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Added protection for unowned islands
Islands can become unowned during the async island level calculation process.
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@ -65,7 +65,7 @@ public class CalcIslandLevel {
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// Set the initial island handicap
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// Set the initial island handicap
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result.initialLevel = addon.getInitialIslandLevel(island);
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result.initialLevel = addon.getInitialIslandLevel(island);
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// Get chunks to scan
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// Get chunks to scan
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chunksToScan = getChunksToScan(island);
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chunksToScan = getChunksToScan(island);
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@ -217,8 +217,9 @@ public class CalcIslandLevel {
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}
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}
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else
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else
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{
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{
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this.result.deathHandicap =
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// At this point, it may be that the island has become unowned.
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this.addon.getPlayers().getDeaths(this.world, this.island.getOwner());
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this.result.deathHandicap = this.island.getOwner() == null ? 0 :
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this.addon.getPlayers().getDeaths(this.world, this.island.getOwner());
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}
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}
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// Just lazy check for min death count.
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// Just lazy check for min death count.
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@ -340,7 +341,7 @@ public class CalcIslandLevel {
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private int deathHandicap = 0;
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private int deathHandicap = 0;
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private long pointsToNextLevel = 0;
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private long pointsToNextLevel = 0;
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private long initialLevel = 0;
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private long initialLevel = 0;
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/**
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/**
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* @return the deathHandicap
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* @return the deathHandicap
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*/
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*/
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@ -359,7 +360,7 @@ public class CalcIslandLevel {
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* @param level - level
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* @param level - level
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*/
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*/
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public void setLevel(int level) {
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public void setLevel(int level) {
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this.level = level;
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this.level = level;
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}
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}
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/**
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/**
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* @return the level
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* @return the level
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