* Rework to see if player is online
* Maybe fix & disable tests
* Fix pom.xml
* Fix pom.xml
* Re-add lines to pom.xml
* Check if isn't trusted
* Possibly disable testing, disable last online for teams
* Actually disable testing now?
* Add back dependencies
* Added trusted-layout
* Added individual translation for Coop
* Rebase pom.xml
* Formatted code correctly
* Use correct methods
* Possible fix for always offline
* Another test
* Solved always offline issue
* Cleaned up code & adjusted locales
Previously only UUID was checked, but joining with a name and different
UUID is possible. This clears out the cache so commands that look up
names like ban do not use the old UUID.
https://github.com/BentoBoxWorld/BentoBox/issues/1468
* Version 1.14.2
* Fixes infinite loop bug when using blueprints.
Code analysis tool suggested removing the double casts. This resulted in
an infinite loop when using blueprints and particles.
Code analysis suggested this line could be simplified, but it resulted
in an infinite loop call to itself: spawnParticle(particle, dustOptions,
(double) x, (double) y, (double) z);
* Rework PlayerHead Getter.
Generate player head based on WebAPI (as it is faster) and GameProfile texture (require NMS).
Cache is suitable for storing into file format.
Add ability to add custom HeadCache object into local cache.
Add ability to modify cache keeping length.
Add ability to keep all, or just a single element into cache until server restart.
* Address issues/improvements suggested from review.
- config will store time in minutes.
- default value will be 1h.
The addition of a bottom control bar to the tab was covering up the
panel items so 9 items would be missing. This makes it so 36 items show
instead of 45.
* 1.16.1 changes
* Fixed failing tests in PhysicalInteractionListener
HOWEVER, the code somehow no longer protects the pressure plates... I'm investigating that.
* Implemented future-proof buttons, doors, fence gates, trapdoors protection
* Protected REDSTONE_WIREs under "REDSTONE" flag
Fixes https://github.com/BentoBoxWorld/BentoBox/issues/1421
* Fixed bug with pressure plates
* Fixed params order in assertEquals in PhysicalInteractionListenerTest
* Fixed EnderChestListenerTest errors
* Fixed most errors in BlockInteractionListenerTest
* Added 1.16.1 to ServerCompatibility
* Fixed BlockInteractionListenerTest
* Fixed backwards compatibility in BlockInteractionListener
Also made use of existing Tags (ANVIL, BEDS, SHULKER_BOXES)
* Fixed BlockInteractionListenerTest (again)
* Fixed backwards compatibility in PhysicalInteractionListener
Co-authored-by: Florian CUNY <poslovitch@bentobox.world>
It appears that heads are being "forgotten" by the server after a few
minutes (not sure how long) so caching forever doesn't help. This causes
blocking calls when the head is set.
https://github.com/BentoBoxWorld/Level/issues/159