Version 2.8.1 (#244)

* Version 2.8.1

* Speeds up level calculation by doing more chunk scans async.

If chests are scanned, then it will take longer because these have to be
done sync.

https://github.com/BentoBoxWorld/Level/issues/243

* add Vietnamese (#240)

* Raw island level placeholder (#241)

Co-authored-by: Huynh Tien <huynhqtienvtag@gmail.com>
Co-authored-by: Rubén <44579213+Rubenicos@users.noreply.github.com>
This commit is contained in:
tastybento 2021-11-26 13:19:51 -08:00 committed by GitHub
parent 750f07ba7c
commit b534eb70d4
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 221 additions and 76 deletions

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@ -65,7 +65,7 @@
<!-- Do not change unless you want different name for local builds. -->
<build.number>-LOCAL</build.number>
<!-- This allows to change between versions. -->
<build.version>2.8.0</build.version>
<build.version>2.8.1</build.version>
<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
<sonar.organization>bentobox-world</sonar.organization>
<sonar.host.url>https://sonarcloud.io</sonar.host.url>

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@ -197,6 +197,9 @@ public class Level extends Addon implements Listener {
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level",
user -> getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level_raw",
user -> String.valueOf(getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
user -> getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));

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@ -1,14 +1,17 @@
package world.bentobox.level.calculators;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentLinkedQueue;
@ -16,6 +19,7 @@ import java.util.concurrent.ConcurrentLinkedQueue;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
@ -26,8 +30,7 @@ import org.bukkit.block.Container;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.eclipse.jdt.annotation.Nullable;
import org.bukkit.scheduler.BukkitTask;
import com.bgsoftware.wildstacker.api.WildStackerAPI;
import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
@ -44,10 +47,19 @@ import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.bentobox.util.Util;
import world.bentobox.level.Level;
import world.bentobox.level.calculators.Results.Result;
public class IslandLevelCalculator {
private static final String LINE_BREAK = "==================================";
public static final long MAX_AMOUNT = 10000;
private static final List<Material> CHESTS = Arrays.asList(Material.CHEST, Material.CHEST_MINECART, Material.TRAPPED_CHEST,
Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL, Material.DISPENSER,
Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
private static final int CHUNKS_TO_SCAN = 100;
/**
* Method to evaluate a mathematical equation
@ -156,6 +168,10 @@ public class IslandLevelCalculator {
private final boolean zeroIsland;
private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
private final int seaHeight;
private final List<Location> stackedBlocks = new ArrayList<>();
private final Set<Chunk> chestBlocks = new HashSet<>();
private BukkitTask finishTask;
/**
* Constructor to get the level for an island
@ -339,17 +355,35 @@ public class IslandLevelCalculator {
* @param z - chunk z coordinate
* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
*/
private CompletableFuture<Chunk> getWorldChunk(Environment env, int x, int z) {
private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
if (worlds.containsKey(env)) {
CompletableFuture<Chunk> r2 = new CompletableFuture<>();
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
List<Chunk> chunkList = new ArrayList<>();
World world = worlds.get(env);
// Get the chunk, and then coincidentally check the RoseStacker
Util.getChunkAtAsync(worlds.get(env), x, z, true).thenAccept(chunk -> roseStackerCheck(r2, chunk));
loadChunks(r2, world, pairList, chunkList);
return r2;
}
return CompletableFuture.completedFuture(null);
return CompletableFuture.completedFuture(Collections.emptyList());
}
private void roseStackerCheck(CompletableFuture<Chunk> r2, Chunk chunk) {
private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
List<Chunk> chunkList) {
if (pairList.isEmpty()) {
r2.complete(chunkList);
return;
}
Pair<Integer, Integer> p = pairList.poll();
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
}
loadChunks(r2, world, pairList, chunkList); // Iteration
});
}
private void roseStackerCheck(Chunk chunk) {
if (addon.isRoseStackersEnabled()) {
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
// Blocks below sea level can be scored differently
@ -360,7 +394,6 @@ public class IslandLevelCalculator {
}
});
}
r2.complete(chunk);
}
/**
@ -385,11 +418,10 @@ public class IslandLevelCalculator {
/**
* Count the blocks on the island
* @param result - the CompletableFuture that should be completed when this scan is done
* @param chunkSnapshot - the chunk to scan
* @param chunk chunk to scan
*/
private void scanAsync(CompletableFuture<Boolean> result, ChunkSnapshot chunkSnapshot, Chunk chunk) {
List<Vector> stackedBlocks = new ArrayList<>();
private void scanAsync(Chunk chunk) {
ChunkSnapshot chunkSnapshot = chunk.getChunkSnapshot();
for (int x = 0; x< 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't count it
if (chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || chunkSnapshot.getX() * 16 + x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
@ -413,29 +445,17 @@ public class IslandLevelCalculator {
}
// Hook for Wild Stackers (Blocks Only) - this has to use the real chunk
if (addon.isStackersEnabled() && blockData.getMaterial() == Material.CAULDRON) {
stackedBlocks.add(new Vector(x,y,z));
stackedBlocks.add(new Location(chunk.getWorld(), x + chunkSnapshot.getX() * 16,y,z + chunkSnapshot.getZ() * 16));
}
// Scan chests
if (addon.getSettings().isIncludeChests() && CHESTS.contains(blockData.getMaterial())) {
chestBlocks.add(chunk);
}
// Add the value of the block's material
checkBlock(blockData.getMaterial(), belowSeaLevel);
}
}
}
// Complete the future - this must go back onto the primary thread to exit async otherwise subsequent actions will be async
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> {
// Deal with any stacked blocks
stackedBlocks.forEach(v -> {
Block cauldronBlock = chunk.getBlock(v.getBlockX(), v.getBlockY(), v.getBlockZ());
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
}
});
result.complete(true);
});
}
/**
@ -473,20 +493,21 @@ public class IslandLevelCalculator {
/**
* Scan the chunk chests and count the blocks
* @param chunk - the chunk to scan
* @param chunks - the chunk to scan
* @return future that completes when the scan is done and supplies a boolean that will be true if the scan was successful, false if not
*/
private CompletableFuture<Boolean> scanChunk(@Nullable Chunk chunk) {
private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
// If the chunk hasn't been generated, return
if (chunk == null) return CompletableFuture.completedFuture(false);
// Scan chests
if (addon.getSettings().isIncludeChests()) {
scanChests(chunk);
if (chunks == null || chunks.isEmpty()) {
return CompletableFuture.completedFuture(false);
}
// Count blocks in chunk
CompletableFuture<Boolean> result = new CompletableFuture<>();
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> scanAsync(result, snapshot, chunk));
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
chunks.forEach(chunk -> scanAsync(chunk));
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> result.complete(true));
});
return result;
}
@ -501,16 +522,23 @@ public class IslandLevelCalculator {
return CompletableFuture.completedFuture(false);
}
// Retrieve and remove from the queue
Pair<Integer, Integer> p = chunksToCheck.poll();
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
int i = 0;
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
pairList.add(chunksToCheck.poll());
}
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
// Set up the result
CompletableFuture<Boolean> result = new CompletableFuture<>();
// Get chunks and scan
getWorldChunk(Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
scanChunk(endChunk).thenAccept(b ->
getWorldChunk(Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
scanChunk(netherChunk).thenAccept(b2 ->
getWorldChunk(Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
scanChunk(normalChunk).thenAccept(b3 ->
// Get chunks and scan
getWorldChunk(Environment.THE_END, endPairList).thenAccept(endChunks ->
scanChunk(endChunks).thenAccept(b ->
getWorldChunk(Environment.NETHER, netherPairList).thenAccept(netherChunks ->
scanChunk(netherChunks).thenAccept(b2 ->
getWorldChunk(Environment.NORMAL, pairList).thenAccept(normalChunks ->
scanChunk(normalChunks).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty()))))
)
@ -591,4 +619,76 @@ public class IslandLevelCalculator {
boolean isNotZeroIsland() {
return !zeroIsland;
}
public void scanIsland(Pipeliner pipeliner) {
// Scan the next chunk
scanNextChunk().thenAccept(r -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis() - pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
pipeliner.getInProcessQueue().remove(this);
getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + getIsland());
if (!isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(r) && !pipeliner.getTask().isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanIsland(pipeliner);
} else {
// Done
pipeliner.getInProcessQueue().remove(this);
// Chunk finished
// This was the last chunk
handleStackedBlocks();
handleChests();
long checkTime = System.currentTimeMillis();
finishTask = Bukkit.getScheduler().runTaskTimer(addon.getPlugin(), () -> {
// Check every half second if all the chests and stacks have been cleared
if ((chestBlocks.isEmpty() && stackedBlocks.isEmpty()) || System.currentTimeMillis() - checkTime > MAX_AMOUNT) {
this.tidyUp();
this.getR().complete(getResults());
finishTask.cancel();
}
}, 0, 10L);
}
});
}
private void handleChests() {
Iterator<Chunk> it = chestBlocks.iterator();
while(it.hasNext()) {
Chunk v = it.next();
Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
scanChests(c);
it.remove();
});
}
}
private void handleStackedBlocks() {
// Deal with any stacked blocks
Iterator<Location> it = stackedBlocks.iterator();
while (it.hasNext()) {
Location v = it.next();
Util.getChunkAtAsync(v).thenAccept(c -> {
Block cauldronBlock = v.getBlock();
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
}
it.remove();
});
}
}
}

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@ -50,7 +50,7 @@ public class Pipeliner {
if (!iD.getIsland().isDeleted() && !iD.getIsland().isUnowned()) {
inProcessQueue.put(iD, System.currentTimeMillis());
// Start the scanning of a island with the first chunk
scanChunk(iD);
scanIsland(iD);
}
}
}, 1L, 10L);
@ -71,42 +71,14 @@ public class Pipeliner {
* Scans one chunk of an island and adds the results to a results object
* @param iD
*/
private void scanChunk(IslandLevelCalculator iD) {
private void scanIsland(IslandLevelCalculator iD) {
if (iD.getIsland().isDeleted() || iD.getIsland().isUnowned() || task.isCancelled()) {
// Island is deleted, so finish early with nothing
inProcessQueue.remove(iD);
iD.getR().complete(null);
return;
}
// Scan the next chunk
iD.scanNextChunk().thenAccept(r -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis() - inProcessQueue.get(iD) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
inProcessQueue.remove(iD);
iD.getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + iD.getIsland());
if (!iD.isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(r) || task.isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanChunk(iD);
} else {
// Done
inProcessQueue.remove(iD);
// Chunk finished
// This was the last chunk
iD.tidyUp();
iD.getR().complete(iD.getResults());
}
});
iD.scanIsland(this);
}
@ -169,6 +141,20 @@ public class Pipeliner {
this.toProcessQueue.clear();
}
/**
* @return the inProcessQueue
*/
protected Map<IslandLevelCalculator, Long> getInProcessQueue() {
return inProcessQueue;
}
/**
* @return the task
*/
protected BukkitTask getTask() {
return task;
}

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@ -0,0 +1,56 @@
#
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
admin:
level:
parameters: <người chơi>
description: tính toán cấp độ đảo của người chơi
sethandicap:
parameters: <người chơi> <cấp>
description: chỉnh cấp của các đảo bắt đầu
changed: '&a Cấp đảo bắt đầu đã chỉnh từ [number] thành [new_number].'
invalid-level: '&c Cấp không xác định. Hãy dùng số nguyên.'
levelstatus:
description: xem bao nhiêu đảo đang trong hàng chờ được quét
islands-in-queue: '&a Đảo đang chờ: [number]'
top:
description: xem bảng xếp hạng TOP 10
unknown-world: '&c Thế giới không xác định!'
display: '&f[rank]. &a[name] &7- &b[level]'
remove:
description: xoá người khỏi TOP 10
parameters: <người chơi>
island:
level:
parameters: '[người chơi]'
description: tính toán cấp đảo của bạn hoặc xem cấp đảo của [người chơi]
calculating: '&a Đang tính toán cấp đảo...'
estimated-wait: '&a Thời gian còn lại: [number] giây'
in-queue: '&a Bạn đang ở vị trí [number] trong hàng chờ'
island-level-is: '&a Cấp đảo là &b[level]'
required-points-to-next-level: '&a Cần [points] điểm để qua cấp tiếp theo'
deaths: '&c([number] lần chết)'
cooldown: '&c Bạn phải chờ &b[time] &c giây trước khi có thể làm điều đó'
in-progress: '&6 Quá trình tính toán cấp đảo đang thực hiện...'
time-out: '&c Tính toán cấp đảo quá lâu. Vui lòng thử lại sau.'
top:
description: xem TOP 10
gui-title: '&a TOP 10'
gui-heading: '&6[name]: &B[rank]'
island-level: '&b Cấp [level]'
warp-to: '&A Đang dịch chuyển đến đảo của [name]'
level-details:
above-sea-level-blocks: Khối Trên Mực Nước Biển
spawners: Lồng Sinh Quái
underwater-blocks: Khối Dưới Nước
all-blocks: Toàn Bộ Khối
no-island: '&c Không có đảo!'
names-island: 'đảo của [name]'
syntax: '[name] x [number]'
hint: '&c Chạy lệnh cấp để xem báo cáo khối'
value:
description: xem giá trị của bất kì khối
success: '&7 Giá trị của khối này là: &e[value]'
success-underwater: '&7 Giá trị của khối này dưới mực nước biển: &e[value]'
empty-hand: '&c Không có khối nào trên tay bạn'
no-value: '&c Vật phẩm này vô giá trị.'