mirror of
https://github.com/BentoBoxWorld/Level.git
synced 2024-12-24 18:17:41 +01:00
Speeds up level calculation by doing more chunk scans async.
If chests are scanned, then it will take longer because these have to be done sync. https://github.com/BentoBoxWorld/Level/issues/243
This commit is contained in:
parent
11618085ff
commit
b1d117d344
@ -1,14 +1,17 @@
|
||||
package world.bentobox.level.calculators;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Queue;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
@ -16,6 +19,7 @@ import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.ChunkSnapshot;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Tag;
|
||||
import org.bukkit.World;
|
||||
@ -26,8 +30,7 @@ import org.bukkit.block.Container;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.type.Slab;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.util.Vector;
|
||||
import org.eclipse.jdt.annotation.Nullable;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
import com.bgsoftware.wildstacker.api.WildStackerAPI;
|
||||
import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
|
||||
@ -44,10 +47,19 @@ import world.bentobox.bentobox.database.objects.Island;
|
||||
import world.bentobox.bentobox.util.Pair;
|
||||
import world.bentobox.bentobox.util.Util;
|
||||
import world.bentobox.level.Level;
|
||||
import world.bentobox.level.calculators.Results.Result;
|
||||
|
||||
public class IslandLevelCalculator {
|
||||
private static final String LINE_BREAK = "==================================";
|
||||
public static final long MAX_AMOUNT = 10000;
|
||||
private static final List<Material> CHESTS = Arrays.asList(Material.CHEST, Material.CHEST_MINECART, Material.TRAPPED_CHEST,
|
||||
Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX,
|
||||
Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
|
||||
Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
|
||||
Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
|
||||
Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL, Material.DISPENSER,
|
||||
Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
|
||||
private static final int CHUNKS_TO_SCAN = 100;
|
||||
|
||||
/**
|
||||
* Method to evaluate a mathematical equation
|
||||
@ -156,6 +168,10 @@ public class IslandLevelCalculator {
|
||||
private final boolean zeroIsland;
|
||||
private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
|
||||
private final int seaHeight;
|
||||
private final List<Location> stackedBlocks = new ArrayList<>();
|
||||
private final Set<Chunk> chestBlocks = new HashSet<>();
|
||||
private BukkitTask finishTask;
|
||||
|
||||
|
||||
/**
|
||||
* Constructor to get the level for an island
|
||||
@ -339,17 +355,35 @@ public class IslandLevelCalculator {
|
||||
* @param z - chunk z coordinate
|
||||
* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
|
||||
*/
|
||||
private CompletableFuture<Chunk> getWorldChunk(Environment env, int x, int z) {
|
||||
private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
|
||||
if (worlds.containsKey(env)) {
|
||||
CompletableFuture<Chunk> r2 = new CompletableFuture<>();
|
||||
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
|
||||
List<Chunk> chunkList = new ArrayList<>();
|
||||
World world = worlds.get(env);
|
||||
// Get the chunk, and then coincidentally check the RoseStacker
|
||||
Util.getChunkAtAsync(worlds.get(env), x, z, true).thenAccept(chunk -> roseStackerCheck(r2, chunk));
|
||||
loadChunks(r2, world, pairList, chunkList);
|
||||
return r2;
|
||||
}
|
||||
return CompletableFuture.completedFuture(null);
|
||||
return CompletableFuture.completedFuture(Collections.emptyList());
|
||||
}
|
||||
|
||||
private void roseStackerCheck(CompletableFuture<Chunk> r2, Chunk chunk) {
|
||||
private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
|
||||
List<Chunk> chunkList) {
|
||||
if (pairList.isEmpty()) {
|
||||
r2.complete(chunkList);
|
||||
return;
|
||||
}
|
||||
Pair<Integer, Integer> p = pairList.poll();
|
||||
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
|
||||
if (chunk != null) {
|
||||
chunkList.add(chunk);
|
||||
roseStackerCheck(chunk);
|
||||
}
|
||||
loadChunks(r2, world, pairList, chunkList); // Iteration
|
||||
});
|
||||
}
|
||||
|
||||
private void roseStackerCheck(Chunk chunk) {
|
||||
if (addon.isRoseStackersEnabled()) {
|
||||
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
|
||||
// Blocks below sea level can be scored differently
|
||||
@ -360,7 +394,6 @@ public class IslandLevelCalculator {
|
||||
}
|
||||
});
|
||||
}
|
||||
r2.complete(chunk);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -385,11 +418,10 @@ public class IslandLevelCalculator {
|
||||
|
||||
/**
|
||||
* Count the blocks on the island
|
||||
* @param result - the CompletableFuture that should be completed when this scan is done
|
||||
* @param chunkSnapshot - the chunk to scan
|
||||
* @param chunk chunk to scan
|
||||
*/
|
||||
private void scanAsync(CompletableFuture<Boolean> result, ChunkSnapshot chunkSnapshot, Chunk chunk) {
|
||||
List<Vector> stackedBlocks = new ArrayList<>();
|
||||
private void scanAsync(Chunk chunk) {
|
||||
ChunkSnapshot chunkSnapshot = chunk.getChunkSnapshot();
|
||||
for (int x = 0; x< 16; x++) {
|
||||
// Check if the block coordinate is inside the protection zone and if not, don't count it
|
||||
if (chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || chunkSnapshot.getX() * 16 + x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
|
||||
@ -413,29 +445,17 @@ public class IslandLevelCalculator {
|
||||
}
|
||||
// Hook for Wild Stackers (Blocks Only) - this has to use the real chunk
|
||||
if (addon.isStackersEnabled() && blockData.getMaterial() == Material.CAULDRON) {
|
||||
stackedBlocks.add(new Vector(x,y,z));
|
||||
stackedBlocks.add(new Location(chunk.getWorld(), x + chunkSnapshot.getX() * 16,y,z + chunkSnapshot.getZ() * 16));
|
||||
}
|
||||
// Scan chests
|
||||
if (addon.getSettings().isIncludeChests() && CHESTS.contains(blockData.getMaterial())) {
|
||||
chestBlocks.add(chunk);
|
||||
}
|
||||
// Add the value of the block's material
|
||||
checkBlock(blockData.getMaterial(), belowSeaLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Complete the future - this must go back onto the primary thread to exit async otherwise subsequent actions will be async
|
||||
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> {
|
||||
// Deal with any stacked blocks
|
||||
stackedBlocks.forEach(v -> {
|
||||
Block cauldronBlock = chunk.getBlock(v.getBlockX(), v.getBlockY(), v.getBlockZ());
|
||||
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
|
||||
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
|
||||
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
|
||||
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
|
||||
for (int _x = 0; _x < barrelAmt; _x++) {
|
||||
checkBlock(barrel.getType(), belowSeaLevel);
|
||||
}
|
||||
}
|
||||
});
|
||||
result.complete(true);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@ -473,20 +493,21 @@ public class IslandLevelCalculator {
|
||||
|
||||
/**
|
||||
* Scan the chunk chests and count the blocks
|
||||
* @param chunk - the chunk to scan
|
||||
* @param chunks - the chunk to scan
|
||||
* @return future that completes when the scan is done and supplies a boolean that will be true if the scan was successful, false if not
|
||||
*/
|
||||
private CompletableFuture<Boolean> scanChunk(@Nullable Chunk chunk) {
|
||||
private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
|
||||
// If the chunk hasn't been generated, return
|
||||
if (chunk == null) return CompletableFuture.completedFuture(false);
|
||||
// Scan chests
|
||||
if (addon.getSettings().isIncludeChests()) {
|
||||
scanChests(chunk);
|
||||
if (chunks == null || chunks.isEmpty()) {
|
||||
return CompletableFuture.completedFuture(false);
|
||||
}
|
||||
// Count blocks in chunk
|
||||
CompletableFuture<Boolean> result = new CompletableFuture<>();
|
||||
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
|
||||
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> scanAsync(result, snapshot, chunk));
|
||||
|
||||
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
|
||||
chunks.forEach(chunk -> scanAsync(chunk));
|
||||
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> result.complete(true));
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -501,16 +522,23 @@ public class IslandLevelCalculator {
|
||||
return CompletableFuture.completedFuture(false);
|
||||
}
|
||||
// Retrieve and remove from the queue
|
||||
Pair<Integer, Integer> p = chunksToCheck.poll();
|
||||
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
|
||||
int i = 0;
|
||||
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
|
||||
pairList.add(chunksToCheck.poll());
|
||||
}
|
||||
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
|
||||
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
|
||||
// Set up the result
|
||||
CompletableFuture<Boolean> result = new CompletableFuture<>();
|
||||
// Get chunks and scan
|
||||
getWorldChunk(Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
|
||||
scanChunk(endChunk).thenAccept(b ->
|
||||
getWorldChunk(Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
|
||||
scanChunk(netherChunk).thenAccept(b2 ->
|
||||
getWorldChunk(Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
|
||||
scanChunk(normalChunk).thenAccept(b3 ->
|
||||
// Get chunks and scan
|
||||
getWorldChunk(Environment.THE_END, endPairList).thenAccept(endChunks ->
|
||||
scanChunk(endChunks).thenAccept(b ->
|
||||
getWorldChunk(Environment.NETHER, netherPairList).thenAccept(netherChunks ->
|
||||
scanChunk(netherChunks).thenAccept(b2 ->
|
||||
getWorldChunk(Environment.NORMAL, pairList).thenAccept(normalChunks ->
|
||||
scanChunk(normalChunks).thenAccept(b3 ->
|
||||
// Complete the result now that all chunks have been scanned
|
||||
result.complete(!chunksToCheck.isEmpty()))))
|
||||
)
|
||||
@ -591,4 +619,76 @@ public class IslandLevelCalculator {
|
||||
boolean isNotZeroIsland() {
|
||||
return !zeroIsland;
|
||||
}
|
||||
|
||||
public void scanIsland(Pipeliner pipeliner) {
|
||||
// Scan the next chunk
|
||||
scanNextChunk().thenAccept(r -> {
|
||||
if (!Bukkit.isPrimaryThread()) {
|
||||
addon.getPlugin().logError("scanChunk not on Primary Thread!");
|
||||
}
|
||||
// Timeout check
|
||||
if (System.currentTimeMillis() - pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
|
||||
// Done
|
||||
pipeliner.getInProcessQueue().remove(this);
|
||||
getR().complete(new Results(Result.TIMEOUT));
|
||||
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + getIsland());
|
||||
if (!isNotZeroIsland()) {
|
||||
addon.logError("Island level was being zeroed.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (Boolean.TRUE.equals(r) && !pipeliner.getTask().isCancelled()) {
|
||||
// scanNextChunk returns true if there are more chunks to scan
|
||||
scanIsland(pipeliner);
|
||||
} else {
|
||||
// Done
|
||||
pipeliner.getInProcessQueue().remove(this);
|
||||
// Chunk finished
|
||||
// This was the last chunk
|
||||
handleStackedBlocks();
|
||||
handleChests();
|
||||
long checkTime = System.currentTimeMillis();
|
||||
finishTask = Bukkit.getScheduler().runTaskTimer(addon.getPlugin(), () -> {
|
||||
// Check every half second if all the chests and stacks have been cleared
|
||||
if ((chestBlocks.isEmpty() && stackedBlocks.isEmpty()) || System.currentTimeMillis() - checkTime > MAX_AMOUNT) {
|
||||
this.tidyUp();
|
||||
this.getR().complete(getResults());
|
||||
finishTask.cancel();
|
||||
}
|
||||
}, 0, 10L);
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void handleChests() {
|
||||
Iterator<Chunk> it = chestBlocks.iterator();
|
||||
while(it.hasNext()) {
|
||||
Chunk v = it.next();
|
||||
Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
|
||||
scanChests(c);
|
||||
it.remove();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleStackedBlocks() {
|
||||
// Deal with any stacked blocks
|
||||
Iterator<Location> it = stackedBlocks.iterator();
|
||||
while (it.hasNext()) {
|
||||
Location v = it.next();
|
||||
Util.getChunkAtAsync(v).thenAccept(c -> {
|
||||
Block cauldronBlock = v.getBlock();
|
||||
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
|
||||
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
|
||||
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
|
||||
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
|
||||
for (int _x = 0; _x < barrelAmt; _x++) {
|
||||
checkBlock(barrel.getType(), belowSeaLevel);
|
||||
}
|
||||
}
|
||||
it.remove();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ public class Pipeliner {
|
||||
if (!iD.getIsland().isDeleted() && !iD.getIsland().isUnowned()) {
|
||||
inProcessQueue.put(iD, System.currentTimeMillis());
|
||||
// Start the scanning of a island with the first chunk
|
||||
scanChunk(iD);
|
||||
scanIsland(iD);
|
||||
}
|
||||
}
|
||||
}, 1L, 10L);
|
||||
@ -71,42 +71,14 @@ public class Pipeliner {
|
||||
* Scans one chunk of an island and adds the results to a results object
|
||||
* @param iD
|
||||
*/
|
||||
private void scanChunk(IslandLevelCalculator iD) {
|
||||
private void scanIsland(IslandLevelCalculator iD) {
|
||||
if (iD.getIsland().isDeleted() || iD.getIsland().isUnowned() || task.isCancelled()) {
|
||||
// Island is deleted, so finish early with nothing
|
||||
inProcessQueue.remove(iD);
|
||||
iD.getR().complete(null);
|
||||
return;
|
||||
}
|
||||
// Scan the next chunk
|
||||
iD.scanNextChunk().thenAccept(r -> {
|
||||
if (!Bukkit.isPrimaryThread()) {
|
||||
addon.getPlugin().logError("scanChunk not on Primary Thread!");
|
||||
}
|
||||
// Timeout check
|
||||
if (System.currentTimeMillis() - inProcessQueue.get(iD) > addon.getSettings().getCalculationTimeout() * 60000) {
|
||||
// Done
|
||||
inProcessQueue.remove(iD);
|
||||
iD.getR().complete(new Results(Result.TIMEOUT));
|
||||
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + iD.getIsland());
|
||||
if (!iD.isNotZeroIsland()) {
|
||||
addon.logError("Island level was being zeroed.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (Boolean.TRUE.equals(r) || task.isCancelled()) {
|
||||
// scanNextChunk returns true if there are more chunks to scan
|
||||
scanChunk(iD);
|
||||
} else {
|
||||
// Done
|
||||
inProcessQueue.remove(iD);
|
||||
// Chunk finished
|
||||
// This was the last chunk
|
||||
iD.tidyUp();
|
||||
iD.getR().complete(iD.getResults());
|
||||
}
|
||||
});
|
||||
|
||||
iD.scanIsland(this);
|
||||
}
|
||||
|
||||
|
||||
@ -169,6 +141,20 @@ public class Pipeliner {
|
||||
this.toProcessQueue.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the inProcessQueue
|
||||
*/
|
||||
protected Map<IslandLevelCalculator, Long> getInProcessQueue() {
|
||||
return inProcessQueue;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the task
|
||||
*/
|
||||
protected BukkitTask getTask() {
|
||||
return task;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user