addon-level/src/main/java/world/bentobox/level/Level.java
tastybento 3cc887b6d3 Adds concurrent island leveling.
New config.yml entry. Can do concurrent checks up to amount admin
decides.
Fixes issue with reloading where the queue was not disabled and
continued to run.
2020-07-18 13:39:10 -07:00

331 lines
12 KiB
Java

package world.bentobox.level;
import java.io.File;
import java.io.IOException;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.eclipse.jdt.annotation.NonNull;
import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.configuration.Config;
import world.bentobox.bentobox.api.events.BentoBoxReadyEvent;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.calculators.Pipeliner;
import world.bentobox.level.commands.AdminLevelCommand;
import world.bentobox.level.commands.AdminLevelStatusCommand;
import world.bentobox.level.commands.AdminTopCommand;
import world.bentobox.level.commands.IslandLevelCommand;
import world.bentobox.level.commands.IslandTopCommand;
import world.bentobox.level.commands.IslandValueCommand;
import world.bentobox.level.config.BlockConfig;
import world.bentobox.level.config.ConfigSettings;
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
/**
* @author tastybento
*
*/
public class Level extends Addon implements Listener {
// Settings
private ConfigSettings settings;
private Config<ConfigSettings> configObject = new Config<>(this, ConfigSettings.class);
private BlockConfig blockConfig;
private Pipeliner pipeliner;
private LevelsManager manager;
private boolean stackersEnabled;
@Override
public void onLoad() {
// Save the default config from config.yml
saveDefaultConfig();
if (loadSettings()) {
// Disable
logError("Level settings could not load! Addon disabled.");
setState(State.DISABLED);
} else {
configObject.saveConfigObject(settings);
}
}
private boolean loadSettings() {
// Load settings again to get worlds
settings = configObject.loadConfigObject();
return settings == null;
}
@Override
public void onEnable() {
loadBlockSettings();
// Start pipeline
pipeliner = new Pipeliner(this);
// Start Manager
manager = new LevelsManager(this);
// Register listeners
this.registerListener(new IslandActivitiesListeners(this));
this.registerListener(new JoinLeaveListener(this));
this.registerListener(this);
// Register commands for GameModes
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
log("Level hooking into " + gm.getDescription().getName());
registerCommands(gm);
registerPlaceholders(gm);
});
// Register request handlers
registerRequestHandler(new LevelRequestHandler(this));
registerRequestHandler(new TopTenRequestHandler(this));
// Check if WildStackers is enabled on the server
// I only added support for counting blocks into the island level
// Someone else can PR if they want spawners added to the Leveling system :)
stackersEnabled = Bukkit.getPluginManager().getPlugin("WildStacker") != null;
}
@EventHandler
public void onBentoBoxReady(BentoBoxReadyEvent e) {
manager.loadTopTens();
/*
* DEBUG code to generate fake islands and then try to level them all.
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
for (int i = 0; i < 1000; i++) {
try {
NewIsland.builder().addon(gm).player(User.getInstance(UUID.randomUUID())).name("default").reason(Reason.CREATE).noPaste().build();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
// Queue all islands DEBUG
getIslands().getIslands().stream().filter(Island::isOwned).forEach(is -> {
this.getManager().calculateLevel(is.getOwner(), is).thenAccept(r ->
log("Result for island calc " + r.getLevel() + " at " + is.getCenter()));
});
}, 60L);*/
}
private void registerPlaceholders(GameModeAddon gm) {
if (getPlugin().getPlaceholdersManager() == null) return;
// Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level",
user -> getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
user -> getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));
// Visited Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_visited_island_level", user -> getVisitedIslandLevel(gm, user));
// Register Top Ten Placeholders
for (int i = 1; i < 11; i++) {
final int rank = i;
// Name
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_name_" + i, u -> getRankName(gm.getOverWorld(), rank));
// Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_value_" + i, u -> getRankLevel(gm.getOverWorld(), rank));
}
}
String getRankName(World world, int rank) {
if (rank < 1) rank = 1;
if (rank > 10) rank = 10;
return getPlayers().getName(getManager().getTopTen(world, 10).keySet().stream().skip(rank - 1L).limit(1L).findFirst().orElse(null));
}
String getRankLevel(World world, int rank) {
if (rank < 1) rank = 1;
if (rank > 10) rank = 10;
return getManager()
.formatLevel(getManager()
.getTopTen(world, 10)
.values()
.stream()
.skip(rank - 1L)
.limit(1L)
.findFirst()
.orElse(null));
}
String getVisitedIslandLevel(GameModeAddon gm, User user) {
if (!gm.inWorld(user.getLocation())) return "";
return getIslands().getIslandAt(user.getLocation())
.map(island -> getManager().getIslandLevelString(gm.getOverWorld(), island.getOwner()))
.orElse("0");
}
private void registerCommands(GameModeAddon gm) {
gm.getAdminCommand().ifPresent(adminCommand -> {
new AdminLevelCommand(this, adminCommand);
new AdminTopCommand(this, adminCommand);
new AdminLevelStatusCommand(this, adminCommand);
});
gm.getPlayerCommand().ifPresent(playerCmd -> {
new IslandLevelCommand(this, playerCmd);
new IslandTopCommand(this, playerCmd);
new IslandValueCommand(this, playerCmd);
});
}
@Override
public void onDisable() {
// Stop the pipeline
this.getPipeliner().stop();
// Save player data and the top tens
if (manager != null) {
manager.save();
}
}
private void loadBlockSettings() {
// Save the default blockconfig.yml
this.saveResource("blockconfig.yml", false);
YamlConfiguration blockValues = new YamlConfiguration();
try {
File file = new File(this.getDataFolder(), "blockconfig.yml");
blockValues.load(file);
// Load the block config class
blockConfig = new BlockConfig(this, blockValues, file);
} catch (IOException | InvalidConfigurationException e) {
// Disable
logError("Level blockconfig.yml settings could not load! Addon disabled.");
setState(State.DISABLED);
}
}
/**
* @return the blockConfig
*/
public BlockConfig getBlockConfig() {
return blockConfig;
}
/**
* @return the settings
*/
public ConfigSettings getSettings() {
return settings;
}
/**
* @return the pipeliner
*/
public Pipeliner getPipeliner() {
return pipeliner;
}
/**
* @return the manager
*/
public LevelsManager getManager() {
return manager;
}
/**
* Set the config settings - used for tests only
* @param configSettings - config settings
*/
void setSettings(ConfigSettings configSettings) {
this.settings = configSettings;
}
/**
* @return the stackersEnabled
*/
public boolean isStackersEnabled() {
return stackersEnabled;
}
/**
* Get level from cache for a player.
* @param targetPlayer - target player UUID
* @return Level of player or zero if player is unknown or UUID is null
*/
public long getIslandLevel(World world, @Nullable UUID targetPlayer) {
return getManager().getIslandLevel(world, targetPlayer);
}
/**
* Sets the player's level to a value
* @param world - world
* @param targetPlayer - target player
* @param level - level
*/
public void setIslandLevel(World world, UUID targetPlayer, long level) {
getManager().setIslandLevel(world, targetPlayer, level);
}
/**
* Zeros the initial island level
* @param island - island
* @param level - initial calculated island level
*/
public void setInitialIslandLevel(@NonNull Island island, long level) {
getManager().setInitialIslandLevel(island, level);
}
/**
* Get the initial island level
* @param island - island
* @return level or 0 by default
*/
public long getInitialIslandLevel(@NonNull Island island) {
return getManager().getInitialLevel(island);
}
/**
* Calculates a user's island
* @param world - the world where this island is
* @param user - not used! See depecration message
* @param playerUUID - the target island member's UUID
* @deprecated Do not use this anymore. Use getManager().calculateLevel(playerUUID, island)
*/
@Deprecated
public void calculateIslandLevel(World world, @Nullable User user, @NonNull UUID playerUUID) {
Island island = getIslands().getIsland(world, playerUUID);
if (island != null) getManager().calculateLevel(playerUUID, island);
}
/**
* Load a player from the cache or database
* @param targetPlayer - UUID of target player
* @return LevelsData object or null if not found
*/
public LevelsData getLevelsData(UUID targetPlayer) {
return getManager().getLevelsData(targetPlayer);
}
}