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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
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sendposition: true
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allowwebchat: true
webchat-interval: 5
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
# # Control which HeroChat channel messages from web are directed to
# herochatwebchannel: Global
# # Control which channels are monitored and reported to the web
# herochatchannels:
# - Global
# #- Trade
# #- Haggle
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- class: org.dynmap.ClientComponent
type: chat
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
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showplayerhealth: true
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#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
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#- class: org.dynmap.regions.RegionsComponent
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# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
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render-triggers:
# - chunkloaded
# - playermove
# - playerjoin
- blockplaced
- blockbreak
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
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# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true
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joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
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webprefix: "§2[WEB] "
websuffix: "§f"
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defaultzoom: 0
defaultworld: world
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# template world - this is used for worlds that exist but aren't defined in the worlds section.
# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
# for worlds lacking a "center" section.
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templates:
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# Template for normal world
normal:
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enabled: true
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center:
x: 0
y: 64
z: 0
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maps:
- class: org.dynmap.flat.FlatMap
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name: flat
title: "Flat"
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prefix: flat
colorscheme: default
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# To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
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# Option to turn on transparency support (off by default) - slows render
# transparency: true
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# Background color for map during the day
# backgroundday: "#153E7E"
# Background color for map during the night
# backgroundnight: "#000000"
# Backgrounc color for map (independent of night/day)
# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: surface
title: "Surface"
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prefix: t
maximumheight: 127
colorscheme: default
# Add shadows to world (based on top-down shadows from chunk data)
# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
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# Option to turn off transparency support (on by default) - speeds render
# transparency: false
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# Background color for map during the day
# backgroundday: "#153E7E"
# Background color for map during the night
# backgroundnight: "#000000"
# Backgrounc color for map (independent of night/day)
# background: "#000000"
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# Sets the icon to 'images/block_custom.png'
# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
# prefix: ht
# maximumheight: 127
# colorscheme: default
# highlight: # For highlighting multiple block-types.
# - 56 # Highlight diamond-ore
# - 66 # Highlight minecart track
# highlight: 56 # For highlighting a single block-type.
- class: org.dynmap.kzedmap.CaveTileRenderer
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name: cave
title: "Cave"
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prefix: ct
maximumheight: 127
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# Nether world template
nether:
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enabled: true
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center:
x: 0
y: 64
z: 0
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maps:
- class: org.dynmap.flat.FlatMap
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name: flat
title: "Flat"
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prefix: flat
colorscheme: default
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# Map background color (day or night)
background: "#300806"
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- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: nether
title: "Surface"
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prefix: nt
maximumheight: 127
colorscheme: default
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# Map background color (day or night)
background: "#300806"
# Skylands world template
skylands:
enabled: true
center:
x: 0
y: 64
z: 0
maps:
- class: org.dynmap.flat.FlatMap
name: flat
title: "Flat"
prefix: flat
colorscheme: default
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
name: skylands
title: "Surface"
prefix: st
maximumheight: 127
colorscheme: default
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
night-and-day: true
shadowstrength: 1.0
ambientlight: 4
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# The maptypes Dynmap will use to render.
worlds:
# Worlds can be handled by templates, based on world type
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# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
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#- name: world
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# title: "World"
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# Use 'enabled: false' to disable a certain world.
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# enabled: false
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# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
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# sendposition: false
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# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
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# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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# center:
# x: 0
# y: 64
# z: 0
# maps:
# - class: org.dynmap.flat.FlatMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
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# # To render a world as a "night view", set shadowstrength and ambientlight
# # shadowstrength: 1.0
# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
# # night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
# # transparency: true
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# # Background color for map during the day
# # backgroundday: "#153E7E"
# # Background color for map during the night
# # backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# # background: "#000000"
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# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# name: surface
# title: "Surface"
# prefix: t
# maximumheight: 127
# colorscheme: default
# # Add shadows to world (based on top-down shadows from chunk data)
# # shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
# # night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
# # transparency: false
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# # Background color for map during the day
# # backgroundday: "#153E7E"
# # Background color for map during the night
# # backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# # background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
# # icon: custom
# #- class: org.dynmap.kzedmap.HighlightTileRenderer
# # prefix: ht
# # maximumheight: 127
# # colorscheme: default
# # highlight: # For highlighting multiple block-types.
# # - 56 # Highlight diamond-ore
# # - 66 # Highlight minecart track
# # highlight: 56 # For highlighting a single block-type.
# - class: org.dynmap.kzedmap.CaveTileRenderer
# name: cave
# title: "Cave"
# prefix: ct
# maximumheight: 127
#
# To just label world, and inherit rest from template, just provide name and title
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#- name: world2
# title: "Second World"
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#
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#- name: nether
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# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# maps:
# - class: org.dynmap.flat.FlatMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# name: nether
# title: "Surface"
# prefix: nt
# maximumheight: 127
# colorscheme: default
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# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger