mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 03:35:18 +01:00
Merge pull request #266 from mikeprimm/hdrender
Add configuration.txt.sample-hd as sample of HD render with existing defa
This commit is contained in:
commit
20028096c7
414
configuration.txt.sample-hd
Normal file
414
configuration.txt.sample-hd
Normal file
@ -0,0 +1,414 @@
|
||||
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
|
||||
# NOTE: this is a sample of the standard configuration.txt, with HDMap renders substituted
|
||||
|
||||
components:
|
||||
- class: org.dynmap.ClientConfigurationComponent
|
||||
|
||||
- class: org.dynmap.InternalClientUpdateComponent
|
||||
sendhealth: true
|
||||
sendposition: true
|
||||
allowwebchat: true
|
||||
webchat-interval: 5
|
||||
hidewebchatip: false
|
||||
trustclientname: false
|
||||
#- class: org.dynmap.JsonFileClientUpdateComponent
|
||||
# writeinterval: 1
|
||||
# sendhealth: true
|
||||
# sendposition: true
|
||||
# allowwebchat: false
|
||||
# hidewebchatip: false
|
||||
|
||||
- class: org.dynmap.SimpleWebChatComponent
|
||||
allowchat: true
|
||||
#- class: org.dynmap.herochat.HeroWebChatComponent
|
||||
# # Control which HeroChat channel messages from web are directed to
|
||||
# herochatwebchannel: Global
|
||||
# # Control which channels are monitored and reported to the web
|
||||
# herochatchannels:
|
||||
# - Global
|
||||
# #- Trade
|
||||
# #- Haggle
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chat
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatballoon
|
||||
focuschatballoons: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
showplayerfaces: true
|
||||
showplayerhealth: true
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: digitalclock
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: timeofdayclock
|
||||
showdigitalclock: true
|
||||
#showweather: true
|
||||
#- class: org.dynmap.regions.RegionsComponent
|
||||
# type: regions
|
||||
# name: WorldGuard
|
||||
# useworldpath: true
|
||||
# filename: regions.yml
|
||||
# basenode: regions
|
||||
# use3dregions: true
|
||||
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
|
||||
# regionstyle:
|
||||
# strokeColor: "#FF0000"
|
||||
# strokeOpacity: 0.8
|
||||
# strokeWeight: 3
|
||||
# fillColor: "#FF0000"
|
||||
# fillOpacity: 0.35
|
||||
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
|
||||
# visibleregions:
|
||||
# - homebase
|
||||
# - miningsite
|
||||
#- class: org.dynmap.TestComponent
|
||||
# stuff: "This is some configuration-value"
|
||||
|
||||
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
|
||||
display-whitelist: false
|
||||
|
||||
# How often a tile gets rendered (in seconds).
|
||||
renderinterval: 1
|
||||
|
||||
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
|
||||
zoomoutperiod: 60
|
||||
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
render-triggers:
|
||||
#- chunkloaded
|
||||
#- playermove
|
||||
#- playerjoin
|
||||
- blockplaced
|
||||
- blockbreak
|
||||
- snowform
|
||||
- leavesdecay
|
||||
- blockburn
|
||||
- chunkgenerated
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Set sidebaropened: true to pin menu sidebar opened
|
||||
#sidebaropened: true
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
webprefix: "§2[WEB] "
|
||||
websuffix: "§f"
|
||||
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
|
||||
# template world - this is used for worlds that exist but aren't defined in the worlds section.
|
||||
# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
|
||||
# for worlds lacking a "center" section.
|
||||
templates:
|
||||
# Template for normal world
|
||||
normal:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_N_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# # To render a world as a "night view", switch to lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set light: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# lighting: shadows
|
||||
# # To render a world as a "night view", set lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set lighting: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# perspective: iso_SE_60_lowres
|
||||
# lighting: default
|
||||
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# shader: biome
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
|
||||
# Nether world template
|
||||
nether:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_N_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Skylands world template
|
||||
skylands:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_N_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: nightandday
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
|
||||
# The maptypes Dynmap will use to render.
|
||||
worlds:
|
||||
# Worlds can be handled by templates, based on world type
|
||||
# You can override the properties of the template by specifying them in this section
|
||||
# for example 'Title: "My Awesome World"'
|
||||
#- name: world
|
||||
# title: "World"
|
||||
# Use 'enabled: false' to disable a certain world.
|
||||
# enabled: false
|
||||
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
|
||||
# sendposition: false
|
||||
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
|
||||
# sendhealth: false
|
||||
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
|
||||
# fullrenderlocations:
|
||||
# - x: 10000
|
||||
# y: 64
|
||||
# z: 20000
|
||||
# - x: -15000
|
||||
# y: 64
|
||||
# z: -5000
|
||||
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
|
||||
# visibilitylimits:
|
||||
# - x0: -1000
|
||||
# z0: -1000
|
||||
# x1: 1000
|
||||
# z1: 1000
|
||||
# - x0: -2000
|
||||
# z0: -1000
|
||||
# x1: -1000
|
||||
# z1: -500
|
||||
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
|
||||
# hidestyle: stone
|
||||
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
|
||||
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
|
||||
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
|
||||
# autogenerate-to-visibilitylimits: map-only
|
||||
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
|
||||
# template: mycustomtemplate
|
||||
# Rest of comes from template - uncomment to tailor for world specifically
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# perspective: iso_N_90_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # To render a world as a "night view", switch to lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set light: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: surface
|
||||
# title: "Surface"
|
||||
# prefix: t
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# lighting: shadows
|
||||
# # To render a world as a "night view", set lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set lighting: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# perspective: iso_SE_60_lowres
|
||||
# lighting: default
|
||||
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# shader: biome
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: cave
|
||||
# title: "Cave"
|
||||
# prefix: ct
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: cave
|
||||
# lighting: default
|
||||
#
|
||||
# To just label world, and inherit rest from template, just provide name and title
|
||||
#- name: world2
|
||||
# title: "Second World"
|
||||
#
|
||||
#- name: nether
|
||||
# title: "Nether"
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# perspective: iso_N_90_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # Map background color (day or night)
|
||||
# background: "#300806"
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: nether
|
||||
# title: "Surface"
|
||||
# prefix: nt
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: default
|
||||
# # Map background color (day or night)
|
||||
# background: "#300806"
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: true
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
|
@ -30,7 +30,8 @@
|
||||
<include>configuration.txt</include>
|
||||
<include>shaders.txt</include>
|
||||
<include>perspectives.txt</include>
|
||||
<include>lightings.txt</include></includes></fileSet>
|
||||
<include>lightings.txt</include>
|
||||
<include>configuration.txt.sample-hd</include></includes></fileSet>
|
||||
</fileSets>
|
||||
<files>
|
||||
<file>
|
||||
|
Loading…
Reference in New Issue
Block a user