bentobox/src/main/resources/config.yml

218 lines
12 KiB
YAML

# BentoBox {$version} configuration file.
#
# This configuration file contains settings that mainly apply to or manage the following elements:
# * Data storage
# * Gamemodes (commands, ...)
# * Internet connectivity (web-based content-enriched features, ...)
#
# Note that this configuration file is dynamic:
# * It gets updated with the newest settings and comments after BentoBox loaded its settings from it.
# * Upon updating BentoBox, new settings will be automatically added into this configuration file.
# * Said settings are distinguishable by a dedicated comment, which looks like this:
# Added since X.Y.Z.
# * They are provided with default values that should not cause issues on live production servers.
# * You can however edit this file while the server is online.
# You will therefore need to run the following command in order to take the changes into account: /bentobox reload.
#
# Here are a few pieces of advice before you get started:
# * You should check out our Wiki, which may provide you useful tips or insights about BentoBox's features.
# Link: https://github.com/BentoBoxWorld/BentoBox/wiki
# * You should edit this configuration file while the server is offline.
# * Moreover, whenever you update BentoBox, you should do so on a test server first.
# This will allow you to configure the new settings beforehand instead of applying them inadvertently on a live production server.
general:
# Default language for new players.
# This is the filename in the locale folder without .yml.
# If this does not exist, the default en-US will be used.
default-language: en-US
# Use economy or not. If true, an economy plugin is required. If false, no money is used or given.
# If there is no economy plugin present anyway, money will be automatically disabled.
use-economy: true
database:
# JSON, MYSQL, MARIADB, MONGODB, SQLITE, POSTGRESQL and YAML(deprecated).
# Transition database options are:
# YAML2JSON, YAML2MARIADB, YAML2MYSQL, YAML2MONGODB, YAML2SQLITE
# JSON2MARIADB, JSON2MYSQL, JSON2MONGODB, JSON2SQLITE, JSON2POSTGRESQL
# MYSQL2JSON, MARIADB2JSON, MONGODB2JSON, SQLITE2JSON, POSTGRESQL2JSON
# If you need others, please make a feature request.
# Minimum required versions:
# MySQL versions 5.7 or later
# MariaDB versions 10.2.3 or later
# MongoDB versions 3.6 or later
# SQLite versions 3.28 or later
# PostgreSQL versions 9.4 or later
# Transition options enable migration from one database type to another. Use /bbox migrate.
# YAML and JSON are file-based databases.
# MYSQL might not work with all implementations: if available, use a dedicated database type (e.g. MARIADB).
# If you use MONGODB, you must also run the BSBMongo plugin (not addon).
# See https://github.com/tastybento/bsbMongo/releases/.
# You can find more details in this video: https://youtu.be/FFzCk5-y7-g
type: JSON
host: localhost
# Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
port: 3306
name: bentobox
username: username
password: password
# How often the data will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes.
# Data is also saved at important points in the game.
backup-period: 5
# How many players will be saved in one tick. Default is 200
# Reduce if you experience lag while saving.
# Do not set this too low or data might get lost!
max-saved-players-per-tick: 20
# How many islands will be saved in one tick. Default is 200
# Reduce if you experience lag while saving.
# Do not set this too low or data might get lost!
max-saved-islands-per-tick: 20
# Enable SSL connection to MongoDB, MariaDB, MySQL and PostgreSQL databases.
# Added since 1.12.0.
use-ssl: false
# Database table prefix. Adds a prefix to the database tables. Not used by flatfile databases.
# Only the characters A-Z, a-z, 0-9 can be used. Invalid characters will become an underscore.
# Set this to a unique value if you are running multiple BentoBox instances that share a database.
# Be careful about length - databases usually have a limit of 63 characters for table lengths
# Added since 1.13.0.
prefix-character: ''
# MongoDB client connection URI to override default connection options.
# See: https://docs.mongodb.com/manual/reference/connection-string/
# Added since 1.14.0.
mongodb-connection-uri: ''
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
# Add other fake player names here if required
# /!\ This feature is experimental and might not work as expected or might not work at all.
fakeplayers:
- '[CoFH]'
panel:
# Toggle whether panels should be closed or not when the player clicks anywhere outside of the inventory view.
close-on-click-outside: true
# Defines the Material of the item that fills the gaps (in the header, etc.) of most panels.
# Added since 1.14.0.
filler-material: LIGHT_BLUE_STAINED_GLASS_PANE
# Toggle whether player head texture should be gathered from Mojang API or mc-heads.net cache server.
# Mojang API sometime may be slow and may limit requests to the player data, so this will allow to
# get player heads a bit faster then Mojang API.
# Added since 1.16.0.
use-cache-server: true
# Defines how long player skin texture link is stored into local cache before it is requested again.
# Defined value is in the minutes.
# Value 0 will not clear cache until server restart.
# Added since 1.14.1.
head-cache-time: 60
# Defines a number of player heads requested per tasks.
# Setting it too large may lead to temporarily being blocked from head gatherer API.
# Added since 1.16.0.
heads-per-call: 9
# Defines a number of ticks between each player head request task.
# Setting it too large may lead to temporarily being blocked from head gatherer API.
# Added since 1.16.0.
# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
ticks-between-calls: 10
logs:
# Toggle whether superflat chunks regeneration should be logged in the server logs or not.
# It can be spammy if there are a lot of superflat chunks to regenerate.
# However, as superflat chunks regeneration can be performance-intensive, it is recommended to keep
# this setting set to true, as it will help you know if there are regenerations taking place.
# Added since 1.2.0.
clean-super-flat-chunks: true
# Toggle whether downloading data from GitHub should be logged in the server logs or not.
# Added since 1.5.0.
github-download-data: true
island:
cooldown:
time:
# How long a player must wait until they can rejoin a team island after being kicked in minutes.
# This slows the effectiveness of players repeating challenges
# by repetitively being invited to a team island.
invite: 60
# How long a player must wait until they can coop a player in minutes.
coop: 5
# How long a player must wait until they can trust a player in minutes.
trust: 5
# How long a player must wait until they can ban a player after unbanning them. In minutes.
ban: 10
# How long a player must wait before they can reset their island again in seconds.
reset: 300
options:
# Whether the reset cooldown should be applied when the player creates an island for the first time or not.
# Added since 1.2.0.
set-reset-cooldown-on-create: true
confirmation:
# Time in seconds that players have to confirm sensitive commands, e.g. island reset.
time: 10
commands:
# Ask the player to confirm the command he is using by typing it again.
kick: true
leave: true
reset: true
# Ask the recipient to confirm trust or coop invites.
# Team invites will always require confirmation, for safety concerns.
# Added since 1.8.0.
invites: false
delay:
# Time in seconds that players have to stand still before teleport commands activate, e.g. island go.
time: 0
name:
# Sets the minimum length an island custom name is required to have.
min-length: 4
# Sets the maximum length an island custom name cannot exceed.
max-length: 20
# Requires island custom names to be unique in the gamemode the island is in.
# As a result, only one island per gamemode are allowed to share the same name.
# Note that island names are purely cosmetics and are not used as a way to programmatically identify islands.
# Added since 1.7.0.
uniqueness: false
# Remove hostile mob on teleport box radius
# If hostile mobs are cleared on player teleport, then this sized box will be cleared
# around the player. e.g. 5 means a 10 x 10 x 10 box around the player
# Be careful not to make this too big. Does not cover standard nether or end teleports.
# Added since 1.6.0.
clear-radius: 5
# Minimum nether portal search radius. If this is too low, duplicate portals may appear.
# Vanilla default is 128.
# Added since 1.16.2.
portal-search-radius: 64
# Number of blocks to paste per tick when pasting blueprints.
# Smaller values will help reduce noticeable lag but will make pasting take slightly longer.
# On the contrary, greater values will make pasting take less time, but this benefit is quickly severely impacted by the
# resulting amount of chunks that must be loaded to fulfill the process, which often causes the server to hang out.
paste-speed: 64
# Island deletion: Number of chunks per world to regenerate per second.
# If there is a nether and end then 3x this number will be regenerated per second.
# Smaller values will help reduce noticeable lag but will make deleting take longer.
# A setting of 0 will leave island blocks (not recommended).
# Added since 1.7.0.
delete-speed: 100
deletion:
# Toggles whether islands, when players are resetting them, should be kept in the world or deleted.
# * If set to 'true', whenever a player resets his island, his previous island will become unowned and won't be deleted from the world.
# You can, however, still delete those unowned islands through purging.
# On bigger servers, this can lead to an increasing world size.
# Yet, this allows admins to retrieve a player's old island in case of an improper use of the reset command.
# Admins can indeed re-add the player to his old island by registering him to it.
# * If set to 'false', whenever a player resets his island, his previous island will be deleted from the world.
# This is the default behaviour.
# Added since 1.13.0.
keep-previous-island-on-reset: false
# By default, If the destination is not safe, the plugin will try to search for a safe spot around the destination,
# then it will try to expand the y-coordinate up and down from the destination.
# This setting limits how far the y-coordinate will be expanded.
# If set to 0 or lower, the plugin will not expand the y-coordinate.
# Added since 1.19.1.
safe-spot-search-vertical-range: 400
web:
github:
# Toggle whether BentoBox can connect to GitHub to get data about updates and addons.
# Disabling this will result in the deactivation of the update checker and of some other
# features that rely on the data downloaded from the GitHub API.
# It does not send any data.
# Added since 1.5.0.
download-data: true
# Time in minutes between each connection to the GitHub API.
# This allows for up-to-the-minute information gathering.
# However, as the GitHub API data does not get updated instantly, this value cannot be set to less than 60 minutes.
# Setting this to 0 will make BentoBox download data only at startup.
# Added since 1.5.0.
connection-interval: 120