Fixed sea height bug. Sea height was not being taken from world settings

This commit is contained in:
tastybento 2018-08-26 08:37:09 -07:00
parent f686060e54
commit 77c77f1482
2 changed files with 2 additions and 27 deletions

View File

@ -123,7 +123,8 @@ public class CalcIslandLevel {
for (int y = 0; y < island.getCenter().getWorld().getMaxHeight(); y++) {
Material blockData = chunk.getBlockType(x, y, z);
boolean belowSeaLevel = addon.getSettings().getSeaHeight() > 0 && y <= addon.getSettings().getSeaHeight();
int seaHeight = addon.getPlugin().getIWM().getSeaHeight(world);
boolean belowSeaLevel = seaHeight > 0 && y <= seaHeight;
// Air is free
if (!blockData.equals(Material.AIR)) {
checkBlock(blockData, belowSeaLevel);

View File

@ -13,14 +13,12 @@ import bentobox.addon.level.Level;
public class Settings {
private boolean sumTeamDeaths;
private int seaHeight;
private Map<Material, Integer> blockLimits = new HashMap<>();
private Map<Material, Integer> blockValues = new HashMap<>();
private final Map<World, Map<Material, Integer>> worldBlockValues = new HashMap<>();
private double underWaterMultiplier;
private int deathpenalty;
private long levelCost;
private Object defaultLanguage;
private int levelWait;
private int maxDeaths;
private boolean islandResetDeathReset;
@ -106,18 +104,6 @@ public class Settings {
private void setSumTeamDeaths(boolean sumTeamDeaths) {
this.sumTeamDeaths = sumTeamDeaths;
}
/**
* @return the seaHeight
*/
public final int getSeaHeight() {
return seaHeight;
}
/**
* @param seaHeight the seaHeight to set
*/
public final void setSeaHeight(int seaHeight) {
this.seaHeight = seaHeight;
}
/**
* @return the blockLimits
*/
@ -178,18 +164,6 @@ public class Settings {
private void setLevelCost(long levelCost) {
this.levelCost = levelCost;
}
/**
* @return the defaultLanguage
*/
public final Object getDefaultLanguage() {
return defaultLanguage;
}
/**
* @param defaultLanguage the defaultLanguage to set
*/
public final void setDefaultLanguage(Object defaultLanguage) {
this.defaultLanguage = defaultLanguage;
}
/**
* @return the levelWait
*/