* WIP - add GUI for teams.
* WIP teams GUI
* Moe WIP on team GUI
* Modified file to avoid an NPE.
* Minor refactor to prevent int to Integer warning.
* Use latest dependencies for tests to pass.
* Move to singleton pattern for RanksManager,
* Team GUI WIP
* Added support for kick, setowner, and leave.
* Added support for accepting and rejecting an invite.
* Fixed bugs with text and operations.
* WIP for team invites.
* Adds inviting to the GUI.
* Fix tests
* Fixed minor bugs reported by SonarCloud
* Up Minecraft version and paper to 1.20.4 in POM
* Added features based on Discord feedback.
1. added some lore to the invite button to explain the players shown are
from the game world
2. removed the team state in chat
3. added a search to the invite panel
* Added back button.
Refactored some code and templates.
* Fixed bugs with teams and uncoop untrust etc of Ops.
* Return to name search GUI if name not found.
* Added return to GUI for player search
* Use Path.of
* Adds an ItemAdder hook to delete any blocks when island is deleted.
Also includes a flag for explosions.
* Make the error reporting method non-abstract.
This is not a mandatory method for many hooks.
* Delete this class as it is not used any more and just duplicate.
* Added test class.
* Minor issues resolved.
* Multi world WIP - stashing
* Initial work on supporting multiple islands per player
The default allowed number is 5 for now, but will be set to 1 by
default.
Lots more work to do on this!
* More work on multi island. Fixed tests so clean compile.
* Remove unused imports
* Updated island go and homes command to multi island
Updated tests.
* Do not reload addons anymore.
* Add island name when entering or leaving own island
* Remove unused import
* Adds island names to /island go command.
* Enables more homes to be set if player has more than one island
* Switch to using a set for islands and explicit primary boolean in Island
* WIP
* Fix bugs with the go command.
* Be able to delete multiple islands, e.g. when joining a team
This is not fully tested.
* Do not remove all islands when a player does reset.
Players can reset just the island they are on.
* More fixes for go command
* Fix tests
* Fix @NonNull annotation
* Fix home syntax listing reference for IslandDeleteHome
* Fixed deletehome for multiple islands.
* Fix /island command teleport to current island default home.
* Remove deprecated code.
* Fix tag for concurrent island setting in config.yml
* Improve error when trying to make additional islands over limit
* Update config.yml
* Correctly assign invites for islands.
* Switch to canExecute API in prep for multi-island handling
* Prevent players from obtaining more concurrent islands by owner transfer
* Handle leaving and disbanding of teams
* Fix tests
* Fix minor bugs or code smells.
* Restore the quarantine code from deprecation.
This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.
* Remove unneeded eq()'s
* Fix tests
* Implements NMS for pasting and supports older versions of server
* Remove trial code that shouldn't have been committed.
* Remove trial code that shouldn't have been committed.
* Remove 1.19.3 support.
* Use 1.19.4 in POM
* Code clean up from Sonar Cloud analysis
* Fix tests
* Remove code smell
* Rename "island" which hides the field declared at line 25.
* Removed code smells.
* Rename variable record to rec
Renamed "record" variable to not match a restricted identifier.
Restricted Identifiers should not be used as identifiers. "record" is
using in Java 16.
* Added private constructor to prevent instantiation of static class
Changed variable name to rec instead of restricted "record".
* Remove Blueprint code smells.
* Use a record for database settings constructor
Code smell: Methods should not have too many parameters. I'm not sure
what methods are using this class though.
* Update MyWorlds version
The POM for MyWorlds is invalid and causes a warning, but this still
persists with this version.
* Extracted nested try block into a separate method.
Makes it clear when reading the code what might be caught
* Extracted nested try block into a separate method.
* Fixed JavaDoc /** instead of just /*
* Extracted nested try block into a separate method.
* Refactored to not assign loop counter from within the loop body.
* Better delete option. With results.
That said, this is legacy code to handle an issue that occurred a long
time ago and this whole set of code can probably be removed.
* Catch Exceptions not Throwable
* Log error with BentoBox logError
* Use computeIfAbsent
Using these instead leads to cleaner and more readable code.
* User can no longer be null
* Added the missing @Deprecated annotation and @since ref
* Added @since reference
* Merge if statements
* Use BentoBox error logging.
* Added JavaDoc @since
* Remove deprecated class and move used class
* Remove deprecated WoodType and use Type.
* Remove unused import
* Extracted nested try block into a separate method.
* Comment empty default statement
* Clean up logic; avoid switch
* Use Java instead of Guava
* private constructor to hide the implicit public one.
* Private constructor to hide the implicit public one.
Merged if statement.
* Add comment
* if merge
* Make variable constant
* Remove unused imports
* Remove deprecated and unused method
* Remove unused import
* Typo
* Remove instanceof and cast
* Remove superfluous null check
* Put constant at bottom of file because @BONNe likes it there.
* Simplify particle validation code
This change switches from plain JDBC driver implementation to a HikariCP Pool implementation.
Pool Implementation is complete for PostgreSQL and SQLite, while MariaDB and MySQL implementation still uses JDBC drivers, however with HikariCP pools.
Also, I added extra properties for SQL databases, where users could specify their own datasource properties.
* Move to new EngineHub maven repository
* Remove unused WorldEdit dependency
* Use Java 17 in GitHub Actions
* Also change maven-compiler-plugin and maven-javadoc-plugin versions to 17
* Update to Spigot and Paper API 1.19 and Java 17
* Set minimal version to 1.18.
* Add breeding protection for Axolotl and Goats (1.18)
Add breeding protection for Frog and Allay (1.19)
* Clean up switch statement in BlockInteractionListener
* Add chest boat support to BreakBlocksListener.
Part of #1987
* Add powdered snow pickup with bucket protection.
* Add glow ink sac protection on signs.
Switch to SheepDyeWoolEvent as it now contains player variable.
* Clean up Hurting Listener
* Mark 1.16.5, 1.17 and 1.17.1 as incompatible.
Mark 1.18, 1.18.1 and 1.18.2 as supported.
Add 1.19 as compatible.
Part of 1987
* Add ChestBoat inventory protection.
Part of #1987
* Clean up LockAndBanListener
* Add MANGROVE_PRESSURE_PLATE protection.
Part of #1987
* Add Glow Item Frame protection to player interact event.
* Clean up MobSpawnListener
* Clean up ChestDamageListener
* Change from custom method to Tag.PRESSURE_PLATES to detect pressure plates.
Part of #1987
* Implement proper chest boat protection.
Part of #1987
* Move to 1.19 R1 world regenerator.
Part of #1987
* Add allay to the animal entity list.
Part of #1987
* Add axolotl and other fish scooping protection.
Part of #1987
* Fixes Bucket and Glass Bottle filling.
Buckets and bottles were not working since cauldron splitting by type. This change fixes that.
It also protects from filling bottles with water from water sources or waterlogged blocks.
* Remove 1.17.1 compatibility check for biome adapter.
Add cheezee 1.19.1 compatibility version.
* Fixes chest boat interactions.
Part of #1987
* Implement Allay protection.
New flag ALLAY is required to interact with allays.
Part of #1987
* Prevent visitors for being targeted by entities if ENTITY_ATTACK is enabled.
* Implement Sculk Sensor and Shrieker activation protection setting.
Part of #1987
* Add music discs to the LangUtilsHook
Part of #1987
* Fixes failing unit-tests.
* more abstract on delete chunks
* update NMS to 1.18.2
* at most abstract, requires only the island and the world
* it's weird that we can't use whenComplete
* rename to WorldRegenerator