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Added option to apply the reset cooldown when the player creates an island for the first time
Closes #456.
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9551560593
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@ -119,6 +119,10 @@ public class Settings implements DataObject {
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@ConfigEntry(path = "island.cooldown.time.reset")
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private int resetCooldown = 300;
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@ConfigComment("Whether the reset cooldown should be applied when the player creates an island for the first time or not.")
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@ConfigEntry(path = "island.cooldown.options.set-reset-cooldown-on-create", since = "1.2.0")
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private boolean resetCooldownOnCreate = true;
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// Timeout for team kick and leave commands
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@ConfigComment("Time in seconds that players have to confirm sensitive commands, e.g. island reset.")
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@ConfigEntry(path = "island.confirmation.time")
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@ -432,4 +436,12 @@ public class Settings implements DataObject {
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public void setLogCleanSuperFlatChunks(boolean logCleanSuperFlatChunks) {
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this.logCleanSuperFlatChunks = logCleanSuperFlatChunks;
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}
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public boolean isResetCooldownOnCreate() {
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return resetCooldownOnCreate;
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}
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public void setResetCooldownOnCreate(boolean resetCooldownOnCreate) {
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this.resetCooldownOnCreate = resetCooldownOnCreate;
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}
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}
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@ -73,11 +73,15 @@ public class IslandCreateCommand extends CompositeCommand {
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.reason(Reason.CREATE)
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.name(name)
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.build();
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return true;
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} catch (IOException e) {
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getPlugin().logError("Could not create island for player. " + e.getMessage());
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user.sendMessage("commands.island.create.unable-create-island");
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return false;
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}
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if (getSettings().isResetCooldownOnCreate()) {
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getParent().getSubCommand("reset").ifPresent(resetCommand -> resetCommand.setCooldown(user.getUniqueId(), null, getSettings().getResetCooldown()));
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}
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return true;
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}
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}
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