mirror of
https://github.com/BentoBoxWorld/Level.git
synced 2024-11-22 02:25:56 +01:00
Version 2.8.1 (#244)
* Version 2.8.1 * Speeds up level calculation by doing more chunk scans async. If chests are scanned, then it will take longer because these have to be done sync. https://github.com/BentoBoxWorld/Level/issues/243 * add Vietnamese (#240) * Raw island level placeholder (#241) Co-authored-by: Huynh Tien <huynhqtienvtag@gmail.com> Co-authored-by: Rubén <44579213+Rubenicos@users.noreply.github.com>
This commit is contained in:
parent
750f07ba7c
commit
b534eb70d4
2
pom.xml
2
pom.xml
@ -65,7 +65,7 @@
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<!-- Do not change unless you want different name for local builds. -->
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<build.number>-LOCAL</build.number>
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<!-- This allows to change between versions. -->
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<build.version>2.8.0</build.version>
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<build.version>2.8.1</build.version>
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<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
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<sonar.organization>bentobox-world</sonar.organization>
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<sonar.host.url>https://sonarcloud.io</sonar.host.url>
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@ -197,6 +197,9 @@ public class Level extends Addon implements Listener {
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getPlugin().getPlaceholdersManager().registerPlaceholder(this,
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gm.getDescription().getName().toLowerCase() + "_island_level",
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user -> getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
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getPlugin().getPlaceholdersManager().registerPlaceholder(this,
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gm.getDescription().getName().toLowerCase() + "_island_level_raw",
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user -> String.valueOf(getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
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getPlugin().getPlaceholdersManager().registerPlaceholder(this,
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gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
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user -> getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));
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@ -1,14 +1,17 @@
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package world.bentobox.level.calculators;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import java.util.Set;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -16,6 +19,7 @@ import java.util.concurrent.ConcurrentLinkedQueue;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.ChunkSnapshot;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Tag;
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import org.bukkit.World;
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@ -26,8 +30,7 @@ import org.bukkit.block.Container;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.eclipse.jdt.annotation.Nullable;
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import org.bukkit.scheduler.BukkitTask;
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import com.bgsoftware.wildstacker.api.WildStackerAPI;
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import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
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@ -44,10 +47,19 @@ import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.bentobox.util.Pair;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.level.Level;
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import world.bentobox.level.calculators.Results.Result;
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public class IslandLevelCalculator {
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private static final String LINE_BREAK = "==================================";
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public static final long MAX_AMOUNT = 10000;
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private static final List<Material> CHESTS = Arrays.asList(Material.CHEST, Material.CHEST_MINECART, Material.TRAPPED_CHEST,
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Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX,
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Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
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Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
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Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
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Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL, Material.DISPENSER,
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Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
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private static final int CHUNKS_TO_SCAN = 100;
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/**
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* Method to evaluate a mathematical equation
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@ -156,6 +168,10 @@ public class IslandLevelCalculator {
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private final boolean zeroIsland;
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private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
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private final int seaHeight;
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private final List<Location> stackedBlocks = new ArrayList<>();
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private final Set<Chunk> chestBlocks = new HashSet<>();
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private BukkitTask finishTask;
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/**
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* Constructor to get the level for an island
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@ -339,17 +355,35 @@ public class IslandLevelCalculator {
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* @param z - chunk z coordinate
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* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
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*/
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private CompletableFuture<Chunk> getWorldChunk(Environment env, int x, int z) {
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private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
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if (worlds.containsKey(env)) {
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CompletableFuture<Chunk> r2 = new CompletableFuture<>();
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CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
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List<Chunk> chunkList = new ArrayList<>();
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World world = worlds.get(env);
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// Get the chunk, and then coincidentally check the RoseStacker
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Util.getChunkAtAsync(worlds.get(env), x, z, true).thenAccept(chunk -> roseStackerCheck(r2, chunk));
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loadChunks(r2, world, pairList, chunkList);
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return r2;
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}
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return CompletableFuture.completedFuture(null);
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return CompletableFuture.completedFuture(Collections.emptyList());
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}
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private void roseStackerCheck(CompletableFuture<Chunk> r2, Chunk chunk) {
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private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
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List<Chunk> chunkList) {
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if (pairList.isEmpty()) {
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r2.complete(chunkList);
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return;
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}
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Pair<Integer, Integer> p = pairList.poll();
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Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
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if (chunk != null) {
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chunkList.add(chunk);
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roseStackerCheck(chunk);
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}
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loadChunks(r2, world, pairList, chunkList); // Iteration
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});
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}
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private void roseStackerCheck(Chunk chunk) {
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if (addon.isRoseStackersEnabled()) {
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RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
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// Blocks below sea level can be scored differently
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@ -360,7 +394,6 @@ public class IslandLevelCalculator {
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}
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});
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}
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r2.complete(chunk);
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}
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/**
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@ -385,11 +418,10 @@ public class IslandLevelCalculator {
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/**
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* Count the blocks on the island
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* @param result - the CompletableFuture that should be completed when this scan is done
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* @param chunkSnapshot - the chunk to scan
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* @param chunk chunk to scan
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*/
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private void scanAsync(CompletableFuture<Boolean> result, ChunkSnapshot chunkSnapshot, Chunk chunk) {
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List<Vector> stackedBlocks = new ArrayList<>();
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private void scanAsync(Chunk chunk) {
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ChunkSnapshot chunkSnapshot = chunk.getChunkSnapshot();
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for (int x = 0; x< 16; x++) {
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// Check if the block coordinate is inside the protection zone and if not, don't count it
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if (chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || chunkSnapshot.getX() * 16 + x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
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@ -413,29 +445,17 @@ public class IslandLevelCalculator {
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}
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// Hook for Wild Stackers (Blocks Only) - this has to use the real chunk
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if (addon.isStackersEnabled() && blockData.getMaterial() == Material.CAULDRON) {
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stackedBlocks.add(new Vector(x,y,z));
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stackedBlocks.add(new Location(chunk.getWorld(), x + chunkSnapshot.getX() * 16,y,z + chunkSnapshot.getZ() * 16));
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}
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// Scan chests
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if (addon.getSettings().isIncludeChests() && CHESTS.contains(blockData.getMaterial())) {
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chestBlocks.add(chunk);
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}
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// Add the value of the block's material
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checkBlock(blockData.getMaterial(), belowSeaLevel);
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}
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}
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}
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// Complete the future - this must go back onto the primary thread to exit async otherwise subsequent actions will be async
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Bukkit.getScheduler().runTask(addon.getPlugin(),() -> {
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// Deal with any stacked blocks
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stackedBlocks.forEach(v -> {
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Block cauldronBlock = chunk.getBlock(v.getBlockX(), v.getBlockY(), v.getBlockZ());
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boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
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if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
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StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
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int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
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for (int _x = 0; _x < barrelAmt; _x++) {
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checkBlock(barrel.getType(), belowSeaLevel);
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}
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}
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});
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result.complete(true);
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});
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}
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/**
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@ -473,20 +493,21 @@ public class IslandLevelCalculator {
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/**
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* Scan the chunk chests and count the blocks
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* @param chunk - the chunk to scan
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* @param chunks - the chunk to scan
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* @return future that completes when the scan is done and supplies a boolean that will be true if the scan was successful, false if not
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*/
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private CompletableFuture<Boolean> scanChunk(@Nullable Chunk chunk) {
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private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
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// If the chunk hasn't been generated, return
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if (chunk == null) return CompletableFuture.completedFuture(false);
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// Scan chests
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if (addon.getSettings().isIncludeChests()) {
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scanChests(chunk);
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if (chunks == null || chunks.isEmpty()) {
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return CompletableFuture.completedFuture(false);
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}
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// Count blocks in chunk
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CompletableFuture<Boolean> result = new CompletableFuture<>();
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ChunkSnapshot snapshot = chunk.getChunkSnapshot();
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Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> scanAsync(result, snapshot, chunk));
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Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
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chunks.forEach(chunk -> scanAsync(chunk));
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Bukkit.getScheduler().runTask(addon.getPlugin(),() -> result.complete(true));
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});
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return result;
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}
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@ -501,16 +522,23 @@ public class IslandLevelCalculator {
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return CompletableFuture.completedFuture(false);
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}
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// Retrieve and remove from the queue
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Pair<Integer, Integer> p = chunksToCheck.poll();
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Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
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int i = 0;
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while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
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pairList.add(chunksToCheck.poll());
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}
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Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
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Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
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// Set up the result
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CompletableFuture<Boolean> result = new CompletableFuture<>();
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// Get chunks and scan
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getWorldChunk(Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
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scanChunk(endChunk).thenAccept(b ->
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getWorldChunk(Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
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scanChunk(netherChunk).thenAccept(b2 ->
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getWorldChunk(Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
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scanChunk(normalChunk).thenAccept(b3 ->
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// Get chunks and scan
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getWorldChunk(Environment.THE_END, endPairList).thenAccept(endChunks ->
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scanChunk(endChunks).thenAccept(b ->
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getWorldChunk(Environment.NETHER, netherPairList).thenAccept(netherChunks ->
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scanChunk(netherChunks).thenAccept(b2 ->
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getWorldChunk(Environment.NORMAL, pairList).thenAccept(normalChunks ->
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scanChunk(normalChunks).thenAccept(b3 ->
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// Complete the result now that all chunks have been scanned
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result.complete(!chunksToCheck.isEmpty()))))
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)
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@ -591,4 +619,76 @@ public class IslandLevelCalculator {
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boolean isNotZeroIsland() {
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return !zeroIsland;
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}
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public void scanIsland(Pipeliner pipeliner) {
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// Scan the next chunk
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scanNextChunk().thenAccept(r -> {
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if (!Bukkit.isPrimaryThread()) {
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addon.getPlugin().logError("scanChunk not on Primary Thread!");
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}
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// Timeout check
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if (System.currentTimeMillis() - pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
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// Done
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pipeliner.getInProcessQueue().remove(this);
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getR().complete(new Results(Result.TIMEOUT));
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addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + getIsland());
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if (!isNotZeroIsland()) {
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addon.logError("Island level was being zeroed.");
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}
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return;
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}
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if (Boolean.TRUE.equals(r) && !pipeliner.getTask().isCancelled()) {
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// scanNextChunk returns true if there are more chunks to scan
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scanIsland(pipeliner);
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} else {
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// Done
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pipeliner.getInProcessQueue().remove(this);
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// Chunk finished
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// This was the last chunk
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handleStackedBlocks();
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handleChests();
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long checkTime = System.currentTimeMillis();
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finishTask = Bukkit.getScheduler().runTaskTimer(addon.getPlugin(), () -> {
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// Check every half second if all the chests and stacks have been cleared
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if ((chestBlocks.isEmpty() && stackedBlocks.isEmpty()) || System.currentTimeMillis() - checkTime > MAX_AMOUNT) {
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this.tidyUp();
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this.getR().complete(getResults());
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finishTask.cancel();
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}
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}, 0, 10L);
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}
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});
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}
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private void handleChests() {
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Iterator<Chunk> it = chestBlocks.iterator();
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while(it.hasNext()) {
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Chunk v = it.next();
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Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
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scanChests(c);
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it.remove();
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});
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}
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}
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private void handleStackedBlocks() {
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// Deal with any stacked blocks
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Iterator<Location> it = stackedBlocks.iterator();
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while (it.hasNext()) {
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Location v = it.next();
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Util.getChunkAtAsync(v).thenAccept(c -> {
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Block cauldronBlock = v.getBlock();
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boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
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if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
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StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
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int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
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for (int _x = 0; _x < barrelAmt; _x++) {
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checkBlock(barrel.getType(), belowSeaLevel);
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}
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}
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it.remove();
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});
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}
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}
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}
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@ -50,7 +50,7 @@ public class Pipeliner {
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if (!iD.getIsland().isDeleted() && !iD.getIsland().isUnowned()) {
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inProcessQueue.put(iD, System.currentTimeMillis());
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// Start the scanning of a island with the first chunk
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scanChunk(iD);
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scanIsland(iD);
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}
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}
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}, 1L, 10L);
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@ -71,42 +71,14 @@ public class Pipeliner {
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* Scans one chunk of an island and adds the results to a results object
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* @param iD
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*/
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private void scanChunk(IslandLevelCalculator iD) {
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private void scanIsland(IslandLevelCalculator iD) {
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if (iD.getIsland().isDeleted() || iD.getIsland().isUnowned() || task.isCancelled()) {
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// Island is deleted, so finish early with nothing
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inProcessQueue.remove(iD);
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iD.getR().complete(null);
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return;
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}
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// Scan the next chunk
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iD.scanNextChunk().thenAccept(r -> {
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if (!Bukkit.isPrimaryThread()) {
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addon.getPlugin().logError("scanChunk not on Primary Thread!");
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}
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// Timeout check
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if (System.currentTimeMillis() - inProcessQueue.get(iD) > addon.getSettings().getCalculationTimeout() * 60000) {
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// Done
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inProcessQueue.remove(iD);
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iD.getR().complete(new Results(Result.TIMEOUT));
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addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + iD.getIsland());
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if (!iD.isNotZeroIsland()) {
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addon.logError("Island level was being zeroed.");
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}
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return;
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}
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if (Boolean.TRUE.equals(r) || task.isCancelled()) {
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// scanNextChunk returns true if there are more chunks to scan
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scanChunk(iD);
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} else {
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// Done
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inProcessQueue.remove(iD);
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// Chunk finished
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// This was the last chunk
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iD.tidyUp();
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iD.getR().complete(iD.getResults());
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}
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});
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iD.scanIsland(this);
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}
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@ -169,6 +141,20 @@ public class Pipeliner {
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this.toProcessQueue.clear();
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}
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/**
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* @return the inProcessQueue
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*/
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protected Map<IslandLevelCalculator, Long> getInProcessQueue() {
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return inProcessQueue;
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}
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/**
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* @return the task
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*/
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protected BukkitTask getTask() {
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return task;
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}
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56
src/main/resources/locales/vi.yml
Normal file
56
src/main/resources/locales/vi.yml
Normal file
@ -0,0 +1,56 @@
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#
|
||||
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
|
||||
# the one at http://yaml-online-parser.appspot.com #
|
||||
admin:
|
||||
level:
|
||||
parameters: <người chơi>
|
||||
description: tính toán cấp độ đảo của người chơi
|
||||
sethandicap:
|
||||
parameters: <người chơi> <cấp>
|
||||
description: chỉnh cấp của các đảo bắt đầu
|
||||
changed: '&a Cấp đảo bắt đầu đã chỉnh từ [number] thành [new_number].'
|
||||
invalid-level: '&c Cấp không xác định. Hãy dùng số nguyên.'
|
||||
levelstatus:
|
||||
description: xem bao nhiêu đảo đang trong hàng chờ được quét
|
||||
islands-in-queue: '&a Đảo đang chờ: [number]'
|
||||
top:
|
||||
description: xem bảng xếp hạng TOP 10
|
||||
unknown-world: '&c Thế giới không xác định!'
|
||||
display: '&f[rank]. &a[name] &7- &b[level]'
|
||||
remove:
|
||||
description: xoá người khỏi TOP 10
|
||||
parameters: <người chơi>
|
||||
island:
|
||||
level:
|
||||
parameters: '[người chơi]'
|
||||
description: tính toán cấp đảo của bạn hoặc xem cấp đảo của [người chơi]
|
||||
calculating: '&a Đang tính toán cấp đảo...'
|
||||
estimated-wait: '&a Thời gian còn lại: [number] giây'
|
||||
in-queue: '&a Bạn đang ở vị trí [number] trong hàng chờ'
|
||||
island-level-is: '&a Cấp đảo là &b[level]'
|
||||
required-points-to-next-level: '&a Cần [points] điểm để qua cấp tiếp theo'
|
||||
deaths: '&c([number] lần chết)'
|
||||
cooldown: '&c Bạn phải chờ &b[time] &c giây trước khi có thể làm điều đó'
|
||||
in-progress: '&6 Quá trình tính toán cấp đảo đang thực hiện...'
|
||||
time-out: '&c Tính toán cấp đảo quá lâu. Vui lòng thử lại sau.'
|
||||
top:
|
||||
description: xem TOP 10
|
||||
gui-title: '&a TOP 10'
|
||||
gui-heading: '&6[name]: &B[rank]'
|
||||
island-level: '&b Cấp [level]'
|
||||
warp-to: '&A Đang dịch chuyển đến đảo của [name]'
|
||||
level-details:
|
||||
above-sea-level-blocks: Khối Trên Mực Nước Biển
|
||||
spawners: Lồng Sinh Quái
|
||||
underwater-blocks: Khối Dưới Nước
|
||||
all-blocks: Toàn Bộ Khối
|
||||
no-island: '&c Không có đảo!'
|
||||
names-island: 'đảo của [name]'
|
||||
syntax: '[name] x [number]'
|
||||
hint: '&c Chạy lệnh cấp để xem báo cáo khối'
|
||||
value:
|
||||
description: xem giá trị của bất kì khối
|
||||
success: '&7 Giá trị của khối này là: &e[value]'
|
||||
success-underwater: '&7 Giá trị của khối này dưới mực nước biển: &e[value]'
|
||||
empty-hand: '&c Không có khối nào trên tay bạn'
|
||||
no-value: '&c Vật phẩm này vô giá trị.'
|
Loading…
Reference in New Issue
Block a user