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RedstoneFuture 2024-04-28 11:42:29 +01:00 committed by GitHub
commit 56836deb0c
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19 changed files with 285 additions and 285 deletions

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -62,13 +62,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -144,11 +144,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -160,11 +160,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -242,20 +242,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"

View File

@ -75,13 +75,13 @@ components:
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# # (optional) make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# # (optional) make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# optional, if true, players that are in spectator mode will be hidden
# (optional) if true, players that are in spectator mode will be hidden
hideifspectator: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
@ -157,11 +157,11 @@ components:
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# (optional) set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
# (optional) set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
# (optional) send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
@ -173,11 +173,11 @@ components:
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
# (optional) make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
# (optional) ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
# (optional) label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
@ -255,20 +255,20 @@ tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
# (optional) hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
# (optional) enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
# (optional) enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# (optional) use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# (optional) render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"