Clear reset all uses a timestamp stored in config.yml. If a player logs
in and the last time they logged in was before that timestamp, then
their resets are cleared. Note that as opposed to ASkyBlock, the player
object stores the number of resets done for a world and not the number
of resets left. This is a better design because it means that admins can
change the max number of resets and every player file does not have to
be adjusted.
Location of commit (30,000ft above Nevada desert, just coming into Las
Vegas).
minX, minZ, minProtectedX and minProtectedZ are no longer variables : to get them, we have to use the related methods. As they get recalculated at each call, it ensures they follow the changes (especially with the protectionRange)
This flag is used to indicate whether being waste-deep in water is a
safe home location or not. On SkyBlock is it fine, on AcidIsland it is
not. So that's why this definition is required.
Removed unused @deprecation header. I assume switching to Spigot API
made these superfluous.
YAML cannot handle dots in keys, so they need to be converted to
something else. I chose :dot:. This issue occurred because location
coordinates were saved with .'s in them. Actually, there is no
real value in saving such accurate locations, so in addition to
keeping the dot escape system (just in case), I changed locations
to just save as ints and then when they are loaded, x and z have
0.5D added to them to center the location. This should be
sufficient accuracy for any location storage and it also reduces
the file size a lot.
Admin tp was not tp'ing to correct world
Dragon Eggs were unprotected.
Changed name of BSB getWorld methods to be more specific so they are not
used accidentally to get the general world.
Removed constructor from LockAndBanListener. Due to loading order, some
manager objects are null. Flags load very early so must assume
everything is null.
If a world has the generator malfunctioning the server can crash if
there's no clear spot for an island. This limits the number of spots to
find an island to 10.
Enderchests are an explout because they allow transfer of items between
worlds. These additions enable usage to be switched on/off at the world
level. Also prevents ender chest crafting. These protections can be
bypassed via a permission or via Op.
Also, I fixed some settings issues in general around default settings.
I simplified this to just remove mobs on login and island teleport. The
mobs to keep are currently hard coded. They could be taken from settings
in the future.
Previously, world settings (world setting flags) were not actually being
saved anywhere. They are now saved in the config.yml.
WIP: RemoveMobsListener.java
Improved the FlagTest.
This flag is separate from island SETTING flags. The settings are done
in a different way and rather than try and work out which type is which,
it is better to specify them at the start.
Also added a SUB_MENU settings type.
This branch adds a world aspect to almost all commands. Although the
Bukkit World class is used for reference, the world includes any nether
or end worlds too. By enabling multiworld, things like the protection
grid will operate independently in different world groups. The idea is
to enable one plugin to run mutliple worlds. For example run AcidIsland,
ASkyGrid and BSkyBlock at the same time.
In addition to this big change, I added an admin command to copy and
paste "simple" schematics that I called "schems". It does not work
completely correctly right now, especially for chest contents.
Unit tests pass, not tested in-game yet. Still no WiFi.
North Platte, Nebraska. 1856km to San Francisco. 800kph ground speed.
107kph headwind. -56C outside temperature. 12035m altitude.
Unit test passes. Not tested in-game because I'm 9930m above Chicago,
it's 2858km to San Francisco, it's dark, I'm wearing sunglasses, and I
have no Wi-Fi!
A listener can be added to a flag. This listener is the same as a panel
item listener. When the settings flag is clicked, it'll call the
listener. There is a default listener. Right now the default is called
UpDownClick.java. This makes the rank go up when you left click and down
when you right click. Another implementation may be to just have the
rank loop around with left clicks.
I added two more ranks - Admin and Mod. These are special ranks that
have a value above owner. If a player is given this rank, they can
bypass protections. This will avoid the need to use permissions and also
enable islands to be set up that for example, only Admins can edit, but
Mods cannot.
So, it's now possible for an owner to lock out team members from the
island as well as visitors. This is a bit weird and so more click
classes should be created. For example, one that just toggles between
Owner and Visitor.
Currently, only an island owner can change settings, but this could be
expanded to allow members. Also, it will need to be expanded to allow
Admins.
Island lock is combined with island ban in terms of the Listener. It is
LockAndBanListener. It is a flag because after thinking about it, it
made sense to be just like any other island setting. Also, island owners
can now (in theory) lock out others by rank.
Although the test class says everything works, the Settings GUI needs to
enable toggling so that players can lock the island.
Enjoy banning players!
This prevents players from entering islands when they are banned. In the
future, it should also be extended to enable island locking.
Still needs a bit of work around Ops and bypass perms.