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Adds performance tweaking settings to config.yml
https://github.com/BentoBoxWorld/Level/issues/122
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commit
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@ -1,6 +1,15 @@
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package world.bentobox.level.calculators;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Queue;
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import java.util.Set;
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import java.util.UUID;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicLong;
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@ -92,17 +101,15 @@ public class CalcIslandLevel {
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total += chunksToScan.size();
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}
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}
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queueid = Bukkit.getScheduler().scheduleSyncRepeatingTask(addon.getPlugin(), new Runnable() {
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public void run() {
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for (int i = 0; i < 10; i++) {
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if (q.size() == 0) {
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return;
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}
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Chunk c = q.remove();
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getChunk(c);
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queueid = Bukkit.getScheduler().scheduleSyncRepeatingTask(addon.getPlugin(), () -> {
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for (int i = 0; i < addon.getSettings().getChunks(); i++) {
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if (q.size() == 0) {
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return;
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}
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Chunk c = q.remove();
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getChunk(c);
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}
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}, 1L, 1L);
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}, addon.getSettings().getTickDelay(), addon.getSettings().getTickDelay());
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chunksToScan.forEach(c -> worlds.forEach(w -> Util.getChunkAtAsync(w, c.x, c.z).thenAccept(this::addChunkQueue)));
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}
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@ -23,6 +23,8 @@ public class Settings {
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private int deathpenalty;
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private long levelCost;
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private int levelWait;
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private int chunks;
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private long taskDelay;
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private List<String> gameModes;
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@ -33,9 +35,22 @@ public class Settings {
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// GameModes
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gameModes = level.getConfig().getStringList("game-modes");
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// Performance
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setTickDelay(level.getConfig().getLong("task-delay",1));
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if (taskDelay < 1L) {
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level.logError("task-delay must be at least 1");
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setTickDelay(1L);
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}
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setChunks(level.getConfig().getInt("chunks", 10));
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if (chunks < 1) {
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level.logError("chunks must be at least 1");
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setChunks(1);
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}
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setLevelWait(level.getConfig().getInt("levelwait", 60));
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if (getLevelWait() < 0) {
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level.logError("levelwait must be at least 0");
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setLevelWait(0);
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}
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setDeathpenalty(level.getConfig().getInt("deathpenalty", 0));
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@ -228,4 +243,32 @@ public class Settings {
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return level.getConfig().getString("level-calc", "blocks / level_cost");
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}
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/**
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* @return the chunks
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*/
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public int getChunks() {
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return chunks;
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}
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/**
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* @param chunks the chunks to set
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*/
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public void setChunks(int chunks) {
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this.chunks = chunks;
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}
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/**
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* @return the tickDelay
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*/
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public long getTickDelay() {
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return taskDelay;
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}
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/**
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* @param tickDelay the tickDelay to set
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*/
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public void setTickDelay(long tickDelay) {
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this.taskDelay = tickDelay;
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}
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}
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@ -9,6 +9,15 @@ game-modes:
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- CaveBlock
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#- SkyGrid
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# Performance settings
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# Level is very processor intensive, so these settings may need to be tweaked to optimize for your server
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# Delay between each task that loads chunks for calulcating levels
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# Increasing this will slow down level calculations but reduce average load
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task-delay: 1
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# Number of chunks that will be processed per task
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chunks: 10
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# This file lists the values for various blocks that are used to calculate the
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# island level. Level = total of all blocks in island boundary / 100.
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# Players with the permission askyblock.island.multiplier.# will have their blocks
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