this.user.performCommand(command.getTopLabel() + " " + mainCommand + " " + island.getOwner());
}
});
}
case "VIEW" -> {
this.user.closeInventory();
// Open Detailed GUI.
DetailsPanel.openPanel(this.addon, this.world, this.user);
}
}
}
}

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@ -53,7 +53,7 @@ levelcost: 100
# Island level calculation formula
# blocks - the sum total of all block values, less any death penalty
# level_cost - in a linear equation, the value of one level
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer
# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
level-calc: blocks / level_cost
#

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@ -175,6 +175,9 @@ level:
right-click-to-clear: "&e Right Click &7 to clear."
click-to-asc: "&e Click &7 to sort in increasing order."
click-to-desc: "&e Click &7 to sort in decreasing order."
click-to-warp: "&e Click &7 to warp."
click-to-visit: "&e Click &7 to visit."
right-click-to-visit: "&e Right Click &7 to visit."
conversations:
# Prefix for messages that are send from server.
prefix: "&l&6 [BentoBox]: &r"

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@ -1,7 +1,7 @@
---
admin:
level:
parameters: "<joueur>"
parameters: "<player>"
description: calcule le niveau d'île d'un joueur
sethandicap:
parameters: "<player> <handicap>"
@ -18,7 +18,7 @@ admin:
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: retire le joueur du top 10
parameters: "<joueur>"
parameters: "<player>"
island:
level:
parameters: "[joueur]"
@ -49,12 +49,127 @@ island:
names-island: île de [name]
syntax: "[name] x [number]"
hint: "&c Exécuter level pour voir le rapport des blocs"
value:
description: affiche la valeur d'un bloc
success: "&7Valeur de ce bloc : &e[value]"
success-underwater: "&7Valeur de ce bloc en dessous du niveau de la mer : &e[value]"
empty-hand: "&cIl n'y a aucun bloc dans votre main"
no-value: "&cCet objet n'a pas de valeur."
level:
commands:
value:
parameters: "[hand|<material>]"
description: affiche la valeur des blocs. Ajoutez 'hand' à la fin pour afficher
la valeur de l'objet en main.
gui:
titles:
top: "&0&l Top Islands"
detail-panel: "&0&l [name]'s island"
value-panel: "&0&l Block Values"
buttons:
island:
empty: "&f&l [name]. place"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: "[player]'s Island"
owner: "&7&l Propriétaire: &r&b [player]"
members-title: "&7&l Membres:"
member: "&b - [player]"
unknown: inconnue
place: "&7&o [number]. &r&7 place"
level: "&7 Level: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
limit: "&7 Block limit: &e [number]"
count: "&7 Nombre de blocs: &e [number]"
calculated: "&7 Valeur calculée: &e [number]"
all_blocks:
name: "&f&l Tous les blocs"
description: |-
&7 Afficher tous les blocs
&7 sur l'île.
above_sea_level:
name: "&f&l Blocs au-dessus du niveau de la mer"
description: |-
&7 Afficher uniquement les blocs
&7 qui sont au-dessus du niveau
&7 de la mer.
underwater:
name: "&f&l Blocs sous le niveau de la mer"
description: |-
&7 Afficher uniquement les blocs
&7 situés sous le niveau
&7 de la mer.
spawner:
name: "&f&l Spawners"
description: "&7 Afficher uniquement les spawners."
filters:
name:
name: "&f&l STrier par nom"
description: "&7 Trier tous les blocs par nom."
value:
name: "&f&l Trier par valeur"
description: "&7 Triez tous les blocs par leur valeur."
count:
name: "&f&l Trier par nombre"
description: "&7 Trier tous les blocs par leur montant."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
underwater: "&7 Sous le niveau de la mer : &e [number]"
limit: "&7 Block limit: &e [number]"
previous:
name: "&f&l Page précédente"
description: "&7 Passer à la page [number]"
next:
name: "&f&l Page suivante"
description: "&7 Passer à la page [number]"
search:
name: "&f&l Rechercher"
description: "&7 Recherche une valeur \n&7 spécifique."
search: "&b Valeur : [value]"
tips:
click-to-view: "&e Cliquez &7 pour afficher."
click-to-previous: "&e Cliquez &7 pour afficher la page précédente."
click-to-next: "&e Cliquez &7 pour afficher la page suivante."
click-to-select: "&e Cliquez &7 pour sélectionner."
left-click-to-cycle-up: "&e Clic gauche &7 pour monter."
right-click-to-cycle-down: "&e Clic droit &7 pour descendre."
left-click-to-change: "&e Clic gauche &7 pour éditer."
right-click-to-clear: "&e Clic droit &7 pour effacer."
click-to-asc: "&e Cliquez &7 pour trier par ordre croissant."
click-to-desc: "&e Cliquez &7 pour trier par ordre décroissant."
click-to-warp: "&e Cliquer &7 to warp."
click-to-visit: "&e Cliquer &7 pour visiter."
right-click-to-visit: "&e Clic droit&7 pour visiter."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Niveau d'exécution pour voir le rapport de blocage."
cancel-string: annuler
exit-string: annuler, sortir, quitter
write-search: "&e Veuillez entrer une valeur de recherche. (Ecrivez 'cancel' pour
quitter)"
search-updated: "&a Valeur de recherche mise à jour."
cancelled: "&c Conversation annulée !"
no-value: "&c Cet item n'a aucune valeur."
unknown-item: "&c Le '[material]' n'existe pas dans le jeu."
value: "&7 La valeur de '[material]' est : &e[value]"
value-underwater: "&7 La valeur de '[material]' sous le niveau de la mer : &e[value]"
empty-hand: "&c Il n'y a pas de blocs dans votre main"
meta:
authors:
'0': plagoutte

View File

@ -5,6 +5,9 @@ admin:
description: oblicza poziom wyspy
sethandicap:
parameters: "<gracz> <uposledzenie>"
description: ustawić 0 poziom wyspy, zwykle poziom wyspy startowej
changed: "&a Początkowy poziom wysp został zmieniony z [number] na [new_number]."
invalid-level: "&c Nieprawidłowy poziom. Użyj liczby całkowitej."
levelstatus:
description: pokazuje ile wysp znajduje się w kolejce do skanowania
islands-in-queue: "&a Wyspy w kolejce: [number]"
@ -23,7 +26,7 @@ island:
estimated-wait: "&a Szacowany czas: [number] sekund"
in-queue: "&a Jestes numerem [number] w kolejce"
island-level-is: "&aPoziom wyspy wynosi &b[level]"
required-points-to-next-level: "&a[points] punktów do następnego poziomu"
required-points-to-next-level: "&aPozostało [points] punktów do następnego poziomu"
deaths: "&c([number] śmierci)"
cooldown: "&cMusisz zaczekać &b[time] &csekund przed następnym obliczeniem poziomu"
in-progress: "&6 Trwa obliczanie poziomu twojej wyspy..."
@ -44,9 +47,125 @@ island:
names-island: Wyspa gracza [name]
syntax: "[name] x [number]"
hint: "&c Uruchom poziom, aby wyświetlić raport o blokach"
value:
description: pokazuje wartość dowolnego przedmiotu
success: "&7Wartość punktowa tego bloku wynosi: &e[value]"
success-underwater: "&7Wartość tego bloku poniżej poziomu morza: &e[value]"
empty-hand: "&cNie trzymasz żadnego bloku."
no-value: "&cTen przedmiot nie ma wartości :("
level:
commands:
value:
parameters: "[hand|<materiał>]"
description: pokazuje wartość bloków. Dodaj „hand” na końcu, aby wyświetlić
wartość pozycji w ręku.
gui:
titles:
top: "&0&l Najlepsze wyspy"
detail-panel: "&0&l Wyspa gracza [name] "
value-panel: "&0&l Wartości bloków"
buttons:
island:
empty: "&f&l [name]. miejsce"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: wyspa gracza [player]
owner: "&7&l Lider: &r&b [player]"
members-title: "&7&l Członkowie:"
member: "&b - [player]"
unknown: nieznany
place: "&7&o [number]. &r&7 miejsce"
level: "&7 Poziom: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Identyfikator bloku: &e [id]"
value: "&7 Wartość bloku: &e [number]"
limit: "&7 Limit bloków: &e [number]"
count: "&7 Numer bloku: &e [number]"
calculated: "&7 Obliczona wartość: &e [number]"
all_blocks:
name: "&f&l Wszystkie bloki"
description: |-
&7 Wyświetl wszystkie bloki
&7 na wyspie.
above_sea_level:
name: "&f&l Bloki nad poziomem morza"
description: |-
&7 Wyświetlaj tylko bloki
&7 które są nad poziomem
&7 morza
underwater:
name: "&f&l Bloki pod poziomem morza"
description: |-
&7 Wyświetlaj tylko bloki
&7 ponad poziomem morza
spawner:
name: "&f&l Spawnery"
description: "&7 Wyświetlaj tylko spawnery."
filters:
name:
name: "&f&l Sortuj według nazwy"
description: "&7 Sortuj wszystkie bloki według nazwy."
value:
name: "&f&l Sortuj według wartości"
description: "&7 Sortuj wszystkie bloki według ich wartości."
count:
name: "&f&l Sortuj według liczby"
description: "&7 Sortuj wszystkie bloki według ich ilości."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Identyfikator bloku: &e [id]"
value: "&7 Wartość bloku: &e [number]"
underwater: "&7 Poniżej poziomu morza: &e [number]"
limit: "&7 Limit bloku: &e [number]"
previous:
name: "&f&l Poprzednia strona"
description: "&7 Przełącz na stronę [number]"
next:
name: "&f&l Następna strona"
description: "&7 Przełącz na stronę [number]"
search:
name: "&f&l Szukaj"
description: |-
&7 Wyszukaj konkretną
&7 wartość.
search: "&b Wartość: [value]"
tips:
click-to-view: "&e Kliknij &7, aby wyświetlić."
click-to-previous: "&e Kliknij &7, aby wyświetlić poprzednią stronę."
click-to-next: "&e Kliknij &7, aby wyświetlić następną stronę."
click-to-select: "&e Kliknij &7, aby wybrać."
left-click-to-cycle-up: "&e Kliknij lewym przyciskiem &7, aby przejść w górę."
right-click-to-cycle-down: "&e Kliknij prawym przyciskiem &7, aby przejść w
dół."
left-click-to-change: "&e Kliknij lewym przyciskiem &7, aby edytować."
right-click-to-clear: "&e Kliknij prawym przyciskiem &7, aby wyczyścić."
click-to-asc: "&e Kliknij &7, aby posortować w porządku rosnącym."
click-to-desc: "&e Kliknij &7, aby posortować w porządku malejącym."
click-to-warp: "&e Kliknij&7, aby przenieść"
click-to-visit: "&e Kliknij&7, aby odwiedzić"
right-click-to-visit: "&e Kliknij prawym przyciskiem &7, aby odwiedzić."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Wykonaj sprawdzenie poziomu, przed raportem bloków"
cancel-string: anuluj
exit-string: cancel, exit, quit, anuluj
write-search: "&e Wprowadź wartość wyszukiwania. (Napisz „anuluj”, aby wyjść)"
search-updated: "&a Zaktualizowano wartość wyszukiwania."
cancelled: "&c Rozmowa została anulowana!"
no-value: "&c Ten element nie ma wartości."
unknown-item: "&c „[material]” nie istnieje w grze."
value: "&7 Wartość '[material]' to: &e[value]"
value-underwater: "&7 Wartość „[material]” poniżej poziomu morza: &e[value]"
empty-hand: "&c W twojej ręce nie ma bloków"

View File

@ -17,6 +17,13 @@ top_panel:
data:
type: TOP
index: 1
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -28,6 +35,13 @@ top_panel:
data:
type: TOP
index: 2
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -38,6 +52,13 @@ top_panel:
data:
type: TOP
index: 3
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -49,6 +70,13 @@ top_panel:
data:
type: TOP
index: 4
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -59,6 +87,13 @@ top_panel:
data:
type: TOP
index: 5
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -69,6 +104,13 @@ top_panel:
data:
type: TOP
index: 6
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -79,6 +121,13 @@ top_panel:
data:
type: TOP
index: 7
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -89,6 +138,13 @@ top_panel:
data:
type: TOP
index: 8
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -99,6 +155,13 @@ top_panel:
data:
type: TOP
index: 9
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
@ -109,6 +172,13 @@ top_panel:
data:
type: TOP
index: 10
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty

View File

@ -270,6 +270,15 @@ public class LevelsManagerTest {
//Map<UUID, Long> tt = lm.getTopTen(world, 10);
//assertEquals(1, tt.size());
//assertTrue(tt.get(uuid) == 10000);
assertEquals(10000L, lm.getIslandMaxLevel(world, uuid));
results.setLevel(5000);
lm.calculateLevel(uuid, island);
// Complete the pipelined completable future
cf.complete(results);
assertEquals(5000L, lm.getLevelsData(island).getLevel());
// Still should be 10000
assertEquals(10000L, lm.getIslandMaxLevel(world, uuid));
}