mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-02 16:49:56 +01:00
Split renderdata (generated data) from normal block data - to help
with custom block work
This commit is contained in:
parent
af1f47df23
commit
13bf8d7733
@ -31,11 +31,11 @@ public class HDBlockModels {
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public static class HDScaledBlockModels {
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public static class HDScaledBlockModels {
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private short[][][] modelvectors;
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private short[][][] modelvectors;
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public final short[] getScaledModel(int blocktype, int blockdata) {
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public final short[] getScaledModel(int blocktype, int blockdata, int blockrenderdata) {
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if(modelvectors[blocktype] == null) {
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if(modelvectors[blocktype] == null) {
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return null;
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return null;
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}
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}
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return modelvectors[blocktype][blockdata];
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return modelvectors[blocktype][(blockrenderdata>=0)?blockrenderdata:blockdata];
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}
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}
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}
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}
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@ -20,6 +20,10 @@ public interface HDPerspectiveState {
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* Get current block data
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* Get current block data
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*/
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*/
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int getBlockData();
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int getBlockData();
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/**
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* Get current block render data
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*/
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int getBlockRenderData();
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/**
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/**
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* Get direction of last block step
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* Get direction of last block step
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*/
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*/
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@ -95,6 +95,7 @@ public class IsoHDPerspective implements HDPerspective {
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private class OurPerspectiveState implements HDPerspectiveState {
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private class OurPerspectiveState implements HDPerspectiveState {
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int blocktypeid = 0;
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int blocktypeid = 0;
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int blockdata = 0;
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int blockdata = 0;
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int blockrenderdata = -1;
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int lastblocktypeid = 0;
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int lastblocktypeid = 0;
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Vector3D top, bottom;
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Vector3D top, bottom;
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int px, py;
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int px, py;
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@ -193,6 +194,10 @@ public class IsoHDPerspective implements HDPerspective {
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* Get current block data
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* Get current block data
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*/
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*/
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public final int getBlockData() { return blockdata; }
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public final int getBlockData() { return blockdata; }
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/**
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* Get current block render data
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*/
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public final int getBlockRenderData() { return blockrenderdata; }
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/**
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/**
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* Get direction of last block step
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* Get direction of last block step
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*/
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*/
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@ -473,22 +478,23 @@ public class IsoHDPerspective implements HDPerspective {
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skiptoair = false;
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skiptoair = false;
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}
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}
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else if(nonairhit || (blocktypeid != 0)) {
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else if(nonairhit || (blocktypeid != 0)) {
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blockdata = mapiter.getBlockData();
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switch(blocktypeid) {
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switch(blocktypeid) {
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case FENCE_BLKTYPEID: /* Special case for fence - need to fake data so we can render properly */
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case FENCE_BLKTYPEID: /* Special case for fence - need to fake data so we can render properly */
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blockdata = generateFenceBlockData(mapiter);
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blockrenderdata = generateFenceBlockData(mapiter);
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break;
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break;
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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blockdata = generateChestBlockData(mapiter);
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blockrenderdata = generateChestBlockData(mapiter);
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break;
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break;
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case REDSTONE_BLKTYPEID: /* Special case for redstone - fake data for wire pattern */
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case REDSTONE_BLKTYPEID: /* Special case for redstone - fake data for wire pattern */
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blockdata = generateRedstoneWireBlockData(mapiter);
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blockrenderdata = generateRedstoneWireBlockData(mapiter);
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break;
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break;
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default:
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default:
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blockdata = mapiter.getBlockData();
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blockrenderdata = -1;
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break;
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break;
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}
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}
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/* Look up to see if block is modelled */
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/* Look up to see if block is modelled */
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short[] model = scalemodels.getScaledModel(blocktypeid, blockdata);
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short[] model = scalemodels.getScaledModel(blocktypeid, blockdata, blockrenderdata);
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if(model != null) {
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if(model != null) {
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return handleSubModel(model, shaderstate, shaderdone);
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return handleSubModel(model, shaderstate, shaderdone);
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}
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}
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@ -120,12 +120,15 @@ public class TexturePack {
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private List<Integer> blockids;
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private List<Integer> blockids;
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private int databits;
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private int databits;
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private BlockTransparency bt;
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private BlockTransparency bt;
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private boolean userender;
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private static HDTextureMap[] texmaps;
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private static HDTextureMap[] texmaps;
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private static BlockTransparency transp[];
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private static BlockTransparency transp[];
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private static boolean userenderdata[];
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private static void initializeTable() {
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private static void initializeTable() {
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texmaps = new HDTextureMap[16*BLOCKTABLELEN];
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texmaps = new HDTextureMap[16*BLOCKTABLELEN];
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transp = new BlockTransparency[BLOCKTABLELEN];
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transp = new BlockTransparency[BLOCKTABLELEN];
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userenderdata = new boolean[BLOCKTABLELEN];
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HDTextureMap blank = new HDTextureMap();
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HDTextureMap blank = new HDTextureMap();
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for(int i = 0; i < texmaps.length; i++)
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for(int i = 0; i < texmaps.length; i++)
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texmaps[i] = blank;
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texmaps[i] = blank;
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@ -136,6 +139,7 @@ public class TexturePack {
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private HDTextureMap() {
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private HDTextureMap() {
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blockids = Collections.singletonList(Integer.valueOf(0));
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blockids = Collections.singletonList(Integer.valueOf(0));
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databits = 0xFFFF;
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databits = 0xFFFF;
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userender = false;
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faces = new int[] { BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK };
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faces = new int[] { BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK, BLOCKINDEX_BLANK };
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for(int i = 0; i < texmaps.length; i++) {
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for(int i = 0; i < texmaps.length; i++) {
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@ -143,11 +147,12 @@ public class TexturePack {
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}
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}
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}
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}
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public HDTextureMap(List<Integer> blockids, int databits, int[] faces, BlockTransparency trans) {
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public HDTextureMap(List<Integer> blockids, int databits, int[] faces, BlockTransparency trans, boolean userender) {
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this.faces = faces;
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this.faces = faces;
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this.blockids = blockids;
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this.blockids = blockids;
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this.databits = databits;
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this.databits = databits;
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this.bt = trans;
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this.bt = trans;
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this.userender = userender;
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}
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}
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public void addToTable() {
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public void addToTable() {
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@ -159,10 +164,14 @@ public class TexturePack {
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}
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}
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}
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}
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transp[blkid] = bt; /* Transparency is only blocktype based right now */
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transp[blkid] = bt; /* Transparency is only blocktype based right now */
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userenderdata[blkid] = userender; /* Ditto for using render data */
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}
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}
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}
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}
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public static HDTextureMap getMap(int blkid, int blkdata) {
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public static HDTextureMap getMap(int blkid, int blkdata, int blkrenderdata) {
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if(userenderdata[blkid])
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return texmaps[(blkid<<4) + blkrenderdata];
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else
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return texmaps[(blkid<<4) + blkdata];
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return texmaps[(blkid<<4) + blkdata];
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}
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}
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@ -704,6 +713,7 @@ public class TexturePack {
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line = line.substring(6);
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line = line.substring(6);
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BlockTransparency trans = BlockTransparency.OPAQUE;
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BlockTransparency trans = BlockTransparency.OPAQUE;
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String[] args = line.split(",");
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String[] args = line.split(",");
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boolean userenderdata = false;
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for(String a : args) {
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for(String a : args) {
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String[] av = a.split("=");
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String[] av = a.split("=");
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if(av.length < 2) continue;
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if(av.length < 2) continue;
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@ -759,12 +769,15 @@ public class TexturePack {
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Log.severe("Texture mapping has invalid transparency setting - " + av[1] + " - line " + rdr.getLineNumber() + " of " + txtname);
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Log.severe("Texture mapping has invalid transparency setting - " + av[1] + " - line " + rdr.getLineNumber() + " of " + txtname);
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}
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}
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}
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}
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else if(av[0].equals("userenderdata")) {
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userenderdata = av[1].equals("true");
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}
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}
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}
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/* If no data bits, assume all */
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/* If no data bits, assume all */
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if(databits < 0) databits = 0xFFFF;
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if(databits < 0) databits = 0xFFFF;
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/* If we have everything, build block */
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/* If we have everything, build block */
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if(blkids.size() > 0) {
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if(blkids.size() > 0) {
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HDTextureMap map = new HDTextureMap(blkids, databits, faces, trans);
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HDTextureMap map = new HDTextureMap(blkids, databits, faces, trans, userenderdata);
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map.addToTable();
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map.addToTable();
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cnt++;
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cnt++;
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}
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}
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@ -795,7 +808,7 @@ public class TexturePack {
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*/
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*/
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public final void readColor(final HDPerspectiveState ps, final MapIterator mapiter, final Color rslt, final int blkid, final int lastblocktype, final boolean biome_shaded) {
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public final void readColor(final HDPerspectiveState ps, final MapIterator mapiter, final Color rslt, final int blkid, final int lastblocktype, final boolean biome_shaded) {
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int blkdata = ps.getBlockData();
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int blkdata = ps.getBlockData();
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HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
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HDTextureMap map = HDTextureMap.getMap(blkid, blkdata, ps.getBlockRenderData());
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BlockStep laststep = ps.getLastBlockStep();
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BlockStep laststep = ps.getLastBlockStep();
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int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
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int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
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if(textid < 0) {
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if(textid < 0) {
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@ -280,35 +280,35 @@ block:id=52,allfaces=65,transparency=TRANSPARENT
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# Wooden stairs
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# Wooden stairs
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block:id=53,allsides=4,topbottom=4004,transparency=SEMITRANSPARENT
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block:id=53,allsides=4,topbottom=4004,transparency=SEMITRANSPARENT
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# Chest - single, facing west
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# Chest - single, facing west
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block:id=54,data=0,topbottom=25,south=26,north=26,east=26,west=27
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block:id=54,data=0,topbottom=25,south=26,north=26,east=26,west=27,userenderdata=true
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# Chest - single, facing south
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# Chest - single, facing south
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block:id=54,data=1,topbottom=25,south=27,north=26,east=26,west=26
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block:id=54,data=1,topbottom=25,south=27,north=26,east=26,west=26,userenderdata=true
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# Chest - single, facing east
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# Chest - single, facing east
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block:id=54,data=2,topbottom=25,south=26,north=26,east=27,west=26
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block:id=54,data=2,topbottom=25,south=26,north=26,east=27,west=26,userenderdata=true
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# Chest - single, facing north
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# Chest - single, facing north
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block:id=54,data=3,topbottom=25,south=26,north=27,east=26,west=26
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block:id=54,data=3,topbottom=25,south=26,north=27,east=26,west=26,userenderdata=true
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# Chest - left side of double, facing west
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# Chest - left side of double, facing west
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block:id=54,data=4,topbottom=25,south=26,north=26,east=58,west=41
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block:id=54,data=4,topbottom=25,south=26,north=26,east=58,west=41,userenderdata=true
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# Chest - left side of double, facing south
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# Chest - left side of double, facing south
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block:id=54,data=5,topbottom=25,south=41,north=58,east=26,west=26
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block:id=54,data=5,topbottom=25,south=41,north=58,east=26,west=26,userenderdata=true
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# Chest - left side of double, facing east
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# Chest - left side of double, facing east
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block:id=54,data=6,topbottom=25,south=26,north=26,east=41,west=58
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block:id=54,data=6,topbottom=25,south=26,north=26,east=41,west=58,userenderdata=true
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# Chest - left side of double, facing north
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# Chest - left side of double, facing north
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block:id=54,data=7,topbottom=25,south=58,north=41,east=26,west=26
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block:id=54,data=7,topbottom=25,south=58,north=41,east=26,west=26,userenderdata=true
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# Chest - right side of double, facing west
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# Chest - right side of double, facing west
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block:id=54,data=8,topbottom=25,south=26,north=26,east=57,west=42
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block:id=54,data=8,topbottom=25,south=26,north=26,east=57,west=42,userenderdata=true
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# Chest - right side of double, facing south
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# Chest - right side of double, facing south
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block:id=54,data=9,topbottom=25,south=42,north=57,east=26,west=26
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block:id=54,data=9,topbottom=25,south=42,north=57,east=26,west=26,userenderdata=true
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# Chest - right side of double, facing east
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# Chest - right side of double, facing east
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block:id=54,data=10,topbottom=25,south=26,north=26,east=42,west=57
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block:id=54,data=10,topbottom=25,south=26,north=26,east=42,west=57,userenderdata=true
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# Chest - right side of double, facing north
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# Chest - right side of double, facing north
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block:id=54,data=11,topbottom=25,south=57,north=42,east=26,west=26
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block:id=54,data=11,topbottom=25,south=57,north=42,east=26,west=26,userenderdata=true
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# Redstone wire (all but NS and EW)
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# Redstone wire (all but NS and EW)
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block:id=55,data=0,data=3,data=4,data=5,data=6,data=7,data=8,data=9,data=10,allfaces=180,transparency=TRANSPARENT
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block:id=55,data=0,data=3,data=4,data=5,data=6,data=7,data=8,data=9,data=10,allfaces=180,transparency=TRANSPARENT,userenderdata=true
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# Redstone wire (EW)
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# Redstone wire (EW)
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block:id=55,data=2,allfaces=181,transparency=TRANSPARENT
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block:id=55,data=2,allfaces=181,transparency=TRANSPARENT,userenderdata=true
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# Redstone wire (NS)
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# Redstone wire (NS)
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block:id=55,data=1,allfaces=4181,transparency=TRANSPARENT
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block:id=55,data=1,allfaces=4181,transparency=TRANSPARENT,userenderdata=true
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# Diamond ore
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# Diamond ore
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block:id=56,allfaces=50
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block:id=56,allfaces=50
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# Diamond block
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# Diamond block
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