mirror of
https://github.com/BentoBoxWorld/Level.git
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parent
d55f66f868
commit
bd6c264f4d
13
pom.xml
13
pom.xml
@ -131,6 +131,11 @@
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<id>jitpack.io</id>
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<url>https://jitpack.io</url>
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</repository>
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<!-- RoseStacker repo -->
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<repository>
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<id>rosewood-repo</id>
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<url>https://repo.rosewooddev.io/repository/public/</url>
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</repository>
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</repositories>
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<dependencies>
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@ -171,6 +176,7 @@
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<groupId>com.github.OmerBenGera</groupId>
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<artifactId>WildStackerAPI</artifactId>
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<version>b18</version>
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<scope>provided</scope>
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</dependency>
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<!-- Static analysis -->
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<!-- We are using Eclipse's annotations. If you're using IDEA, update
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@ -185,6 +191,13 @@
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<groupId>com.github.DeadSilenceIV</groupId>
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<artifactId>AdvancedChestsAPI</artifactId>
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<version>1.8</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>dev.rosewood</groupId>
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<artifactId>rosestacker</artifactId>
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<version>1.3.0</version>
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<scope>provided</scope>
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</dependency>
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</dependencies>
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@ -57,6 +57,7 @@ public class Level extends Addon implements Listener {
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private LevelsManager manager;
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private boolean stackersEnabled;
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private boolean advChestEnabled;
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private boolean roseStackersEnabled;
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private final List<GameModeAddon> registeredGameModes = new ArrayList<>();
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@Override
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@ -106,7 +107,7 @@ public class Level extends Addon implements Listener {
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// Check if WildStackers is enabled on the server
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// I only added support for counting blocks into the island level
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// Someone else can PR if they want spawners added to the Leveling system :)
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stackersEnabled = Bukkit.getPluginManager().getPlugin("WildStacker") != null;
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stackersEnabled = Bukkit.getPluginManager().isPluginEnabled("WildStacker");
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if (stackersEnabled) {
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log("Hooked into WildStackers.");
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}
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@ -122,6 +123,11 @@ public class Level extends Addon implements Listener {
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advChestEnabled = false;
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}
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}
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// Check if RoseStackers is enabled
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roseStackersEnabled = Bukkit.getPluginManager().isPluginEnabled("RoseStacker");
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if (roseStackersEnabled) {
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log("Hooked into RoseStackers.");
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}
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}
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/**
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@ -445,4 +451,11 @@ public class Level extends Addon implements Listener {
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return registeredGameModes.stream().map(GameModeAddon::getOverWorld).anyMatch(w -> Util.sameWorld(world, w));
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}
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/**
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* @return the roseStackersEnabled
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*/
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public boolean isRoseStackersEnabled() {
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return roseStackersEnabled;
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}
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}
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@ -2,9 +2,12 @@ package world.bentobox.level.calculators;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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@ -24,7 +27,6 @@ import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.eclipse.jdt.annotation.NonNull;
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import org.eclipse.jdt.annotation.Nullable;
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import com.bgsoftware.wildstacker.api.WildStackerAPI;
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@ -33,6 +35,7 @@ import com.google.common.collect.Multiset;
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import com.google.common.collect.Multiset.Entry;
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import com.google.common.collect.Multisets;
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import dev.rosewood.rosestacker.api.RoseStackerAPI;
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import us.lynuxcraft.deadsilenceiv.advancedchests.AdvancedChestsAPI;
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import us.lynuxcraft.deadsilenceiv.advancedchests.chest.AdvancedChest;
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import us.lynuxcraft.deadsilenceiv.advancedchests.chest.gui.page.ChestPage;
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@ -151,6 +154,8 @@ public class IslandLevelCalculator {
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private final Results results;
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private long duration;
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private final boolean zeroIsland;
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private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
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private final int seaHeight;
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/**
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* Constructor to get the level for an island
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@ -170,6 +175,24 @@ public class IslandLevelCalculator {
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this.limitCount = new HashMap<>(addon.getBlockConfig().getBlockLimits());
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// Get the initial island level
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results.initialLevel.set(addon.getInitialIslandLevel(island));
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// Set up the worlds
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worlds.put(Environment.NORMAL, Util.getWorld(island.getWorld()));
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// Nether
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if (addon.getSettings().isNether()) {
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World nether = addon.getPlugin().getIWM().getNetherWorld(island.getWorld());
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if (nether != null) {
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worlds.put(Environment.NETHER, nether);
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}
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}
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// End
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if (addon.getSettings().isEnd()) {
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World end = addon.getPlugin().getIWM().getEndWorld(island.getWorld());
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if (end != null) {
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worlds.put(Environment.THE_END, end);
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}
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}
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// Sea Height
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seaHeight = addon.getPlugin().getIWM().getSeaHeight(island.getWorld());
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}
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/**
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@ -311,36 +334,33 @@ public class IslandLevelCalculator {
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/**
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* Get a chunk async
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* @param world - the world where the chunk is
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* @param env - the environment
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* @param x - chunk x coordinate
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* @param z - chunk z coordinate
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* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
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*/
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private CompletableFuture<Chunk> getWorldChunk(@NonNull World world, Environment env, int x, int z) {
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switch (env) {
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case NETHER:
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if (addon.getSettings().isNether()) {
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World nether = addon.getPlugin().getIWM().getNetherWorld(island.getWorld());
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if (nether != null) {
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return Util.getChunkAtAsync(nether, x, z, true);
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}
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}
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// There is no chunk to scan, so return a null chunk
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return CompletableFuture.completedFuture(null);
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case THE_END:
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if (addon.getSettings().isEnd()) {
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World end = addon.getPlugin().getIWM().getEndWorld(island.getWorld());
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if (end != null) {
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return Util.getChunkAtAsync(end, x, z, true);
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}
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}
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// There is no chunk to scan, so return a null chunk
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return CompletableFuture.completedFuture(null);
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default:
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return Util.getChunkAtAsync(world, x, z, true);
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private CompletableFuture<Chunk> getWorldChunk(Environment env, int x, int z) {
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if (worlds.containsKey(env)) {
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CompletableFuture<Chunk> r2 = new CompletableFuture<>();
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// Get the chunk, and then coincidentally check the RoseStacker
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Util.getChunkAtAsync(worlds.get(env), x, z, true).thenAccept(chunk -> roseStackerCheck(r2, chunk));
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return r2;
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}
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return CompletableFuture.completedFuture(null);
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}
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private void roseStackerCheck(CompletableFuture<Chunk> r2, Chunk chunk) {
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if (addon.isRoseStackersEnabled()) {
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RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
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// Blocks below sea level can be scored differently
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boolean belowSeaLevel = seaHeight > 0 && e.getLocation().getY() <= seaHeight;
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// Check block once because the base block will be counted in the chunk snapshot
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for (int _x = 0; _x < e.getStackSize() - 1; _x++) {
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checkBlock(e.getBlock().getType(), belowSeaLevel);
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}
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});
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}
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r2.complete(chunk);
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}
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/**
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@ -369,7 +389,6 @@ public class IslandLevelCalculator {
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* @param chunkSnapshot - the chunk to scan
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*/
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private void scanAsync(CompletableFuture<Boolean> result, ChunkSnapshot chunkSnapshot, Chunk chunk) {
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int seaHeight = addon.getPlugin().getIWM().getSeaHeight(island.getWorld());
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List<Vector> stackedBlocks = new ArrayList<>();
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for (int x = 0; x< 16; x++) {
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// Check if the block coordinate is inside the protection zone and if not, don't count it
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@ -486,11 +505,11 @@ public class IslandLevelCalculator {
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// Set up the result
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CompletableFuture<Boolean> result = new CompletableFuture<>();
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// Get chunks and scan
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getWorldChunk(island.getWorld(), Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
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getWorldChunk(Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
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scanChunk(endChunk).thenAccept(b ->
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getWorldChunk(island.getWorld(), Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
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getWorldChunk(Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
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scanChunk(netherChunk).thenAccept(b2 ->
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getWorldChunk(island.getWorld(), Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
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getWorldChunk(Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
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scanChunk(normalChunk).thenAccept(b3 ->
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// Complete the result now that all chunks have been scanned
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result.complete(!chunksToCheck.isEmpty()))))
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