dynmap/web/js/playermarkers.js

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componentconstructors['playermarkers'] = function(dynmap, configuration) {
var me = this;
$(dynmap).bind('playeradded', function(event, player) {
// Create the player-marker.
var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
player.marker = new L.CustomMarker(markerPosition, { elementCreator: function() {
var div = document.createElement('div');
var playerImage;
var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
player.marker.setLatLng(markerPosition);
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// Only show player faces if canvas supported
if(dynmap.canvassupport == false)
configuration.showplayerfaces = false;
$(div)
.addClass('Marker')
.addClass('playerMarker')
.append(playerImage = $('<img/>')
.attr({ src: 'images/player.png' }))
.append($('<span/>')
.addClass(configuration.smallplayerfaces?'playerNameSm':'playerName')
.text(player.name));
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if (configuration.showplayerfaces) {
if(configuration.smallplayerfaces) {
getMinecraftHead(player.account, 16, function(head) {
$(head)
.addClass('playericon')
.prependTo(div);
playerImage.remove();
});
}
else {
getMinecraftHead(player.account, 32, function(head) {
$(head)
.addClass('playericon')
.prependTo(div);
playerImage.remove();
});
}
}
if (configuration.showplayerhealth) {
if(!configuration.showplayerfaces) /* Need 32 high */
playerImage.css('margin-bottom','16px');
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player.healthContainer = $('<div/>')
.addClass('healthContainer')
.appendTo(div);
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if (player.health !== undefined && player.armor !== undefined) {
player.healthBar = $('<div/>')
.addClass('playerHealth')
.css('width', (player.health/2*5) + 'px');
player.armorBar = $('<div/>')
.addClass('playerArmor')
.css('width', (player.armor/2*5) + 'px');
$('<div/>')
.addClass('playerHealthBackground')
.append(player.healthBar)
.appendTo(player.healthContainer);
$('<div/>')
.addClass('playerArmorBackground')
.append(player.armorBar)
.appendTo(player.healthContainer);
} else {
player.healthContainer.css('display','none');
}
}
return div;
}});
if(dynmap.world === player.location.world)
dynmap.playermarkergroup.addLayer(player.marker);
});
$(dynmap).bind('playerremoved', function(event, player) {
// Remove the marker.
if(dynmap.map.hasLayer(player.marker))
dynmap.playermarkergroup.removeLayer(player.marker);
});
$(dynmap).bind('playerupdated', function(event, player) {
if(dynmap.world === player.location.world) {
// Add if needed
if(dynmap.map.hasLayer(player.marker) == false)
dynmap.playermarkergroup.addLayer(player.marker);
else {
// Update the marker.
var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
player.marker.setLatLng(markerPosition);
// Update health
if (configuration.showplayerhealth) {
if (player.health !== undefined && player.armor !== undefined) {
player.healthContainer.css('display','block');
player.healthBar.css('width', (player.health/2*5) + 'px');
player.armorBar.css('width', (player.armor/2*5) + 'px');
} else {
player.healthContainer.css('display','none');
}
}
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}
} else if(dynmap.map.hasLayer(player.marker)) {
dynmap.playermarkergroup.removeLayer(player.marker);
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}
});
// Remove marker on start of map change
$(dynmap).bind('mapchanging', function(event) {
var name;
for(name in dynmap.players) {
var player = dynmap.players[name];
// Turn off marker - let update turn it back on
dynmap.playermarkergroup.removeLayer(player.marker);
}
});
// Remove marker on map change - let update place it again
$(dynmap).bind('mapchanged', function(event) {
var name;
for(name in dynmap.players) {
var player = dynmap.players[name];
if(dynmap.world === player.location.world) {
if(dynmap.map.hasLayer(player.marker) == false)
dynmap.playermarkergroup.addLayer(player.marker);
var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
player.marker.setLatLng(markerPosition);
} else if(dynmap.map.hasLayer(player.marker)) {
dynmap.playermarkergroup.removeLayer(player.marker);
}
}
});
dynmap.playermarkergroup = new L.LayerGroup();
if(!configuration.hidebydefault)
dynmap.map.addLayer(dynmap.playermarkergroup);
dynmap.layercontrol.addOverlay(dynmap.playermarkergroup, 'Players');
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};