bentobox/config.yml

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general:
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
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# bStats has nearly no effect on your server's performance and the sent data is completely
# anonymous so please consider twice if you really want to disable it.
metrics: true
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
check-updates: true
# Default language for new players.
# This is the filename in the locale folder without .yml.
# If this does not exist, the default en-US will be used.
default-language: en-US
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
# If there is no economy plugin present anyway, money will be automatically disabled.
use-economy: true
# Starting money - this is how much money new players will have as their
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# balance at the start of an island.
starting-money: 10.0
purge:
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
max-island-level: 50
# Remove user data when its island gets purged.
# Helps a lot to avoid huge backups and can save some performance on startup,
# but the player settings and data will be reset.
remove-user-data: false
database:
# FLATFILE, MYSQL, MONGO
# if you use MONGO, you must also run the BSBMongo plugin (not addon)
# See https://github.com/tastybento/bsbMongo/releases/
type: FLATFILE
host: localhost
# Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
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port: 3306
name: BSkyBlock
username: username
password: password
# How often the data will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes.
# Data is also saved at important points in the game.
backup-period: 5
# Recover super flat - if the generator does not run for some reason, you can get
# super flat chunks (grass). To remove automatically, select this option. Turn off
# if there are no more because it may cause lag.
# This will regenerate any chunks with bedrock at y=0 when they are loaded
recover-super-flat: false
# Mute death messages
mute-death-messages: false
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
# Add other fake player names here if required
fakeplayers:
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- '[CoFH]'
# Allow obsidian to be scooped up with an empty bucket back into lava
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
# Recommendation is to keep this true so that newbies don't bother you or reset their
# island unnecessarily.
allow-obsidian-scooping: true
# Time in seconds that players have to confirm sensitive commands, e.g. island reset
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confirmation-time: 20
world:
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# Friendly name for this world. Used in admin commands. Must be a single word
friendly-name: BSkyBlock
# Name of the world - if it does not exist then it will be generated.
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
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world-name: BSkyBlock_world
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# Radius of island in blocks. (So distance between islands is twice this)
# Will be rounded up to the nearest 16 blocks.
# It is the same for every dimension : Overworld, Nether and End.
# This value cannot be changed mid-game and the plugin will not start if it is different.
distance-between-islands: 64
# Default protection range radius in blocks. Cannot be larger than distance.
# Admins can change protection sizes for players individually using /bsadmin setrange
# or set this permission: bskyblock.island.range.<number>
protection-range: 50
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
start-x: 0
start-z: 0
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offset-x: 0
offset-z: 0
# Island height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the schem
island-height: 120
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# Use your own world generator for this world. In this case, the plugin will not generate
# anything.
use-own-generator: false
# Sea height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing Skyblock!
# If sea height is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on skyblock.
sea-height: 0
# Maximum number of islands in the world. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new island will be created.
max-islands: 0
# The default game mode for this world. Players will be set to this mode when they create
# a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
default-game-mode: SURVIVAL
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in Nether. Change to false for standard vanilla nether.
islands: true
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Make the nether roof, if false, there is nothing up there
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
roof: true
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
end:
generate: true
islands: true
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dragon-spawn: false
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters.
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# This setting is toggled in world flags and set by the settings GUI.
# Mob white list - these mobs will NOT be removed when logging in or doing /island
remove-mobs-whitelist:
- PIG_ZOMBIE
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- ENDERMAN
- ZOMBIE_VILLAGER
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- WITHER
# World flags. These are boolean settings for various flags for this world
flags:
ENTER_EXIT_MESSAGES: true
REMOVE_MOBS: true
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# These are the default protection settings for new islands.
# The value is the minimum island rank required allowed to do the action
# Ranks are: Visitor = 0, Member = 900, Owner = 1000
default-island-flags:
HURT_ANIMALS: 900
COLLECT_WATER: 900
REDSTONE: 900
BUCKET: 900
BUTTON: 900
FIRE_EXTINGUISH: 900
LOCK: 0
ENDER_PEARL: 900
BEACON: 900
DOOR: 900
TRAPDOOR: 900
FURNACE: 900
PRESSURE_PLATE: 900
PLACE_BLOCKS: 900
ANVIL: 900
FIRE: 900
CRAFTING: 900
BREEDING: 900
HURT_VILLAGERS: 900
ENCHANTING: 900
SHEARING: 900
BED: 900
SPAWN_EGGS: 900
COLLECT_LAVA: 900
MILKING: 900
LEVER: 900
HURT_MONSTERS: 900
RIDING: 900
ARMOR_STAND: 900
GATE: 900
TRADING: 900
EGGS: 900
ITEM_DROP: 900
PORTAL: 900
CHEST: 900
NOTE_BLOCK: 900
LEASH: 900
BREAK_BLOCKS: 900
MOUNT_INVENTORY: 900
CHORUS_FRUIT: 900
JUKEBOX: 900
CROP_TRAMPLE: 900
ITEM_PICKUP: 900
BREWING: 900
# These are the default settings for new islands
default-island-settings:
PVP_END: false
ANIMAL_SPAWN: true
PVP_NETHER: false
MONSTER_SPAWN: true
FIRE_SPREAD: true
PVP_OVERWORLD: false
# These are the settings visible to users.
visible-settings: []
# Visitor banned commands - Visitors to islands cannot use these commands in this world
visitor-banned-commands:
- spawner
- spawnmob
island:
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limits:
entities: {}
tile-entities: {}
# Default max team size
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# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
max-homes: 1
name:
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# Island naming
# Only players with the TODO can name their island
# It is displayed in the top ten and enter and exit announcements
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
# These set the minimum and maximum size of a name.
min-length: 0
max-length: 20
# How long a player must wait until they can rejoin a team island after being
# kicked in minutes. This slows the effectiveness of players repeating challenges
# by repetitively being invited to a team island.
invite-wait: 60
reset:
# How many resets a player is allowed (override with /asadmin clearreset <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
# Kicked or leaving players lose resets
# Players who leave a team will lose an island reset chance
# If a player has zero resets left and leaves a team, they cannot make a new
# island by themselves and can only join a team.
# Leave this true to avoid players exploiting free islands
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leavers-lose-reset: false
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kicked-keep-inventory: false
on-join:
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# What the plugin should reset when the player joins or creates an island
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
on-leave:
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# What the plugin should reset when the player leaves or is kicked from an island
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
require-confirmation:
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reset: true
# Ask the player to confirm the command he is using by typing it again.
# The 'wait' value is the number of seconds to wait for confirmation.
kick: true
kick-wait: 10
leave: true
leave-wait: 10
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# How long a player must wait before they can reset their island again in second
reset-wait: 300
make-island-if-none: false
# Immediately teleport player to their island (home 1 if it exists) when entering the world
immediate-teleport-on-island: false
# Have player's respawn on their island if they die
respawn-on-island: false
deaths:
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# Maximum number of deaths to count. The death count can be used by add-ons.
max: 10
sum-team: false
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# When a player joins a team, reset their death count
team-join-reset: true
customranks: {}
protection:
# Allow pistons to push outside of the protected area (maybe to make bridges)
allow-piston-push: true
# Restrict Wither and other flying mobs.
# Any flying mobs that exit the island space where they were spawned will be removed.
# Includes blaze and ghast.
restrict-flying-mobs: true
# Invincible visitors. List of damages that will not affect visitors.
# Make list blank if visitors should receive all damages
invincible-visitors:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
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togglePvPCooldown: 0
allowEndermanGriefing: false
endermanDeathDrop: false
allowTNTDamage: false
allowChestDamage: false
allowCreeperDamage: false
allowCreeperGriefing: false
allowMobDamageToItemFrames: false
panel:
close-on-click-outside: true
uniqueId: config