mirror of
https://github.com/webbukkit/dynmap.git
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Merge pull request #266 from mikeprimm/hdrender
Add configuration.txt.sample-hd as sample of HD render with existing defa
This commit is contained in:
commit
20028096c7
414
configuration.txt.sample-hd
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414
configuration.txt.sample-hd
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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# NOTE: this is a sample of the standard configuration.txt, with HDMap renders substituted
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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# hidewebchatip: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
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# # Control which HeroChat channel messages from web are directed to
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# herochatwebchannel: Global
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# # Control which channels are monitored and reported to the web
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# herochatchannels:
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# - Global
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# #- Trade
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# #- Haggle
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- class: org.dynmap.ClientComponent
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type: chat
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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#- class: org.dynmap.regions.RegionsComponent
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# type: regions
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# name: WorldGuard
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# useworldpath: true
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# filename: regions.yml
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# basenode: regions
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# use3dregions: true
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# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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# regionstyle:
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# strokeColor: "#FF0000"
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# strokeOpacity: 0.8
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# strokeWeight: 3
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# fillColor: "#FF0000"
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# fillOpacity: 0.35
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# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
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# visibleregions:
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# - homebase
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# - miningsite
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 60
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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render-triggers:
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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- leavesdecay
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- blockburn
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- chunkgenerated
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# The path where the tile-files are placed.
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tilespath: web/tiles
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# The path where the web-files are located.
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webpath: web
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
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webserver-bindaddress: 0.0.0.0
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# The TCP-port the webserver will listen on.
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webserver-port: 8123
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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# Interval the browser should poll for updates.
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updaterate: 2000
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showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
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#sidebaropened: true
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joinmessage: "%playername% joined"
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quitmessage: "%playername% quit"
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spammessage: "You may only chat once every %interval% seconds."
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webprefix: "§2[WEB] "
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websuffix: "§f"
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defaultzoom: 0
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defaultworld: world
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# template world - this is used for worlds that exist but aren't defined in the worlds section.
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# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
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# for worlds lacking a "center" section.
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templates:
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# Template for normal world
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normal:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_N_90_lowres
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shader: default
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lighting: default
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# # To render a world as a "night view", switch to lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set light: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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prefix: t
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perspective: iso_SE_60_lowres
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shader: default
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lighting: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# lighting: shadows
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# # To render a world as a "night view", set lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set lighting: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Biome-based mapping
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# - class: org.dynmap.hdmap.HDMap
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# name: biome
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# title: "Biome"
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# prefix: b
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# perspective: iso_SE_60_lowres
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# lighting: default
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# shader: biome
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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prefix: ct
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perspective: iso_SE_60_lowres
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shader: cave
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lighting: default
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# Nether world template
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nether:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_N_90_lowres
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shader: default
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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prefix: nt
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perspective: iso_SE_60_lowres
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shader: default
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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# Skylands world template
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skylands:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_N_90_lowres
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shader: default
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lighting: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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- class: org.dynmap.hdmap.HDMap
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name: skylands
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title: "Surface"
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prefix: st
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perspective: iso_SE_60_lowres
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shader: default
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lighting: nightandday
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# The maptypes Dynmap will use to render.
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worlds:
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# Worlds can be handled by templates, based on world type
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# You can override the properties of the template by specifying them in this section
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# for example 'Title: "My Awesome World"'
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#- name: world
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# title: "World"
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# Use 'enabled: false' to disable a certain world.
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# enabled: false
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# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
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# sendposition: false
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# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
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# sendhealth: false
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# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
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# fullrenderlocations:
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# - x: 10000
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# y: 64
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# z: 20000
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# - x: -15000
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# y: 64
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# z: -5000
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# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
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# visibilitylimits:
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# - x0: -1000
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# z0: -1000
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# x1: 1000
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# z1: 1000
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# - x0: -2000
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# z0: -1000
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# x1: -1000
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# z1: -500
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
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# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
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# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
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# autogenerate-to-visibilitylimits: map-only
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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# center:
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# x: 0
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# y: 64
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# z: 0
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# maps:
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# perspective: iso_N_90_lowres
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# shader: default
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# lighting: default
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# # To render a world as a "night view", switch to lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set light: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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# prefix: t
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# perspective: iso_SE_60_lowres
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# shader: default
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# lighting: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# lighting: shadows
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# # To render a world as a "night view", set lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set lighting: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Biome-based mapping
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# - class: org.dynmap.hdmap.HDMap
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# name: biome
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# title: "Biome"
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# prefix: b
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# perspective: iso_SE_60_lowres
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# lighting: default
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# shader: biome
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# - class: org.dynmap.hdmap.HDMap
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# name: cave
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# title: "Cave"
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# prefix: ct
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# perspective: iso_SE_60_lowres
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# shader: cave
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# lighting: default
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#
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# To just label world, and inherit rest from template, just provide name and title
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#- name: world2
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# title: "Second World"
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#
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#- name: nether
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# title: "Nether"
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# center:
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# x: 0
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# y: 64
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# z: 0
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# maps:
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# perspective: iso_N_90_lowres
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# shader: default
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# lighting: default
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# # Map background color (day or night)
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# background: "#300806"
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# - class: org.dynmap.hdmap.HDMap
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# name: nether
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# title: "Surface"
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# prefix: nt
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# perspective: iso_SE_60_lowres
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# shader: default
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# # Map background color (day or night)
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# background: "#300806"
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# Set to true to enable verbose startup messages - can help with debugging map configuration problems
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# Set to false for a much quieter startup log
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verbose: true
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# Enables debugging.
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#debuggers:
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# - class: org.dynmap.debug.LogDebugger
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@ -30,7 +30,8 @@
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<include>configuration.txt</include>
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<include>shaders.txt</include>
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<include>perspectives.txt</include>
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<include>lightings.txt</include></includes></fileSet>
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<include>lightings.txt</include>
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<include>configuration.txt.sample-hd</include></includes></fileSet>
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</fileSets>
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<files>
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<file>
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