Remove saving to database on disable.

https://github.com/BentoBoxWorld/Level/issues/229

First, the top ten tables are never actually used or loaded. They are
created in memory by loading the island levels. So there is no reason to
keep saving them.
Second, the island level data is saved every time it is changed, so
there is no need to save all of the cache on exit.
This commit is contained in:
tastybento 2021-08-08 10:33:09 -07:00
parent 1321bcf9d6
commit 6ddc0471cf
3 changed files with 11 additions and 48 deletions

View File

@ -247,11 +247,6 @@ public class Level extends Addon implements Listener {
public void onDisable() {
// Stop the pipeline
this.getPipeliner().stop();
// Save player data and the top tens
if (manager != null) {
manager.save();
}
}
private void loadBlockSettings() {

View File

@ -64,8 +64,6 @@ public class LevelsManager {
private final Database<IslandLevels> handler;
// A cache of island levels.
private final Map<String, IslandLevels> levelsCache;
private final Database<TopTenData> topTenHandler;
// Top ten lists
private final Map<World,TopTenData> topTenLists;
// Background
@ -79,8 +77,6 @@ public class LevelsManager {
// Set up the database handler to store and retrieve data
// Note that these are saved by the BentoBox database
handler = new Database<>(addon, IslandLevels.class);
// Top Ten handler
topTenHandler = new Database<>(addon, TopTenData.class);
// Initialize the cache
levelsCache = new HashMap<>();
// Initialize top ten lists
@ -181,8 +177,6 @@ public class LevelsManager {
}
// Save result
setIslandResults(island.getWorld(), island.getOwner(), r);
// Save top ten
addon.getManager().saveTopTen(island.getWorld());
// Save the island scan details
result.complete(r);
});
@ -418,11 +412,11 @@ public class LevelsManager {
.collect(Collectors.toMap(
Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new)));
}
void createAndCleanRankings(@NonNull World world) {
topTenLists.computeIfAbsent(world, TopTenData::new);
// Remove player from top ten if they are online and do not have the perm
topTenLists.get(world).getTopTen().keySet().removeIf(u -> !hasTopTenPerm(world, u));
topTenLists.get(world).getTopTen().keySet().removeIf(u -> !hasTopTenPerm(world, u));
}
/**
@ -441,12 +435,12 @@ public class LevelsManager {
public int getRank(@NonNull World world, UUID uuid) {
createAndCleanRankings(world);
Stream<Entry<UUID, Long>> stream = topTenLists.get(world).getTopTen().entrySet().stream()
.filter(e -> addon.getIslands().isOwner(world, e.getKey()))
.filter(l -> l.getValue() > 0)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
.filter(e -> addon.getIslands().isOwner(world, e.getKey()))
.filter(l -> l.getValue() > 0)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
return takeWhile(stream, x -> !x.getKey().equals(uuid)).map(Map.Entry::getKey).collect(Collectors.toList()).size() + 1;
}
/**
* Java 8's version of Java 9's takeWhile
* @param stream
@ -457,7 +451,7 @@ public class LevelsManager {
CustomSpliterator<T> customSpliterator = new CustomSpliterator<>(stream.spliterator(), predicate);
return StreamSupport.stream(customSpliterator, false);
}
/**
* Checks if player has the correct top ten perm to have their level saved
* @param world
@ -475,15 +469,14 @@ public class LevelsManager {
void loadTopTens() {
topTenLists.clear();
Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
addon.log("Generating Top Ten Tables");
addon.log("Generating rankings");
handler.loadObjects().forEach(il -> {
if (il.getLevel() > 0) {
addon.getIslands().getIslandById(il.getUniqueId()).ifPresent(i -> this.addToTopTen(i, il.getLevel()));
}
});
topTenLists.keySet().forEach(w -> {
addon.log("Loaded top ten for " + w.getName());
this.saveTopTen(w);
addon.log("Generated rankings for " + w.getName());
});
});
@ -497,27 +490,10 @@ public class LevelsManager {
public void removeEntry(World world, UUID uuid) {
if (topTenLists.containsKey(world)) {
topTenLists.get(world).getTopTen().remove(uuid);
topTenHandler.saveObjectAsync(topTenLists.get(world));
}
}
/**
* Saves all player data and the top ten
*/
public void save() {
levelsCache.values().forEach(handler::saveObjectAsync);
topTenLists.values().forEach(topTenHandler::saveObjectAsync);
}
/**
* Save the top ten for world
* @param world - world
*/
public void saveTopTen(World world) {
topTenHandler.saveObjectAsync(topTenLists.get(world));
}
/**
* Set an initial island level
* @param island - the island to set. Must have a non-null world

View File

@ -401,14 +401,6 @@ public class LevelsManagerTest {
assertFalse(tt.containsKey(uuid));
}
/**
* Test method for {@link world.bentobox.level.LevelsManager#save()}.
*/
@Test
public void testSave() {
lm.save();
}
/**
* Test method for {@link world.bentobox.level.LevelsManager#setInitialIslandLevel(world.bentobox.bentobox.database.objects.Island, long)}.
*/
@ -443,7 +435,7 @@ public class LevelsManagerTest {
}
*/
}
/**
* Test method for {@link world.bentobox.level.LevelsManager#getRank(World, UUID)}
*/
@ -453,7 +445,7 @@ public class LevelsManagerTest {
Map<World, TopTenData> ttl = lm.getTopTenLists();
Map<UUID, Long> tt = ttl.get(world).getTopTen();
for (long i = 100; i < 150; i++) {
tt.put(UUID.randomUUID(), i);
tt.put(UUID.randomUUID(), i);
}
// Put player as lowest rank
tt.put(uuid, 10L);