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Add support for Wild Stacker (#124)
* Add support for Wild Stackers (Blocks Only) * Shorten my recent commit, modified checkBlock method slightly to not pass full BlockData; rather just the Material that is used in the method
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11
pom.xml
11
pom.xml
@ -147,6 +147,11 @@
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<id>codemc-public</id>
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<url>https://repo.codemc.org/repository/maven-public/</url>
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</repository>
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<!--Wild Stacker repo-->
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<repository>
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<id>jitpack.io</id>
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<url>https://jitpack.io</url>
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</repository>
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</repositories>
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<dependencies>
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@ -182,6 +187,12 @@
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<version>${bentobox.version}</version>
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<scope>provided</scope>
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</dependency>
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<!-- Wild Stacker dependency-->
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<dependency>
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<groupId>com.github.OmerBenGera</groupId>
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<artifactId>WildStackerAPI</artifactId>
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<version>b17</version>
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</dependency>
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</dependencies>
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<build>
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@ -13,6 +13,7 @@ import world.bentobox.bentobox.api.addons.Addon;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.Database;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.level.calculators.CalcIslandLevel;
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import world.bentobox.level.commands.admin.AdminLevelCommand;
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import world.bentobox.level.commands.admin.AdminTopCommand;
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import world.bentobox.level.commands.island.IslandLevelCommand;
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@ -199,6 +200,13 @@ public class Level extends Addon {
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registerRequestHandler(new LevelRequestHandler(this));
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registerRequestHandler(new TopTenRequestHandler(this));
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// Check if WildStackers is enabled on the server
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if (getPlugin().getServer().getPluginManager().getPlugin("WildStacker") != null) {
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// I only added support for counting blocks into the island level
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// Someone else can PR if they want spawners added to the Leveling system :)
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CalcIslandLevel.stackersEnabled = true;
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} else CalcIslandLevel.stackersEnabled = false;
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// Done
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}
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@ -13,12 +13,15 @@ import java.util.UUID;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicLong;
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import com.bgsoftware.wildstacker.api.WildStackerAPI;
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import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.ChunkSnapshot;
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import org.bukkit.Material;
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import org.bukkit.Tag;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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@ -37,7 +40,8 @@ public class CalcIslandLevel {
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private static final String LINE_BREAK = "==================================";
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public static final long MAX_AMOUNT = 10000;
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public static final long MAX_AMOUNT = 10000;
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public static Boolean stackersEnabled;
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private final Level addon;
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@ -122,7 +126,7 @@ public class CalcIslandLevel {
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ChunkSnapshot snapShot = ch.getChunkSnapshot();
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Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
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this.scanChunk(snapShot);
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this.scanChunk(snapShot, ch);
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count.getAndIncrement();
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if (count.get() == total) {
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Bukkit.getScheduler().cancelTask(queueid);
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@ -131,7 +135,7 @@ public class CalcIslandLevel {
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});
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}
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private void scanChunk(ChunkSnapshot chunk) {
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private void scanChunk(ChunkSnapshot chunk, Chunk physicalChunk) {
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World chunkWorld = Bukkit.getWorld(chunk.getWorldName());
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if (chunkWorld == null) return;
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int maxHeight = chunkWorld.getMaxHeight();
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@ -155,23 +159,37 @@ public class CalcIslandLevel {
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if (Tag.SLABS.isTagged(blockData.getMaterial())) {
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Slab slab = (Slab)blockData;
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if (slab.getType().equals(Slab.Type.DOUBLE)) {
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checkBlock(blockData, belowSeaLevel);
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checkBlock(blockData.getMaterial(), belowSeaLevel);
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}
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}
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checkBlock(blockData, belowSeaLevel);
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// Hook for Wild Stackers (Blocks Only)
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if (stackersEnabled && blockData.getMaterial() == Material.CAULDRON) {
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Block cauldronBlock = physicalChunk.getBlock(x, y, z);
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if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
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StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
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int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
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for (int _x = 0; _x < barrelAmt; _x++) {
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checkBlock(barrel.getType(), belowSeaLevel);
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}
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}
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}
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checkBlock(blockData.getMaterial(), belowSeaLevel);
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}
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}
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}
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}
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private void checkBlock(BlockData bd, boolean belowSeaLevel) {
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int count = limitCount(bd.getMaterial());
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// Didnt see a reason to pass BlockData when all that's used was the material
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private void checkBlock(Material mat, boolean belowSeaLevel) {
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int count = limitCount(mat);
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if (belowSeaLevel) {
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result.underWaterBlockCount.addAndGet(count);
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result.uwCount.add(bd.getMaterial());
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result.uwCount.add(mat);
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} else {
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result.rawBlockCount.addAndGet(count);
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result.mdCount.add(bd.getMaterial());
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result.mdCount.add(mat);
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}
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}
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