Merge pull request #285 from mikeprimm/hdrender

Fix texture pack scaling support, remove assumption that watercolor.png is present
This commit is contained in:
mikeprimm 2011-07-17 16:14:47 -07:00
commit 1adbe45c27
7 changed files with 172 additions and 233 deletions

View File

@ -296,13 +296,15 @@ public class MapManager {
} }
private class ProcessChunkLoads implements Runnable { private class ProcessChunkLoads implements Runnable {
long last_tick;
public void run() { public void run() {
int cnt = max_chunk_loads_per_tick; int cnt = max_chunk_loads_per_tick;
long tick = System.currentTimeMillis();
while(cnt > 0) { while(cnt > 0) {
MapChunkCache c = chunkloads.peek(); MapChunkCache c = chunkloads.peek();
if(c == null) if(c == null)
return; break;
cnt = cnt - c.loadChunks(cnt); cnt = cnt - c.loadChunks(cnt);
if(c.isDoneLoading()) { if(c.isDoneLoading()) {
chunkloads.poll(); chunkloads.poll();
@ -311,6 +313,16 @@ public class MapManager {
} }
} }
} }
if(mapman.scheduler != null) {
/* Detect if bukkit is being stupid - add delay of 1 tick if we're being overfed */
if((tick - last_tick) >= 35) { /* If at least 35msec since last run, try immediate */
mapman.scheduler.scheduleSyncDelayedTask(mapman.plug_in, this);
}
else {
mapman.scheduler.scheduleSyncDelayedTask(mapman.plug_in, this, 1);
}
last_tick = tick;
}
} }
} }
@ -363,8 +375,9 @@ public class MapManager {
} }
scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */ scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */
scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2); /* Chunk loader task - do every 2 to work around bukkit issue */ // scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2);
/* Chunk loader task - work around bukkit issue */
scheduler.scheduleSyncDelayedTask(plugin, new ProcessChunkLoads());
} }
void renderFullWorld(Location l, CommandSender sender) { void renderFullWorld(Location l, CommandSender sender) {

View File

@ -262,10 +262,10 @@ public class HDBlockModels {
*/ */
public static void loadModels(File datadir) { public static void loadModels(File datadir) {
/* Load block models */ /* Load block models */
HDBlockModels.loadModelFile(new File(datadir, "models.txt")); loadModelFile(new File(datadir, "models.txt"));
File custom = new File(datadir, "custom-models.txt"); File custom = new File(datadir, "custom-models.txt");
if(custom.canRead()) { if(custom.canRead()) {
HDBlockModels.loadModels(custom); loadModelFile(custom);
} }
else { else {
try { try {

View File

@ -33,7 +33,6 @@ import org.dynmap.utils.MapIterator;
* misc/water.png - still water tile (required)) * misc/water.png - still water tile (required))
* misc/grasscolor.png - tone for grass color, biome sensitive (required) * misc/grasscolor.png - tone for grass color, biome sensitive (required)
* misc/foliagecolor.png - tone for leaf color, biome sensitive (required) * misc/foliagecolor.png - tone for leaf color, biome sensitive (required)
* misc/watercolor.png - tone for water color, biome sensitive (required)
* custom_lava_still.png - custom still lava animation (optional) * custom_lava_still.png - custom still lava animation (optional)
* custom_lava_flowing.png - custom flowing lava animation (optional) * custom_lava_flowing.png - custom flowing lava animation (optional)
* custom_water_still.png - custom still water animation (optional) * custom_water_still.png - custom still water animation (optional)
@ -47,7 +46,6 @@ public class TexturePack {
private static final String TERRAIN_PNG = "terrain.png"; private static final String TERRAIN_PNG = "terrain.png";
private static final String GRASSCOLOR_PNG = "misc/grasscolor.png"; private static final String GRASSCOLOR_PNG = "misc/grasscolor.png";
private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png"; private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png";
private static final String WATERCOLOR_PNG = "misc/watercolor.png";
private static final String WATER_PNG = "misc/water.png"; private static final String WATER_PNG = "misc/water.png";
private static final String CUSTOMLAVASTILL_PNG = "custom_lava_still.png"; private static final String CUSTOMLAVASTILL_PNG = "custom_lava_still.png";
private static final String CUSTOMLAVAFLOWING_PNG = "custom_lava_flowing.png"; private static final String CUSTOMLAVAFLOWING_PNG = "custom_lava_flowing.png";
@ -57,7 +55,7 @@ public class TexturePack {
/* Color modifier codes (x1000 for value in mapping code) */ /* Color modifier codes (x1000 for value in mapping code) */
private static final int COLORMOD_GRASSTONED = 1; private static final int COLORMOD_GRASSTONED = 1;
private static final int COLORMOD_FOLIAGETONED = 2; private static final int COLORMOD_FOLIAGETONED = 2;
private static final int COLORMOD_WATERTONED = 3; // private static final int COLORMOD_WATERTONED = 3;
private static final int COLORMOD_ROT90 = 4; private static final int COLORMOD_ROT90 = 4;
private static final int COLORMOD_ROT180 = 5; private static final int COLORMOD_ROT180 = 5;
private static final int COLORMOD_ROT270 = 6; private static final int COLORMOD_ROT270 = 6;
@ -77,24 +75,26 @@ public class TexturePack {
private static final int MAX_BLOCKINDEX = 260; private static final int MAX_BLOCKINDEX = 260;
private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1; private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
private static class LoadedImage {
int[] argb;
int width, height;
int trivial_color;
}
private int[][] terrain_argb; private int[][] terrain_argb;
private int terrain_width, terrain_height; private int terrain_width, terrain_height;
private int native_scale; private int native_scale;
private int[] grasscolor_argb; private static final int IMG_GRASSCOLOR = 0;
private int grasscolor_width, grasscolor_height; private static final int IMG_FOLIAGECOLOR = 1;
private int trivial_grasscolor; private static final int IMG_WATER = 2;
private static final int IMG_CUSTOMWATERMOVING = 3;
private static final int IMG_CUSTOMWATERSTILL = 4;
private static final int IMG_CUSTOMLAVAMOVING = 5;
private static final int IMG_CUSTOMLAVASTILL = 6;
private static final int IMG_CNT = 7;
private int[] foliagecolor_argb; private LoadedImage[] imgs = new LoadedImage[IMG_CNT];
private int foliagecolor_width, foliagecolor_height;
private int trivial_foliagecolor;
private int[] watercolor_argb;
private int watercolor_width, watercolor_height;
private int trivial_watercolor;
private int[] water_argb;
private int water_width, water_height;
private HashMap<Integer, TexturePack> scaled_textures; private HashMap<Integer, TexturePack> scaled_textures;
@ -163,9 +163,10 @@ public class TexturePack {
private TexturePack(String tpname) throws FileNotFoundException { private TexturePack(String tpname) throws FileNotFoundException {
ZipFile zf = null; ZipFile zf = null;
File texturedir = getTexturePackDirectory(); File texturedir = getTexturePackDirectory();
File f = new File(texturedir, tpname);
try { try {
/* Try to open zip */ /* Try to open zip */
zf = new ZipFile(new File(texturedir, tpname + ".zip")); zf = new ZipFile(f);
/* Find and load terrain.png */ /* Find and load terrain.png */
ZipEntry ze = zf.getEntry(TERRAIN_PNG); /* Try to find terrain.png */ ZipEntry ze = zf.getEntry(TERRAIN_PNG); /* Try to find terrain.png */
if(ze == null) { if(ze == null) {
@ -179,28 +180,23 @@ public class TexturePack {
if(ze == null) if(ze == null)
throw new FileNotFoundException(); throw new FileNotFoundException();
is = zf.getInputStream(ze); is = zf.getInputStream(ze);
loadGrassColorPNG(is); loadBiomeShadingImage(is, IMG_GRASSCOLOR);
is.close(); is.close();
/* Try to find and load misc/foliagecolor.png */ /* Try to find and load misc/foliagecolor.png */
ze = zf.getEntry(FOLIAGECOLOR_PNG); ze = zf.getEntry(FOLIAGECOLOR_PNG);
if(ze == null) if(ze == null)
throw new FileNotFoundException(); throw new FileNotFoundException();
is = zf.getInputStream(ze); is = zf.getInputStream(ze);
loadFoliageColorPNG(is); loadBiomeShadingImage(is, IMG_FOLIAGECOLOR);
is.close();
/* Try to find and load misc/watercolor.png */
ze = zf.getEntry(WATERCOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterColorPNG(is);
is.close(); is.close();
/* Try to find and load misc/water.png */ /* Try to find and load misc/water.png */
ze = zf.getEntry(WATER_PNG); ze = zf.getEntry(WATER_PNG);
if(ze == null) if(ze == null)
throw new FileNotFoundException(); throw new FileNotFoundException();
is = zf.getInputStream(ze); is = zf.getInputStream(ze);
loadWaterPNG(is); loadImage(is, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
is.close(); is.close();
zf.close(); zf.close();
@ -209,10 +205,8 @@ public class TexturePack {
if(zf != null) { if(zf != null) {
try { zf.close(); } catch (IOException io) {} try { zf.close(); } catch (IOException io) {}
} }
/* No zip, or bad - try directory next */
} }
/* Try loading terrain.png from directory of name */ /* Try loading terrain.png from directory of name */
File f = null;
FileInputStream fis = null; FileInputStream fis = null;
try { try {
/* Open and load terrain.png */ /* Open and load terrain.png */
@ -223,27 +217,27 @@ public class TexturePack {
/* Check for misc/grasscolor.png */ /* Check for misc/grasscolor.png */
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG); f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
fis = new FileInputStream(f); fis = new FileInputStream(f);
loadGrassColorPNG(fis); loadBiomeShadingImage(fis, IMG_GRASSCOLOR);
fis.close(); fis.close();
/* Check for misc/foliagecolor.png */ /* Check for misc/foliagecolor.png */
f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG); f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
fis = new FileInputStream(f); fis = new FileInputStream(f);
loadFoliageColorPNG(fis); loadBiomeShadingImage(fis, IMG_FOLIAGECOLOR);
fis.close();
/* Check for misc/waterecolor.png */
f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
fis = new FileInputStream(f);
loadWaterColorPNG(fis);
fis.close(); fis.close();
/* Check for misc/water.png */ /* Check for misc/water.png */
f = new File(texturedir, tpname + "/" + WATER_PNG); f = new File(texturedir, tpname + "/" + WATER_PNG);
fis = new FileInputStream(f); fis = new FileInputStream(f);
loadWaterPNG(fis); loadImage(fis, IMG_WATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
fis.close(); fis.close();
} catch (IOException iox) { } catch (IOException iox) {
if(fis != null) { if(fis != null) {
try { fis.close(); } catch (IOException io) {} try { fis.close(); } catch (IOException io) {}
} }
Log.info("Cannot process " + f.getPath() + " - " + iox);
throw new FileNotFoundException(); throw new FileNotFoundException();
} }
} }
@ -255,24 +249,7 @@ public class TexturePack {
this.terrain_height = tp.terrain_height; this.terrain_height = tp.terrain_height;
this.native_scale = tp.native_scale; this.native_scale = tp.native_scale;
this.grasscolor_argb = tp.grasscolor_argb; this.imgs = tp.imgs;
this.grasscolor_height = tp.grasscolor_height;
this.grasscolor_width = tp.grasscolor_width;
this.trivial_grasscolor = tp.trivial_grasscolor;
this.watercolor_argb = tp.watercolor_argb;
this.watercolor_height = tp.watercolor_height;
this.watercolor_width = tp.watercolor_width;
this.trivial_watercolor = tp.trivial_watercolor;
this.foliagecolor_argb = tp.foliagecolor_argb;
this.foliagecolor_height = tp.foliagecolor_height;
this.foliagecolor_width = tp.foliagecolor_width;
this.trivial_foliagecolor = tp.trivial_foliagecolor;
this.water_argb = tp.water_argb;
this.water_height = tp.water_height;
this.water_width = tp.water_width;
} }
/* Load terrain.png */ /* Load terrain.png */
@ -300,94 +277,48 @@ public class TexturePack {
img.flush(); img.flush();
} }
/* Load misc/grasscolor.png */ /* Load image into image array */
private void loadGrassColorPNG(InputStream is) throws IOException { private void loadImage(InputStream is, int idx) throws IOException {
/* Load image */ /* Load image */
BufferedImage img = ImageIO.read(is); BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); } if(img == null) { throw new FileNotFoundException(); }
grasscolor_width = img.getWidth(); imgs[idx] = new LoadedImage();
grasscolor_height = img.getHeight(); imgs[idx].width = img.getWidth();
grasscolor_argb = new int[grasscolor_width * grasscolor_height]; imgs[idx].height = img.getHeight();
img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width); imgs[idx].argb = new int[imgs[idx].width * imgs[idx].height];
img.getRGB(0, 0, imgs[idx].width, imgs[idx].height, imgs[idx].argb, 0, imgs[idx].width);
img.flush(); img.flush();
/* Figure out trivial color */ }
trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
/* Load biome shading image into image array */
private void loadBiomeShadingImage(InputStream is, int idx) throws IOException {
loadImage(is, idx); /* Get image */
LoadedImage li = imgs[idx];
/* Get trivial color for biome-shading image */
int clr = li.argb[li.height*li.width*3/4 + li.width/2];
boolean same = true; boolean same = true;
for(int j = 0; same && (j < grasscolor_height); j++) { for(int j = 0; same && (j < li.height); j++) {
for(int i = 0; same && (i <= j); i++) { for(int i = 0; same && (i <= j); i++) {
if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor) if(li.argb[li.width*j+i] != clr)
same = false; same = false;
} }
} }
/* All the same - no biome lookup needed */ /* All the same - no biome lookup needed */
if(same) if(same)
grasscolor_argb = null; imgs[idx].argb = null;
li.trivial_color = clr;
} }
/* Load misc/foliagecolor.png */ /* Patch image into texture table */
private void loadFoliageColorPNG(InputStream is) throws IOException { private void patchTextureWithImage(int image_idx, int block_idx) {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
foliagecolor_width = img.getWidth();
foliagecolor_height = img.getHeight();
foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
img.flush();
/* Figure out trivial color */
trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
boolean same = true;
for(int j = 0; same && (j < foliagecolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
foliagecolor_argb = null;
}
/* Load misc/watercolor.png */
private void loadWaterColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
watercolor_width = img.getWidth();
watercolor_height = img.getHeight();
watercolor_argb = new int[watercolor_width * watercolor_height];
img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
img.flush();
/* Figure out trivial color */
trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
boolean same = true;
for(int j = 0; same && (j < watercolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
watercolor_argb = null;
}
/* Load misc/water.png */
private void loadWaterPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
water_width = img.getWidth();
water_height = img.getHeight();
water_argb = new int[water_width * water_height];
img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
img.flush();
/* Now, patch in to block table */ /* Now, patch in to block table */
int new_water_argb[] = new int[native_scale*native_scale]; int new_argb[] = new int[native_scale*native_scale];
scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb); scaleTerrainPNGSubImage(imgs[image_idx].width, native_scale, imgs[image_idx].argb, new_argb);
terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb; terrain_argb[block_idx] = new_argb;
terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
} }
/* Get texture pack directory */ /* Get texture pack directory */
private static File getTexturePackDirectory() { private static File getTexturePackDirectory() {
return new File(DynmapPlugin.dataDirectory, "texturepacks"); return new File(DynmapPlugin.dataDirectory, "texturepacks");
@ -418,9 +349,9 @@ public class TexturePack {
* @param tp * @param tp
*/ */
private void scaleTerrainPNG(TexturePack tp) { private void scaleTerrainPNG(TexturePack tp) {
tp.terrain_argb = new int[256][]; tp.terrain_argb = new int[terrain_argb.length][];
/* Terrain.png is 16x16 array of images : process one at a time */ /* Terrain.png is 16x16 array of images : process one at a time */
for(int idx = 0; idx < 256; idx++) { for(int idx = 0; idx < terrain_argb.length; idx++) {
tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale]; tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale];
scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]); scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]);
} }
@ -555,6 +486,8 @@ public class TexturePack {
* Load texture pack mappings * Load texture pack mappings
*/ */
public static void loadTextureMapping(File datadir) { public static void loadTextureMapping(File datadir) {
/* Initialize map with blank map for all entries */
HDTextureMap.initializeTable();
/* Load block models */ /* Load block models */
loadTextureFile(new File(datadir, "texture.txt")); loadTextureFile(new File(datadir, "texture.txt"));
File custom = new File(datadir, "custom-texture.txt"); File custom = new File(datadir, "custom-texture.txt");
@ -577,8 +510,6 @@ public class TexturePack {
private static void loadTextureFile(File txtfile) { private static void loadTextureFile(File txtfile) {
LineNumberReader rdr = null; LineNumberReader rdr = null;
int cnt = 0; int cnt = 0;
/* Initialize map with blank map for all entries */
HDTextureMap.initializeTable();
try { try {
String line; String line;
@ -586,7 +517,7 @@ public class TexturePack {
while((line = rdr.readLine()) != null) { while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) { if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>(); ArrayList<Integer> blkids = new ArrayList<Integer>();
int databits = 0; int databits = -1;
int faces[] = new int[] { -1, -1, -1, -1, -1, -1 }; int faces[] = new int[] { -1, -1, -1, -1, -1, -1 };
line = line.substring(6); line = line.substring(6);
String[] args = line.split(","); String[] args = line.split(",");
@ -638,8 +569,10 @@ public class TexturePack {
faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]); faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
} }
} }
/* If no data bits, assume all */
if(databits < 0) databits = 0xFFFF;
/* If we have everything, build block */ /* If we have everything, build block */
if((blkids.size() > 0) && (databits != 0)) { if(blkids.size() > 0) {
HDTextureMap map = new HDTextureMap(blkids, databits, faces); HDTextureMap map = new HDTextureMap(blkids, databits, faces);
map.addToTable(); map.addToTable();
cnt++; cnt++;
@ -767,30 +700,25 @@ public class TexturePack {
/* Read color from texture */ /* Read color from texture */
rslt.setARGB(texture[v*native_scale + u]); rslt.setARGB(texture[v*native_scale + u]);
if(textop > 0) { if(textop > 0) {
LoadedImage li;
/* Switch based on texture modifier */ /* Switch based on texture modifier */
switch(textop) { switch(textop) {
case COLORMOD_GRASSTONED: case COLORMOD_GRASSTONED:
if(grasscolor_argb == null) { li = imgs[IMG_GRASSCOLOR];
rslt.blendColor(trivial_grasscolor); if(li.argb == null) {
rslt.blendColor(li.trivial_color);
} }
else { else {
rslt.blendColor(biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature())); rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
} }
break; break;
case COLORMOD_FOLIAGETONED: case COLORMOD_FOLIAGETONED:
if(foliagecolor_argb == null) { li = imgs[IMG_FOLIAGECOLOR];
rslt.blendColor(trivial_foliagecolor); if(li.argb == null) {
rslt.blendColor(li.trivial_color);
} }
else { else {
rslt.blendColor(biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature())); rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
case COLORMOD_WATERTONED:
if(watercolor_argb == null) {
rslt.blendColor(trivial_watercolor);
}
else {
rslt.blendColor(biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
} }
break; break;
} }

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@ -1,6 +1,10 @@
package org.dynmap.hdmap; package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s; import static org.dynmap.JSONUtils.s;
import java.io.File;
import java.io.IOException;
import org.bukkit.block.Biome; import org.bukkit.block.Biome;
import org.dynmap.Color; import org.dynmap.Color;
import org.dynmap.ColorScheme; import org.dynmap.ColorScheme;

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@ -264,9 +264,7 @@ public class LegacyMapChunkCache implements MapChunkCache {
} catch (NoSuchMethodException nsmx) { } catch (NoSuchMethodException nsmx) {
} }
initialized = true; initialized = true;
if(gethandle != null) if(gethandle == null) {
Log.info("Chunk snapshot support enabled");
else {
Log.severe("ERROR: Chunk snapshot support not found - rendering not functiona!l"); Log.severe("ERROR: Chunk snapshot support not found - rendering not functiona!l");
return; return;
} }

View File

@ -258,10 +258,6 @@ public class NewMapChunkCache implements MapChunkCache {
} catch (ClassNotFoundException cnfx) { } catch (ClassNotFoundException cnfx) {
} catch (NoSuchMethodException nsmx) { } catch (NoSuchMethodException nsmx) {
} }
if(getsnapshot2 != null)
Log.info("Biome data support is enabled");
else
Log.info("Biome data support is disabled");
init = true; init = true;
} }
} }

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@ -1,20 +1,20 @@
# Mapping of texture resources to block ID and data values # Mapping of texture resources to block ID and data values
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index> # block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water, # <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png,4xxx=rotate texture 90, # 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz, # 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block # 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
###### ######
# Stone # Stone
block:id=1,data=*,allfaces=1 block:id=1,allfaces=1
# Grass # Grass
block:id=2,data=*,allsides=11003,top=1000,bottom=2 block:id=2,allsides=11003,top=1000,bottom=2
# Dirt # Dirt
block:id=3,data=*,allfaces=2 block:id=3,allfaces=2
# Cobblestone # Cobblestone
block:id=4,data=*,allfaces=16 block:id=4,allfaces=16
# Wooden Plank # Wooden Plank
block:id=5,data=*,allsides=4,topbottom=4004 block:id=5,allsides=4,topbottom=4004
# Sapling # Sapling
block:id=6,data=0,data=3,allsides=15 block:id=6,data=0,data=3,allsides=15
# Sapling (Spruce) # Sapling (Spruce)
@ -22,25 +22,25 @@ block:id=6,data=1,allsides=63
# Sapling (Birch) # Sapling (Birch)
block:id=6,data=2,allsides=79 block:id=6,data=2,allsides=79
# Bedrock # Bedrock
block:id=7,data=*,allfaces=16 block:id=7,allfaces=16
# Water # Water
block:id=8,data=*,allfaces=12258 block:id=8,allfaces=12258
# Stationary water # Stationary water
block:id=9,data=*,allfaces=12257 block:id=9,allfaces=12257
# Lava # Lava
block:id=10,data=*,allfaces=260 block:id=10,allfaces=260
# Stationary Lava # Stationary Lava
block:id=11,data=*,allfaces=259 block:id=11,allfaces=259
# Sand # Sand
block:id=12,data=*,allfaces=18 block:id=12,allfaces=18
# Gravel # Gravel
block:id=13,data=*,allfaces=19 block:id=13,allfaces=19
# Gold Ore # Gold Ore
block:id=14,data=*,allfaces=32 block:id=14,allfaces=32
# Iron Ore # Iron Ore
block:id=15,data=*,allfaces=33 block:id=15,allfaces=33
# Coal Ore # Coal Ore
block:id=16,data=*,allfaces=34 block:id=16,allfaces=34
# Wood (std) # Wood (std)
block:id=17,data=0,allsides=20,top=21,bottom=21 block:id=17,data=0,allsides=20,top=21,bottom=21
# Wood (spruce/pine) # Wood (spruce/pine)
@ -54,13 +54,13 @@ block:id=18,data=1,allfaces=2132
# Leaves (birch) # Leaves (birch)
block:id=18,data=2,allfaces=2052 block:id=18,data=2,allfaces=2052
# Sponge # Sponge
block:id=19,data=*,allfaces=48 block:id=19,allfaces=48
# Glass # Glass
block:id=20,data=*,allfaces=12049 block:id=20,allfaces=12049
# Lapis Lazuli Ore # Lapis Lazuli Ore
block:id=21,data=*,allfaces=160 block:id=21,allfaces=160
# Lapis Lazuli Block # Lapis Lazuli Block
block:id=22,data=*,allfaces=144 block:id=22,allfaces=144
# Dispenser (facing east) # Dispenser (facing east)
block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62 block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
# Dispenser (facing west) # Dispenser (facing west)
@ -70,7 +70,7 @@ block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
# Dispenser (facing south) # Dispenser (facing south)
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62 block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
# Sandstone # Sandstone
block:id=24,data=*,top=176,bottom=208,allsides=192 block:id=24,top=176,bottom=208,allsides=192
# Note Block # Note Block
block:id=25,allfaces=74 block:id=25,allfaces=74
# Bed - head - pointing west # Bed - head - pointing west
@ -126,7 +126,7 @@ block:id=29,data=4,data=12,north=106,south=109,top=108,bottom=5108,east=6108,wes
# Sticky piston - facing south # Sticky piston - facing south
block:id=29,data=5,data=13,north=109,south=106,top=5108,bottom=108,east=4108,west=6108 block:id=29,data=5,data=13,north=109,south=106,top=5108,bottom=108,east=4108,west=6108
# Web # Web
block:id=30,data=*,allfaces=11 block:id=30,allfaces=11
# Dead shrub # Dead shrub
block:id=31,data=0,allsides=55,top=20 block:id=31,data=0,allsides=55,top=20
# Tall Grass # Tall Grass
@ -134,7 +134,7 @@ block:id=31,data=1,allfaces=1039
# Fern # Fern
block:id=31,data=2,allsides=1056,top=1000 block:id=31,data=2,allsides=1056,top=1000
# Dead shrub # Dead shrub
block:id=32,data=*,allsides=55,top=20 block:id=32,allsides=55,top=20
# Piston - facing down # Piston - facing down
block:id=33,data=0,data=8,top=109,bottom=107,allsides=5108 block:id=33,data=0,data=8,top=109,bottom=107,allsides=5108
# Piston - facing up # Piston - facing up
@ -148,7 +148,7 @@ block:id=33,data=4,data=12,north=107,south=109,top=108,bottom=5108,east=6108,wes
# Piston - facing south # Piston - facing south
block:id=33,data=5,data=13,north=109,south=107,top=5108,bottom=108,east=4108,west=6108 block:id=33,data=5,data=13,north=109,south=107,top=5108,bottom=108,east=4108,west=6108
# Piston extesions - skipped - render all as if closed # Piston extesions - skipped - render all as if closed
block:id=34,data=* block:id=34
# Wool - white # Wool - white
block:id=35,data=0,allfaces=64 block:id=35,data=0,allfaces=64
# Wool - orange # Wool - orange
@ -182,19 +182,19 @@ block:id=35,data=14,allfaces=129
# Wool - Black # Wool - Black
block:id=35,data=15,allfaces=113 block:id=35,data=15,allfaces=113
# Block move by piston - don't render # Block move by piston - don't render
block:id=36,data=* block:id=36
# Dandelion # Dandelion
block:id=37,data=*,allsides=13,top=162 block:id=37,allsides=13,top=162
# Rose # Rose
block:id=38,data=*,allsides=12,top=129 block:id=38,allsides=12,top=129
# Brown mushroom # Brown mushroom
block:id=39,data=*,allsides=29,top=161 block:id=39,allsides=29,top=161
# Red mushroom # Red mushroom
block:id=40,data=*,allsides=28,top=129 block:id=40,allsides=28,top=129
# Gold block # Gold block
block:id=41,data=*,allfaces=23 block:id=41,allfaces=23
# Iron block # Iron block
block:id=42,data=*,allfaces=22 block:id=42,allfaces=22
# Double Slab - stone # Double Slab - stone
block:id=43,data=0,allsides=5,topbottom=6 block:id=43,data=0,allsides=5,topbottom=6
# Double Slab - Sandstone # Double Slab - Sandstone
@ -212,35 +212,35 @@ block:id=44,data=2,allsides=4,topbottom=4004
# Slab - Cobblestone # Slab - Cobblestone
block:id=44,data=3,allfaces=16 block:id=44,data=3,allfaces=16
# Brick Block # Brick Block
block:id=45,data=*,allfaces=7 block:id=45,allfaces=7
# TNT # TNT
block:id=46,data=*,top=9,bottom=10,allsides=8 block:id=46,top=9,bottom=10,allsides=8
# Bookshelf # Bookshelf
block:id=47,data=*,topbottom=4,allsides=35 block:id=47,topbottom=4,allsides=35
# Mossy Cobblestone # Mossy Cobblestone
block:id=48,data=*,allfaces=36 block:id=48,allfaces=36
# Obsidian # Obsidian
block:id=49,data=*,allfaces=37 block:id=49,allfaces=37
# Torch - inclined # Torch - inclined
block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4 block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4
# Torch - up # Torch - up
block:id=50,data=5,allsides=80,top=162,bottom=4 block:id=50,data=5,allsides=80,top=162,bottom=4
# Fire # Fire
block:id=51,data=*,allsides=129,top=162 block:id=51,allsides=129,top=162
# Monster spawner # Monster spawner
block:id=52,data=*,allfaces=65 block:id=52,allfaces=65
# Wooden stairs # Wooden stairs
block:id=53,data=*,allsides=4,topbottom=4004 block:id=53,allsides=4,topbottom=4004
# Chest - TODO: get entity data so we can see orientation # Chest - TODO: get entity data so we can see orientation
block:id=54,data=*,top=25,south=27,north=27,east=26,west=26 block:id=54,top=25,south=27,north=27,east=26,west=26
# Redstone wire (model handling shape - use red wool for color) # Redstone wire (model handling shape - use red wool for color)
block:id=55,data=*,allfaces=129 block:id=55,allfaces=129
# Diamond ore # Diamond ore
block:id=56,data=*,allfaces=50 block:id=56,allfaces=50
# Diamond block # Diamond block
block:id=57,data=*,allfaces=24 block:id=57,allfaces=24
# Crafting table # Crafting table
block:id=58,data=*,topbottom=43,east=59,west=59,north=60,south=60 block:id=58,topbottom=43,east=59,west=59,north=60,south=60
# Crops (size 1) # Crops (size 1)
block:id=59,data=0,allsides=88,top=1000 block:id=59,data=0,allsides=88,top=1000
# Crops (size 2) # Crops (size 2)
@ -270,13 +270,13 @@ block:id=61,data=4,top=62,north=61,south=45,east=45,west=45,bottom=62
# Furnace (facing south) # Furnace (facing south)
block:id=61,data=5,top=62,south=61,north=45,east=45,west=45,bottom=62 block:id=61,data=5,top=62,south=61,north=45,east=45,west=45,bottom=62
# Signpost # Signpost
block:id=62,data=*,allsides=4,topbottom=4004 block:id=62,allsides=4,topbottom=4004
# Wooden Door - bottom # Wooden Door - bottom
block:id=64,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=97,topbottom=4 block:id=64,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=97,topbottom=4
# Wooden Door - top # Wooden Door - top
block:id=64,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=81,topbottom=4 block:id=64,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=81,topbottom=4
# Ladders # Ladders
block:id=65,data=*,allsides=83,topbottom=4 block:id=65,allsides=83,topbottom=4
# Rail - heading east-west # Rail - heading east-west
# Rail - incline to east # Rail - incline to east
# Rail - incline to west # Rail - incline to west
@ -294,21 +294,21 @@ block:id=66,data=8,topbottom=6112,allsides=4
# Rails - northwest corner # Rails - northwest corner
block:id=66,data=9,topbottom=112,allsides=4 block:id=66,data=9,topbottom=112,allsides=4
# Cobblestone Stairs # Cobblestone Stairs
block:id=67,data=*,allfaces=16 block:id=67,allfaces=16
# Wall sign # Wall sign
block:id=68,data=*,allsides=4,topbottom=4004 block:id=68,allsides=4,topbottom=4004
# Switch (just do stone for now) # Switch (just do stone for now)
block:id=69,data=*,allfaces=1 block:id=69,allfaces=1
# Stone pressure plate # Stone pressure plate
block:id=70,data=*,allfaces=1 block:id=70,allfaces=1
# Iron Door - bottom # Iron Door - bottom
block:id=71,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=98,topbottom=22 block:id=71,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=98,topbottom=22
# Iron Door - top # Iron Door - top
block:id=71,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=82,topbottom=22 block:id=71,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=82,topbottom=22
# Wooden pressure plate # Wooden pressure plate
block:id=72,data=*,allsides=4,topbottom=4004 block:id=72,allsides=4,topbottom=4004
# Redstone Ore # Redstone Ore
block:id=73,id=74,data=*,allfaces=51 block:id=73,id=74,allfaces=51
# Redstone Torch - unlit - inclined # Redstone Torch - unlit - inclined
block:id=75,data=1,data=2,data=3,data=4,allsides=10115,top=162,bottom=4 block:id=75,data=1,data=2,data=3,data=4,allsides=10115,top=162,bottom=4
# Redstone Torch - unlit - up # Redstone Torch - unlit - up
@ -318,33 +318,33 @@ block:id=76,data=1,data=2,data=3,data=4,allsides=10099,top=162,bottom=4
# Redstone Torch - lit - up # Redstone Torch - lit - up
block:id=76,data=5,allsides=99,top=162,bottom=4 block:id=76,data=5,allsides=99,top=162,bottom=4
# Stone button # Stone button
block:id=77,data=*,allfaces=1 block:id=77,allfaces=1
# Snow # Snow
block:id=78,data=*,allfaces=66 block:id=78,allfaces=66
# Ice # Ice
block:id=79,data=*,allfaces=12067 block:id=79,allfaces=12067
# Snow block # Snow block
block:id=80,data=*,allfaces=66 block:id=80,allfaces=66
# Cactus # Cactus
block:id=81,data=*,top=69,allsides=70,bottom=71 block:id=81,top=69,allsides=70,bottom=71
# Clay block # Clay block
block:id=82,data=*,allfaces=72 block:id=82,allfaces=72
# Sugar Cane # Sugar Cane
block:id=83,data=*,allsides=73,topbottom=21 block:id=83,allsides=73,topbottom=21
# Jukebox # Jukebox
block:id=84,data=*,allsides=74,topbottom=75 block:id=84,allsides=74,topbottom=75
# Fence # Fence
block:id=85,data=*,allsides=4,topbottom=4004 block:id=85,allsides=4,topbottom=4004
# Pumpkin # Pumpkin
block:id=86,data=*,allsides=118,topbottom=102 block:id=86,allsides=118,topbottom=102
# Netherrock # Netherrock
block:id=87,data=*,allfaces=103 block:id=87,allfaces=103
# SoulSand # SoulSand
block:id=88,data=*,allfaces=104 block:id=88,allfaces=104
# Glowstone Block # Glowstone Block
block:id=89,data=*,allfaces=105 block:id=89,allfaces=105
# Portal (no texture for this - using purple wool) # Portal (no texture for this - using purple wool)
block:id=90,data=*,allfaces=193 block:id=90,allfaces=193
# Jack O Lantern (east) # Jack O Lantern (east)
block:id=91,data=0,north=118,south=118,east=120,west=118,topbottom=102 block:id=91,data=0,north=118,south=118,east=120,west=118,topbottom=102
# Jack O Lantern (south) # Jack O Lantern (south)
@ -354,12 +354,12 @@ block:id=91,data=2,north=118,south=118,east=118,west=120,topbottom=102
# Jack O Lantern (north) # Jack O Lantern (north)
block:id=91,data=3,north=120,south=118,east=118,west=118,topbottom=102 block:id=91,data=3,north=120,south=118,east=118,west=118,topbottom=102
# Cake Block # Cake Block
block:id=92,data=*,allsides=122,top=121,bottom=124 block:id=92,allsides=122,top=121,bottom=124
# Repeater (off) # Repeater (off)
block:id=93,data=*,top=131,allsides=1,bottom=1 block:id=93,top=131,allsides=1,bottom=1
# Repeater (on) # Repeater (on)
block:id=94,data=*,top=147,allsides=1,bottom=1 block:id=94,top=147,allsides=1,bottom=1
# Locked Chest - TODO: get entity data so we can see orientation # Locked Chest - TODO: get entity data so we can see orientation
block:id=95,data=*,top=25,south=27,north=27,east=26,west=26 block:id=95,top=25,south=27,north=27,east=26,west=26
# Trap door # Trap door
block:id=96,data=*,topbottom=84,allsides=4 block:id=96,topbottom=84,allsides=4