mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 03:35:18 +01:00
Merge pull request #432 from mikeprimm/master
Add 1.8 textures and models
This commit is contained in:
commit
32ccbf4792
@ -80,7 +80,9 @@ public class IsoHDPerspective implements HDPerspective {
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private static final int CHEST_BLKTYPEID = 54;
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private static final int FENCE_BLKTYPEID = 85;
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private static final int REDSTONE_BLKTYPEID = 55;
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private static final int IRONFENCE_BLKTYPEID = 101;
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private static final int GLASSPANE_BLKTYPEID = 102;
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private static final int FENCEGATE_BLKTYPEID = 107;
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private enum ChestData {
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SINGLE_WEST, SINGLE_SOUTH, SINGLE_EAST, SINGLE_NORTH, LEFT_WEST, LEFT_SOUTH, LEFT_EAST, LEFT_NORTH, RIGHT_WEST, RIGHT_SOUTH, RIGHT_EAST, RIGHT_NORTH
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};
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@ -326,20 +328,25 @@ public class IsoHDPerspective implements HDPerspective {
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}
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private int generateFenceBlockData(MapIterator mapiter) {
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int blockdata = 0;
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int id;
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/* Check north */
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if(mapiter.getBlockTypeIDAt(BlockStep.X_MINUS) == FENCE_BLKTYPEID) { /* Fence? */
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id = mapiter.getBlockTypeIDAt(BlockStep.X_MINUS);
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if((id == FENCE_BLKTYPEID) || (id == FENCEGATE_BLKTYPEID)) { /* Fence? */
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blockdata |= 1;
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}
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/* Look east */
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if(mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS) == FENCE_BLKTYPEID) { /* Fence? */
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id = mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS);
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if((id == FENCE_BLKTYPEID) || (id == FENCEGATE_BLKTYPEID)) { /* Fence? */
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blockdata |= 2;
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}
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/* Look south */
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if(mapiter.getBlockTypeIDAt(BlockStep.X_PLUS) == FENCE_BLKTYPEID) { /* Fence? */
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id = mapiter.getBlockTypeIDAt(BlockStep.X_PLUS);
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if((id == FENCE_BLKTYPEID) || (id == FENCEGATE_BLKTYPEID)) { /* Fence? */
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blockdata |= 4;
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}
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/* Look west */
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if(mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS) == FENCE_BLKTYPEID) { /* Fence? */
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id = mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS);
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if((id == FENCE_BLKTYPEID) || (id == FENCEGATE_BLKTYPEID)) { /* Fence? */
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blockdata |= 8;
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}
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return blockdata;
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@ -449,6 +456,42 @@ public class IsoHDPerspective implements HDPerspective {
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}
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return 0;
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}
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/**
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* Generate block render data for glass pane and iron fence.
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* - bit 0 = X-minus axis
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* - bit 1 = Z-minus axis
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* - bit 2 = X-plus axis
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* - bit 3 = Z-plus axis
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*
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* @param mapiter - iterator
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* @param typeid - ID of our material (test is for adjacent material OR nontransparent)
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* @return
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*/
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private int generateIronFenceGlassBlockData(MapIterator mapiter, int typeid) {
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int blockdata = 0;
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int id;
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/* Check north */
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id = mapiter.getBlockTypeIDAt(BlockStep.X_MINUS);
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if((id == typeid) || ((id > 0) && (HDTextureMap.getTransparency(id) == BlockTransparency.OPAQUE))) {
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blockdata |= 1;
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}
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/* Look east */
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id = mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS);
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if((id == typeid) || ((id > 0) && (HDTextureMap.getTransparency(id) == BlockTransparency.OPAQUE))) {
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blockdata |= 2;
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}
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/* Look south */
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id = mapiter.getBlockTypeIDAt(BlockStep.X_PLUS);
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if((id == typeid) || ((id > 0) && (HDTextureMap.getTransparency(id) == BlockTransparency.OPAQUE))) {
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blockdata |= 4;
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}
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/* Look west */
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id = mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS);
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if((id == typeid) || ((id > 0) && (HDTextureMap.getTransparency(id) == BlockTransparency.OPAQUE))) {
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blockdata |= 8;
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}
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return blockdata;
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}
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private final boolean handleSubModel(short[] model, HDShaderState[] shaderstate, boolean[] shaderdone) {
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boolean firststep = true;
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@ -482,6 +525,7 @@ public class IsoHDPerspective implements HDPerspective {
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blockdata = mapiter.getBlockData();
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switch(blocktypeid) {
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case FENCE_BLKTYPEID: /* Special case for fence - need to fake data so we can render properly */
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case FENCEGATE_BLKTYPEID: /* Special case for fence gate */
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blockrenderdata = generateFenceBlockData(mapiter);
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break;
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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@ -490,6 +534,10 @@ public class IsoHDPerspective implements HDPerspective {
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case REDSTONE_BLKTYPEID: /* Special case for redstone - fake data for wire pattern */
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blockrenderdata = generateRedstoneWireBlockData(mapiter);
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break;
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case IRONFENCE_BLKTYPEID: /* Special case for iron fence - fake data for adjacent block info */
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case GLASSPANE_BLKTYPEID: /* Special case for glass pane - fake data for adjacent block info */
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blockrenderdata = generateIronFenceGlassBlockData(mapiter, blocktypeid);
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break;
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default:
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blockrenderdata = -1;
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break;
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@ -74,6 +74,7 @@ public class TexturePack {
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private static final int BLOCKINDEX_BLANK = -1;
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private static final int BLOCKINDEX_GRASSMASK = 38;
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private static final int BLOCKINDEX_PISTONSIDE = 108;
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private static final int BLOCKINDEX_GLASSPANETOP = 148;
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private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
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private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
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private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
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@ -84,7 +85,8 @@ public class TexturePack {
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private static final int BLOCKINDEX_MOVINGLAVA = 260;
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private static final int BLOCKINDEX_PISTONEXTSIDE = 261;
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private static final int BLOCKINDEX_PISTONSIDE_EXT = 262;
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private static final int MAX_BLOCKINDEX = 262;
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private static final int BLOCKINDEX_PANETOP_X = 263;
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private static final int MAX_BLOCKINDEX = 263;
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private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
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private static class LoadedImage {
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@ -433,6 +435,15 @@ public class TexturePack {
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terrain_argb[BLOCKINDEX_PISTONSIDE][native_scale*i + j];
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}
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}
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/* Build glass pane top in NSEW config (we use model to clip it) */
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terrain_argb[BLOCKINDEX_PANETOP_X] = new int[native_scale*native_scale];
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System.arraycopy(terrain_argb[BLOCKINDEX_GLASSPANETOP], 0, terrain_argb[BLOCKINDEX_PANETOP_X], 0, native_scale*native_scale);
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for(i = native_scale*7/16; i < native_scale*9/16; i++) {
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for(j = 0; j < native_scale; j++) {
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terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*i + j] = terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*j + i];
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}
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}
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img.flush();
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}
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@ -1,6 +1,8 @@
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# Wood Stair - up south
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# Cobblestone Stair - up south
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block:id=53,id=67,data=0,scale=2
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# Brick Stair - up south
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# Stone Brick Stair - up south
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block:id=53,id=67,id=108,id=109,data=0,scale=2
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layer:0
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**
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**
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@ -9,15 +11,21 @@ layer:1
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**
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# Wood Stair - up north
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# Cobblestone Stair - up north
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block:id=53,id=67,data=1,scale=2
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# Brick Stair - up north
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# Stone Brick Stair - up north
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block:id=53,id=67,id=108,id=109,data=1,scale=2
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rotate:id=53,data=0,rot=180
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# Wood Stair - up west
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# Cobblestone Stair - up west
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block:id=53,id=67,data=2,scale=2
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# Brick Stair - up west
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# Stone Brick Stair - up west
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block:id=53,id=67,id=108,id=109,data=2,scale=2
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rotate:id=53,data=0,rot=90
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# Wood Stair - up east
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# Cobblestone Stair - up east
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block:id=53,id=67,data=3,scale=2
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# Brick Stair - up east
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# Stone Brick Stair - up east
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block:id=53,id=67,id=108,id=109,data=3,scale=2
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rotate:id=53,data=0,rot=270
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# Slab (stone, sandstone, wood, cobblestone)
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block:id=44,data=*,scale=4
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@ -1331,7 +1339,7 @@ layer:6,7
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--*--*--
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--------
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--------
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Tall grass
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# Tall grass
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block:id=31,data=1,scale=16
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layer:0,1,2,3,4,5,6,7,8,9
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*--------------*
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@ -2082,3 +2090,269 @@ rotate:id=34,data=2,rot=270
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# Piston extension - extended facing west
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block:id=34,data=5,data=13,scale=8
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rotate:id=34,data=2,rot=90
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# Glass pane - no adjacent (0), all adjacent (15)
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# Iron fence - no adjacent (0), all adjacent (15)
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block:id=102,id=101,data=0,data=15,scale=16
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layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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****************
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****************
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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# Glass pane - N adjacent (1)
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# Iron fence - N adjacent (1)
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block:id=102,id=101,data=1,scale=16
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layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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----------------
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----------------
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----------------
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----------------
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----------------
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----------------
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----------------
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----------------
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# Glass pane - E adjacent (2)
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# Iron fence - E adjacent (2)
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block:id=102,id=101,data=2,scale=16
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rotate:id=102,data=1,rot=90
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# Glass pane - S adjacent (4)
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# Iron fence - S adjacent (4)
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block:id=102,id=101,data=4,scale=16
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rotate:id=102,data=1,rot=180
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# Glass pane - W adjacent (8)
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# Iron fence - W adjacent (8)
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block:id=102,id=101,data=8,scale=16
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rotate:id=102,data=1,rot=270
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# Glass pane - NS adjacent (5)
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# Iron fence - NS adjacent (5)
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block:id=102,id=101,data=5,scale=16
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layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
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-------**-------
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||||
-------**-------
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||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
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||||
-------**-------
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||||
-------**-------
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# Glass pane - EW adjacent (10)
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# Iron fence - EW adjacent (10)
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block:id=102,id=101,data=10,scale=16
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rotate:id=102,data=5,rot=90
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# Glass pane - NSE adjacent (7)
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# Iron fence - NSE adjacent (7)
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block:id=102,id=101,data=7,scale=16
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layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------*********
|
||||
-------*********
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
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-------**-------
|
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# Glass pane - ESW adjacent (14)
|
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# Iron fence - ESW adjacent (14)
|
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block:id=102,id=101,data=14,scale=16
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rotate:id=102,data=7,rot=90
|
||||
# Glass pane - SWN adjacent (13)
|
||||
# Iron fence - SWN adjacent (13)
|
||||
block:id=102,id=101,data=13,scale=16
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rotate:id=102,data=7,rot=180
|
||||
# Glass pane - WNE adjacent (11)
|
||||
# Iron fence - WNE adjacent (11)
|
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block:id=102,id=101,data=11,scale=16
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rotate:id=102,data=7,rot=270
|
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# Glass pane - SE adjacent (6)
|
||||
# Iron fence - SE adjacent (6)
|
||||
block:id=102,id=101,data=6,scale=16
|
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layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
----------------
|
||||
----------------
|
||||
----------------
|
||||
----------------
|
||||
----------------
|
||||
----------------
|
||||
----------------
|
||||
-------*********
|
||||
-------*********
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
# Glass pane - SW adjacent (12)
|
||||
# Iron fence - SW adjacent (12)
|
||||
block:id=102,id=101,data=12,scale=16
|
||||
rotate:id=102,data=6,rot=90
|
||||
# Glass pane - NW adjacent (9)
|
||||
# Iron fence - NW adjacent (9)
|
||||
block:id=102,id=101,data=9,scale=16
|
||||
rotate:id=102,data=6,rot=180
|
||||
# Glass pane - NE adjacent (3)
|
||||
# Iron fence - NE adjacent (3)
|
||||
block:id=102,id=101,data=3,scale=16
|
||||
rotate:id=102,data=6,rot=270
|
||||
# Web
|
||||
block:id=30,data=*,scale=16
|
||||
layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
*--------------*
|
||||
-*------------*-
|
||||
--*----------*--
|
||||
---*--------*---
|
||||
----*------*----
|
||||
-----*----*-----
|
||||
------*--*------
|
||||
-------**-------
|
||||
-------**-------
|
||||
------*--*------
|
||||
-----*----*-----
|
||||
----*------*----
|
||||
---*--------*---
|
||||
--*----------*--
|
||||
-*------------*-
|
||||
*--------------*
|
||||
# Vines - N side of block
|
||||
block:id=106,data=2,scale=8
|
||||
layer:0,1,2,3,4,5,6,7
|
||||
********
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
# Vines - E side of block
|
||||
block:id=106,data=4,scale=8
|
||||
rotate:id=106,data=2,rot=90
|
||||
# Vines - S side of block
|
||||
block:id=106,data=8,scale=8
|
||||
rotate:id=106,data=2,rot=180
|
||||
# Vines - W side of block
|
||||
block:id=106,data=1,scale=8
|
||||
rotate:id=106,data=2,rot=270
|
||||
# Vines - N+E sides of block
|
||||
block:id=106,data=6,scale=8
|
||||
layer:0,1,2,3,4,5,6,7
|
||||
********
|
||||
-------*
|
||||
-------*
|
||||
-------*
|
||||
-------*
|
||||
-------*
|
||||
-------*
|
||||
-------*
|
||||
# Vines - E+S side of block
|
||||
block:id=106,data=12,scale=8
|
||||
rotate:id=106,data=6,rot=90
|
||||
# Vines - S+W side of block
|
||||
block:id=106,data=9,scale=8
|
||||
rotate:id=106,data=6,rot=180
|
||||
# Vines - W+N side of block
|
||||
block:id=106,data=3,scale=8
|
||||
rotate:id=106,data=6,rot=270
|
||||
# Vines - N+S sides of block
|
||||
block:id=106,data=10,scale=8
|
||||
layer:0,1,2,3,4,5,6,7
|
||||
********
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
--------
|
||||
********
|
||||
# Vines - E+W side of block
|
||||
block:id=106,data=5,scale=8
|
||||
rotate:id=106,data=10,rot=90
|
||||
# Vines - N+E+W sides of block
|
||||
block:id=106,data=7,scale=8
|
||||
layer:0,1,2,3,4,5,6,7
|
||||
********
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
# Vines - N+E+S side of block
|
||||
block:id=106,data=14,scale=8
|
||||
rotate:id=106,data=7,rot=90
|
||||
# Vines - E+S+W side of block
|
||||
block:id=106,data=13,scale=8
|
||||
rotate:id=106,data=7,rot=180
|
||||
# Vines - N+S+W side of block
|
||||
block:id=106,data=11,scale=8
|
||||
rotate:id=106,data=7,rot=270
|
||||
# Vines - N+S+E+W sides of block
|
||||
block:id=106,data=15,scale=8
|
||||
layer:0,1,2,3,4,5,6,7
|
||||
********
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
*------*
|
||||
********
|
||||
# Fence gate - north and south neighbor
|
||||
block:id=107,data=5,scale=16
|
||||
layer:6,7,8,12,13,14
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
----------------
|
||||
----------------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
-------**-------
|
||||
# Fence gate - east and west neighbor
|
||||
block:id=107,data=10,scale=16
|
||||
rotate:id=107,data=5,rot=90
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Mapping of texture resources to block ID and data values
|
||||
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
|
||||
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
|
||||
# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
|
||||
# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,263=glass pane top,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
|
||||
# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
|
||||
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
|
||||
######
|
||||
@ -251,6 +251,10 @@ block:id=43,data=1,top=176,bottom=208,allsides=192
|
||||
block:id=43,data=2,allsides=4,topbottom=4004
|
||||
# Double Slab - Cobblestone
|
||||
block:id=43,data=3,allfaces=16
|
||||
# Double Slab - Brick
|
||||
block:id=43,data=4,allfaces=7
|
||||
# Double Slab - Stone Brick
|
||||
block:id=43,data=5,allfaces=54
|
||||
# Slab - stone
|
||||
block:id=44,data=0,allsides=5,topbottom=6,transparency=SEMITRANSPARENT
|
||||
# Slab - Sandstone
|
||||
@ -259,6 +263,10 @@ block:id=44,data=1,top=176,bottom=208,allsides=192,transparency=SEMITRANSPARENT
|
||||
block:id=44,data=2,allsides=4,topbottom=4004,transparency=SEMITRANSPARENT
|
||||
# Slab - Cobblestone
|
||||
block:id=44,data=3,allfaces=16,transparency=SEMITRANSPARENT
|
||||
# Slab - Brick
|
||||
block:id=44,data=4,allfaces=7,transparency=SEMITRANSPARENT
|
||||
# Slab - Stone Brick
|
||||
block:id=44,data=5,allfaces=54,transparency=SEMITRANSPARENT
|
||||
# Brick Block
|
||||
block:id=45,allfaces=7
|
||||
# TNT
|
||||
@ -439,3 +447,31 @@ block:id=94,top=147,allsides=1,bottom=1,transparency=TRANSPARENT
|
||||
block:id=95,top=25,south=27,north=27,east=26,west=26
|
||||
# Trap door
|
||||
block:id=96,topbottom=84,allsides=4,transparency=TRANSPARENT
|
||||
# Stone w/ silverfish inside
|
||||
block:id=97,allfaces=1
|
||||
# Stone Bricks
|
||||
block:id=98,data=0,allfaces=54
|
||||
# Mossy Stone Bricks
|
||||
block:id=98,data=1,allfaces=100
|
||||
# Cracked Stone Bricks
|
||||
block:id=98,data=2,allfaces=101
|
||||
# Brown Mushroom Blocks
|
||||
block:id=99,allfaces=126
|
||||
# Red Mushroom Blocks
|
||||
block:id=100,allfaces=125
|
||||
# Iron bars
|
||||
block:id=101,allsides=85,topbottom=22,transparency=TRANSPARENT
|
||||
# Glass pane
|
||||
block:id=102,allsides=12049,topbottom=12263,transparency=TRANSPARENT
|
||||
# Watermellon
|
||||
block:id=103,allsides=136,topbottom=137
|
||||
# Pumpkin stem (104)
|
||||
# Melon stem (105)
|
||||
# Vines
|
||||
block:id=106,allsides=1143,transparency=TRANSPARENT
|
||||
# Fence gate
|
||||
block:id=107,allsides=4,topbottom=4004,transparency=TRANSPARENT
|
||||
# Brick stair
|
||||
block:id=108,allfaces=7
|
||||
# Stone brick stair
|
||||
block:id=109,allfaces=54
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 72 KiB |
Loading…
Reference in New Issue
Block a user