Update zh-CN.yml (#315)

* Delete src/main/resources/locales/zh-CN.yml

* Update zh-CN.yml

Update language files to adapt to the latest version of Bentobox-Level
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src/main/resources/locales/zh-CN.yml Executable file → Normal file
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@ -1,79 +1,93 @@
---
admin: admin:
level: level:
parameters: "<player>" parameters: <player>
description: 计算指定玩家的岛屿等级 description: 计算指定玩家的岛屿等级
sethandicap: sethandicap:
parameters: "<player> <handicap>" parameters: <player> <handicap>
description: 设置偏差值,通常用于抵消初始岛屿等级,来保证岛屿等级从零开始。实际岛屿等级 - <handicap> = 最终的岛屿等级 description: 设置偏差值, 通常用于抵消初始岛屿等级, 来保证岛屿等级从零开始. 实际岛屿等级 - <handicap> = 最终的岛屿等级
changed: "&a 岛屿的偏差值从 [number] 更改为 [new_number]" changed: '&a岛屿的偏差值从[number]更改为[new_number]'
invalid-level: "&c 偏差值无效,请使用整数" invalid-level: '&c偏差值无效, 请使用整数'
levelstatus: levelstatus:
description: 显示等级计算队列中的岛屿 description: 显示等级计算队列中的岛屿
islands-in-queue: "&a 列队中的岛屿:[number]" islands-in-queue: '&a列队中的岛屿: [number]'
top: top:
description: 显示前十名 description: 显示前十名
unknown-world: "&c 未知的世界!" unknown-world: '&c未知的世界!'
display: "&f[rank]. &a[name] &7- &b[level]" display: '&f[rank]. &a[name] &7- &b[level]'
remove: remove:
description: 将玩家移出前十名 description: 将玩家移出前十名
parameters: "<player>" parameters: <player>
stats:
description: 显示该服务器上岛屿的统计数据
title: 服务器岛屿数据
world: '&a[name]'
no-data: '&c没有数据.'
average-level: '平均岛屿等级: [number]'
median-level: '中位数岛屿等级: [number]'
mode-level: '众数岛屿等级: [number]'
highest-level: '最高岛屿等级: [number]'
lowest-level: '最低岛屿等级: [number]'
distribution: '岛屿等级分布:'
islands: 个岛屿
island: island:
level: level:
parameters: "[player]" parameters: '[player]'
description: 计算你或指定玩家 [player] 的岛屿等级 description: 计算你或指定玩家[player]的岛屿等级
calculating: "&a 等级计算中..." calculating: '&a等级计算中...'
estimated-wait: "&a 预计等待时间:[number] 秒" estimated-wait: '&a预计等待时间: [number]秒'
in-queue: "&a 你处于队列中第 [number] 个" in-queue: '&a你处于队列中第[number]个'
island-level-is: "&a 岛屿等级为 &b[level]" island-level-is: '&a岛屿等级为: &b[level]'
required-points-to-next-level: "&a 还需 [points] 点数才能到达下一级" required-points-to-next-level: '&a还需[points]点数才能到达下一级'
deaths: "&c([number] 次死亡)" deaths: '&c([number]次死亡)'
cooldown: "&c 还需等待 &b[time] &c秒才能再次使用该指令" cooldown: '&c还需等待&b[time]&c秒才能再次使用该指令'
in-progress: "&6 岛级等级正在计算中..." in-progress: '&6岛屿等级正在计算中...'
time-out: "&c 等级计算超时。请稍后再试" time-out: '&c等级计算超时, 请稍后再试'
top: top:
description: 显示前十名 description: 显示前十名
gui-title: "&a 前十" gui-title: '&a前十'
gui-heading: "&6[name]: &B[rank]" gui-heading: '&6[name]: &B[rank]'
island-level: "&b 等级 [level]" island-level: '&b等级: [level]'
warp-to: "&a 正在传送到 [name] 的岛屿" warp-to: '&a正在传送到[name]的岛屿'
level-details: level-details:
above-sea-level-blocks: 海平面以上的方块 above-sea-level-blocks: 海平面以上的方块
spawners: 刷怪笼 spawners: 刷怪笼
underwater-blocks: 水下的方块 underwater-blocks: 水下的方块
all-blocks: 所有方块 all-blocks: 所有方块
no-island: "&c 没有岛屿!" no-island: '&c没有岛屿!'
names-island: "[name] 的岛屿" names-island: '[name]的岛屿'
syntax: "[name] x [number]" syntax: '[name] x [number]'
hint: "&c 运行level指令查看方块报告" hint: '&c运行level指令查看方块报告'
level: level:
commands: commands:
value: value:
parameters: "[hand|<material>]" parameters: '[hand|<material>]'
description: 显示方块的价值。在末尾添加 'hand' 可显示手中方块的价值 description: 显示方块的价值. 在末尾添加'hand'可显示手中方块的价值
gui: gui:
titles: titles:
top: "&0&l 岛屿排行榜" top: '&0&l岛屿排行榜'
detail-panel: "&0&l [name] 的岛屿" detail-panel: '&0&l[name]的岛屿'
value-panel: "&0&l 方块价值" value-panel: '&0&l方块价值'
buttons: buttons:
island: island:
empty: "&f&l 第 [name] 名" empty: '&f&l第[name]名'
name: "&f&l [name]" name: '&f&l[name]'
description: |- description: |-
[owner] [owner]
[members] [members]
[place] [place]
[level] [level]
owners-island: "[player] 的岛屿" owners-island: '[player]的岛屿'
owner: "&7&l 岛主:&r&b [player]" owner: '&7&l岛主: &r&b[player]'
members-title: "&7&l 成员:" members-title: '&7&l成员: '
member: "&b - [player]" member: '&b- [player]'
unknown: 未知 unknown: 未知
place: "&7第 &7&o[number] &r&7名" place: '&7第&7&o[number]&r&7名'
level: "&7 等级: &o [number]" level: '&7等级: &o[number]'
material: material:
name: "&f&l [number] x [material]" name: '&f&l [number] x [material]'
description: |- description: |-
[description] [description]
[count] [count]
@ -81,83 +95,79 @@ level:
[calculated] [calculated]
[limit] [limit]
[id] [id]
id: "&7 方块ID&e [id]" id: '&7方块ID: &e[id]'
value: "&7 方块价值:&e [number]" value: '&7方块价值: &e[number]'
limit: "&7 方块限制:&e [number]" limit: '&7方块限制: &e[number]'
count: "&7 方块数量:&e [number]" count: '&7方块数量: &e[number]'
calculated: "&7 计算值:&e [number]" calculated: '&7计算值: &e[number]'
all_blocks: all_blocks:
name: "&f&l 所有方块" name: '&f&l所有方块'
description: "&7 显示岛屿上所有的方块" description: '&7显示岛屿上所有的方块'
above_sea_level: above_sea_level:
name: "&f&l 海平面以上的方块" name: '&f&l海平面以上的方块'
description: |- description: '&7只显示所有海平面以上的方块'
&7 只显示所有
&7 海平面以上的方块
underwater: underwater:
name: "&f&l 海平面以下的方块" name: '&f&l海平面以下的方块'
description: |- description: 只显示所有海平面以下的方块
&7 只显示所有
&7 海平面以下的方块
spawner: spawner:
name: "&f&l 刷怪笼" name: '&f&l刷怪笼'
description: "&7 只显示刷怪笼" description: '&7只显示刷怪笼'
filters: filters:
name: name:
name: "&f&l 按名称排序" name: '&f&l按名称排序'
description: "&7 通过名称排序所有的方块" description: '&7通过名称排序所有的方块'
value: value:
name: "&f&l 按价值排序" name: '&f&l按价值排序'
description: "&7 通过价值排序所有的方块" description: '&7通过价值排序所有的方块'
count: count:
name: "&f&l 按数量排序" name: '&f&l按数量排序'
description: "&7 通过数量排序所有方块" description: '&7通过数量排序所有方块'
value: value:
name: "&f&l [material]" name: '&f&l[material]'
description: |- description: |-
[description] [description]
[value] [value]
[underwater] [underwater]
[limit] [limit]
[id] [id]
id: "&7 方块ID&e [id]" id: '&7方块ID: &e[id]'
value: "&7 方块价值:&e [number]" value: '&7方块价值: &e[number]'
underwater: "&7 海平面以下方块的价值:&e [number]" underwater: '&7海平面以下方块的价值: &e[number]'
limit: "&7 方块限制:&e [number]" limit: '&7方块限制: &e[number]'
previous: previous:
name: "&f&l 上一页" name: '&f&l上一页'
description: "&7 切换到第 [number] 页" description: '&7切换到第[number]页'
next: next:
name: "&f&l 下一页" name: '&f&l下一页'
description: "&7 切换到第 [number] 页" description: '&7切换到第[number]页'
search: search:
name: "&f&l 搜索" name: '&f&l搜索'
description: "&7 搜索特定的内容" description: '&7搜索特定的内容'
search: "&b 搜索值:[value]" search: '&b搜索值: [value]'
tips: tips:
click-to-view: "&e 点击 &7 查看" click-to-view: '&e点击 &7查看'
click-to-previous: "&e 点击 &7 查看上一页" click-to-previous: '&e点击 &7查看上一页'
click-to-next: "&e 点击 &7 查看下一页" click-to-next: '&e点击 &7查看下一页'
click-to-select: "&e 点击 &7 选择" click-to-select: '&e点击 &7选择'
left-click-to-cycle-up: "&e 左键点击 &7 向上循环" left-click-to-cycle-up: '&e左键 &7向上循环'
right-click-to-cycle-down: "&e 右键点击 &7 向下循环" right-click-to-cycle-down: '&e右键 &7向下循环'
left-click-to-change: "&e 左键点击 &7 编辑" left-click-to-change: '&e左键 &7编辑'
right-click-to-clear: "&e 右键点击 &7 清除" right-click-to-clear: '&e右键 &7清除'
click-to-asc: "&e 点击 &7 以升序排序" click-to-asc: '&e点击 &7以升序排序'
click-to-desc: "&e 点击 &7 以降序排序" click-to-desc: '&e点击 &7以降序排序'
click-to-warp: "&e 点击 &7 去岛屿传送点" click-to-warp: '&e点击 &7去岛屿传送点'
click-to-visit: "&e 点击 &7 参观" click-to-visit: '&e点击 &7参观'
right-click-to-visit: "&e 右键点击 &7 查看" right-click-to-visit: '&e右键 &7查看'
conversations: conversations:
prefix: "&l&6 [BentoBox]: &r" prefix: '&l&6[BentoBox]: &r'
no-data: "&c 运行level指令查看方块报告" no-data: '&c运行level指令查看方块报告'
cancel-string: cancel cancel-string: cancel
exit-string: cancel, exit, quit exit-string: cancel, exit, quit
write-search: "&e 请输入要搜索的值. (输入 'cancel' 退出)" write-search: '&e请输入要搜索的值. (输入''cancel''退出)'
search-updated: "&a 搜索值已更新" search-updated: '&a搜索值已更新'
cancelled: "&c 对话已取消!" cancelled: '&c对话已取消'
no-value: "&c 这件物品一文不值" no-value: '&c这件物品一文不值'
unknown-item: "&c 物品 '[material]' 在游戏中不存在" unknown-item: '&c物品''[material]''在游戏中不存在'
value: "&7 物品 '[material]' 的价值:&e[value]" value: '&7物品''[material]''的价值: &e[value]'
value-underwater: "&7 物品 '[material]' 在海平面以下的价值:&e[value]" value-underwater: '&7物品''[material]''在海平面以下的价值: &e[value]'
empty-hand: "&c 你的手中没有拿着方块" empty-hand: '&c你的手中没有拿着方块'