addon-level/src/main/java/world/bentobox/level/Level.java

269 lines
10 KiB
Java

package world.bentobox.level;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import org.bukkit.World;
import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.Database;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.commands.admin.AdminLevelCommand;
import world.bentobox.level.commands.admin.AdminTopCommand;
import world.bentobox.level.commands.island.IslandLevelCommand;
import world.bentobox.level.commands.island.IslandTopCommand;
import world.bentobox.level.commands.island.IslandValueCommand;
import world.bentobox.level.config.Settings;
import world.bentobox.level.listeners.IslandTeamListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.placeholders.LevelPlaceholder;
import world.bentobox.level.placeholders.TopTenNamePlaceholder;
import world.bentobox.level.placeholders.TopTenPlaceholder;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
/**
* Addon to BSkyBlock/AcidIsland that enables island level scoring and top ten functionality
* @author tastybento
*
*/
public class Level extends Addon {
// Settings
private Settings settings;
// Database handler for level data
private Database<LevelsData> handler;
// A cache of island levels.
private Map<UUID, LevelsData> levelsCache;
// The Top Ten object
private TopTen topTen;
// Level calculator
private LevelPresenter levelPresenter;
/**
* Calculates a user's island
* @param world - the world where this island is
* @param user - the user who is asking, or null if none
* @param playerUUID - the target island member's UUID
*/
public void calculateIslandLevel(World world, @Nullable User user, UUID playerUUID) {
levelPresenter.calculateIslandLevel(world, user, playerUUID);
}
/**
* Get level from cache for a player
* @param targetPlayer - target player
* @return Level of player
*/
public long getIslandLevel(World world, UUID targetPlayer) {
LevelsData ld = getLevelsData(targetPlayer);
return ld == null ? 0L : ld.getLevel(world);
}
/**
* Load a player from the cache or database
* @param targetPlayer - UUID of target player
* @return LevelsData object or null if not found
*/
public LevelsData getLevelsData(UUID targetPlayer) {
// Get from database if not in cache
if (!levelsCache.containsKey(targetPlayer) && handler.objectExists(targetPlayer.toString())) {
levelsCache.put(targetPlayer, handler.loadObject(targetPlayer.toString()));
}
// Return cached value or null
return levelsCache.get(targetPlayer);
}
/**
* @return the settings
*/
public Settings getSettings() {
return settings;
}
public TopTen getTopTen() {
return topTen;
}
/**
* @return the levelPresenter
*/
public LevelPresenter getLevelPresenter() {
return levelPresenter;
}
@Override
public void onDisable(){
// Save the cache
if (levelsCache != null) {
save();
}
if (topTen != null) {
topTen.saveTopTen();
}
}
@Override
public void onEnable() {
// Load the plugin's config
settings = new Settings(this);
// Get the BSkyBlock database
// Set up the database handler to store and retrieve Island classes
// Note that these are saved by the BSkyBlock database
handler = new Database<>(this, LevelsData.class);
// Initialize the cache
levelsCache = new HashMap<>();
// Load the calculator
levelPresenter = new LevelPresenter(this, this.getPlugin());
// Start the top ten and register it for clicks
topTen = new TopTen(this);
registerListener(topTen);
// Register commands for AcidIsland and BSkyBlock
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
log("Level hooking into " + gm.getDescription().getName());
gm.getAdminCommand().ifPresent(adminCommand -> {
new AdminLevelCommand(this, adminCommand);
new AdminTopCommand(this, adminCommand);
});
gm.getPlayerCommand().ifPresent(playerCmd -> {
new IslandLevelCommand(this, playerCmd);
new IslandTopCommand(this, playerCmd);
new IslandValueCommand(this, playerCmd);
});
// Register placeholders
if (getPlugin().getPlaceholdersManager() != null) {
// DEPRECATED PLACEHOLDERS - remove in an upcoming version
getPlugin().getPlaceholdersManager().registerPlaceholder(this, gm.getDescription().getName().toLowerCase() + "-island-level", new LevelPlaceholder(this, gm));
// Top Ten
for (int i = 1; i < 11; i++) {
getPlugin().getPlaceholdersManager().registerPlaceholder(this, gm.getDescription().getName().toLowerCase() + "-island-level-top-value-" + i, new TopTenPlaceholder(this, gm, i));
getPlugin().getPlaceholdersManager().registerPlaceholder(this, gm.getDescription().getName().toLowerCase() + "-island-level-top-name-" + i, new TopTenNamePlaceholder(this, gm, i));
}
// ---------------------
// Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level",
user -> getLevelPresenter().getLevelString(getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
// Visited Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_visited_island_level",
user -> getPlugin().getIslands().getIslandAt(user.getLocation())
.map(island -> getIslandLevel(gm.getOverWorld(), island.getOwner()))
.map(level -> getLevelPresenter().getLevelString(level))
.orElse("0"));
// Top Ten
for (int i = 1; i <= 10; i++) {
final int rank = i;
// Value
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_value_" + rank,
user -> {
Collection<Long> values = getTopTen().getTopTenList(gm.getOverWorld()).getTopTen().values();
return values.size() < rank ? "" : values.stream().skip(rank).findFirst().map(String::valueOf).orElse("");
});
// Name
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_name_" + rank,
user -> {
Collection<UUID> values = getTopTen().getTopTenList(gm.getOverWorld()).getTopTen().keySet();
return values.size() < rank ? "" : getPlayers().getName(values.stream().skip(rank).findFirst().orElse(null));
});
}
}
});
// Register new island listener
registerListener(new IslandTeamListeners(this));
registerListener(new JoinLeaveListener(this));
// Register request handlers
registerRequestHandler(new LevelRequestHandler(this));
registerRequestHandler(new TopTenRequestHandler(this));
// Done
}
/**
* Save the levels to the database
*/
private void save(){
// No async for now
levelsCache.values().forEach(handler::saveObject);
}
/**
* Sets the player's level to a value
* @param world - world
* @param targetPlayer - target player
* @param level - level
*/
public void setIslandLevel(World world, UUID targetPlayer, long level) {
if (world == null || targetPlayer == null) {
this.logError("Level: request to store a null " + world + " " + targetPlayer);
return;
}
LevelsData ld = getLevelsData(targetPlayer);
if (ld == null) {
ld = new LevelsData(targetPlayer, level, world);
} else {
ld.setLevel(world, level);
}
// Add to cache
levelsCache.put(targetPlayer, ld);
topTen.addEntry(world, targetPlayer, getIslandLevel(world, targetPlayer));
handler.saveObject(ld);
}
/**
* Zeros the initial island level
* @param island - island
* @param level - initial calculated island level
*/
public void setInitialIslandLevel(Island island, long level) {
if (island.getWorld() == null || island.getOwner() == null) {
this.logError("Level: request to store a null (initial) " + island.getWorld() + " " + island.getOwner());
return;
}
setIslandLevel(island.getWorld(), island.getOwner(), 0L);
levelsCache.get(island.getOwner()).setInitialLevel(island.getWorld(), level);
}
/**
* Get the initial island level
* @param island - island
* @return level or 0 by default
*/
public long getInitialIslandLevel(Island island) {
return levelsCache.containsKey(island.getOwner()) ? levelsCache.get(island.getOwner()).getInitialLevel(island.getWorld()) : 0L;
}
public Database<LevelsData> getHandler() {
return handler;
}
public void uncachePlayer(UUID uniqueId) {
if (levelsCache.containsKey(uniqueId) && levelsCache.get(uniqueId) != null) {
handler.saveObject(levelsCache.get(uniqueId));
}
levelsCache.remove(uniqueId);
}
}