mirror of
https://github.com/webbukkit/dynmap.git
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Update biomecolored to support biome-type-based,
biome-temperature-based and biome-rainfail-based shading
This commit is contained in:
parent
edf7d4f5c8
commit
6efbf3a3df
@ -227,16 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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[RAINFOREST] 0 153 0 255 0 138 0 255 0 153 0 255 0 107 0 255
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Biome Rainforest - Dark Green
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[SWAMPLAND] 0 166 186 255 0 149 167 255 0 166 186 255 0 116 130 255
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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[SEASONAL_FOREST] 0 189 84 255 0 170 76 255 0 189 84 255 0 132 59 255
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Biome Swampland - Brown
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[FOREST] 151 207 176 255 136 186 158 255 151 207 176 255 106 145 123 255
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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[SAVANNA] 192 220 192 255 173 198 173 255 192 220 192 255 134 154 134 255
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Biome Seasonal Forest - Light Green
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[SHRUBLAND] 255 255 153 255 230 230 138 255 255 255 153 255 179 179 107 255
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TAIGA] 71 150 69 255 64 135 62 255 71 150 69 255 50 105 48 255
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Biome Forest - Light Gray
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[DESERT] 225 217 159 255 203 195 143 255 225 217 159 255 158 152 111 255
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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[PLAINS] 238 200 27 255 214 180 24 255 238 200 27 255 167 140 19 255
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Biome Savanna - Dark Gray
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[ICE_DESERT] 181 181 181 255 163 163 163 255 181 181 181 255 127 127 127 255
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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[TUNDRA] 255 255 255 255 230 230 230 255 255 255 255 255 179 179 179 255
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Biome Shrubland - Yellow
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[HELL] 191 148 149 255 172 133 134 255 191 148 149 255 134 104 104 255
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -227,15 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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[RAINFOREST] 0 153 0 255 0 138 0 255 0 153 0 255 0 107 0 255
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Biome Rainforest - Dark Green
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[SWAMPLAND] 0 166 186 255 0 149 167 255 0 166 186 255 0 116 130 255
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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[SEASONAL_FOREST] 0 189 84 255 0 170 76 255 0 189 84 255 0 132 59 255
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Biome Swampland - Brown
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[FOREST] 151 207 176 255 136 186 158 255 151 207 176 255 106 145 123 255
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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[SAVANNA] 192 220 192 255 173 198 173 255 192 220 192 255 134 154 134 255
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Biome Seasonal Forest - Light Green
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[SHRUBLAND] 255 255 153 255 230 230 138 255 255 255 153 255 179 179 107 255
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TAIGA] 71 150 69 255 64 135 62 255 71 150 69 255 50 105 48 255
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Biome Forest - Light Gray
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[DESERT] 225 217 159 255 203 195 143 255 225 217 159 255 158 152 111 255
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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[PLAINS] 238 200 27 255 214 180 24 255 238 200 27 255 167 140 19 255
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Biome Savanna - Dark Gray
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[ICE_DESERT] 181 181 181 255 163 163 163 255 181 181 181 255 127 127 127 255
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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[TUNDRA] 255 255 255 255 230 230 230 255 255 255 255 255 179 179 179 255
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Biome Shrubland - Yellow
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[HELL] 191 148 149 255 172 133 134 255 191 148 149 255 134 104 104 255
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -227,16 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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[RAINFOREST] 0 153 0 255 0 138 0 255 0 153 0 255 0 107 0 255
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Biome Rainforest - Dark Green
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[SWAMPLAND] 0 166 186 255 0 149 167 255 0 166 186 255 0 116 130 255
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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[SEASONAL_FOREST] 0 189 84 255 0 170 76 255 0 189 84 255 0 132 59 255
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Biome Swampland - Brown
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[FOREST] 151 207 176 255 136 186 158 255 151 207 176 255 106 145 123 255
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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[SAVANNA] 192 220 192 255 173 198 173 255 192 220 192 255 134 154 134 255
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Biome Seasonal Forest - Light Green
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[SHRUBLAND] 255 255 153 255 230 230 138 255 255 255 153 255 179 179 107 255
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TAIGA] 71 150 69 255 64 135 62 255 71 150 69 255 50 105 48 255
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Biome Forest - Light Gray
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[DESERT] 225 217 159 255 203 195 143 255 225 217 159 255 158 152 111 255
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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[PLAINS] 238 200 27 255 214 180 24 255 238 200 27 255 167 140 19 255
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Biome Savanna - Dark Gray
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[ICE_DESERT] 181 181 181 255 163 163 163 255 181 181 181 255 127 127 127 255
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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[TUNDRA] 255 255 255 255 230 230 230 255 255 255 255 255 179 179 179 255
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Biome Shrubland - Yellow
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[HELL] 191 148 149 255 172 133 134 255 191 148 149 255 134 104 104 255
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -113,15 +113,35 @@
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94 159 127 80 255 102 0 0 0 255 0 0 255 204 0 0 0
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94 159 127 80 255 102 0 0 0 255 0 0 255 204 0 0 0
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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[RAINFOREST] 0 153 0 255 0 138 0 255 0 153 0 255 0 107 0 255
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Biome Rainforest - Dark Green
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[SWAMPLAND] 0 166 186 255 0 149 167 255 0 166 186 255 0 116 130 255
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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[SEASONAL_FOREST] 0 189 84 255 0 170 76 255 0 189 84 255 0 132 59 255
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Biome Swampland - Brown
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[FOREST] 151 207 176 255 136 186 158 255 151 207 176 255 106 145 123 255
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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[SAVANNA] 192 220 192 255 173 198 173 255 192 220 192 255 134 154 134 255
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Biome Seasonal Forest - Light Green
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[SHRUBLAND] 255 255 153 255 230 230 138 255 255 255 153 255 179 179 107 255
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TAIGA] 71 150 69 255 64 135 62 255 71 150 69 255 50 105 48 255
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Biome Forest - Light Gray
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[DESERT] 225 217 159 255 203 195 143 255 225 217 159 255 158 152 111 255
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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[PLAINS] 238 200 27 255 214 180 24 255 238 200 27 255 167 140 19 255
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Biome Savanna - Dark Gray
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[ICE_DESERT] 181 181 181 255 163 163 163 255 181 181 181 255 127 127 127 255
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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[TUNDRA] 255 255 255 255 230 230 230 255 255 255 255 255 179 179 179 255
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Biome Shrubland - Yellow
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[HELL] 191 148 149 255 172 133 134 255 191 148 149 255 134 104 104 255
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -185,7 +185,8 @@ templates:
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# prefix: b
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# prefix: b
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# maximumheight: 127
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# maximumheight: 127
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# colorscheme: default
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# colorscheme: default
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# biomecolored: true
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# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# biomecolored: biome
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# prefix: ht
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# maximumheight: 127
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# maximumheight: 127
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@ -18,12 +18,16 @@ public class ColorScheme {
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public final Color[][] colors; /* [blk-type][step] */
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public final Color[][] colors; /* [blk-type][step] */
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public final Color[][][] datacolors; /* [bkt-type][blk-dat][step] */
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public final Color[][][] datacolors; /* [bkt-type][blk-dat][step] */
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public final Color[][] biomecolors; /* [Biome.ordinal][step] */
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public final Color[][] biomecolors; /* [Biome.ordinal][step] */
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public final Color[][] raincolors; /* [rain * 63][step] */
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public final Color[][] tempcolors; /* [temp * 63][step] */
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public ColorScheme(String name, Color[][] colors, Color[][][] datacolors, Color[][] biomecolors) {
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public ColorScheme(String name, Color[][] colors, Color[][][] datacolors, Color[][] biomecolors, Color[][] raincolors, Color[][] tempcolors) {
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this.name = name;
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this.name = name;
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this.colors = colors;
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this.colors = colors;
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this.datacolors = datacolors;
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this.datacolors = datacolors;
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this.biomecolors = biomecolors;
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this.biomecolors = biomecolors;
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this.raincolors = raincolors;
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this.tempcolors = tempcolors;
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}
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}
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private static File getColorSchemeDirectory() {
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private static File getColorSchemeDirectory() {
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@ -46,6 +50,9 @@ public class ColorScheme {
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Color[][] colors = new Color[256][];
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Color[][] colors = new Color[256][];
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Color[][][] datacolors = new Color[256][][];
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Color[][][] datacolors = new Color[256][][];
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Color[][] biomecolors = new Color[Biome.values().length][];
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Color[][] biomecolors = new Color[Biome.values().length][];
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Color[][] raincolors = new Color[64][];
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Color[][] tempcolors = new Color[64][];
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InputStream stream;
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InputStream stream;
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try {
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try {
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Debug.debug("Loading colors from '" + colorSchemeFile + "'...");
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Debug.debug("Loading colors from '" + colorSchemeFile + "'...");
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@ -72,6 +79,8 @@ public class ColorScheme {
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Integer id;
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Integer id;
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Integer dat = null;
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Integer dat = null;
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boolean isbiome = false;
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boolean isbiome = false;
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boolean istemp = false;
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boolean israin = false;
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int idx = split[0].indexOf(':');
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int idx = split[0].indexOf(':');
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if(idx > 0) { /* ID:data - data color */
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if(idx > 0) { /* ID:data - data color */
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id = new Integer(split[0].substring(0, idx));
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id = new Integer(split[0].substring(0, idx));
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@ -89,6 +98,28 @@ public class ColorScheme {
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break;
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break;
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}
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}
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}
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}
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if(id < 0) { /* Not biome - check for rain or temp */
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if(bio.startsWith("RAINFALL-")) {
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try {
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double v = Double.parseDouble(bio.substring(9));
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if((v >= 0) && (v <= 1.00)) {
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id = (int)(v * 63.0);
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israin = true;
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}
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} catch (NumberFormatException nfx) {
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}
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}
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else if(bio.startsWith("TEMPERATURE-")) {
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try {
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double v = Double.parseDouble(bio.substring(12));
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if((v >= 0) && (v <= 1.00)) {
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id = (int)(v * 63.0);
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istemp = true;
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}
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} catch (NumberFormatException nfx) {
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}
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}
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}
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}
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}
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else {
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else {
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id = new Integer(split[0]);
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id = new Integer(split[0]);
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@ -104,7 +135,13 @@ public class ColorScheme {
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c[4] = new Color((c[0].getRed()+c[2].getRed())/2, (c[0].getGreen()+c[2].getGreen())/2, (c[0].getBlue()+c[2].getBlue())/2, (c[0].getAlpha()+c[2].getAlpha())/2);
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c[4] = new Color((c[0].getRed()+c[2].getRed())/2, (c[0].getGreen()+c[2].getGreen())/2, (c[0].getBlue()+c[2].getBlue())/2, (c[0].getAlpha()+c[2].getAlpha())/2);
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if(isbiome) {
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if(isbiome) {
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if((id >= 0) && (id < biomecolors.length))
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if(istemp) {
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tempcolors[id] = c;
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}
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else if(israin) {
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raincolors[id] = c;
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}
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else if((id >= 0) && (id < biomecolors.length))
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biomecolors[id] = c;
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biomecolors[id] = c;
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}
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}
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else if(dat != null) {
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else if(dat != null) {
|
||||||
@ -137,12 +174,65 @@ public class ColorScheme {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/* And interpolate any missing rain and temperature colors */
|
||||||
|
interpolateColorTable(tempcolors);
|
||||||
|
interpolateColorTable(raincolors);
|
||||||
} catch (RuntimeException e) {
|
} catch (RuntimeException e) {
|
||||||
Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "').", e);
|
Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "').", e);
|
||||||
return null;
|
return null;
|
||||||
} catch (FileNotFoundException e) {
|
} catch (FileNotFoundException e) {
|
||||||
Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "'): File not found.", e);
|
Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "'): File not found.", e);
|
||||||
}
|
}
|
||||||
return new ColorScheme(name, colors, datacolors, biomecolors);
|
return new ColorScheme(name, colors, datacolors, biomecolors, raincolors, tempcolors);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void interpolateColorTable(Color[][] c) {
|
||||||
|
int idx = -1;
|
||||||
|
for(int k = 0; k < c.length; k++) {
|
||||||
|
if(c[k] == null) { /* Missing? */
|
||||||
|
if((idx >= 0) && (k == (c.length-1))) { /* We're last - so fill forward from last color */
|
||||||
|
for(int kk = idx+1; kk <= k; kk++) {
|
||||||
|
c[kk] = c[idx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* Skip - will backfill when we find next color */
|
||||||
|
}
|
||||||
|
else if(idx == -1) { /* No previous color, just backfill this color */
|
||||||
|
for(int kk = 0; kk < k; kk++) {
|
||||||
|
c[kk] = c[k];
|
||||||
|
}
|
||||||
|
idx = k; /* This is now last defined color */
|
||||||
|
}
|
||||||
|
else { /* Else, interpolate between last idx and this one */
|
||||||
|
int cnt = c[k].length;
|
||||||
|
for(int kk = idx+1; kk < k; kk++) {
|
||||||
|
double interp = (double)(kk-idx)/(double)(k-idx);
|
||||||
|
Color[] cc = new Color[cnt];
|
||||||
|
for(int jj = 0; jj < cnt; jj++) {
|
||||||
|
cc[jj] = new Color(
|
||||||
|
(int)((1.0-interp)*c[idx][jj].getRed() + interp*c[k][jj].getRed()),
|
||||||
|
(int)((1.0-interp)*c[idx][jj].getGreen() + interp*c[k][jj].getGreen()),
|
||||||
|
(int)((1.0-interp)*c[idx][jj].getBlue() + interp*c[k][jj].getBlue()),
|
||||||
|
(int)((1.0-interp)*c[idx][jj].getAlpha() + interp*c[k][jj].getAlpha()));
|
||||||
|
}
|
||||||
|
c[kk] = cc;
|
||||||
|
}
|
||||||
|
idx = k;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Color[] getRainColor(double rain) {
|
||||||
|
int idx = (int)(rain * 63.0);
|
||||||
|
if((idx >= 0) && (idx < raincolors.length))
|
||||||
|
return raincolors[idx];
|
||||||
|
else
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
public Color[] getTempColor(double temp) {
|
||||||
|
int idx = (int)(temp * 63.0);
|
||||||
|
if((idx >= 0) && (idx < tempcolors.length))
|
||||||
|
return tempcolors[idx];
|
||||||
|
else
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,7 +39,10 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
|||||||
protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
|
protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
|
||||||
protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
|
protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
|
||||||
protected boolean transparency; /* Is transparency support active? */
|
protected boolean transparency; /* Is transparency support active? */
|
||||||
protected boolean biomecolored; /* Use biome for coloring */
|
public enum BiomeColorOption {
|
||||||
|
NONE, BIOME, TEMPERATURE, RAINFALL
|
||||||
|
}
|
||||||
|
protected BiomeColorOption biomecolored = BiomeColorOption.NONE; /* Use biome for coloring */
|
||||||
@Override
|
@Override
|
||||||
public String getName() {
|
public String getName() {
|
||||||
return name;
|
return name;
|
||||||
@ -83,9 +86,24 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
|||||||
colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
|
colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
|
||||||
night_and_day = configuration.getBoolean("night-and-day", false);
|
night_and_day = configuration.getBoolean("night-and-day", false);
|
||||||
transparency = configuration.getBoolean("transparency", true); /* Default on */
|
transparency = configuration.getBoolean("transparency", true); /* Default on */
|
||||||
biomecolored = configuration.getBoolean("biomecolored", false);
|
String biomeopt = configuration.getString("biomecolored", "none");
|
||||||
|
if(biomeopt.equals("biome")) {
|
||||||
|
biomecolored = BiomeColorOption.BIOME;
|
||||||
|
}
|
||||||
|
else if(biomeopt.equals("temperature")) {
|
||||||
|
biomecolored = BiomeColorOption.TEMPERATURE;
|
||||||
|
}
|
||||||
|
else if(biomeopt.equals("rainfall")) {
|
||||||
|
biomecolored = BiomeColorOption.RAINFALL;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
biomecolored = BiomeColorOption.NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public boolean isBiomeDataNeeded() { return biomecolored.equals(BiomeColorOption.BIOME); }
|
||||||
|
public boolean isRawBiomeDataNeeded() {
|
||||||
|
return biomecolored.equals(BiomeColorOption.RAINFALL) || biomecolored.equals(BiomeColorOption.TEMPERATURE);
|
||||||
}
|
}
|
||||||
public boolean isBiomeDataNeeded() { return biomecolored; }
|
|
||||||
|
|
||||||
public boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile) {
|
public boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile) {
|
||||||
World world = tile.getWorld();
|
World world = tile.getWorld();
|
||||||
@ -365,6 +383,8 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
|||||||
int lightlevel = 15;
|
int lightlevel = 15;
|
||||||
int lightlevel_day = 15;
|
int lightlevel_day = 15;
|
||||||
Biome bio = null;
|
Biome bio = null;
|
||||||
|
double rain = 0.0;
|
||||||
|
double temp = 0.0;
|
||||||
result.setTransparent();
|
result.setTransparent();
|
||||||
if(result_day != null)
|
if(result_day != null)
|
||||||
result_day.setTransparent();
|
result_day.setTransparent();
|
||||||
@ -386,11 +406,22 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
|||||||
isnether = false;
|
isnether = false;
|
||||||
}
|
}
|
||||||
if(id != 0) { /* No update needed for air */
|
if(id != 0) { /* No update needed for air */
|
||||||
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
switch(biomecolored) {
|
||||||
data = mapiter.getBlockData();
|
case NONE:
|
||||||
|
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
||||||
|
data = mapiter.getBlockData();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BIOME:
|
||||||
|
bio = mapiter.getBiome();
|
||||||
|
break;
|
||||||
|
case RAINFALL:
|
||||||
|
rain = mapiter.getRawBiomeRainfall();
|
||||||
|
break;
|
||||||
|
case TEMPERATURE:
|
||||||
|
temp = mapiter.getRawBiomeTemperature();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if(biomecolored)
|
|
||||||
bio = mapiter.getBiome();
|
|
||||||
if((shadowscale != null) && (mapiter.getY() < 127)) {
|
if((shadowscale != null) && (mapiter.getY() < 127)) {
|
||||||
/* Find light level of previous chunk */
|
/* Find light level of previous chunk */
|
||||||
switch(seq) {
|
switch(seq) {
|
||||||
@ -448,17 +479,25 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
|||||||
result.setColor(highlightColor);
|
result.setColor(highlightColor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Color[] colors;
|
Color[] colors = null;
|
||||||
if(biomecolored) {
|
switch(biomecolored) {
|
||||||
if(bio != null)
|
case NONE:
|
||||||
colors = colorScheme.biomecolors[bio.ordinal()];
|
if(data != 0)
|
||||||
else
|
colors = colorScheme.datacolors[id][data];
|
||||||
colors = null;
|
else
|
||||||
|
colors = colorScheme.colors[id];
|
||||||
|
break;
|
||||||
|
case BIOME:
|
||||||
|
if(bio != null)
|
||||||
|
colors = colorScheme.biomecolors[bio.ordinal()];
|
||||||
|
break;
|
||||||
|
case RAINFALL:
|
||||||
|
colors = colorScheme.getRainColor(rain);
|
||||||
|
break;
|
||||||
|
case TEMPERATURE:
|
||||||
|
colors = colorScheme.getTempColor(temp);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else if(data != 0)
|
|
||||||
colors = colorScheme.datacolors[id][data];
|
|
||||||
else
|
|
||||||
colors = colorScheme.colors[id];
|
|
||||||
if (colors != null) {
|
if (colors != null) {
|
||||||
Color c = colors[seq];
|
Color c = colors[seq];
|
||||||
if (c.getAlpha() > 0) {
|
if (c.getAlpha() > 0) {
|
||||||
|
@ -318,6 +318,14 @@ public class KzedMap extends MapType {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isRawBiomeDataNeeded() {
|
||||||
|
for(MapTileRenderer r : renderers) {
|
||||||
|
if(r.isRawBiomeDataNeeded())
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public String getName() {
|
public String getName() {
|
||||||
return "KzedMap";
|
return "KzedMap";
|
||||||
}
|
}
|
||||||
|
@ -14,4 +14,5 @@ public interface MapTileRenderer {
|
|||||||
void buildClientConfiguration(JSONObject worldObject);
|
void buildClientConfiguration(JSONObject worldObject);
|
||||||
|
|
||||||
boolean isBiomeDataNeeded();
|
boolean isBiomeDataNeeded();
|
||||||
|
boolean isRawBiomeDataNeeded();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user